what about the scopes does that help save money?
not even MA/FPC know that
afaik we still lack the answers to the question when they said "they will get back to us" or so
either way
melee seems to give you a bigger armor repair bill
short version, dont go melee
long version, i made a thread about those problems a while back, should still apply as i read quickly over it
link
https://www.planetcalypsoforum.com/forums/showthread.php?78614-Current-Melee-Situation-problems-of-melee
(besides, my highest profession is swordsman, i know pretty much what i speak about there)
mindforce I heard is expensive way to hunt, I think
that depends
the overall eco is worse than rifles pretty much
the lower the damage the worse it is actually, because you also have to count the implant decay, which will lower your eco
the implant decays always the same amount, so the lower the damage the more (bad) impact you have on the dam/pec
higher chips are more pricy ofc, so that lowers the eco there
however, it can be fun to skill and maybe (dont know the prices there), the skill chip prices could be worth to sell some skills afterwards
in either case, afaik the MF hit professions dont unlock several of the interesting skills, e.g. combat sense, while the MF unlocks they get arent HP relevant (afaik)
rockets has great range I think but expensive marked up ammo and no rifle amps to save money
this is also a skill value thing again partially
because they split the damage to the surrounding area, you can kill small mobs pretty fast, thus getting lots of KSB (kill skill bonus) and skill up pretty fast
some rockets launchers have a nuts damage and the rich pk ppl who are too lazy to skill themselves may buy your skills and put you even again (ya, there is a tad of sarcasm
)
anyway, eco wise, bit tough
especially if mobs stand close together and you gotta deal with several bigger ones
with the small grinding mobs that tends to be okish if you are after skills, but everyday 1:1 hunting, prolly not
what about using whips????
see melee, besides, the damage is very low and they are very slow
although it has some kind of funny character to whip nekkid boorum, it takes damn long
I think there are weapons that does area of effect ( AOE ) damage, is that a way to save the most money???
see rockets and explosives (and MF strike chips)
as i said, they split damage
so if you do 20 damage on 1 mob surrounding you or 10 damage on 2 is pretty much the same, since the cost per shot stays the same
actually you may not even do 10 damage, as it depends how far your target is away
so possibly, the damage that would have been 20 on mob 1, could be 10 on mob 1 but just 8.5 on the closer mob 2
(just saying)
pistol do not reach quite as far so I think rifles is better
Im not sure which one is the best laser, plasma, or BLP.
advice would be very thankful!!!! Once again Im aiming for most economic hunting
now it starts to get interesting, because eco, at least effective eco, is not just the plain damage/pec weapons have (although thats definitely a main point), it also depends on damage per second (dps)
as you mentioned yourself, armor decay comes into play too
more dps means you kill the mob faster thus get less armor decay
on smallish mobs that may not be that interesting, as you go bigger however, it can be
next part background info:
1. the closer the amp dam is the max allowed on the weapon, the more eco it is, e.g. a104 with 14 damage fits perfectly on a p4a with 28 damage
2. rifles generally deal more damage but shoot slower, HG generally deal less damage but shoot faster (if you compare dps that is)
3. i just use repairable amps cause the rest sucks, especially with markup
now generally speaking, most ppl somehow go
laser rifle, laser handgun, blp rifle, blp handgun
that is because, as i said, rifles deal more damage
the a101 with 3 damage, doesnt fit on the tt HG (handgun), but on the opalo, so it is easier to start there
sooner or later, the a101 will fit on a HG however, then it starts to become interesting
since the weapon damage of HGs is generally lower than on rifles, the amps are "more eco" on those generally
also, since HGs shoot faster, you get more dps out of the damage the amp provides, as it is used more often
so many ppl more or less stop at the p4a with a104 or the p5a with a104 or a105 (p4a being the most eco option here)
as they progress however, they find that mobs deal more damage and need more armor therefore
also mobs get more HP and have a fast regen rate partially
then dps starts to kick him and now BLP starts to become interesting
also a simple reason for that, the highest laser amps which are affordable do like 18 damage i think (dunno off the top of my head)
however, 18 damage isnt that high
now the lowest (and second most eco) blp amp starts already with 19(!)
thus, at the "lowest" blp ampable area you already have a higher damage amp, thus allowing higher dps
naturally, since rifles deal more damage but shoot slower, you likely end up using a rifle first, as you don't have a HG maxed which could carry the beast amp yet
then, sooner or later, the same thing from laser rifle to laser HG kicks in
once you reached a HG that can carry your beast amp, or even the dante amp (31 damage, so gun needs 62 to carry it), you will get more bang per buck and dps out of the HG likely
(two of the preferred weapon sets at higher dps range atm are the blp rifle apis with dante or the blp HG x1 with dante btw, which offer quite a punch)
so the answer about being most eco here, depends
from plain weapon stats, unless you want to buy a 400k or something imp weapon plus the skills to use it to make use of its eco actually, is likely some kind of p4a with a104
if you want more punch, you likely end up using blp sooner or later
ah yes, that was all imo, open for other suggestions