Why all loot theories are wrong!!!

AxeMurderer

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There are gazilion billion loot theories here but no one can't be true if it's author don't know the answers to some questions.

1.Is it 100% automatic or it is automatic + manual
(Is it only code that decide the loot or from time to time some admin decide to move better loot to argonauts or better loot in the beginning of the month or before big sale or by any other time or place factor).

2.Is it 1 loot pool for all planets? 1 loot pool for each planet? separate loot pools per part of the planet? Separate loot pool per mob?

3.When is the loot pool filled? At the time of deposit? at the time of decay? with some delay after that? stockpiled and released in waves?

4.Is the loot formula always the same or changes with time?

5.Is the percentage that goes to MA/PP profit always the same or changes with time?

After you know all those answers and some more and then you make tons of expensive statistical experiments in the game you may get some idea how the loot works.

And we know the programmers of Entropia are not gods so it is very likely that the loot formula don't even work how they want it to work.

Probably only the owner of the Entropia Tracker (outside of MA/PP) has enough big database to see some paterns in the loot.

And from the players only the first political prisoner and his friends (I want say names here) have some additional information how loot works.
 
Loot is based on skills with some exceptions, which i am not sure about.

I think it is somthing like, and i have seen it so i can say it is. every xx amount of skills = xx amount of loot,

I chipped in mining 1000 points in prospect and got some nice loot, then chipped in 2000 and got better loot.

I plan on chipping in more and will probably get better loot.

Although i am at about 26 in range laser hit and have never got a good loot ( all natural )

so i am guessing ill get a 5000+ loot before long
 
2.Is it 1 loot pool for all planets? 1 loot pool for each planet? separate loot pools per part of the planet? Separate loot pool per mob?

Come on people, I'm sick of this. Those aren't the first questions to ask.

Before all that you should ask "does a loot pool exist at all?"

And even before that you should ask "what the hell is a loot pool?".
 
I think the Kitt Loot Theory is right

The "Hello Kitty" theory basically says that crafting, hunting and mining run off of the same system.
 
Come on people, I'm sick of this. Those aren't the first questions to ask.

Before all that you should ask "does a loot pool exist at all?"

And even before that you should ask "what the hell is a loot pool?".

Much better question :)

It leads to even more questions, like how is look distributed ? How much of my deposited ped am I going to see come back to me over the next 3, 6, 9, 12 months ?
 
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1.Is it 100% automatic or it is automatic + manual
(Is it only code that decide the loot or from time to time some admin decide to move better loot to argonauts or better loot in the beginning of the month or before big sale or by any other time or place factor).

2.Is it 1 loot pool for all planets? 1 loot pool for each planet? separate loot pools per part of the planet? Separate loot pool per mob?

3.When is the loot pool filled? At the time of deposit? at the time of decay? with some delay after that? stockpiled and released in waves?

4.Is the loot formula always the same or changes with time?

5.Is the percentage that goes to MA/PP profit always the same or changes with time?

Probably only the owner of the Entropia Tracker (outside of MA/PP) has enough big database to see some paterns in the loot.

1. No one (other than a few higher-ups from MA) knows that; also, beside "philosophical" reasons, I don't see why you can't have a decent idea how it works without this. If it's "automatic+manual", every time there is a manual intervention, will be perceived as anomalies, which is OK.

2 & 3 - Read xillonz's excellent post.

4. It changes; I don't think there is any one that disagrees with that. Maybe not in a big way... but it does change from time to time.

5. Again, irrelevant for "how loot works".

And to the last statement... Starfinder and his Tracker can only see patterns in globals, HOFs and ATHs, and not in general loot, which is more important than the rest.
 
let me attempt to explain it the easy way :D, All loot is random exept what cash flows to MA and partners as those are always positive. we just fight for the scraps :laugh:

Loot pool is a nice bedtime story :p
 
there must be something that we call "loot pool"
what will happen when people stop depositing/decaying -> the loot will drop down.
How the loot formula will know how many peds are deposited/decayed?
there must be something - parameter L, magic number Z, number of Fibunachelangelo, loot pool. Something to mark the maximum loot available for distribution after each kill/bomb/craft. If not MA will go broke after some random number.

5. Again, irrelevant for "how loot works".

but not irrelevant to how you gonna understand how the loot works
 
I believe all theories about loot theories are wrong too :yup:
 
Come on people, I'm sick of this. Those aren't the first questions to ask.

Before all that you should ask "does a loot pool exist at all?"

And even before that you should ask "what the hell is a loot pool?".

what he said.
 
I got this guide to loot pool theories. it has the words ,"Don't Panic", printed in large friendly letters on the cover.
It's even more populair then the smashing titles:
"Where MA went wrong"
"Some more of MA's mistakes"
"Who is this balancing manager anyway?"

I'll sell it to you for 50 peds!
 
There are gazilion billion loot theories here but no one can't be true if it's author don't know the answers to some questions.

1.Is it 100% automatic or it is automatic + manual
(Is it only code that decide the loot or from time to time some admin decide to move better loot to argonauts or better loot in the beginning of the month or before big sale or by any other time or place factor).

2.Is it 1 loot pool for all planets? 1 loot pool for each planet? separate loot pools per part of the planet? Separate loot pool per mob?

3.When is the loot pool filled? At the time of deposit? at the time of decay? with some delay after that? stockpiled and released in waves?

4.Is the loot formula always the same or changes with time?

5.Is the percentage that goes to MA/PP profit always the same or changes with time?

After you know all those answers and some more and then you make tons of expensive statistical experiments in the game you may get some idea how the loot works.

And we know the programmers of Entropia are not gods so it is very likely that the loot formula don't even work how they want it to work.

Probably only the owner of the Entropia Tracker (outside of MA/PP) has enough big database to see some paterns in the loot.

And from the players only the first political prisoner and his friends (I want say names here) have some additional information how loot works.

I think the answer is yes to all (where an yes answer is possible), and more !
.......and one can incorporate all these factors in only one simple sentence "Loot is Dynamic" ................It's really as simple as that :)
 
I got one theorie left. The game is called entropia universe. Now if we take the entropia part, you can see that part of the name is derived from the word entropy.

http://en.wikipedia.org/wiki/Entropy <--loot explained!
 
after tonn s of calc my theorie ( and some other got the same)
if you hunt for 1000 ped you will see anything expect random.
if you hunt 1 000 000 ped you see something and basicly you ll loot normally 90% of your ammo+ weapon decay
then you have 10% around in globs hof ath for everyone.
the armor fap tools decay is lost with %.
so with item drop and skill you can reach 100% but you need cycle lots of peds.

decay and auction taxe goes to MA/PP

it s how i feel the thing.
 
I got this guide to loot pool theories. it has the words ,"Don't Panic", printed in large friendly letters on the cover.
This explains why Calypso at times makes me feel like I'm listening to Vogon poetry...
 
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There are gazilion billion loot theories here but no one can't be true if it's author don't know the answers to some questions.

1.Is it 100% automatic or it is automatic + manual
(Is it only code that decide the loot or from time to time some admin decide to move better loot to argonauts or better loot in the beginning of the month or before big sale or by any other time or place factor).

2.Is it 1 loot pool for all planets? 1 loot pool for each planet? separate loot pools per part of the planet? Separate loot pool per mob?

3.When is the loot pool filled? At the time of deposit? at the time of decay? with some delay after that? stockpiled and released in waves?

4.Is the loot formula always the same or changes with time?

5.Is the percentage that goes to MA/PP profit always the same or changes with time?

After you know all those answers and some more and then you make tons of expensive statistical experiments in the game you may get some idea how the loot works.

And we know the programmers of Entropia are not gods so it is very likely that the loot formula don't even work how they want it to work.

Probably only the owner of the Entropia Tracker (outside of MA/PP) has enough big database to see some paterns in the loot.

And from the players only the first political prisoner and his friends (I want say names here) have some additional information how loot works.

Sighface. Here we go:

1.

Loot is 100% automatic in the grand scheme of things. MA have sophisticated algorithms, but they are literally ripped from any fruit machine, casino game, online gambling game whatever. In addition to this, there are 2 exceptions.

Exception 1: Avatars are different. There are certain avatars which seem to get certain returns. I believe this to be based on some kind of "multiplier" in the database which obviously is editable by MA.

Exception 2: It's been known in the past for certain avatars to get certain items, which in the general sense would be "miraculous" drops. If you want proof of this, search for a certain "INA suggababe" and her amazing modmerc/shadow loots ;)

2.

Pretty easy question, loot pool is defined per mob per area. So for example, troxie young at ithica will be different to TTT land, and the drones/pluma around ithica will have their own pool.

3.

Loot pool is filled as people spend money on the specific mobs. Realise that money can only enter the system at the point of hunting, mining or crafting. Depositing does not put money in the lootpool.

The simplest example of the lootpool is to look at a fruit machine in your local pub. It stockpiles when it is empty, it pays out when it is full. But it always retains 5% of the takings.

4.

I dunno what you mean by "loot formula".. if you mean the calculated payouts then yes it changes - when MA need more money, they drop the return rate.

5.

I assume that PP's get payed by taxes, and MA takes the total cut. But PP's aren't my area of expertise, I can only tell you bout the actual lootpool (and specifically, from hunting).

Dunno why i bother to type these answers, there will always be some tard who says "PERSONAL LOOT POOL LOL"... yeah, as if MA has the database space to track every single avatars spendage when they can just "set" a mob to drop 95%....

go ahead, flame away.
 
The base question is - would mindark be allowed by swedish law to have unpredictable randomness in loot distribution ?
If that were the case im sure they would be classified 'online gambling' / 'casino' which they are currently not.
Based on this assumption that mindark has created an highly complex but to a certain aspect predictable loot system, you have to think about which factors would be legid to use in such a system.
If i were to build such a system with the data streams of entropia avaiable and the need to keep needed cpu power for those calculations low i would consider the following:
- use a clock
- use coordinates (groupable in planets , servers, etc.)
- use ID's (avatars, items, mobs all have an ID that is invisible to players and most likely is structured in groups)
- use absolute market data (im sure they have for balancing reasons a method to check every item ingame on its MU and total sales per any period of time not limited to auction but all player trades)
- use item stats (cost per shot/drop/click, depth, range, level, modified hitrate,etc.)

There are more and other options but its about keeping calculation simple, adding to many variables would tie up to many cpu ressources.
 
I have a new theory... "Loot is for beautifull people"... If you have not received loot, then you are ugly...
:laugh::laugh::silly2:
 
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Loot is 100% automatic in the grand scheme of things. MA have sophisticated algorithms, but they are literally ripped from any fruit machine, casino game, online gambling game whatever.

Dunno why i bother to type these answers, there will always be some tard who says "PERSONAL LOOT POOL LOL"... yeah, as if MA has the database space to track every single avatars spendage when they can just "set" a mob to drop 95%....

You're so right, same goes for all those elaborate mining theories. Fancy mathmatical equasions and geometry, not realising how foolishly simple it has to be with MA at the helm.
 
i give these answers, based on years of observation and consideration from an IT/systems point of view.

1. automatic with periodic manual rebalancing. (really, this is self evident)
2. all of those. though there is no loot pool (says marco). the easiest solution to the apparent paradox of Marco's statment and all observation is that they are called something else and they exist at many levels (his statement refers to loot pool singular.)
3. all the time. it follows from 2 that the many layers or silos are being filled by our actions constantly, and redistributed back constantly too.
4. (most interesting question). the structure of the formula cant change with time (well save substantial rebalaning) but can changes its input values.the loot pay back clearly has a time cycle to it, but it follows from 2 that it also must have mob, area, avatar cycles too.
5. probably same, though as someone points out should be a side issue or irrelevent to loot theory (decay is revenue, loot is return on all other expediture).
 
After you know all those answers and some more and then you make tons of expensive statistical experiments in the game you may get some idea how the loot works.

Wrong.

The beauty and purpose of statistics is that analysis is based on observation, not on prior knowledge of any formula/system/whim-of-Lootius.

At its ideal, statistics is able to model an unknown formula.

It is precisely because there are so many things that we do not know that statistics is such a valuable discipline (and I mean this in general, not just in relation to EU).
 
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