I was reading Skam’s thread about professional standings and how they work. We’ve all read these types of threads: “how does blah work?”.
My question is, why is it all such a big secret? I understand why MA wouldn’t want to provide the specifics about the loot system, so I am specifically not talking about that.
Why doesn’t MA tell the community things like:
-how skills interact to perform actions (i.e. how are they all combined to come out with a result? / do any skills play a bigger part than others?)
-professional standings (i.e. what determines your prof. standing?)
-skill level / rank increases (i.e. what skill levels trigger rank increases? / what skill levels unlock new skills? / how can I get consecutive skill increases between 2 attempts but then no increases for 50 attempts?)
-chance of success (i.e. what are the percentages? / what is the full interaction between skills, QR, etc.?)
-the list goes on…
I know that some of this info (or theories rather) is available through user websites. And, a big “thank you” goes out to all of the players who have taken the time and spent the ped to discover more about these things.
But again, why won’t MA just come out and tell us some of this stuff? It wouldn’t give any of us an unfair advantage. In fact, it would do more to level the playing field.
I suppose an easy answer to this question is that PE is not a game but rather a virtual universe. As a virtual universe, we, the players, have to discover everything on our own and anything published as a result has to be produced by the participants.
There is just one thing wrong with that ideology: we will never be able to verify the authenticity of such theories. Some theories that I have seen are great; I believe them. But, there is still a small chance that they are not completely accurate. And, an even larger chance that they will be changed with a vu that is just around the corner.
So, what is this communities take on this subject?
My question is, why is it all such a big secret? I understand why MA wouldn’t want to provide the specifics about the loot system, so I am specifically not talking about that.
Why doesn’t MA tell the community things like:
-how skills interact to perform actions (i.e. how are they all combined to come out with a result? / do any skills play a bigger part than others?)
-professional standings (i.e. what determines your prof. standing?)
-skill level / rank increases (i.e. what skill levels trigger rank increases? / what skill levels unlock new skills? / how can I get consecutive skill increases between 2 attempts but then no increases for 50 attempts?)
-chance of success (i.e. what are the percentages? / what is the full interaction between skills, QR, etc.?)
-the list goes on…
I know that some of this info (or theories rather) is available through user websites. And, a big “thank you” goes out to all of the players who have taken the time and spent the ped to discover more about these things.
But again, why won’t MA just come out and tell us some of this stuff? It wouldn’t give any of us an unfair advantage. In fact, it would do more to level the playing field.
I suppose an easy answer to this question is that PE is not a game but rather a virtual universe. As a virtual universe, we, the players, have to discover everything on our own and anything published as a result has to be produced by the participants.
There is just one thing wrong with that ideology: we will never be able to verify the authenticity of such theories. Some theories that I have seen are great; I believe them. But, there is still a small chance that they are not completely accurate. And, an even larger chance that they will be changed with a vu that is just around the corner.
So, what is this communities take on this subject?