You obviously do not care about keeping new players in the game , do you? if sweat price drops lower than it already is, people will stop sweating all together, i know i stopped sweating for the most part once sweat dropped below 1 pec a bottle, only reason you see me sweating now is for the skills.
unfortunately, because of the hilarious high sweat price pre VU 10, speaking of 1.0 and 0.5 pec per bottle, the MF profession itself was a disaster, i come to that partially after the next quote, from MF point of view, but here from ammo point of view
if you would pay 180% for your ammo from the tt, you would be pretty bad off
the hilarious high (not kididng) sweat price doesnt help it, as the MF users basically pay for that
the other problem, why i dont even think that new players would be much worse off if new MF chips dont use sweat/ME directly, is because the TP chips have always been the main ME "drainer", the other MF professions were way too uneco
And as far as mindforce being eco, have you checked entropedia for this, from what i saw most mindforce that was in game before vu10, had an eco of around 3.00 pec or higher, yeah so what they don't have sib(except for firestorm) but you also gotta look at skill markups which are some of the highest markup skills in game! that more than makes up the not having them maxed!
unfortunately, this isn't right
the eco you see there, didn't (maybe still doesn't) with several values
for example, you calc the eco like
damage/cost
that is good, but for MF chips, entropedia often "forgot" a few things, for example, it calculated everything at tt
unfortunately, your eco was more like
damage/(ME*1.8+decay)
which pulled the decay down already considerably
also, often the implant decay was forgotten, ~1 pec, so you had
damage/(ME*1.8+decay+1 pec for implant decay)
that was virtually the death blow for heal chips
if you compare to L vivos, where they go barely above 180%, and those which do have a considerable heal/sec, which beat and heal chip single handed
for the attack chips it was even worse, and also the higher nerve blast chips had SIB, as much as the FS chips
but that didnt do them any good, because the SIB period was bugged, thus to max it you needed level 100 too
as you may know, unmaxed weapons which you got SIB for, dont even offer maxed damage, instead of a unL weapon, which offers say 30-100% of damage, an umnaxed SIB weapon is more like 40-80% of the damage
thus, the entropedia figure, which often relied on max damage back in the case, calculated with max damage, but it should rather be
0.8*damage/(ME*1.8+decay)
so the "eco", if you want to call it like that, for pretty much ANY attack chip, was a disaster, no matter what it said on the paper
if you calc(ed) it with the actual damage you could do, the actual cost with ME price, the things were a disaster
thus not many did it
but using TP chips to get to hunting/mining faster, everyone did
also thos connection of ME, for different areas, TPing, healing, attacking
caused unnecessary tension
the TP users kept the ME prices up cause of their demand, while the others suffered a considerably less eco
and vice versa
ofc that has advantages for the newcomers, but from in my opinion is it unfair to charge a such specialised and branch, like the MF healers/attackers for such a big group as all the newcomers
it would be (imo), much fairer to lay those cost to the the a majority of the players, thus allowing to lower the cost per capita
like it is done with the TP chips, which many many players use, hunters and miners (the 2 biggest groups in EU likely) alike