Question: Will new mindforce use fragments?

Would fragment use be good in the new mindforce powers?

  • I think it would be great!

    Votes: 32 19.9%
  • I think it would be terrible!

    Votes: 36 22.4%
  • Hmmm, not sure ...

    Votes: 60 37.3%
  • Don't care (give me EFD)

    Votes: 33 20.5%

  • Total voters
    161

Coop_

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Joined
Sep 19, 2006
Posts
2,285
My theory is that blazars are only the first of many fragments we will see introduced one-by-one until all the no-loot messages are gone.

I think it's quite possible that one of the fragment types could be used for the new mindforce system, as ingredients to craft the new chips and/or "ammo" for the new powers.

Would this be a good thing? Discuss...
 
And then what would sweat, force nexus and mind essence be used for?

No. No fragments will be used in MF, but I do worry about the death of implants.
 
i think new type of fragments will be introduced and may well be used in mindforce. Wonder what they will call the new fragments glazers? quazers? mozars?
 
And then what would sweat, force nexus and mind essence be used for?

No. No fragments will be used in MF, but I do worry about the death of implants.

The previous chips could continue to use ME, while new stuff uses fragments.
 
The new mindforce should not have anything to do with blazer's, unless its like my idea to have mindforce enhancers for weapons that would need to be crafted(check the locked thread that marco started about the new mindforce powers, my suggestion is in there). With the new mindforce that is coming, sweat will be in more demand than ever, and this is good for those who choose not to deposit till they know if they like the game or not. Making the new mindforce powers use blazer's is just plain ridiculous, just another way to say screw the noobs if you ask me(and im referring to those that are actually new to the game).
 
The new mindforce should not have anything to do with blazer's, unless its like my idea to have mindforce enhancers for weapons that would need to be crafted(check the locked thread that marco started about the new mindforce powers, my suggestion is in there). With the new mindforce that is coming, sweat will be in more demand than ever, and this is good for those who choose not to deposit till they know if they like the game or not. Making the new mindforce powers use blazer's is just plain ridiculous, just another way to say screw the noobs if you ask me(and im referring to those that are actually new to the game).

How do fragments screw the noobs?

On the contrary, I think they are a huge benefit to new players; here's why:

Old system:
All low-tt "freebies" come from either sweating or finding on the ground. So new player engages in activities that many (most?) find boring in order to get enough ped to try a hunt. Then he goes hunting, loses it pretty quick (low starting eco, plus low-mu mobs). Back to sweating or finding or can't take it any more and quit.

New system:
Same low-tt "freebies" come from sweating or finding. New player sweats/finds enough for initial hunt. Hunts same low mobs, but now additional low-tt "freebies" (fragments of various kinds) significantly reduce hunting losses. New player sells fragments, maybe a bit more sweating/finding (or swunted to begin with), and ready to hunt again.
 
if you don't have a weapon to hunt with, How can you get the fragments? As i said this will screw those that are just coming into the game(after the new mindforce is here) the point of using sweat for mindforce is so that new players can make money. If the new mindforce power's use blazer's, how would new players without weapons benefit from this?

Edit: why make enhancer's more expensive than they already are? Let the price of sweat go back up, and leave the enhancer's alone, so that we can all give them a try without spending an arm and leg!
 
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good idea..

It's a good idea... but chips would still use ME, just like weapons still use ammo. The extra slots would be to add new things... so like your nerve chip could now do nerve damage, but add a few fragments that add cold damage, and now you do both... get a hof so you have a few extra peds... now you can add another few fragments that do other types of damages... Now you have a basic nerve chip that does normal damage for that chip + cold damage + burn damage + acid damage + whatever you can afford depending on how many slots you've opened.
 
The previous chips could continue to use ME, while new stuff uses fragments.

Maybe there could be MF enhancers, tiers and (L) chips...

But I think sweat and ME and such should be used :yay:
 
if you don't have a weapon to hunt with, How can you get the fragments? As i said this will screw those that are just coming into the game(after the new mindforce is here) the point of using sweat for mindforce is so that new players can make money. If the new mindforce power's use blazer's, how would new players without weapons benefit from this?

Edit: why make enhancer's more expensive than they already are? Let the price of sweat go back up, and leave the enhancer's alone, so that we can all give them a try without spending an arm and leg!

First, I didn't suggest new mf would use blazars, but that they would use "fragments" as in a new kind of fragment that would be looted in place of some current no-looters. So current enhancers would be unaffected.

Second, I didn't suggest that fragments would replace ME for mindforce. We ofc need a use for sweat, and for nexus as well. But fragments could well be used to enhance current MF chips, to craft new chips, and/or be used as "ammo" (no doubt in conjunction with some resource that has tt) for some new chips.

Third, while you are correct that making ME the sole resource for mindforce would benefit sweaters the most (newbies and oldies alike), the question is what happens once those sweaters do get enough ped for an opalo and ammo. Right now they quickly run down their ammo from hunting losses. Already the blazars help with this, but more fragment types would help even more.
 
I can see them changing some stuff around and maybe adding more to the requirements. They might even add some additional upgrades (like mentioned in one of the above posts) that use other components. I don't think the base ME will change. If it does then 1) that screws current users and 2) what will newbs do?
 
i would rather see new MF chips L
which are crafted with sweat+blazers+animal oil

that would remove all the uneco ME use all together and make the MF an interesting alternative compared to weapons/faps hence
make MF users happy
make sweaters happy
make crafters happy
make hunters happy

winwinwinwin :D
 
Horrible idea, ME should be used for all Mindforce.
 
Interesting idea but i think they are trying to find a way to make MF "ammo" market value as close to 100% as possible to keep their math around TT value spent/looted as simple as possible. And fragments would only make it worse in that sense. What i expect to see when MF is back is 100x or so increase in sweat drop rate and alot more force nexus mined.
 
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if you don't have a weapon to hunt with, How can you get the fragments? As i said this will screw those that are just coming into the game(after the new mindforce is here) the point of using sweat for mindforce is so that new players can make money. If the new mindforce power's use blazer's, how would new players without weapons benefit from this?

Edit: why make enhancer's more expensive than they already are? Let the price of sweat go back up, and leave the enhancer's alone, so that we can all give them a try without spending an arm and leg!

:laugh: precisely the reason to get a gun.
As to sweat prices, if you want them to go up then go buy it at whatever price you think it should be at.
Enhancers are going to drop in price after some time - but I still don't think they'll be for just anyone.
Keep in mind, not everything in EU is for everyone. (L) supremacy is there, you can use it, but you can play without it. Same applies with enhancers.
 
As to sweat prices, if you want them to go up then go buy it at whatever price you think it should be at.

if you think sweat price's will not be effected by the new mindforce power's, i feel sorry for you. If they are done properly to were people will actually use them on a daily basis, i wouldnt be suprised to see sweat going for that rumored 5 pec a bottle from oh what was the rumor saying,:scratch2: 5-6 years ago i think it was!
 
if you think sweat price's will not be effected by the new mindforce power's, i feel sorry for you. If they are done properly to were people will actually use them on a daily basis, i wouldnt be suprised to see sweat going for that rumored 5 pec a bottle from oh what was the rumor saying,:scratch2: 5-6 years ago i think it was!

Much better would be if they simply increase the amount of sweat per pull and keep the price low. If you got 2-22 with the current system, the price could even drop and you'd get more ped/hour for sweating.

5 pec a bottle would make MF attack and heal chips completely useless. They are uneco even at the current prices.
 
Spoken like a true miner ;) (or sweater)

I'm not an enmatter miner for no reason :laugh:

Too bad nexus price has dropped over 20% in the past ~2 years :(
 
Much better would be if they simply increase the amount of sweat per pull and keep the price low. If you got 2-22 with the current system, the price could even drop and you'd get more ped/hour for sweating.

5 pec a bottle would make MF attack and heal chips completely useless. They are uneco even at the current prices.

You obviously do not care about keeping new players in the game , do you? if sweat price drops lower than it already is, people will stop sweating all together, i know i stopped sweating for the most part once sweat dropped below 1 pec a bottle, only reason you see me sweating now is for the skills.

So lets go ahead and start paying .1 sweat and see how long it takes for new people to say "forget this game, things need to change if there is any chance of me depositing!" Sweating is where most people start, and if its really hard for them to get started actually doing normal things like hunting, without depositing, they probably wont come back, and then you will see more and more masked people on youtube saying this game is a scam. Entropia already has a bad rep, lets try to make it better not worse!

And as far as mindforce being eco, have you checked entropedia for this, from what i saw most mindforce that was in game before vu10, had an eco of around 3.00 pec or higher, yeah so what they don't have sib(except for firestorm) but you also gotta look at skill markups which are some of the highest markup skills in game! that more than makes up the not having them maxed!
 
You obviously do not care about keeping new players in the game , do you? if sweat price drops lower than it already is, people will stop sweating all together, i know i stopped sweating for the most part once sweat dropped below 1 pec a bottle, only reason you see me sweating now is for the skills.
unfortunately, because of the hilarious high sweat price pre VU 10, speaking of 1.0 and 0.5 pec per bottle, the MF profession itself was a disaster, i come to that partially after the next quote, from MF point of view, but here from ammo point of view
if you would pay 180% for your ammo from the tt, you would be pretty bad off

the hilarious high (not kididng) sweat price doesnt help it, as the MF users basically pay for that

the other problem, why i dont even think that new players would be much worse off if new MF chips dont use sweat/ME directly, is because the TP chips have always been the main ME "drainer", the other MF professions were way too uneco
And as far as mindforce being eco, have you checked entropedia for this, from what i saw most mindforce that was in game before vu10, had an eco of around 3.00 pec or higher, yeah so what they don't have sib(except for firestorm) but you also gotta look at skill markups which are some of the highest markup skills in game! that more than makes up the not having them maxed!
unfortunately, this isn't right

the eco you see there, didn't (maybe still doesn't) with several values
for example, you calc the eco like
damage/cost

that is good, but for MF chips, entropedia often "forgot" a few things, for example, it calculated everything at tt
unfortunately, your eco was more like

damage/(ME*1.8+decay)
which pulled the decay down already considerably
also, often the implant decay was forgotten, ~1 pec, so you had
damage/(ME*1.8+decay+1 pec for implant decay)

that was virtually the death blow for heal chips
if you compare to L vivos, where they go barely above 180%, and those which do have a considerable heal/sec, which beat and heal chip single handed

for the attack chips it was even worse, and also the higher nerve blast chips had SIB, as much as the FS chips
but that didnt do them any good, because the SIB period was bugged, thus to max it you needed level 100 too :D
as you may know, unmaxed weapons which you got SIB for, dont even offer maxed damage, instead of a unL weapon, which offers say 30-100% of damage, an umnaxed SIB weapon is more like 40-80% of the damage

thus, the entropedia figure, which often relied on max damage back in the case, calculated with max damage, but it should rather be
0.8*damage/(ME*1.8+decay)

so the "eco", if you want to call it like that, for pretty much ANY attack chip, was a disaster, no matter what it said on the paper
if you calc(ed) it with the actual damage you could do, the actual cost with ME price, the things were a disaster

thus not many did it

but using TP chips to get to hunting/mining faster, everyone did


also thos connection of ME, for different areas, TPing, healing, attacking
caused unnecessary tension
the TP users kept the ME prices up cause of their demand, while the others suffered a considerably less eco
and vice versa

ofc that has advantages for the newcomers, but from in my opinion is it unfair to charge a such specialised and branch, like the MF healers/attackers for such a big group as all the newcomers
it would be (imo), much fairer to lay those cost to the the a majority of the players, thus allowing to lower the cost per capita
like it is done with the TP chips, which many many players use, hunters and miners (the 2 biggest groups in EU likely) alike
 
i think i get what u are saying alice, but for people like me who consider markup lost as soon as it is paid(after all, loot is not based on the markup you paid, usally its only based on a minimum cost to kill) this is not the case. Same with faps and armor decay, is loot affected by the amount of times you need to fap while killing? more than likely no, same for armor. when i calc my dmg per pec, i only calc that which is tt valued(after all that is what MA does, correct?) Maybe im screwing myself over this way! I just see no point in calculating markup in with decay and what not, its not like the markup of your weapon effects the loot and makes it better!
 
i think i get what u are saying alice, but for people like me who consider markup lost as soon as it is paid(after all, loot is not based on the markup you paid, usally its only based on a minimum cost to kill) this is not the case. Same with faps and armor decay, is loot affected by the amount of times you need to fap while killing? more than likely no, same for armor. when i calc my dmg per pec, i only calc that which is tt valued(after all that is what MA does, correct?) Maybe im screwing myself over this way! I just see no point in calculating markup in with decay and what not, its not like the markup of your weapon effects the loot and makes it better!
i dont speak of loot, i speak of money spend

if you kill a mob with tt ammo, you basically spend the ammo cost

if you kill a mob with NB chip, you spend 1.8(or so) pec per ammo effictively

the loot is likely just affected by the tt, so the 0.8 are more likely to vanish away, to the player who sold it to use :D
 
You obviously do not care about keeping new players in the game , do you? if sweat price drops lower than it already is, people will stop sweating all together, i know i stopped sweating for the most part once sweat dropped below 1 pec a bottle, only reason you see me sweating now is for the skills.

Ofc I care about keeping new players. And as one of the top skilled sweaters in the game, I'm especially fond of sweaters :)

It's not the price per bottle that determines how many people will be willing sweat--it is the income/hour. You can increase the income/hour by raising the price, but also by increasing the sweat/hour. If the sweat/hour quadrupled, but the price was cut in half, the sweater would still make 2 times as much as now.

i think i get what u are saying alice, but for people like me who consider markup lost as soon as it is paid(after all, loot is not based on the markup you paid, usally its only based on a minimum cost to kill) this is not the case. Same with faps and armor decay, is loot affected by the amount of times you need to fap while killing? more than likely no, same for armor. when i calc my dmg per pec, i only calc that which is tt valued(after all that is what MA does, correct?) Maybe im screwing myself over this way! I just see no point in calculating markup in with decay and what not, its not like the markup of your weapon effects the loot and makes it better!
The markup damage/pec is the figure you should consider when deciding what weapons to use--since that's the actual price you pay. But as you say, loot is based on the tt damage/pec.

So from MA's perspective, they can't really increase the eco of MF chips, but from the player perspective with high Me prices, the chips are terrible eco.
 
So from MA's perspective, they can't really increase the eco of MF chips, but from the player perspective with high Me prices, the chips are terrible eco.

Can't they do that by increasing the amount of sweat and force nexus in the game?
 
Can't they do that by increasing the amount of sweat and force nexus in the game?

That wouldn't change the tt dmg/pec, which is what matters to MA.

Certainly increasing sweat & nexus would improve the "player perspective" eco.
 
New fragments for crafting/tiering MF stuff seems somehow logical.
But ammo for MF tools should remain just ME. Its MU can be reduced by introducing higher lvl sweatgathering tools (which gather more than just 1-4 sweat) - more sweat on the market will lead to lower MU on ME as we know from past experience. And lower MU on ME will lead to more frequent usage of MF.
 
New fragments for crafting/tiering MF stuff seems somehow logical.
But ammo for MF tools should remain just ME. Its MU can be reduced by introducing higher lvl sweatgathering tools (which gather more than just 1-4 sweat) - more sweat on the market will lead to lower MU on ME as we know from past experience. And lower MU on ME will lead to more frequent usage of MF.

Well-put! Maybe fragments will even be used in crafting the higher lvl sweatgathering tools.
 
You obviously do not care about keeping new players in the game , do you? if sweat price drops lower than it already is, people will stop sweating all together, i know i stopped sweating for the most part once sweat dropped below 1 pec a bottle, only reason you see me sweating now is for the skills.

So lets go ahead and start paying .1 sweat and see how long it takes for new people to say "forget this game, things need to change if there is any chance of me depositing!" Sweating is where most people start, and if its really hard for them to get started actually doing normal things like hunting, without depositing, they probably wont come back, and then you will see more and more masked people on youtube saying this game is a scam. Entropia already has a bad rep, lets try to make it better not worse!

If everyone stopped sweating, then sweat prices would rise, its a self regulating market like everything else in this game. Sweat would never get to 5 pec per bottle.. ever, because even the laziest of ubers would just sweat it themselves for that price and it would only be used by PVP miners and pkers for teleportion in dire situations.

And as far as mindforce being eco, have you checked entropedia for this, from what i saw most mindforce that was in game before vu10, had an eco of around 3.00 pec or higher, yeah so what they don't have sib(except for firestorm) but you also gotta look at skill markups which are some of the highest markup skills in game! that more than makes up the not having them maxed!

Mindforce has always been uneco and always will be with sweat at anything higher than 0.05pec (10x less then the current 0.5). This is because that 0.5 is automatically counted as markup per mindessence... ie if you got force nexus for TT, and there was no refiner costs, ME is still 150%.

You may consider markup lost at purchase, but that is the wrong way of thinking. If you are consistently buying MU% (L) or stackable (ME/explosive) items, you have to add this to your expenses along with the TT value.

If I use a weapon that cost 20 pec to kill something, I expect roughly ~20 pec loot, but if that weapon has 200% MU, I am paying 40 pec and still I should expect only ~20pec loot.



I agree with Coop, it is important to retain players, so more fragments would be very beneficial for the lower hunters/miners/crafters (depending how/what the fragments were). At the moment we have swaet and fruits for non-depositors, so they can grind out enough to go on a 10 ped hunt to lose it all immediately.

The new fragments would allow depositors more advantages (more money in economy), and offer an actual reward at the end of the sweater/grinders grind. I do think it would be a good idea if some fragments were allocated to MF when it comes back.. not in replacement of Mind essense, but in crafting (L) chips or making enhancers for the mindforce chips... or even something out of the box that only MA can suprise us with.:cool:
 
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