Thark
Stalker
- Joined
- Jun 8, 2006
- Posts
- 1,670
- Location
- Berlin
- Society
- The Prodigy
- Avatar Name
- Shawn Thark Columbo
Hey, after reading and answering in the mining loot thread about the mining changes regarding lower globals, i came up with my own theorie. i wanna know what you think about and if it makes sense.
Basicly i thought about what would happen if high hp mobs could get the same multipliers as lower hp mobs. lets look at the warrior elite ath with 100k+ peds for a 10k hp mob. so a 160khp mob would have droped 1.6million peds, which i don't think ma wants to happen. or think about the hussk.
So i think ma might have a switch that is used once a very high hp mob is spawned on the planet and thus we have lower max globals but more even distribution arround 100% this would also now be the case as there are very high hp mobs on planet at almost all times. this kind of also explains the nolooters for the sandking. they might have implemented such a system arround that time and it might have causes problems. i thought about it only for a little while and thought i might ask for oppinions anyways. do you guys think this is even possible?
Regards
thark
Basicly i thought about what would happen if high hp mobs could get the same multipliers as lower hp mobs. lets look at the warrior elite ath with 100k+ peds for a 10k hp mob. so a 160khp mob would have droped 1.6million peds, which i don't think ma wants to happen. or think about the hussk.
So i think ma might have a switch that is used once a very high hp mob is spawned on the planet and thus we have lower max globals but more even distribution arround 100% this would also now be the case as there are very high hp mobs on planet at almost all times. this kind of also explains the nolooters for the sandking. they might have implemented such a system arround that time and it might have causes problems. i thought about it only for a little while and thought i might ask for oppinions anyways. do you guys think this is even possible?
Regards
thark
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