My Contributions to the Success and Growth of Entropia Universe

bigPaul

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Joined
Aug 16, 2005
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388
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Paul Ray Spinn
Hallo Friends :)


Here is the List of my Contributions to Success and Growth of Entropia Universe.


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While You Browse the List, You can Relax by some good Classic Music :::::: www.radioswissclassic.ch/en
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the LATEST ENTRY in this List is :: Number [2]



+ + + + + + + UPDATED on September 2021 + + + + + + +
[1] "A deep collaboration with Amazon (or with OTHER similar Companies)"
[In this Thread I presented many proposals, in addition to the main Themes of the Thread : one proposal -among many others- is the possibility to sell 3D-Printed models of Avatars /Mobs /Vehicles /Items to Players. My proposals have attracted MUCH INTEREST : let's wait and see]


https://www.planetcalypsoforum.com/forums/showthread.php?302784-New-FREE-Graphic-Engine-made-by-Amazon-(derived-from-CryEngine)-A-deep-collaboration-with-Amazon




+ + + + + + + + LATEST ENTRY + + + + + + + +
[2] Economy Boost #1 : "The Introduction of in-game Coupons : Extending the Concept of Shrapnel"
[Analysis of the in-game Concept of Shrapnel, and an interesting Extension of that Concept : in-game Coupons]


https://www.planetcalypsoforum.com/forum/index.php?threads/in-game-coupons-extending-the-concept-of-shrapnel.278841





[3] Economy Boost #2 : "A Major Impulse to Overall Game Economy by DRASTICALLY Reducing the number of Crafting Materials"

MindArk Developers are constantly exploring new changes to boost the Crafting System, and the overall Game Economy : to reach these goals, here I suggest a major reduction in the number of materials required to craft (aka simplification, or "less entropia") :

-->instead of 1000+ crafting materials overall, many of which are illiquid (= an IMMENSE time wasted by the Player just trying to sell them : often even unsuccessfully/with huge frustration), only 40-50 crafting materials overall : therefore, each one with a VERY LIQUID market.
( --Note-- "40-50" is an example, and my wish ; obviously the ACTUAL number will require a deep study )

This implies a deep redesign of many current Blueprints, by changing some of their required materials ;
and a conversion factor , to let the Player convert many current illiquid materials into those final 40-50 liquid materials.
As result, an OUTSTANDING boost to the Game Economy.

-->This subject requires a deep study by MindArk
("What is the final optimal number for Crafting Materials, to create fully liquid Markets ? 40-50 as wished here ? Some more than 50 ?", "We'll have to redesign many current blueprints by changing some of their required materials. Also we'll have to define conversion factors : to let the Player convert the old illiquid materials into those final liquid materials", "Reasonably, this transition shall be introduced gradually -not all at once- by some intermediate steps" )

As consequence, a Significant Economic BOOST



[UPDATE] My hint above has been seriously considered by MindArk :
Infact I have suggested a "conversion factor , to let the Player convert many current illiquid materials into those final liquid materials" : and the newly implemented possibility to CONVERT in-game Items into Nanocubes (conversion factor=1:1 TT) goes exactly in the direction that I have suggested above.
WELL DONE (y);)




[4] "Improvements in the Map Interface system"
[This has been partially Implemented in-game : finally Waypoints can be renamed by the Player, and they can be created and named via chat commands. Meanwhile, other very interesting proposals are still awaiting inside this Thread]


https://www.planetcalypsoforum.com/forums/showthread.php?294133-Map-map-map-!




[5] "A New Class of Mobs, properly called 'Funny Mobs' "
( introducing : the Men In Black , 'Bud' the Slapper , 'Bruce' the Kung Fu-nny Robot , Benny Lava , and many others )
[The "Fun-factor", and its Importance to produce a truly Successful Game. In this Thread, You will find some nice Examples about the creation of New, Funny, 'Crazy' Mobs : simply More Entertainment and a Better Mood for the Players]


https://www.planetcalypsoforum.com/forums/showthread.php?310584-New-Mob-Content&p=3711827&viewfull=1#post3711827




[6] "a Custom Warning Message set by the Player as reminder to avoid Catastrophic Auction Mispricings"
[A Simple and VERY Effective Solution to a major Ethical problem, that would positively impact on the Reputation of Entropia Universe : and therefore on its Success - SIDE NOTE : LINK to my Observations on the general Theme of Perceived-Ethics-level (and its Impact on Customer-Behavior) ; this applies to ANY Company ( including MindArk ) ]


https://www.planetcalypsoforum.com/forums/showthread.php?310206-a-Custom-Warning-Message-(set-by-the-Player)-as-reminder-to-avoid-Catastrophic-Auction-Mispricings




[7] "A Suggested Experiment for some months : Changes in the Decay system of Shoes and Shades when wearing Armors"
[Here I present the possibility to create a more Colorful and Good Looking Player-Community.
No more shoeless, half-naked or "vagabond-looking" Avatars : instead an "I Want to Be a Part of It" Player-Community, nicely outfitted and good looking]


https://www.planetcalypsoforum.com/forums/showthread.php?302408-A-suggested-Experiment-for-2-3-months-No-decay-on-shoes-and-shades

[UPDATE] My hint above has been accepted by MindArk :
"
To incentivize the use of clothing, clothing will no longer decay when equipped" (y);)
https://www.planetcalypsoforum.com/...rse-18-1-0-release-notes.298888/#post-3935762




[8] Economy Boost #4 : "The Day/Night cycle in Entropia Universe : Negative Effects of a Perceived Excessive Darkness on the Game Economy"

https://www.planetcalypsoforum.com/forum/index.php?threads/no-sun-for-over-1-hour.278106/#post-3727645




+ + + + + UPDATED (see the last message of the Thread linked below) + + + + +
[9] "Adding NON-copyrighted music Tracks to the current Soundtrack"


https://www.planetcalypsoforum.com/forums/showthread.php?298273-Adding-some-NON-copyrighted-music-tracks-to-the-current-soundtrack




[10] "New Graphical Design for Teleporters : Let's replace the old "cage-type" Teleporters with flat Teleporters+nice Light Effects"

https://www.planetcalypsoforum.com/forums/showthread.php?313334-New-Graphical-Design-for-Teleporters-Let-s-replace-the-old-quot-cage-type-quot-Teleporters-with-flat-Teleporters-cool-light-effects




[11] "Let's Add some good-looking New Graphic Effects to the in-game Sky"

https://www.planetcalypsoforum.com/forums/showthread.php?310616-Let-s-Add-a-Few-Fascinating-New-Graphic-Effects-to-the-in-game-Sky




[12] "Let's add 1 new action to the Action Library" + "Major Oil Rig reform"
[The 1st proposal has been considered by MindArk : infact the annoying 'unwanted Menu' -mentioned in my Thread- now appears only if the Player presses the right mouse button for quite some time : not instantly anymore
...
And, meanwhile, the Oil Rig reform still remains a new interesting Theme ]

https://www.planetcalypsoforum.com/forums/showthread.php?300387-2-Fast-and-Cute-ideas-Let-s-add-1-new-action-to-the-Action-Library-major-Oil-Rig-reform





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If You appreciate what I do for the Success, Growth and Development of Entropia Universe, also
know that ANY in-game Donation for me
is really Welcome.


my Avatar name is --> Paul Ray Spinn


Thank You Friends for any support
,

Paul
 
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