You're right... I'm sold on your idea now, and in fact I think you should be the curator. You need to go through the potentially hundreds of posts every day that are marked for deletion and verify...
You're right... I'm sold on your idea now, and in fact I think you should be the curator. You need to go through the potentially hundreds of posts every day that are marked for deletion and verify...
It seems to be a bug in the way EU is saving it... if you paste the clipboard contents into an imaging program after pressing prtsc or alt-prtsc you will get a good image.
Here's one from 2014 that I just linked to a new player in chat: http://www.planetcalypsoforum.com/forums/showthread.php?257702-Efficiency-scale-of-Mining-Amplifiers
This is just one example that...
Hah, fair enough (and cool setup) - I haven't actually played it, it just came to mind as a game with a complex UI that was designed to be played sitting at your keyboard (whether or not you are...
According to the release notes:
So I think just for Oculus at this point. Don't worry, you aren't missing much.
I will say that I had EU working with VorpX at one point, so you might...
Hm, it's certainly a possibility. I could see a scenario where a particular object isn't getting destroyed properly and over time the object graph becomes large and time consuming to manage on each...
Same for me on a Rift, basically it was just a fancy display. It was just a curiosity though - I didn't mess with it much since I can't imagine wanting to play EU in VR.
Personally I only like VR...
See ya, and good luck!
Your hilariously surreal and totally vacuous commentary will be missed. :beerchug:
I am monitoring with proc explorer and I am also seeing the private bytes slowly grow over time, but not enough data yet to say whether it's actually a leak.
Did you actually take a set of heap...
Keep client loader or any other window open and just hit Alt-Esc to switch.
If you have no other windows available then just Ctrl-Alt-Del and bring up task manager, then you can access desktop.
I played pretty heavily for about a year when I first started, but then RL stuff came up and I knew I wouldn't be able to play for a while, so I sold all my gear. I would have sold all skills too,...
Isn't this supposed to be a real economy simulator? Seems to be working as intended...
Some system info might help, especially your platform and video card info.
Also check under "[installdir]/out/crashes" to see if there's a crash dump for support.
Maybe also check the Windows...
Everyone's making fun of the explorer but I think it looks awesome and I hope they don't fix it, lol.
I don't personally need it, but it might help others. My guess is all it's doing is calling the WinAPI function SetWindowLongPtr() and setting a new windows style with the WS_SIZEBOX flag. For...
Running your monitor at anything other than the native resolution causes screen scaling, and will degrade the image quality. You should go the other way around and set the resolution of your game to...
I normally try to ignore your posts because I can't tell if this is some long-running troll act or you just belong in an institution, but the curiosity is killing me on this one and I have to know...
It's 2019, stop trying to enforce gender roles on calamusoids!
Yes I totally agree, but until MA has time to fully upgrade their lighting rigs everywhere and create new materials and tweak the textures, the results are going to be a mixed bag.
It's...
I am not sure what "its" you are referring to, some things have been noticed, some have not. You should also consider reading the release notes, they would have explained the problem with the skill...
Yea I thought that might help but it didn't really change much for me either... I think there's some settings like bloom/HDR that are missing that would help with this.
And no, my setup...
That's literally the point of PBR rendering - to attempt to accurately model how light interacts with materials.. and why appropriate lighting setup is so crucial here.
Some of the pics you posted...
With all due respect, I don't think your perception of things being too bright or too dark should be classified as bugs. Not saying they shouldn't be addressed, but I think the thread is a bit...
I've had no problems taking ultrawide shots (3840x1440)... what are you taking them with?
It is definitely an oversight on their part. Since the game doesn't anim cancel and in general is incredibly unresponsive, I suspect most people are used to hammering keys to item swap.. the result...