Ironheart
Stalker
- Joined
- Aug 16, 2005
- Posts
- 1,583
- Location
- North West England
- Society
- Peaceful Torture
- Avatar Name
- Ulric Ironheart Ironheart
I'm absolutely certain that total damage absorbed is what determines decay.MG Mighty said:Very hard to say since mobs do variable damage so the tests can't be done the way I trully wished.
Anyway look at the following examples:
Knight Impact Protection 12 Damage Decay= 0,776 PEC
Goblin Impact Protection 12 Damage Decay= 0,782 PEC
Pixie Impact+Cut Protection 12 Damage Decay= 0,781 PEC
In them the damage was 12
Several durability, even different types of damage,
Still the variation between them isn't high enough for me to establish any relation besides that total damage might be the most important factor in determining the decay.
My question was related to how fast the protection reduces, this can be inferred from the reduction in decay, if we assume decay is a function of damage absorbed.
A reasonable hypothesis would be that armours with high durability would retain their protection longer, and would therefore maintain higher levels of decay longer than lower durability armours.
Please note this wouldn't make higher durability armours less desireable, as I have pointed out in another thread, unless you have an adjusted FAP or better, high protection is cheaper in overall decay (even though it costs more in armour decay), because FAP decay costs more, per point of damage absorbed.