article 1:
ok, the link on dynamic systems is too math-heavy for me. i can't really read it, sry.
but i think i can 'imagine' what a dynamic system is.
as an engineer (well, not a mathematician though) i know quite well the idea of feedback.
so in my opinion, dynamic games are built with lots of 'feedback-loops' in it.
this means, the output on a certain point of the system influences the input of the system (it is fed back).
in this way you can achive stabilization, destabilization and oscilation.
http://en.wikipedia.org/wiki/Feedback
feedbackloops usually have to be carefully adjusted to work, a little to much or too less can cause the system to break.
in EU i think we have some feedback-loops, mainly the kind that causes oscillation. i'm not sure though, noone can know if this oscilations are really 'dynamic' or manually set (or coded if you want).
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article 2:
well, imo, this article describes best what i would refer to as a fully STATIC game.
it is the classical theory of game-dynamics though, but game-dynamics in that context means '(player)movement/development within the game' imo.
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article 3:
well, what can i say on a definition..
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my opinion:
'EU is dynamic' is a punchline used by MA and i think they done a good job with choosing this line. it implies many meanings to the costumers:
expect to see changes (gamer thinks on upgrades)
expect to see fluctuation (gamer doesn't chicken out when something seems to go wrong)
don't expect us to explain anything (gamer takes things he just cannot understand as part of the game)
...
'EU is dynamic' (it just sounds sooo cool, not even ND could phrase it better)
i personally don't think that 'EU is dynamic' has to do anything with how the blackbox works. the phrase is rather a very good packaging for.. well almost anything..
cu, HOF HOF!!