"Lock" items in inventory to prevent accidental tt'ing

Do you want extra security on your items?


  • Total voters
    220
indeed, MA will only move their seatcovers if it's beneficial to them. so, they will only and only integrate something with a fee - pay the tt price of tt'd item or similar. they will never bother to do something to players liking just like that (until Sir Jan hasn't passed Mr. Bill in the numbers on bank account at least).


J.
 
I think it's stupid that they are no longer doing it, I think they should allow every user at least 3 reverses :) Anyway I sent a support ticket, let's hope they do this.
 
i cant see how ppl still tt worthfull items since the new tt was implanted .. i mean u have to hit two accept buttons :scratch2:


if its possible to do a mistake someone is going to make it.
You shouldnt have to worry about a thing like this.
 
OFF topic

Isnt better, to make some kind of petition and send it then from one account ? ^^

Imagine that you are sending for example one hundred support cases so minimaly one person will have work for whole one day > ( how much it can cost ? :D ) and also isnt it slower in this way ?
 
i cant see how ppl still tt worthfull items since the new tt was implanted .. i mean u have to hit two accept buttons :scratch2:

I fail to see how this new TT adds any layer of security, it's just a pain in the ass you have to press twice now, really how may people check that list anyway? You put the items in there, you are sure you did it right the first place so anyone will just press the second accept button too. That's why they are called MISTAKES, you don't miss it until it's GONE, any steps between having it and losing it will still be the same unless you get a warning or so, adding a second screen does not change anything.
It doesn't add anything and you are not more stupid if you TT something valuable now than a while back with the old TT.
 
Isnt better, to make some kind of petition and send it then from one account ? ^^

Imagine that you are sending for example one hundred support cases so minimaly one person will have work for whole one day > ( how much it can cost ? :D ) and also isnt it slower in this way ?

MA themselves invite us to give them suggestions - there is a suggestions section in support. it makes sense that the more people suggest an idea, the more likely they will go about implementing it.

a petition may work just as well, who knows. i know it was done for the armour decay, and MA did change that. but who knows how many support cases were sent on top of that.
 
If I tt alot of items...and in those items are a few things of value I usually visit storage first put the valuable ones in there if possible...then load the tt machine...but having a lock feature would be a nice addition
 
No feature like this plz! Its a part of the game
 
YeS

Yum yum..

The lock thingy feature plz...
I don't wanna find out if i'm a retard or not :D
 
I love this idea even tho atm my inventory is not too unreplaceable:D

voted and support case sent...
 
A lock feature would be very simple to implement in the menu for items. Ever tried TT a burnt out L weapon with the amp still attached..you can't & it tells you that you cant.
Also, for additional security(in case you forget to lock...this will happen !!!) a few simple lines of code that auto detect items that you would obviously not TT such as an A106 or the Angel shins you just looted & throw up a warning box at you.
While we are at, it & veering off topic, how about a pin number on storage units.
If you get hacked, gold or no gold card, without a pin they can't !!!! your storage.Wouldn't protect what you are carrying on you or what's on your ped card but with this system you could stash large amounts of ped into storage until needed.
 
Great idea,

Think everyone has had a time that your playing a little to long and your a bit sleepy. :zzz:

Think this would increase the security for your investments.

The more security a investment has the better investment it is.:silly2:
 
Nice suggestion there, Zammster. I actually haven't voted on this, because I have a different view entirely.

Yes, it's still pretty easy to TT high value stuff. The market value of things in EU has been high enough for long enough that people almost always use some degree of caution when TTing stuff.

Unfortunately, if you are a hardcore hunter, miner, trader or crafter, chances are you use the TT a helluva lot, and that due to lags, bugs and lapses in concentration, the chances are eventually you will TT something you didn't mean to TT, no matter how cautious you usually are.

By being hardcore in your profession, the chances are that you have spent a good amount of money on it. You're a good customer to MA, and they make a good amount of money from you directly or indirectly.

It is MA's duty to help you look after your investment and you as a valued customer, and this means if you make an unfortunate mistake, the least they should do is look into it for you, out of common courtesy.

Now, we all understand that if 20-30k people regularly play, and if every day 0.1% of the populous lost something to the TT, that's potentially 30 people every day they have to restore items for. The number's probably a lot smaller, but I'm sure you can see that it's probably a fair amount of work to restore 30 items per day.

I think this gives MA three practical choices.

1. Implement Zammy's fancy lock system
2. Restore items for a small fee (like the keys locked in car example)
3. Restore items for free for first-time offenders, then implement a charge for people who are plainly royal pains in the butt

We all pay enough to MA to warrant some level of service, and if their support services are not cut out to cope with this small overhead, I think they are well undersized.

Customer service is not something which should be taken lightly. You pay good money to play this POS game (one way or another), so it's a very small thing to ask IMHO. I'm seeing a trend of people not remembering this fact, and I think it's very important.

I run a business - my great customer service keeps me in business. MA has the advantage of supplying a burgeoning market, which seems to value their 'fix' higher than actually getting a decent service for their cash. Don't put up with it!
 
i half agree with you noggin, and half don't.

i would be all for a partial fix that involved a small (SMALL!!) fee (nothing like 50% of the items value else go piss off) if thats all we could have,

BUT!

its all databases and programming - i'm supprised if it should take less than a few keystrokes to veiw and even correct a situation like this. this makes that "lot of work for MA" non applicable. and if it isn't currently that efficient, then they can sure as hell make it that way (we shouldn't have to pay for lousy coding if that is what the problem is that makes it difficult).

it may not benefit them directly, but i'm sure some people out there will be more care-free with their ped cards (in more than one way) if they were 100% sure that nothing could go wrong when using it. hell its a big pull for me!! currently i get the sweats every time i go near the tt/rt (which is often).

also, a big thing to note is that currently the inventory shifts around something rotten. someone with the same looking items could be in massive trouble, and for this reason it deffinately ain't their fault! i think that the person who lost their 100QR OA bp should use this in their argument, as that imo deffo wasn't fair.


again, why only warn people about the problem (extra confirmation window @ the tt??) when you have the ability to solve it outright?

this risk is part of the game?? doubt a casino would take my winnings off me if i missed the door by a couple of inches on my way out. (or insert analogy here).
 
A lock function could be usefull yes.
 
Could be a good thing for valuable items I agree and should not be too hard to implement.
 
its all databases and programming - i'm supprised if it should take less than a few keystrokes to veiw and even correct a situation like this. this makes that "lot of work for MA" non applicable. and if it isn't currently that efficient, then they can sure as hell make it that way (we shouldn't have to pay for lousy coding if that is what the problem is that makes it difficult).
...
this risk is part of the game?? doubt a casino would take my winnings off me if i missed the door by a couple of inches on my way out. (or insert analogy here).

Uh, yeah, I do see where you're coming from. It would be nice, but I think a bit more understanding from MA all-round would be even better.

I mean, that system wouldn't be foolproof, as you'd still have to lock your items in the first place. I bet you'd still get a few accidental TT's. It would make it a lot less likely tho...

I guess what I'm really trying to say is, sometimes fancy systems aren't a replacement for good old-fashioned customer service, and that's what we need more of.

I think in this case, the lock system would be great, except it'd give MA even more of an excuse to say "Well, we gave you a system and a bunch of warnings, what more do you want?"

It also makes it even more difficult to prove that your mistake was actually caused by a bug/lag/whatever as opposed to something you did wrong.

If MA were just a little better with stuff like this, it'd hardly be an issue.

In fact, I think a buyback feature might be even better - everything you sell to the TT is available to buy back at the TT for 24 hours or something. This is a basic feature in quite a lot of other MMOs.
 
Could be a good thing for valuable items I agree and should not be too hard to implement.

the game is full of things that "should not be hard to implement" like a "Move all" button for the materials and ores and enmatter, but they aren't implemented either.

We have a TT, a screen that confirms what you are selling. You need more?

Visit storage *before* the TT to remove anything you don't want to risk.

Mouse-over everything you are selling to re-check the name.

Sell in small amounts...say 4 or 5 items at a time.

Stay away from the TT when you are tired.

Friends don't let friends TT drunk. ;)
 
A few days ago I was a bit tired - I clicked the trade terminal instead of repair terminal. I just got crazy wondering "that item should only have decayed a few pecs how come I have to repair it for 32 ped?". First after a lot of checking, looking at the item (full TT, how much it had decayed and such) - I realized I was at trade terminal and not repair terminal, and I pulled it back. As for the safeguard window - it's the same window you get when you're at repair terminal... only difference is that it says "Do you want to repair following items" instead of "Do you want to sell the following items".

Though the changes at trade terminal is good - at least now it is possible to see that you only TT the OF-101 you've been skilling crafting on and not the single OF-105 you use for mining.

However, how good they make the trade terminal, it won't protect people who are really too tired to read texts, especially if TT and repair terminal are so like, with buttons at the same places, if you've hunted several hours, you just want to repair your stuff to get to bed asap.

In fact, I think a buyback feature might be even better - everything you sell to the TT is available to buy back at the TT for 24 hours or something. This is a basic feature in quite a lot of other MMOs.

Buyback won't be implemented because of CND :rolleyes: It would be too good for the apartmentless hunters at CND who might loot loads of mid-level armor if they could temporarily put it somewhere while they hunt.
 
A few days ago I was a bit tired - I clicked the trade terminal instead of repair terminal. I just got crazy wondering "that item should only have decayed a few pecs how come I have to repair it for 32 ped?". First after a lot of checking, looking at the item (full TT, how much it had decayed and such) - I realized I was at trade terminal and not repair terminal, and I pulled it back. As for the safeguard window - it's the same window you get when you're at repair terminal... only difference is that it says "Do you want to repair following items" instead of "Do you want to sell the following items".

Though the changes at trade terminal is good - at least now it is possible to see that you only TT the OF-101 you've been skilling crafting on and not the single OF-105 you use for mining.

However, how good they make the trade terminal, it won't protect people who are really too tired to read texts, especially if TT and repair terminal are so like, with buttons at the same places, if you've hunted several hours, you just want to repair your stuff to get to bed asap.

Buyback won't be implemented because of CND :rolleyes: It would be too good for the apartmentless hunters at CND who might loot loads of mid-level armor if they could temporarily put it somewhere while they hunt.

Good points I think... goes to show that the current system is sometimes not quite adequate.

As for the buyback - reasonable point I suppose, but as there's a finite number of apartments at CND anyway, I don't see the harm long-term. Not sure I'd like to TT my loot on the premise I could buy it back anyway, feels a bit risky.
 
I think Entropians would find this a lot more useful than having the skill interface redesigned every 6 months.

Please let us :locked: our valuable items!

Gets my vote!!
 
Yes, I would very much likt to see it implemented!
 
Uh, yeah, I do see where you're coming from. It would be nice, but I think a bit more understanding from MA all-round would be even better.

I guess what I'm really trying to say is, sometimes fancy systems aren't a replacement for good old-fashioned customer service, and that's what we need more of.

If MA were just a little better with stuff like this, it'd hardly be an issue.

i think you kind of answered that response yourself in the responce above - if MA were already that good, we wouldn't need to ask for this kinda stuff, as they'd already be on it. as they're not there yet, we help em out with suggestions.

I think in this case, the lock system would be great, except it'd give MA even more of an excuse to say "Well, we gave you a system and a bunch of warnings, what more do you want?"
if we already had this sytem and people were still complaining about it, hell i would agree with them. as it is, i think we're perfectly in our rights to want a thicker security blanket.

It also makes it even more difficult to prove that your mistake was actually caused by a bug/lag/whatever as opposed to something you did wrong.
i would rather have it that way than the other way around - have a bug make you make a mistake and tt a bigass item that MA won't give back. and besides i think you're wrong there - people wouldn't test those type of theories with mod faps etc. (see below)

I mean, that system wouldn't be foolproof, as you'd still have to lock your items in the first place. I bet you'd still get a few accidental TT's. It would make it a lot less likely tho...
oh certainly. you wouldn't bother locking some loot you were going to sell for 150% no matter how much tt it has. and i wouldn't cry over anything i accidentaly tt'd. and anyone who would, what would happen then would be what happenes now with the gold card (get a gc, GET A GC, shoulda got a gc, lolz nub..)
i don't think anyone'd have to worry about finding out about it if it was ever implemented. it would spread like wildfire ingame and MA'd announce such an important addition like that on their site/loader.

In fact, I think a buyback feature might be even better - everything you sell to the TT is available to buy back at the TT for 24 hours or something. This is a basic feature in quite a lot of other MMOs.
i don't like the buyback feature for security (esp when they'res a time limit involved). you might not realise your mistake until its too late. like you said about my idea, its still not 100% but the buyback is even less secure imo.
 
So you're basically saying that you'd rather MA carry on being unhelpful buttheads, but give us some crappy bug-ridden system to save people from their own stupidity instead? :D

I really don't think it happens enough to warrant a safeguard. MA's policy to restore them before was better. Just them being reasonably helpful was nice. Item locking leads to added layers of protection, added confusion for noobs, and you still have risk of making a mistake. As many people say - the repair and TT interface look pretty similar too.

But none of that is the point IMHO. MA need to loosen up, and provide some decent service for a change, then none of this would be a worry. Sorry, I think we'll have to agree to disagree.

When you're talking about big amounts of money (which EU items generally are), the company who is in charge needs to take some responsibility - a duty of care if you will. It's not a lot to ask. If it costs them some overhead, so be it! They are raking it in.

You should be able to play from day to day without the worry that you might lose a few thousand bucks down a crack. They are virtual items, goddamn it. They are NOT irreplacable.

If MA weren't lazy unhelpful butt-monkeys, this poll would have never been created in the first place.
 
So you're basically saying that you'd rather MA carry on being unhelpful buttheads, but give us some crappy bug-ridden system to save people from their own stupidity instead? :D

I really don't think it happens enough to warrant a safeguard. MA's policy to restore them before was better. Just them being reasonably helpful was nice. Item locking leads to added layers of protection, added confusion for noobs, and you still have risk of making a mistake. As many people say - the repair and TT interface look pretty similar too.

But none of that is the point IMHO. MA need to loosen up, and provide some decent service for a change, then none of this would be a worry. Sorry, I think we'll have to agree to disagree.

When you're talking about big amounts of money (which EU items generally are), the company who is in charge needs to take some responsibility - a duty of care if you will. It's not a lot to ask. If it costs them some overhead, so be it! They are raking it in.

You should be able to play from day to day without the worry that you might lose a few thousand bucks down a crack. They are virtual items, goddamn it. They are NOT irreplacable.

If MA weren't lazy unhelpful butt-monkeys, this poll would have never been created in the first place.

obviously the better the service with a smile, the better everything is, but if i can't have that, i'll settle for the best i can get.

kind of agree with you about restoring the items being better, but even when they did that they said you only got one get out of jail free card then ur on ur own. dunno weather it was a scare tactic, or the truth but either way that method wasn't the best solution.

i don't think u have to choose between having great service/relationship with MA and the best (security) features, i think its possible to have both.

at the end of the day, this is all everyone who voted yes is after:
You should be able to play from day to day without the worry that you might lose a few thousand bucks down a crack. They are virtual items, goddamn it. They are NOT irreplacable.

the ones who voted no... well, dunno what the hell they're after

i think we r singin on the same page, just that you're singing Dancing Queen, and i'm singin Kum-Bah-Yah :D
(nah nah just kiddin, we're on the same page :p)
 
Seen in here a few times that people have mistaken the tt terminals for the repair terminals...and vice-versa...below 2 images..from VU 9.0 changes..how is it possible to mistake the 2...honestly...

Bein in game 12 hours or more at a time and lacking from sleep I can still tell the difference..

jJust wanted to add this..not trying to start any wars






 
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