BlackHawk
Elite
- Joined
- Nov 2, 2005
- Posts
- 3,930
- Location
- Bucharest
- Society
- ROUA
- Avatar Name
- Black Hawk Hawk
I was thinking of the fact that skills in EU have a problem. They go up and up and up and the process never stops. Then MA to counter this fact, will implement different skill nerfes that make all people happy. On the other hand, skills no longer reflect the activity in game, but they reflect how much one is decided to invest in skills. Attributes are not a good indication of a character involvement in a profession, because in different moment of time was easier or harder to get them.
We all have one skill that is not implemented and I think MA still has no clue what to do with it, but they have it because most other games out there have this and it sounds good on the board of skills. So I was thinking a change could help the community. And that is introducing the skill decay.
I know this subject was discussed in passed and I know I will get few more -rep's for that... but I still think is a good idea and it will make it better for all of us.
Skill decay implementation
We know that each skill contribute in many different professions in order to make our avatar to perform in different situations. Also, is clear that the skill increas is proportional in a way with how much the contribution is in the profession you perform. Knowing that, a fair way of implementing the decay is to choose the amount of loss should be applied in one skill based on its value and contribution in overall professions.
The decay should be applied each month, based on the day of birth of our avatar. Each month, the avatar will lose in each skill 5%*minimum_contribution_factor to our professions.
This would mean, that for example, if you have 1000 commando, you will have after decay 1000-1000*0.05*0.03=998.5
That is because commando contribute with 3% in hit professions.
If you have 10k LWT, because it contributes with 4% to Laser Weapon Engineer profession, you will have 10k-10k*0.05*0.04=9980
Stamina will reduce the decay on skills. At level 1 the decay is maximum, at level 100, the decay is reduced by 20%.
Attributes, including stamina, will decay just like any other skill.
Benefits of that are that active players are encouraged to stay active, while inactive people will have to make a choice about how inactive they can afford to be.
Activity Points
In order to protect the skills, each activity in EU, if successful, will generate activity points. Activity points are not skills. They will not influence any profession and they will be received after killing one mob, droping one bomb and/or clicking on a BP. The amount of the activity points recieved from performing any of those activities is proportional with the dificulty. (mob type, finder used, amp or no amp used, BP level and item type).
The decay from skills will be deducted from the activity points first and then from the actual skills. If activity points in a month are more than the decay of skills, the avatar will get skill bonus when he performs different actions.
Activity points can be traded in auction.
We all have one skill that is not implemented and I think MA still has no clue what to do with it, but they have it because most other games out there have this and it sounds good on the board of skills. So I was thinking a change could help the community. And that is introducing the skill decay.
I know this subject was discussed in passed and I know I will get few more -rep's for that... but I still think is a good idea and it will make it better for all of us.
Skill decay implementation
We know that each skill contribute in many different professions in order to make our avatar to perform in different situations. Also, is clear that the skill increas is proportional in a way with how much the contribution is in the profession you perform. Knowing that, a fair way of implementing the decay is to choose the amount of loss should be applied in one skill based on its value and contribution in overall professions.
The decay should be applied each month, based on the day of birth of our avatar. Each month, the avatar will lose in each skill 5%*minimum_contribution_factor to our professions.
This would mean, that for example, if you have 1000 commando, you will have after decay 1000-1000*0.05*0.03=998.5
That is because commando contribute with 3% in hit professions.
If you have 10k LWT, because it contributes with 4% to Laser Weapon Engineer profession, you will have 10k-10k*0.05*0.04=9980
Stamina will reduce the decay on skills. At level 1 the decay is maximum, at level 100, the decay is reduced by 20%.
Attributes, including stamina, will decay just like any other skill.
Benefits of that are that active players are encouraged to stay active, while inactive people will have to make a choice about how inactive they can afford to be.
Activity Points
In order to protect the skills, each activity in EU, if successful, will generate activity points. Activity points are not skills. They will not influence any profession and they will be received after killing one mob, droping one bomb and/or clicking on a BP. The amount of the activity points recieved from performing any of those activities is proportional with the dificulty. (mob type, finder used, amp or no amp used, BP level and item type).
The decay from skills will be deducted from the activity points first and then from the actual skills. If activity points in a month are more than the decay of skills, the avatar will get skill bonus when he performs different actions.
Activity points can be traded in auction.
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