man... you guys are jumping all over the dude.
I am not too sure if it is a good idea...but I like his thinking of a new angle. I don't think you guys really understand what he is getting at.
What good is it, if you have 10,000 in ever skill, but the rest of the game is so nerfed that they are effectively worthless to you?
No matter what system is in place, MA will have to make sure that the average player spends more than they profit.... they are not a charity. (in another thread we can discuss whether or not MA has the average player spending way too much).
But the point is, that if skills have any beneficial effect, and they keep going up, and we never die, then at some point, MA MUST nerf things or just go out of business.
Now, his idea may not be balanced for people of different play styles. And this is complicated by the fact that EU is pretty simple, compared to other skill based VUs....where skills open up new vehicles and weapons, etc. In EU, it is mostly that skills let you use things a bit more efficiently...towards a goal of making peds. But they can never let the majorit achieve this....unless they find some other complimentary revenue stream (ads, investing player deposits low risk investment funds, etc).
His idea is simply to keep the game from continuing to go crazy with nerfs. If it keeps up...expect soon to have:
Mob with armor
Mobs with faps
Mobs that not only run faster, but get vehicles to chase us with
New armor parts to guard elbows, groins, and pinkys.
Oh, yea...they won't drop much of those either
1 ped to put your hat on
10 ped to put your armor on
Mobs that kill you get to loot your gear
We all run like we are loaded, when we are not
Log in charge of 10 ped
etc
Well, if skills keep going up...and if they actually do something, then this is where we will be in a few years
So cut the guy some slack... he is trying to help. Who cares if we lose half our skills... if they are twice as effective because MA un-nerfs some of the game mechanics. The whole game is about trying to keep the hope alive that you too can be a Weener. If things are too hard, they will losen it a bit to keep players comming.
If things are too easy, they don't make money. I wonder if the 'balancing manager' is more concerned with this balance, than how much belkar is in circulation.