Alice
Slayer
- Joined
- Nov 3, 2005
- Posts
- 7,558
- Location
- Germany
- Society
- Rising Potentials
- Avatar Name
- Alice in Wonderland
first, i want to apologize that my test was so small
but i was close to unlocking combat sense, and that would change the average misses and hits, and maybe the skill gain therefore as well
second, i got some weird skill increases while being unarmored, which could make the whole test run useless
i can't explain those myself
third, i suck at statistics and hope i didnt make too many mistakes
maybe i make someone wants to run similar tests himself
either way
i just had ~6000 hits unarmed (i was aiming for 10k) and about 9800 armored
i wondered if evade could be faster increased by wearing armor and made test after
the conditions were quite easy
i went hunting the same mob for a while, first time unarmored, checked evade and counted hits
then i went armored with
bodyguard L + 1D L plates
the L each time to
a)keep the decay the same
b)using to calculate the hits, so i didn't have to count anymore (BG decay was 0.072 per hit, so i just had to calc decay )
i also kept my hunting style similar, by not getting swarmed unnecessary etc etc
i gonna post the figures for calc first, the actual test figures later on
while unarmored, i counted 6033 hits
and came
from 3331.42 evade, tt value 34.96
to 3351.4, tt value 35,38
diff being 19.76 pts and 0.42 tt
both divided by 6033
0,0032 pts and 6.9671E-05 (pretty small tt figure ^^)
for armored and 9862 hits
from 3351.4, tt 35.38
to 3378.45, tt 36.21
diff 27.05, tt 0.83
divided by 9862
0.0027 pts and 8-41614E-05
so, in this test i even got more evade (in pts) from being unarmored, while the tt difference is bigger, although not that much
hence, i can make no conclusion
but doesnt look like armor makes a huge difference at least in lower regions
either way, i decided to post anyhow, maybe someone is interested and makes a better test than me
here the sheet btw
[br]Click to enlarge[/br]
but i was close to unlocking combat sense, and that would change the average misses and hits, and maybe the skill gain therefore as well
second, i got some weird skill increases while being unarmored, which could make the whole test run useless
i can't explain those myself
third, i suck at statistics and hope i didnt make too many mistakes
maybe i make someone wants to run similar tests himself
either way
i just had ~6000 hits unarmed (i was aiming for 10k) and about 9800 armored
i wondered if evade could be faster increased by wearing armor and made test after
the conditions were quite easy
i went hunting the same mob for a while, first time unarmored, checked evade and counted hits
then i went armored with
bodyguard L + 1D L plates
the L each time to
a)keep the decay the same
b)using to calculate the hits, so i didn't have to count anymore (BG decay was 0.072 per hit, so i just had to calc decay )
i also kept my hunting style similar, by not getting swarmed unnecessary etc etc
i gonna post the figures for calc first, the actual test figures later on
while unarmored, i counted 6033 hits
and came
from 3331.42 evade, tt value 34.96
to 3351.4, tt value 35,38
diff being 19.76 pts and 0.42 tt
both divided by 6033
0,0032 pts and 6.9671E-05 (pretty small tt figure ^^)
for armored and 9862 hits
from 3351.4, tt 35.38
to 3378.45, tt 36.21
diff 27.05, tt 0.83
divided by 9862
0.0027 pts and 8-41614E-05
so, in this test i even got more evade (in pts) from being unarmored, while the tt difference is bigger, although not that much
hence, i can make no conclusion
but doesnt look like armor makes a huge difference at least in lower regions
either way, i decided to post anyhow, maybe someone is interested and makes a better test than me
here the sheet btw
[br]Click to enlarge[/br]
Last edited: