sitram
Marauder
- Joined
- Mar 20, 2007
- Posts
- 5,546
- Location
- Romania
- Society
- Agents of Entropy
- Avatar Name
- Adrian Adi Martis
Hello fellow entropians,
I would like to propose an experiment to try and determine the amount(tt) of skills a certain weapon gives. I have read quite a few interesting threads regarding skill gaining, but so far I haven't seen any real progress made this way. Maybe with enough data and with the combined help of EU community we can add at least some guidelines about this on entropiawiki.com.
On a personal note I would like to share my own opinion regarding skilling system in EU, wich also constitutes the reason I started this experiment. They way I see it, an avatar has to pass trough two types of experiences regarding skills in EU during it's lifetime.
In the begining, when the avatar has under 4.5k - 5k points in one skill, the the gaining is very visible/amount of ped spent. This phase is necesary to make the player an introduction to EU and it's aimed probably to help increase the retention rate of EU users. I remember Marco stating that the average lifetime of an normal EU participant(a few hours spent ingame each week) is around 1 year, which from my experience, is about the amount of time required to unlock coolness or to reach the mark I mentioned above.
Afther passing 5k points in certain skills, the skill gaining(I mean here in points) is reduced alot. This is where I believe the second phase of the skilling system begans. This is where the player will probably decide if he will stick to EU or leave. Things will start to be quite slow from now on. I'm considering here that during that one year spent in EU, the player already knows the basics of skilling(skills points vs tt value of skills).
For me, as a player who recently passed the coolness mark, I tend to be motivated to stick around this universe by the prospects of increasing my avatar tt value. Considering that each 1k points of skill will require about 70% of the previous tt from 0 to that level, I thought about this little experiment, to help me and others have a better view on their progression speed.
I'm curenntly hunting using Breer p5a or Korss H400 both limited and two a105 amps. The pistols and the amps are quite common among entropians so, the results might interest quite a lot of ppl. I always do rounds of 320 ped(Kh400+A105) or 350 ped(P5a+A105) of ammo. I can track everything required for conductiong such an experiment, or at least provide the raw data for someone to extract the information required.
For this I'm looking to work together with one of two ppl who already have a background in this, to help me set the experiment conditions, process the data, draw conclusions and share with the rest of the community. I don't have experience with statistics that's why I'm asking your help on this.
If anyone is interested, please post here, perhaps we can make a meeting on skype or the chat from ef.com during this next week-end and further discuss this.
Regards,
Sitram
I would like to propose an experiment to try and determine the amount(tt) of skills a certain weapon gives. I have read quite a few interesting threads regarding skill gaining, but so far I haven't seen any real progress made this way. Maybe with enough data and with the combined help of EU community we can add at least some guidelines about this on entropiawiki.com.
On a personal note I would like to share my own opinion regarding skilling system in EU, wich also constitutes the reason I started this experiment. They way I see it, an avatar has to pass trough two types of experiences regarding skills in EU during it's lifetime.
In the begining, when the avatar has under 4.5k - 5k points in one skill, the the gaining is very visible/amount of ped spent. This phase is necesary to make the player an introduction to EU and it's aimed probably to help increase the retention rate of EU users. I remember Marco stating that the average lifetime of an normal EU participant(a few hours spent ingame each week) is around 1 year, which from my experience, is about the amount of time required to unlock coolness or to reach the mark I mentioned above.
Afther passing 5k points in certain skills, the skill gaining(I mean here in points) is reduced alot. This is where I believe the second phase of the skilling system begans. This is where the player will probably decide if he will stick to EU or leave. Things will start to be quite slow from now on. I'm considering here that during that one year spent in EU, the player already knows the basics of skilling(skills points vs tt value of skills).
For me, as a player who recently passed the coolness mark, I tend to be motivated to stick around this universe by the prospects of increasing my avatar tt value. Considering that each 1k points of skill will require about 70% of the previous tt from 0 to that level, I thought about this little experiment, to help me and others have a better view on their progression speed.
I'm curenntly hunting using Breer p5a or Korss H400 both limited and two a105 amps. The pistols and the amps are quite common among entropians so, the results might interest quite a lot of ppl. I always do rounds of 320 ped(Kh400+A105) or 350 ped(P5a+A105) of ammo. I can track everything required for conductiong such an experiment, or at least provide the raw data for someone to extract the information required.
For this I'm looking to work together with one of two ppl who already have a background in this, to help me set the experiment conditions, process the data, draw conclusions and share with the rest of the community. I don't have experience with statistics that's why I'm asking your help on this.
If anyone is interested, please post here, perhaps we can make a meeting on skype or the chat from ef.com during this next week-end and further discuss this.
Regards,
Sitram