Help: Hunting loot

Hello,

I just completed more or less the same study on cornundacaudas for my personal use. 500 Kills on High Maturity (Alpha-> Stalker) & 500 Kills on Low Maturity (Mature -> Old). I'm still compling and anaylizing my results but i'm ready to share the row data....

oh, this looks promising. I'll analyze it this evening and let you know.
 
As promised ... the 500 kills on low maturity

Code:
Mob ID	Type	Maturity	# Shots	Loot	Total Cost	Profit / Loss	Loot Category
0501	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0502	Cornundacauda	Mature	7	0.20	0.76	-0.56	1 - Basic Loot
0503	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0504	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0505	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0506	Cornundacauda	Mature	4	0.35	0.43	-0.08	1 - Basic Loot
0507	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0508	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0509	Cornundacauda	Mature	5	0.90	0.54	0.36	1 - Basic Loot
0510	Cornundacauda	Old	7	0.00	0.76	-0.76	0 - No Loot
0511	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0512	Cornundacauda	Mature	8	0.52	0.87	-0.35	1 - Basic Loot
0513	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0514	Cornundacauda	Mature	4	0.49	0.43	0.06	1 - Basic Loot
0515	Cornundacauda	Mature	7	0.30	0.76	-0.46	1 - Basic Loot
0516	Cornundacauda	Mature	8	0.35	0.87	-0.52	1 - Basic Loot
0517	Cornundacauda	Mature	8	0.77	0.87	-0.10	1 - Basic Loot
0518	Cornundacauda	Mature	6	0.56	0.65	-0.09	1 - Basic Loot
0519	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0520	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0521	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0522	Cornundacauda	Mature	6	12.29	0.65	11.64	2 - Mini Globals
0523	Cornundacauda	Mature	6	4.77	0.65	4.12	2 - Mini Globals
0524	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0525	Cornundacauda	Mature	6	0.89	0.65	0.24	1 - Basic Loot
0526	Cornundacauda	Mature	6	0.88	0.65	0.23	1 - Basic Loot
0527	Cornundacauda	Mature	7	0.20	0.76	-0.56	1 - Basic Loot
0528	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0529	Cornundacauda	Mature	11	0.00	1.19	-1.19	0 - No Loot
0530	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0531	Cornundacauda	Mature	6	0.44	0.65	-0.21	1 - Basic Loot
0532	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0533	Cornundacauda	Mature	8	0.22	0.87	-0.65	1 - Basic Loot
0534	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0535	Cornundacauda	Mature	6	0.48	0.65	-0.17	1 - Basic Loot
0536	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0537	Cornundacauda	Mature	8	0.21	0.87	-0.66	1 - Basic Loot
0538	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0539	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0540	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0541	Cornundacauda	Mature	8	1.38	0.87	0.51	1 - Basic Loot
0542	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0543	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0544	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0545	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0546	Cornundacauda	Mature	7	0.53	0.76	-0.23	1 - Basic Loot
0547	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0548	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0549	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0550	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0551	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0552	Cornundacauda	Mature	6	4.72	0.65	4.07	2 - Mini Globals
0553	Cornundacauda	Mature	7	0.33	0.76	-0.43	1 - Basic Loot
0554	Cornundacauda	Mature	5	0.98	0.54	0.44	1 - Basic Loot
0555	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0556	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0557	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0558	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0559	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0560	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0561	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0562	Cornundacauda	Mature	7	0.33	0.76	-0.43	1 - Basic Loot
0563	Cornundacauda	Mature	10	1.12	1.08	0.04	1 - Basic Loot
0564	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0565	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0566	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0567	Cornundacauda	Mature	5	0.72	0.54	0.18	1 - Basic Loot
0568	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0569	Cornundacauda	Mature	8	0.56	0.87	-0.31	1 - Basic Loot
0570	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0571	Cornundacauda	Mature	7	0.63	0.76	-0.13	1 - Basic Loot
0572	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0573	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0574	Cornundacauda	Mature	9	0.78	0.97	-0.19	1 - Basic Loot
0575	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0576	Cornundacauda	Mature	6	0.68	0.65	0.03	1 - Basic Loot
0577	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0578	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0579	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0580	Cornundacauda	Mature	6	0.85	0.65	0.20	1 - Basic Loot
0581	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0582	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0583	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0584	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0585	Cornundacauda	Mature	5	0.47	0.54	-0.07	1 - Basic Loot
0586	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0587	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0588	Cornundacauda	Mature	5	0.86	0.54	0.32	1 - Basic Loot
0589	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0590	Cornundacauda	Old	10	1.16	1.08	0.08	1 - Basic Loot
0591	Cornundacauda	Mature	6	0.73	0.65	0.08	1 - Basic Loot
0592	Cornundacauda	Mature	6	0.86	0.65	0.21	1 - Basic Loot
0593	Cornundacauda	Mature	6	0.20	0.65	-0.45	1 - Basic Loot
0594	Cornundacauda	Mature	6	0.24	0.65	-0.41	1 - Basic Loot
0595	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0596	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0597	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0598	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0599	Cornundacauda	Mature	8	0.20	0.87	-0.67	1 - Basic Loot
0600	Cornundacauda	Mature	8	0.36	0.87	-0.51	1 - Basic Loot
0601	Cornundacauda	Mature	6	0.53	0.65	-0.12	1 - Basic Loot
0602	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0603	Cornundacauda	Mature	7	9.46	0.76	8.70	2 - Mini Globals
0604	Cornundacauda	Mature	5	0.53	0.54	-0.01	1 - Basic Loot
0605	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0606	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0607	Cornundacauda	Mature	6	0.85	0.65	0.20	1 - Basic Loot
0608	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0609	Cornundacauda	Mature	8	0.33	0.87	-0.54	1 - Basic Loot
0610	Cornundacauda	Mature	9	0.72	0.97	-0.25	1 - Basic Loot
0611	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0612	Cornundacauda	Mature	10	0.70	1.08	-0.38	1 - Basic Loot
0613	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0614	Cornundacauda	Mature	7	0.48	0.76	-0.28	1 - Basic Loot
0615	Cornundacauda	Mature	7	1.12	0.76	0.36	1 - Basic Loot
0616	Cornundacauda	Mature	5	0.46	0.54	-0.08	1 - Basic Loot
0617	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0618	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0619	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0620	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0621	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0622	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0623	Cornundacauda	Mature	7	0.20	0.76	-0.56	1 - Basic Loot
0624	Cornundacauda	Old	6	0.60	0.65	-0.05	1 - Basic Loot
0625	Cornundacauda	Mature	9	0.35	0.97	-0.62	1 - Basic Loot
0626	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0627	Cornundacauda	Mature	5	0.33	0.54	-0.21	1 - Basic Loot
0628	Cornundacauda	Mature	8	0.76	0.87	-0.11	1 - Basic Loot
0629	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0630	Cornundacauda	Mature	7	1.00	0.76	0.24	1 - Basic Loot
0631	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0632	Cornundacauda	Mature	6	0.32	0.65	-0.33	1 - Basic Loot
0633	Cornundacauda	Mature	6	0.94	0.65	0.29	1 - Basic Loot
0634	Cornundacauda	Mature	6	4.28	0.65	3.63	2 - Mini Globals
0635	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0636	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0637	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0638	Cornundacauda	Mature	5	1.02	0.54	0.48	1 - Basic Loot
0639	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0640	Cornundacauda	Mature	6	0.50	0.65	-0.15	1 - Basic Loot
0641	Cornundacauda	Mature	8	0.88	0.87	0.01	1 - Basic Loot
0642	Cornundacauda	Mature	6	0.69	0.65	0.04	1 - Basic Loot
0643	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0644	Cornundacauda	Mature	6	0.63	0.65	-0.02	1 - Basic Loot
0645	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0646	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0647	Cornundacauda	Mature	6	0.35	0.65	-0.30	1 - Basic Loot
0648	Cornundacauda	Mature	8	14.88	0.87	14.01	2 - Mini Globals
0649	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0650	Cornundacauda	Mature	5	0.36	0.54	-0.18	1 - Basic Loot
0651	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0652	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0653	Cornundacauda	Mature	7	0.47	0.76	-0.29	1 - Basic Loot
0654	Cornundacauda	Mature	7	0.34	0.76	-0.42	1 - Basic Loot
0655	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0656	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0657	Cornundacauda	Mature	6	0.50	0.65	-0.15	1 - Basic Loot
0658	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0659	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0660	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0661	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0662	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0663	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0664	Cornundacauda	Mature	7	0.18	0.76	-0.58	1 - Basic Loot
0665	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0666	Cornundacauda	Mature	7	0.78	0.76	0.02	1 - Basic Loot
0667	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0668	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0669	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0670	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0671	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0672	Cornundacauda	Mature	7	0.89	0.76	0.13	1 - Basic Loot
0673	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0674	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0675	Cornundacauda	Mature	6	0.74	0.65	0.09	1 - Basic Loot
0676	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0677	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0678	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0679	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0680	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0681	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0682	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0683	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0684	Cornundacauda	Mature	6	0.66	0.65	0.01	1 - Basic Loot
0685	Cornundacauda	Mature	5	0.94	0.54	0.40	1 - Basic Loot
0686	Cornundacauda	Mature	5	0.66	0.54	0.12	1 - Basic Loot
0687	Cornundacauda	Mature	6	0.18	0.65	-0.47	1 - Basic Loot
0688	Cornundacauda	Mature	8	0.86	0.87	-0.01	1 - Basic Loot
0689	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0690	Cornundacauda	Mature	3	0.50	0.32	0.18	1 - Basic Loot
0691	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0692	Cornundacauda	Mature	6	0.68	0.65	0.03	1 - Basic Loot
0693	Cornundacauda	Mature	6	0.67	0.65	0.02	1 - Basic Loot
0694	Cornundacauda	Mature	5	0.23	0.54	-0.31	1 - Basic Loot
0695	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0696	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0697	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0698	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0699	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0700	Cornundacauda	Mature	6	0.71	0.65	0.06	1 - Basic Loot
0701	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0702	Cornundacauda	Mature	6	0.34	0.65	-0.31	1 - Basic Loot
0703	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0704	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0705	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0706	Cornundacauda	Mature	5	0.49	0.54	-0.05	1 - Basic Loot
0707	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0708	Cornundacauda	Mature	7	0.21	0.76	-0.55	1 - Basic Loot
0709	Cornundacauda	Mature	5	0.49	0.54	-0.05	1 - Basic Loot
0710	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0711	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0712	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0713	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0714	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0715	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0716	Cornundacauda	Mature	7	0.32	0.76	-0.44	1 - Basic Loot
0717	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0718	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0719	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0720	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0721	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0722	Cornundacauda	Mature	6	0.90	0.65	0.25	1 - Basic Loot
0723	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0724	Cornundacauda	Mature	6	0.51	0.65	-0.14	1 - Basic Loot
0725	Cornundacauda	Mature	5	0.92	0.54	0.38	1 - Basic Loot
0726	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0727	Cornundacauda	Mature	6	0.18	0.65	-0.47	1 - Basic Loot
0728	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0729	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0730	Cornundacauda	Mature	6	0.69	0.65	0.04	1 - Basic Loot
0731	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0732	Cornundacauda	Mature	5	0.66	0.54	0.12	1 - Basic Loot
0733	Cornundacauda	Mature	7	0.32	0.76	-0.44	1 - Basic Loot
0734	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0735	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0736	Cornundacauda	Mature	5	0.52	0.54	-0.02	1 - Basic Loot
0737	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0738	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0739	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0740	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0741	Cornundacauda	Mature	6	0.94	0.65	0.29	1 - Basic Loot
0742	Cornundacauda	Mature	6	0.47	0.65	-0.18	1 - Basic Loot
0743	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0744	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0745	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0746	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0747	Cornundacauda	Mature	6	0.36	0.65	-0.29	1 - Basic Loot
0748	Cornundacauda	Mature	5	0.53	0.54	-0.01	1 - Basic Loot
0749	Cornundacauda	Mature	6	0.35	0.65	-0.30	1 - Basic Loot
0750	Cornundacauda	Mature	9	0.91	0.97	-0.06	1 - Basic Loot
0751	Cornundacauda	Mature	5	0.84	0.54	0.30	1 - Basic Loot
0752	Cornundacauda	Mature	5	0.49	0.54	-0.05	1 - Basic Loot
0753	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0754	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0755	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0756	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0757	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0758	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0759	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0760	Cornundacauda	Mature	9	0.49	0.97	-0.48	1 - Basic Loot
0761	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0762	Cornundacauda	Mature	7	0.86	0.76	0.10	1 - Basic Loot
0763	Cornundacauda	Mature	6	0.48	0.65	-0.17	1 - Basic Loot
0764	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0765	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0766	Cornundacauda	Mature	7	0.67	0.76	-0.09	1 - Basic Loot
0767	Cornundacauda	Mature	8	0.69	0.87	-0.18	1 - Basic Loot
0768	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0769	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0770	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0771	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0772	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0773	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0774	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0775	Cornundacauda	Mature	7	0.18	0.76	-0.58	1 - Basic Loot
0776	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0777	Cornundacauda	Mature	6	1.01	0.65	0.36	1 - Basic Loot
0778	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0779	Cornundacauda	Mature	7	0.90	0.76	0.14	1 - Basic Loot
0780	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0781	Cornundacauda	Mature	7	8.78	0.76	8.02	2 - Mini Globals
0782	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0783	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0784	Cornundacauda	Mature	6	0.47	0.65	-0.18	1 - Basic Loot
0785	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0786	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0787	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0788	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0789	Cornundacauda	Mature	4	0.76	0.43	0.33	1 - Basic Loot
0790	Cornundacauda	Mature	12	0.67	1.30	-0.63	1 - Basic Loot
0791	Cornundacauda	Mature	7	0.69	0.76	-0.07	1 - Basic Loot
0792	Cornundacauda	Mature	5	0.19	0.54	-0.35	1 - Basic Loot
0793	Cornundacauda	Mature	4	0.82	0.43	0.39	1 - Basic Loot
0794	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0795	Cornundacauda	Mature	6	0.55	0.65	-0.10	1 - Basic Loot
0796	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0797	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0798	Cornundacauda	Mature	6	0.48	0.65	-0.17	1 - Basic Loot
0799	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0800	Cornundacauda	Mature	5	0.73	0.54	0.19	1 - Basic Loot
0801	Cornundacauda	Mature	5	0.30	0.54	-0.24	1 - Basic Loot
0802	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0803	Cornundacauda	Mature	5	0.54	0.54	0.00	1 - Basic Loot
0804	Cornundacauda	Mature	6	0.74	0.65	0.09	1 - Basic Loot
0805	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0806	Cornundacauda	Mature	6	0.89	0.65	0.24	1 - Basic Loot
0807	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0808	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0809	Cornundacauda	Mature	5	0.72	0.54	0.18	1 - Basic Loot
0810	Cornundacauda	Mature	7	0.65	0.76	-0.11	1 - Basic Loot
0811	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0812	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0813	Cornundacauda	Mature	5	0.52	0.54	-0.02	1 - Basic Loot
0814	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0815	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0816	Cornundacauda	Mature	6	0.71	0.65	0.06	1 - Basic Loot
0817	Cornundacauda	Mature	6	0.68	0.65	0.03	1 - Basic Loot
0818	Cornundacauda	Mature	6	0.18	0.65	-0.47	1 - Basic Loot
0819	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0820	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0821	Cornundacauda	Mature	5	0.46	0.54	-0.08	1 - Basic Loot
0822	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0823	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0824	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0825	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0826	Cornundacauda	Mature	6	9.31	0.65	8.66	2 - Mini Globals
0827	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0828	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0829	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0830	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0831	Cornundacauda	Mature	8	0.72	0.87	-0.15	1 - Basic Loot
0832	Cornundacauda	Mature	13	0.31	1.41	-1.10	1 - Basic Loot
0833	Cornundacauda	Old	7	0.00	0.76	-0.76	0 - No Loot
0834	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0835	Cornundacauda	Mature	7	0.37	0.76	-0.39	1 - Basic Loot
0836	Cornundacauda	Mature	6	0.37	0.65	-0.28	1 - Basic Loot
0837	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0838	Cornundacauda	Mature	7	1.25	0.76	0.49	1 - Basic Loot
0839	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0840	Cornundacauda	Mature	7	0.55	0.76	-0.21	1 - Basic Loot
0841	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0842	Cornundacauda	Old	6	0.00	0.65	-0.65	0 - No Loot
0843	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0844	Cornundacauda	Mature	7	0.31	0.76	-0.45	1 - Basic Loot
0845	Cornundacauda	Mature	5	0.78	0.54	0.24	1 - Basic Loot
0846	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0847	Cornundacauda	Mature	6	0.92	0.65	0.27	1 - Basic Loot
0848	Cornundacauda	Mature	5	0.85	0.54	0.31	1 - Basic Loot
0849	Cornundacauda	Mature	7	0.50	0.76	-0.26	1 - Basic Loot
0850	Cornundacauda	Mature	6	0.92	0.65	0.27	1 - Basic Loot
0851	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0852	Cornundacauda	Mature	4	0.00	0.43	-0.43	0 - No Loot
0853	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0854	Cornundacauda	Mature	9	0.56	0.97	-0.41	1 - Basic Loot
0855	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0856	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0857	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0858	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0859	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0860	Cornundacauda	Mature	8	0.95	0.87	0.08	1 - Basic Loot
0861	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0862	Cornundacauda	Mature	6	0.36	0.65	-0.29	1 - Basic Loot
0863	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0864	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0865	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0866	Cornundacauda	Mature	7	0.51	0.76	-0.25	1 - Basic Loot
0867	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0868	Cornundacauda	Mature	5	0.85	0.54	0.31	1 - Basic Loot
0869	Cornundacauda	Mature	5	0.52	0.54	-0.02	1 - Basic Loot
0870	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0871	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0872	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0873	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0874	Cornundacauda	Mature	6	0.31	0.65	-0.34	1 - Basic Loot
0875	Cornundacauda	Mature	5	0.47	0.54	-0.07	1 - Basic Loot
0876	Cornundacauda	Mature	6	0.89	0.65	0.24	1 - Basic Loot
0877	Cornundacauda	Mature	6	0.90	0.65	0.25	1 - Basic Loot
0878	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0879	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0880	Cornundacauda	Mature	6	0.61	0.65	-0.04	1 - Basic Loot
0881	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0882	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0883	Cornundacauda	Mature	8	5.21	0.87	4.34	2 - Mini Globals
0884	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0885	Cornundacauda	Mature	6	0.53	0.65	-0.12	1 - Basic Loot
0886	Cornundacauda	Mature	8	0.55	0.87	-0.32	1 - Basic Loot
0887	Cornundacauda	Mature	5	0.93	0.54	0.39	1 - Basic Loot
0888	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0889	Cornundacauda	Mature	5	0.55	0.54	0.01	1 - Basic Loot
0890	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0891	Cornundacauda	Mature	8	1.04	0.87	0.17	1 - Basic Loot
0892	Cornundacauda	Mature	5	0.18	0.54	-0.36	1 - Basic Loot
0893	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0894	Cornundacauda	Mature	5	0.51	0.54	-0.03	1 - Basic Loot
0895	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0896	Cornundacauda	Mature	4	0.74	0.43	0.31	1 - Basic Loot
0897	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0898	Cornundacauda	Mature	7	0.86	0.76	0.10	1 - Basic Loot
0899	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0900	Cornundacauda	Mature	6	0.53	0.65	-0.12	1 - Basic Loot
0901	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0902	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0903	Cornundacauda	Mature	8	0.77	0.87	-0.10	1 - Basic Loot
0904	Cornundacauda	Mature	5	0.66	0.54	0.12	1 - Basic Loot
0905	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0906	Cornundacauda	Mature	5	1.01	0.54	0.47	1 - Basic Loot
0907	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0908	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0909	Cornundacauda	Mature	6	0.52	0.65	-0.13	1 - Basic Loot
0910	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0911	Cornundacauda	Mature	7	0.74	0.76	-0.02	1 - Basic Loot
0912	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0913	Cornundacauda	Mature	5	0.35	0.54	-0.19	1 - Basic Loot
0914	Cornundacauda	Mature	5	0.49	0.54	-0.05	1 - Basic Loot
0915	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0916	Cornundacauda	Mature	7	0.31	0.76	-0.45	1 - Basic Loot
0917	Cornundacauda	Mature	5	0.18	0.54	-0.36	1 - Basic Loot
0918	Cornundacauda	Mature	7	0.30	0.76	-0.46	1 - Basic Loot
0919	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0920	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0921	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0922	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0923	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0924	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0925	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0926	Cornundacauda	Mature	5	1.20	0.54	0.66	1 - Basic Loot
0927	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0928	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0929	Cornundacauda	Old	9	0.00	0.97	-0.97	0 - No Loot
0930	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0931	Cornundacauda	Mature	5	0.21	0.54	-0.33	1 - Basic Loot
0932	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0933	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0934	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0935	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0936	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0937	Cornundacauda	Mature	9	67.92	0.97	66.95	3 - Globals
0938	Cornundacauda	Mature	10	0.00	1.08	-1.08	0 - No Loot
0939	Cornundacauda	Mature	7	0.51	0.76	-0.25	1 - Basic Loot
0940	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0941	Cornundacauda	Mature	4	0.51	0.43	0.08	1 - Basic Loot
0942	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0943	Cornundacauda	Mature	8	0.49	0.87	-0.38	1 - Basic Loot
0944	Cornundacauda	Mature	7	0.37	0.76	-0.39	1 - Basic Loot
0945	Cornundacauda	Mature	6	0.87	0.65	0.22	1 - Basic Loot
0946	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0947	Cornundacauda	Mature	7	0.42	0.76	-0.34	1 - Basic Loot
0948	Cornundacauda	Mature	7	0.74	0.76	-0.02	1 - Basic Loot
0949	Cornundacauda	Mature	6	0.31	0.65	-0.34	1 - Basic Loot
0950	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0951	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0952	Cornundacauda	Mature	7	0.63	0.76	-0.13	1 - Basic Loot
0953	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0954	Cornundacauda	Mature	4	0.49	0.43	0.06	1 - Basic Loot
0955	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0956	Cornundacauda	Mature	5	1.09	0.54	0.55	1 - Basic Loot
0957	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0958	Cornundacauda	Mature	5	0.31	0.54	-0.23	1 - Basic Loot
0959	Cornundacauda	Mature	5	0.18	0.54	-0.36	1 - Basic Loot
0960	Cornundacauda	Mature	7	0.92	0.76	0.16	1 - Basic Loot
0961	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0962	Cornundacauda	Mature	6	0.94	0.65	0.29	1 - Basic Loot
0963	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0964	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0965	Cornundacauda	Mature	6	1.14	0.65	0.49	1 - Basic Loot
0966	Cornundacauda	Mature	6	1.07	0.65	0.42	1 - Basic Loot
0967	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0968	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0969	Cornundacauda	Mature	8	1.10	0.87	0.23	1 - Basic Loot
0970	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0971	Cornundacauda	Mature	6	0.68	0.65	0.03	1 - Basic Loot
0972	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0973	Cornundacauda	Mature	8	0.32	0.87	-0.55	1 - Basic Loot
0974	Cornundacauda	Old	8	0.00	0.87	-0.87	0 - No Loot
0975	Cornundacauda	Old	11	0.00	1.19	-1.19	0 - No Loot
0976	Cornundacauda	Mature	5	0.88	0.54	0.34	1 - Basic Loot
0977	Cornundacauda	Mature	4	0.54	0.43	0.11	1 - Basic Loot
0978	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0979	Cornundacauda	Mature	9	0.00	0.97	-0.97	0 - No Loot
0980	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0981	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0982	Cornundacauda	Mature	5	0.00	0.54	-0.54	0 - No Loot
0983	Cornundacauda	Mature	6	0.51	0.65	-0.14	1 - Basic Loot
0984	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0985	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0986	Cornundacauda	Mature	10	0.90	1.08	-0.18	1 - Basic Loot
0987	Cornundacauda	Mature	5	1.05	0.54	0.51	1 - Basic Loot
0988	Cornundacauda	Mature	6	0.20	0.65	-0.45	1 - Basic Loot
0989	Cornundacauda	Mature	8	0.00	0.87	-0.87	0 - No Loot
0990	Cornundacauda	Mature	5	0.99	0.54	0.45	1 - Basic Loot
0991	Cornundacauda	Mature	6	0.68	0.65	0.03	1 - Basic Loot
0992	Cornundacauda	Mature	6	0.53	0.65	-0.12	1 - Basic Loot
0993	Cornundacauda	Mature	6	0.31	0.65	-0.34	1 - Basic Loot
0994	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0995	Cornundacauda	Mature	5	0.50	0.54	-0.04	1 - Basic Loot
0996	Cornundacauda	Mature	7	0.00	0.76	-0.76	0 - No Loot
0997	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0998	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
0999	Cornundacauda	Mature	6	0.00	0.65	-0.65	0 - No Loot
1000	Cornundacauda	Mature	5	0.92	0.54	0.38	1 - Basic Loot

I'm still looking at my data but i already have some quick observations (that may change after a deeper look into figures ;) )

1/ There is a difference in loot type between low & high maturity ones. Loot was mainly composed of muscle oil from low maturity corns and eye oil from high maturity ones.

2/ The total of "No Loots" is above the total of "Basic Loot" for low maturity corns. It is the opposite for the high maturity ones.

3/ If i quickly look at loot repartition for both maturity types, it seems that 55-60% of the total loot comes from mini's and globals !!! If this is true than i will change my way of hunting and stop my runs after any early mini or global :laugh:

Edit : I forgot to mention that the loot on lo maturity is NOT taxed (Argus Beach)
 
As promised ... the 500 kills on low maturity
...
3/ If i quickly look at loot repartition for both maturity types, it seems that 55-60% of the total loot comes from mini's and globals !!! If this is true than i will change my way of hunting and stop my runs after any early mini or global :laugh:

Awesome data collection :) I'll wave the red flag of caution here and say that we need to be careful when looking at the corn mature data . . . I've read (and I think seen) that there is a cornundacauda bug whereby the youngs are labeled as matures, so all matures don't have the same HP.

Your point 3/ is not unreasonable . . . I've been hunting argos lately and notice returns of 40-55% without minis.
 
Awesome data collection :) I'll wave the red flag of caution here and say that we need to be careful when looking at the corn mature data . . . I've read (and I think seen) that there is a cornundacauda bug whereby the youngs are labeled as matures, so all matures don't have the same HP.

Your point 3/ is not unreasonable . . . I've been hunting argos lately and notice returns of 40-55% without minis.

Yes i know that there are certainly some young corns in the pack of matures, but i can only rely on the maturity displayed :(
 
For Arkonen: here the first part of the analysis for the Cornundacauda dataset .

Due to the sample size I did set the focus on Mature and the combo of Prowler and Stalker, hence I’m going to show results only for those 2 groups.

Empty Rate:

For Prowler I did combine the results from Alpha, OA and Prowler. For Mature I did use also Old.

Code:
Maturity	ER
Mature	0.57
Prowler	0.49
Stalker	0.43

Using this empty rates I did correct Loot according to Loot corrected = loot * (1-ER).

Edit: Please not, I have to redo the figures due to an error in empty correction. Data in tables should be correct.


Survival analysis according to maturity

[br]Click to enlarge[/br]


The survival function is clearly different between Mature and the combo of Prowler/Stalker (p<.001 Log-Rank). I used this combo because I’ve noticed that their survival functions do look more or less the same. Hence to have a better sample size I did combine those groups.

Model verification class C0 and C1.

I previously published loot classes for mobs with HP > 1000. One of the main conclusion was, that base loot is more or less HP/20 + HP/10 PEC. Now let’s verify if this is also valid for Cornundacauda.

Base Loot Mature, Stalker/Prowler

[br]Click to enlarge[/br]

The observed mean for Mature is 18.17 PEC and 55.82 for Prowler/Stalker. The exponential distribution does not fit perfectly but approximates base loot quite well in terms of means. I've already analyzed this in detail in my loot analysis thread. The main conclusion was, instead of using single classes with respective mean and weight the exp. dist. can be used to estimate the mean for base loot.


What I’ve further shown in my loot analysis thread was, that those means are related to hp dmg done.

Code:
	mean	mean/HP	min	min/HP
mature	18.17	0.12	7.70	0.051
st/prow	38.03	0.09	20.11	0.050

Results from Stalker/Prowler do correspond quite well to the assumption that min loot is HP/20 and mean for C1 is HP/10. The observed factors are .05 vs .05 and .09 vs .1.

Matures do behave similarly with a mean/hp of .12 instead of .1. It could be that we have to assume HP*3/25 instead of HP/10 on lower HP mobs but I have my doubts about that.


Loot above C1 has a freq. of about 5% for Matures and 5.1% for Stalker/Prowler. The error margin is high with this sample size on those frequencies but interestingly I do always get those 5% even when the sample size is small.


Here now the right tail of the loot distribution.

[br]Click to enlarge[/br]

I've used a GPD (generalized pareto distribution) to model it due to the small number of cases.

It tuns out that mean loot above C1 for mature is 645 PEC and 2495 PEC for Stalker/Prowler. Now apply the weight of 5% and you'll get the expected mean loot.

If I assume HP/20+.95*HP/10+.05*645 for Mature then I'll get an expected mean loot of 54 PEC.

For Stalker I'll get HP/20+.95*HP/10+.05*2495 = 188.5 PEC.

Please note, those are preliminary results, n=10 on mature and n=12 on stalker, and I'm sure the mean of about 2500 is to high for stalkers, but you can already apply you're expected cost to estimate your return rate.

If I apply my loot model validated for mobs > 1000 HP I'll get for prowler/stalker a mean loot of 178PEC (empty corrected, hence the observed mean is 310 PEC) and a mean of 62.6 (uncorrected 146) for Mature.

If I'll take your mean cost of 182 for Stalker/Prowler and 69 PEC for Mature per kill, I'll get a return rate of 98% and 91% respectively. That's quite a good result I would say.

Your guess about 65% of the loot comes form the higher loot class is correct as you can easily verify.

All in all it seems that Cornundacauda with a hp >=150 do behave as those above 1000 HP.
 
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I hunt trox and ambu alot, but have not hunted in a few days cause money's not there to hunt but i see if what i can remember.Hopefully what i say will help and see if i got it right for you.

on trox if i count 10 kills at a average loot of 25 ped total and it cost me 30 ped to kill them i would be down 5 no global.
At about every 20 to 50 kills i get a average global of 70 ped on a 250 ped run with at least 2 @ 70 ped or more globals i will break even or come out ahead by 10 ped.

On ambu average global is 100 to 150 ped every 20 to 50 kills. 10 kills gives a average of 2 to 4 ped a kill for 20 to 40 ped tottal at a cost of 3 to 4 ped a kill so i will lose on trying just 10 of them but with a 300 ped run my return is around 10 to 25% profiet with 1 mabey 2 globals no globals will lose 20 to 50% every time.

Dont know if this is the way you wanted it but doing this by memory as to going out now and hunting dont have the ped lost over 3k in a week so flat broke till i deposit or sell something.
 
I hunt trox and ambu alot..

on trox if i count 10 kills at a average loot of 25 ped total and it cost me 30 ped to kill them i would be down 5 no global.
At about every 20 to 50 kills i get a average global of 70 ped on a 250 ped run with at least 2 @ 70 ped or more globals i will break even or come out ahead by 10 ped.
....

This is the way one should track loot if single loot data collection is to time consuming. What you tell fits quite well with what we've modeled so far but I'll check it in more detail.

I think, knowing how loot works is fundamental for playing PE. I don't like whiners that don't know what they are whining about and screamers that don't know what and why they have won.

This kind of information should have already been published by MA, but as they always do, they like that people find it out themselves ;)
 
ok, i decided to help u too so here is my yesterday result of ambu young hunt at Nea's Place.
Weapon used = MKV+a105, to hit/crit = 5.8/7.6
#.......... Hits ..... Miss.......Loot
1.......... 26.......... 1.......... 17,42
2.......... 28.......... 2.......... 0,66
6.......... 30.......... 5.......... 3,76
4.......... 29.......... 2.......... 3,65
5.......... 28.......... 2.......... 3,28
6.......... 27.......... 4.......... 3,81
7.......... 27.......... 4.......... 2,45
8.......... 31.......... 0.......... 1,38
9.......... 31.......... 5.......... 19,39
10........ 25.......... 1.......... 1,78
11........ 38.......... 6.......... 0,6
12........ 28.......... 3.......... 1,38
13........ 28.......... 4.......... 1,93
14........ 28.......... 3.......... 2,86
15........ 25.......... 6.......... 3,25
16........ 26.......... 1.......... 2,57
17........ 27.......... 4.......... 4,23
18........ 26.......... 1.......... 0,74
19........ 26.......... 4.......... 3,60
20........ 26.......... 2.......... 2,49
21........ 24.......... 2.......... 1,70
22........ 36.......... 5.......... 38,79
23........ 36.......... 4.......... 1,44
24........ 30.......... 5.......... 1,36
25........ 31.......... 2.......... 0,75
26........ 35.......... 5.......... 1,81
27........ 30.......... 2.......... 1,14
28........ 33.......... 3.......... 1,78
29........ 43.......... 6.......... 2,76
30........ 28.......... 4.......... 1,81
31........ 24.......... 2.......... 3,24
32........ 24.......... 2.......... 3,01
33........ 26.......... 2.......... 2,35
34........ 28.......... 3.......... 1,91
35........ 29.......... 3.......... 3,51
36........ 31.......... 6.......... 1,39
37........ 32.......... 5.......... 1,96
38........ 23.......... 0.......... 1,87
39........ 25.......... 2.......... 1,16
40........ 25.......... 4.......... 3,87
41........ 25.......... 1.......... 3,38
42........ 28.......... 2.......... 2,48
43........ 29.......... 1.......... 1,91
44........ 27.......... 2.......... 1,91
45........ 24.......... 0.......... 1,74
46........ 34.......... 7.......... 2,04
47........ 27.......... 3.......... 3,55
48........ 30.......... 5.......... 36,87
49........ 21.......... 1.......... 2,52
50 sorry, not enugh ammo
 
i have moer ambu data points, too. I'll post them as soon as i find time. :)
 
ok, i decided to help u too so here is my yesterday result of ambu young hunt at Nea's Place.
Weapon used = MKV+a105, to hit/crit = 5.8/7.6

thx a lot, can you also state the dmg interval you'll get for MKV+a105?
 
As promised ... the 500 kills on low maturity

can you check your given costs? They look high to me. Did you include everything (weapon, fap, armor) or only weapon?
 
can you check your given costs? They look high to me. Did you include everything (weapon, fap, armor) or only weapon?

Cost is calculated this way :

Weapon Decay + Ammo Cost x Number of shots

Weapon Decay : 2.813
Ajd M2722 (0.490) + A104 (2.039) + 1x JZar (0.088) + 2x Hunnir (0.098 x2)

Ammos : 0.01 X 8

For 10 shots you have 80 pecs for Ammos + 28.13 pecs decay on weapon, so a total of 108.13 pecs rounded at 1.08 peds..

I did not say that using the "stalkers" setup on matures was very eco but i wanted to keep the same parameters. ;)
 
Cost is calculated this way :

Weapon Decay + Ammo Cost x Number of shots

For 10 shots you have 80 pecs for Ammos + 28.13 pecs decay on weapon, so a total of 108.13 pecs rounded at 1.08 peds..

ok, got it. All came out when it compared your mean costs to a simple cost approximation that I use, i.e. ideal cost = HP/3*1.1.

Take Mature
approx. ideal cost 150/3*1.1 = 54.5 PEC (would correspond to a mean of 5 shots)
Your mean = 68.7 with 6 shots in mean and hence a 14 PEC difference.

Take Prowler
approx. ideal cost 400/3*1.1 = 145 PEC (mean shots 13-14)
your mean = 182 (16 shots in mean) and hence a 37 PEC difference

so it seems your wasting PEC on prowlers or not performing as well as with matures.
 
so it seems your wasting PEC on prowlers or not performing as well as with matures.

I still have the famous Mindark advert in mind ("Match your skills ...") so ...

The perfect "cost to kill" for each mob/mob maturity is something i am trying to find out in my experiment along with the perfect moment to stop a hunting run. The problem being that i'm now 99% conviced that you can not find a setup allowing you to have a cost to kill under the average basic loot of a specific mob and that you can only rely on minis & globals to break even/profit.

Some of the observations (see point 3 in one of my previous posts ;)) i made during this experiment on cornundacaudas already helped me a lot in improving my runs on fast regen mobs and my ped card feels a bit better.

You just need to loose a bit of peds to try out your theories in order to save a lot much peds later. That being done, i'm now looking for the way to win some :D
 
I...

The perfect "cost to kill" for each mob/mob maturity is something i am trying to find out in my experiment along with the perfect moment to stop a hunting run. The problem being that i'm now 99% conviced that you can not find a setup allowing you to have a cost to kill under the average basic loot of a specific mob and that you can only rely on minis & globals to break even/profit.

3/ If i quickly look at loot repartition for both maturity types, it seems that 55-60% of the total loot comes from mini's and globals !!! If this is true than i will change my way of hunting and stop my runs after any early mini or global


Your right about loot split on corns. It's a 35% to 65% split from Base to High Loot. So the most return you'll get from >= minis.

It's also correct that using only runs data it is nearly impossible to find out the optimal setup. Therefore we started to model loot and cost. Loot is highly volatile whereas cost is much less.

I'm pretty sure that my estimated mean loot on Corn Mature and Stalker/Prowler is correct. So this is what you can expect from them. Now it's your turn to optimize costs. Track them like you did and compare different setups.

I have the impression that you should be able to save one shot on Stalker/Prowler. I think you need an additional one due to lost time when faping. Overall, your return rate is already quite good and when getting some items with markup you should be able to stay close at 100%.

There is further the possibility to do some simulations for equipment you don't have. I did this on Hoggs when comparing the use of HL14 with Swempa XT. Return rate did change from 87% to 98%, but due to markup on Swempa this advantage is lost. So its essential to include markup as well.


Your tip to stop hunting when you globaled or collected some mini's is partially correct. You can however stop without one and continue later on. Since we don't know if a loss on one mob can be recovered on another one, you shouldn't leave the mob without having got high loot. For instance, hunting Hoggs costs quite some PED. If you leave Hoggs without a global and never hunt them again, then the prob. is high that you would never recover from this loss.
 
for Arkonen:

here is an alternative representation for base loot. Till now I've always used an exp dist to approximate it, but I do get more and more the impression that it's related to a normal distribution. Not sure if there have been changes or I have overseen it in the past.

I've got this impression when analyzing our new ambu data. The one I had was from Jimmy some VU's back. I'll present those results when we have more data.

Nevertheless, using an exp or normal distribution leads to the same class mean and mean base loot is still HP/20+HP/10. There is however a big difference when simulating data.


Mature Loot C1

[br]Click to enlarge[/br]
 
Thanks a lot for all the data you’ve contributed so far and I hope we do get a complete dataset soon.

Atm we do have a nice Corn and Ambu dataset. All in all we have 646 observations. Since I’ve noticed some difference to previous datasets, I tried to combine all the data we have so far.

Assumptions: Mean base loot is HP/20+HP/10

The 646 observations do consist of n=212 corn mature (HP 150), n=246 corn Prowler/Stalker (400/440 HP)and n=188 Ambu youngs (1010 HP).

If base loot depends linearly on HP dmg done, then we should be able to combine the single datasets to a single one in standardizing data per mob. To do this we need an estimate of the mean hp dmg done. For corn mature I do assume 180 HP (6 shots with Arkonens weapon), 500 HP on corn stalker/prowler and 1400 HP on Ambu young. Having these estimates, standardized loot is calculated as loot/HPDmg. I did further multiply this result with 1000 to gives values for 1000 HP dmg done.

For our virtual 1000 HP mob I’ll get atm with our simplified model mainly 2 loot classes. Base loot (all below HP Pec (1000 PEC) and high loot above 1000 PEC. Their observed relative frequency is 94.4% and 5.6%. With n = 646 we still have a quite a large estimation error. The error margin is estimated as 1.78%. Hence our observed 5.6% high loot might range from 3.9% to 7.5% with a probability of 95%. This error will become smaller with more data.

Fig 1: Single standardized base loot for HP 1000 dmg done
[br]Click to enlarge[/br]

It seems that all 3 distributions behave similarly and hence a combination into one single dataset is justified. This leads to the following figure:

Fig 2: Combined base loot HP 1000
[br]Click to enlarge[/br]

To fit the observed survival function several distributions can be used. Atm it seems as a normal or weibull distribution might be appropriate. The Weibull seems to fit tails better. It is of no importance for base loot calculation to know the underlying distribution, but for simulation purpose we need to have an assumption. The observed mean is 148.48 and 65.6 std.

What is missing now is loot above 1000 PEC.

Fig. 3: Combined sample with loot above 1000 PEC
[br]Click to enlarge[/br]

Observed mean is 3962 PEC. Using a GPD I can approximate the high loot distribution estimating a mean of 4335, so larger than the observed one, n = 35 and hence still quite small. I’ll come back on this later on.

So let’s sum up our findings for the simplified loot model.
Code:
	o. mean	weight	exp. mean
C1	148.5	0.9444	141.66
C2	3962	0.0556	222.4
C3	?		
			
Mean Loot	355.06	364.06

The observed base loot of 148.5 does correspond quite well to the assumption of HP/20+HP/10. High loot seems to be HP*4, but we have not enough data to prove this.

Using observed weights and suggested class means, leads to an expected mean loot of 364 PEC. In our dataset Hof’s and extra high loot is missing. As mentioned above, using a GPD to estimate C2 class mean gives a higher mean as the observed one. This is an indication that there is further not observed loot. Therefore our dataset is not complete yet. From my other model I’ll get 404 PEC as expected mean loot (this model uses 7 classes and is published here) and hence we will see if with more data we find those 40 PEC difference.

Now what’s the use of all this?

If I simplify the results then about 40% of the return comes from base loot with a mean of HP/20+HP/10. The rest comes from minis, globals and above.

The cost to kill a mob can be approximated using the following formula
Cost = HP/3*1.3.
Mean dmg/pec of a weapon is about 4 and hence you’ll pay .25 pec per dmg. With a maxed weapon you’ll do ¾ of max dmg and since 1/4*4/3 = 1/3, this leads to accost of HP/3. Since miss rate is about 10%, armor and fap costs are about 20% of total cost, we have to higher the estimated cost by about 30%.

Using the formula I’ll get a mean cost of 433 PEC for HP 1000 dmg done and hence the observed return rate is estimated as 84%.

If I use the 404 PEC as mean loot (accomplishing for hofs) return rate is 93%.

If this finding is true, then one needs not only a global to get a reasonable return but at least one hof as well. Hence I’ll hope that we do get enough data together to verify this.

One further point, should we start to track costs including armor/fap as well?
 
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sry for this hudge number of posts but there is still something to share.

As maybe somebody noticed we do have a cost simulator. I therefore run our Ambu y through it and got the following numbers.

Armor used: full Ghost plated 5b
Given costs are without markup but include armor cost. Due to Ghost there are no fap costs.

Korss400(L)
mean cost 490 PEC
mean number of shots 36
HP dmg done 1350

HL14(L) + A105
mean cost 419 PEC
mean number of shots 19
HP dmg done 1190

maxed Imp2870 + A106
mean cost 405 PEC
mean number of shots 22
HP dmg done 1154

Since our dataset is still to small we don't have a complete loot model yet, but we can try to already estimate loot.


Korss400(L)
mean loot 462 PEC (-> 94.3% return rate)

HL14(L)+A105
mean loot 407 PEC (-> 97.0% return rate?)

maxed Imp2870 + A106
mean loot 395 PEC (-> 97.3% return rate)

The simulated number of shots with HL14 (19) is 2 shots lower as what I did observe in my 20 kills. For the sim I did assume a miss rate of 10%. Atm I can't explain this difference. The sim seems to have the correct parameters and I've noticed lag when doing the test. Nevertheless, this should be verified.

Estimated return rates do look quite high to me. Atm we don't know anything about higher loot classes and hence I do expect some better insights with more data and verified costs.
 
I'm going on to flood you with information.

There is one further interesting point. Mean cost is less variable as loot but will always have more or less the same standard deviation. This is related to the discrete number of shots one can do. For example, cost with Imp2870 has a standard deviation of about 10% with respect to mean cost which corresponds to +/- 2 shots.

If we want to know th return rate we have therefore to study hunting costs as well.
 
Hi,

still following fascinated, even if not understanding this much ;-) Seems somewhere in the depths of my brain sits a little stubborn synapse blocking the conclusion - but maybe soon there'll be a tiny explosion, the mofo will blow up in smoke, a new wiring will evolve and enlightenment will come over me?

Anyway, I'd like to insert a little question. I have read this:
Loot depends on damage done, not on mob HP. :wise:
See falkaos post about hunting loot for detailed info.
Seems to contradict what I'm reading from you:
Nevertheless, using an exp or normal distribution leads to the same class mean and mean base loot is still HP/20+HP/10.
Do I, or does Galadea misunderstand here?

I'm very curious about the loot ("mean base loot"!) of the fast regenerating mobs, as until now I have seen different theories:
  1. Loot depends of initial HP only, no matter how much the mob regenerates, or how much PED you're wasting to kill it;
  2. Loot depends of the HP wasted, or damage done, i.e. regenerated HP (= more damage done) would be added to initial HP, thus improving loot;
  3. Loot depends of the amount of PED wasted to kill, where some like to include armor & FAP costs, others only armor costs, others only weapon & ammo costs ...
  4. Loot depends of a number in MA's database, different for each mob & maturity. So any given mob would have the properties Family, Size, HP, Damage, Damage-Distribution, MobAI, BaseLootValue, LootTable and [whatIForgot];
I have to admit I'm preferring #4. For sure, with a big amount of random thrown in, to hide it. This would explain many anomalies with loot, and would allow MA, for instance, to give better loot to mobs only living in special areas, like the attackers. I bet my last piece of common dung they loot better than other mobs comparable in threat and HP!
Your idea of "loot classes" wouldn't be touched much by this, MA could use such an approach to calculate the values they'd then write into the mob BaseLootValue property, adding/ subtracting a notch here and there.

Considering time response and server load I cannot believe they'd do more calculations than necessary, so counting the wasted amount of PED (#3) seems close to lunatic to me. This would also mean that the eco of weapons wouldn't matter, 'cause higher cost to kill would be compensated by more loot ...

On the other hand, they're actually counting the "damage done per avatar" to the mob - it's needed to calculate the loot distribution for team hunts. So #2 could work. But then you'd be able to get any small regen mob, whack down to 25% HP, wait until it recovers, do again, and again, and again - until the damage done/ wasted HP is this high that you'd automagically global on it (if it's not a yellow line ...), maybe then reaching the juicy item drops this mob might have... This would be too simple, I guess.

Anyway, I'm in a testing of this, using young combibos. Will take some time, I fear. Meanwhile I'd be interested in what you think about - guess you have an idea yet when already working on the mathematics ;-)

If it would take away too much time, please ignore, better keep your good work going!

Have fun!
 
Hi,

still following fascinated, even if not understanding this much ..#

all questions are welcome ;)
...I'm very curious about the loot ("mean base loot"!) of the fast regenerating mobs, as until now I have seen different theories:

sry Xandra, maybe you've got irritated by the bad nomenclature we have. With HP I always refer to HP dmg done. Hence the HP in HP/20+HP/10 is effective dmg done on the mob. Hence Galadea was right.

Furthermore, in using stats we only get distributions with respective means and weights. So we don't get insights about how all might be implemented by MA. This is sufficient to get an idea about return rate. The rest is open for interpretation.

We have quite some info about letting a mob regain and there is one warning. It seems that loot is capped when regain is higher than 3 times the original HP leading to less loot finally.

Furthermore, we already know that loot considers the dmg a mob can do. My Hogg data is an example for this. Mean expected loot (about 8 PED) is higher as direct cost to kill it (about 7 PED), but to kill a Hogg without armor or fap is nearly impossible and this is accounted for (indirect cost ranges from 1-2 PED under optimal conditions).

Anyway, I'm in a testing of this, using young combibos.

take all the time you need. It would be a good habit to collect data from the beginning, although this is very time consuming, but this is the only way to understand and improve.
 
Hi,

sry Xandra, maybe you've got irritated by the bad nomenclature we have. With HP I always refer to HP dmg done. Hence the HP in HP/20+HP/10 is effective dmg done on the mob. Hence Galadea was right.
Understood =8@ Seems my little stubborn synapse starts to surrender ;-)

We have quite some info about letting a mob regain and there is one warning. It seems that loot is capped when regain is higher than 3 times the original HP leading to less loot finally.
This is very useful information, thanks for it! I'd like to +Rep you for this, and for the fast reply, but I have to spread first :(
I will take this into consideration on my tests. It opens a possibility: I guess we can be sure that items will drop more often in "better loots"/ minis/ globals/ whatever. So could it be possible to find a mob that just passes this line carefully keeping the 3x HP rule? After all, profit is made of markup, and, for instance, looting an increased amount of Pixie Thigh Guards (M) (TT+2.49 PED) could add quite to the return rate? Just an idea ...

take all the time you need. It would be a good habit to collect data from the beginning, although this is very time consuming, but this is the only way to understand and improve.
Atm I'm trying to get a sufficient sample of combibo young data, using the 10 kills approach you mentioned somewhere. Doing such a run is surprisingly time consuming, even if I have found a nice spawn of them, where I can work close to undisturbed. Guess 5 samples of this would be sufficient for a quick comparison, but to get it it will take some time.

Next stage would be a hurt - let regen - hurt again etc. cycle, with my new information concerning a 3x HP limit. Will take even longer ...

And I'll definitively get me a Mux-II glove to test with most low eco, and maxed cost to kill ;-) Hearing below-MU offers, I'm on line on working days in the range of ~ 9:00 - 15:00 MA time, usually starting from Atlas.

Have fun!
 
... It opens a possibility: I guess we can be sure that items will drop more often in "better loots"/ minis/ globals/ whatever. So could it be possible to find a mob that just passes this line carefully keeping the 3x HP rule? After all, profit is made of markup, and, for instance, looting an increased amount of Pixie Thigh Guards (M) (TT+2.49 PED) could add quite to the return rate? Just an idea ...


yep, thats a quite an interesting point. Didn't consider this so far.
 
More data for ambu youngs with p5a(L)+a104

Loot decay of p5a in Pecs
1.28 - 32
3.73 - 46
1.34 - 43
1.89 - 31
2.56 - 41
1.34 - 33
1.30 - 40
4.16 - 28 (5 crits on that one)
1.24 - 39
2.79 - 31
16.41 - 33
2.85 - 33
2.43 - 36
1.15 - 35
1.76 - 31
2.04 - 32
2.46 - 35
3.58 - 35
1.80 - 42
0.67 - 36


More data will come soon ;)
 
Hi Falkao,

slowly getting my data for Combibo young.

Some questions arise, and I'd like to hear your opinion before commencing. A short summary of the data I got yet:

Code:
	      Avg. Fast kill:	2x regen:	
Swings/mob:       	11,81	31,08	
Costs/kill/mob:	        0,33	0,87	
Loot/mob w/o YL:	0,37	1,14	
			
Loot/Swing:            	0,01464	0,01472

Xplanation:
Row 1, "Avg. Fast kill" is the average of 3 hunts of Comibo young only, only using TT knife, nothing else. Each hunt ended with looter #10.

Row 2, "2x regen" is very similar. 1 hunt, but I did as follows:
  1. Whack the bibo down, until it's HP bar was between the 2 "b"s.
  2. Then sweating it, killing others, chatting in Soc channel until it had full HP again.
  3. Then again whacking it down, until it's HP bar was between the 2 "b"s.
  4. Then sweating it, killing others, chatting in Soc channel until it had full HP again.
  5. Finally killing it, recording the loot.

For a better understanding:
  • Line 1, "Swings/mob" shows how often I have attacked a mob until it died. Ignoring hits and misses, just attacks.
  • Line 2, "Costs/kill/mob" is Line 1 multiplied with the value from Entropedia, that represents the cost/ swing of my TT pocket knife: 0,02788 PED.
  • Line 3, "Loot/mob w/o YL" is the average loot of mobs that looted (WithOut Yellow Line)

IMHO this shows that regeneration actually adds to loot, and atm I'm interpreting the numbers so that "wasted HP" is the measure. The "wasted HP"/ damage done that are used in team distribution, too.
The very similar values in the last line "loot/swing" adds some trust.

Did some tests now with other weapons, for instance Mir-2 Gloves and Manticore Deathbringer ME, with ways less eco and thus ways higher cost/kill. But here the chance/hit comes into game, and the inevitable rate of yellow lines - doing my Deathbringer ME test I had to kill 44 bibos until I had 10 looters!

This is clearly random data and should not interfere. So I'd think about dropping 'em no-looters altogether, after all they'd only reflect our personal luck in a given moment? Don't they?

And I'd think about skipping my idea of "swings", replacing it with "hits" - after all, our chance to hit is determined by HA, as is the damage done, right?

Cannot imagine the factors above would influence loot. Cannot imagine MA would actually count the hunting costs of every single hunter to determine the result, in addition to the "damage done" counter they're using for team loot. I'd like to have proof for this, though.

But I have close to no idea how to commence. These tests are not cheap, I burned quite some PED now, and effectively lost over 100 PED. Before going on I'd very much like to hear your advice.

I'd like to find out if it is "HP wasted/ damage done" to a mob or "money spent killing" a mob that determines loot. And I guess my results might maybe help you too. And I realize you're ways above my level in those mathematical problems, so I'd be very happy for any advice!

Have fun!
 
I got more ambu data, but i wonder if I should post it in a special format so you can parse the data easier. Is a csv better?

So again p5a (L) +a104

2.69 -
1.23 - 36
1.39 - 33
1.85 - 31
1.33 - 33
1.72 - 39
1.32 - 39
18.95 - 31
1.77 - 32
2.59 - 35
2.37 - 36
2.62 - 38
2.44 - 33
1.21 - 39
1.71 - 29
1.98 - 28
2.67 - 39

Expect more to come, it's fun to do some ambus before serious hunting starts...
 
Hi Falkao,

slowly getting my data for Combibo young.

great and the results are promising.

Some questions arise, and I'd like to hear your opinion before commencing. A short summary of the data I got yet:

Code:
	      Avg. Fast kill:	2x regen:	
Swings/mob:       	11,81	31,08	
Costs/kill/mob:	        0,33	0,87	
Loot/mob w/o YL:	0,37	1,14	
			
Loot/Swing:            	0,01464	0,01472

This is the way you have to do it, but can you explain how Loot/Swing was calculated. If I use .37/11.81 I'll get .031 and .037 for 2xregen? Maybe the columns got messed up.

Furthermore, there are some aspects that you should consider.

Swings/mob is fine. It measure more or less hp dmg done and is usefully to get a mean cost per kill. As you already mentioned, we should decide if only hits are recorded or all swings. The hits would more ore less directly measure hp dmg done, whereas with swings the miss rate should be taken into account.

Normally I record swings, since that is easier to get and apply my mean miss rate thereafter.
Moreover, didn't use them for some time, but do knifes/blades still not decay when missing?


Loot/mob is difficult to deal with. Assume you've got a global on one mob then the mean is completely biased contrasted to the rest. Therefore Buck started to compare groups without considering globals. Moreover, loot is empty rate adjusted. This does not mean that if you get many yellows you'll get higher loot, but if a mob has empties with a predefined rate, then loot is adjusted for this. For instance, assume a mob would give 1 PEC loot but you will get loot only in 50% of cases, then effective triggered loot is twice as much, i.e. 2 PEC.

For this reason I tried to develop a model to approximate loot and we're actually verifying in collecting data.

IMHO this shows that regeneration actually adds to loot, and atm I'm interpreting the numbers so that "wasted HP" is the measure. The "wasted HP"/ damage done that are used in team distribution, too.
The very similar values in the last line "loot/swing" adds some trust.

yep, and your assumptions about HP dmg done are very plausible. To verify if there really exists a difference between the 2 groups, you have to apply a statistical test. Since you have single loot data this is possible.
To compare both groups you should use the U-Test (Mann-Whitney U-Test,
U-Test2). You can enter your loot values and check if there is difference.


Did some tests now with other weapons, for instance Mir-2 Gloves and Manticore Deathbringer ME, with ways less eco and thus ways higher cost/kill. But here the chance/hit comes into game, and the inevitable rate of yellow lines - doing my Deathbringer ME test I had to kill 44 bibos until I had 10 looters!

I'd like to find out if it is "HP wasted/ damage done" to a mob or "money spent killing" a mob that determines loot.

You're trying to compare two different weapon sets on the same mob to find out if ECO has an influence or not. The problem is that you should choose two weapons that do the same amount of dmg in the same time, otherwise two effects are mixed. Assuming hp dmg done is the same, then there are 2 possible outcomes. If mean loot is the same, then the additional cost in the not so ECO weapon is not considered. If mean loot is different then the additional cost is reflected by loot.


The problem is that doing such a test is very time consuming. To get a good estimate of mean loot, you should cover in both groups the main loot situations, i.e. normal loot to high ones. Since the loot distribution is heavy right tailed, mean loot will have a large variance and the difference to detect is small, so a large sample size is needed.

Therefore I've started to model loot. Maybe you've already noticed my mining loot thread. It seems that mining loot uses quite a simple model. When I started modeling hunting loot, the situation was more complex. All I've got till now is a direct relationship to hp dmg done. Since we also know something about mean costs, we've tried to check how large the ECO effect might be. Atm it seems that its influence on return are some % and that markup plays a more fundamental rule.

This is clearly random data and should not interfere. So I'd think about dropping 'em no-looters altogether, after all they'd only reflect our personal luck in a given moment? Don't they?

Not sure if I've got this right. All you need are looted mobs. The number of empties leads to an estimation of the empty rate, but is not further used when comparing groups.


And I'd think about skipping my idea of "swings", replacing it with "hits" - after all, our chance to hit is determined by HA, as is the damage done, right?

It is for sure good to know the swings plus hits. All depends on how precise and complete your data should be.

Cannot imagine the factors above would influence loot. Cannot imagine MA would actually count the hunting costs of every single hunter to determine the result, in addition to the "damage done" counter they're using for team loot. I'd like to have proof for this, though.

I'm not sure what MA tracks, but I think quite a lot. Though it is not said that all this is used in some way. It would be plausible that only hp dmg done is accounted for. This would leave space for ava skills.

But I have close to no idea how to commence. These tests are not cheap, I burned quite some PED now, and effectively lost over 100 PED. Before going on I'd very much like to hear your advice.

yep, especially the regen tests do cost as you higher the cost per looted mob and we can't exclude that loot is also capped leading to real loss. For the other tests I don't see a great problem atm as return rate is not influenced by them.

Not sure if I was able to answer all your questions, so don't hesitate to ask.
 
Soooo, just took some ambibus with a katsuichi and saw Xandras entry, which lead me to thinking once again, how does the loot differ with gun and melee, since melee is decay only.
And normally when i kill ambus with gun, they are mostly over 1ped loots, with (depending on weapon) around 5peds to kill.
With menee, 11-15peds to kill gave only 20-60pec loots...

You might wanna expand this testing to how much decay alone affects it, as someone from MA stated that "part of decay goes straight to MA", whereas ammo would go to lootpool.
 
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