EU sure has bad rep....

plaah, what marketing, what are you all talking about?!?!? a good game draws players like flies on a random pile. how much commercials etc did you see for Doom or Diablo? none was needed - the content was so darn good!

and what do we have here? oh yes, bigger and bigger daily hofs year by year - magnificent! so, how many people have to be chewed up daily to get to such distribution of loot? marketing my donkey... the word is spreading, either way - good or bad.


J.
 
Game publishers usually dont do tv commercials, they rely on weblogs and magazines and such. A much more cost effective approach.

And yes, I know there are exceptions, but the vast majority thinks about bangforthebuck when they do their marketing (this info comes from professional experience btw ;) )
 
I have read the thread and even if I cannot comment on specifics, all I can say is that the message First Planet Company will deliver when it comes to marketing Planet Calypso will be quite different compared to the old MindArk-ways. For instance, I believe in meeting expectations, not over-hyping.

Well done, expectation management is key. Deliver good steady content and gameplay experience, and you will have better retention rates and a happier player base. And oh, develop the undeveloped professions (I figure if I keep saying it one day taming will become useful...come on Marco...do it man!:)
 
I have read the thread and even if I cannot comment on specifics, all I can say is that the message First Planet Company will deliver when it comes to marketing Planet Calypso will be quite different compared to the old MindArk-ways. For instance, I believe in meeting expectations, not over-hyping.

And I believe this ... because now that you have shed the shackling armor, and your new suit is all shiny, we might be going somewhere. Let's hope the glare from the new shiny suit doesn't blind you. ;)
 
Once again agreeing with MS9. Love the fact that Marco is being allowed to do his thing. He is obviously a professional gamesman, and that is what Calypso needs more than anything. I have so far been very pleased with the direction the game has taken under his leadership and am very hopeful for the future. More so than I was 6 months ago.

I almost don't mind constantly losing all my PEDs now.:silly2:
 
lik the plac is to day you can make mony ther bud you rely ned to work for it if you dont haw a lot of luck

and you rely ned to yous the brain to or you will loos all its lik real life is nothing is difrent ther


you can not just think wow a game i can make mony in i will make miliones first week
then youg et dam desepoint for sur


this is a mind game you rely ned to think abudt what you do if you wont to make sum profit

or you can take it as a fun game and loos a bit and haw fun doing it all is up to you

merry christmas all and happy new yer
 
And I believe this ... because now that you have shed the shackling armor, and your new suit is all shiny, we might be going somewhere. Let's hope the glare from the new shiny suit doesn't blind you. ;)


I fully agree, this is pretty much what this was all about.
 
I tell people I play this thing, but I never say it's awesome or that they should try. I wounder why?? I've been here for 3 years soon and have never said to anyone to go try this. I even told my brother not to do that. At the same time I have stayed verry long and spent a lot more money than I ever have done on a game before.
 
I have read the thread and even if I cannot comment on specifics, all I can say is that the message First Planet Company will deliver when it comes to marketing Planet Calypso will be quite different compared to the old MindArk-ways. For instance, I believe in meeting expectations, not over-hyping.

OK .. to be honest ... I should have added a few things I kind of included in "other outdated", because my disciples and newbies ask about them...

"What is the Market Terminal for?"

"Why Dont the Juke Boxes work?"

"When Do Votes happen?"

I might think of more ... but getting a clean running machine might be
good first.
 
I agree that EU has a bad rep from both the way MA advertised aswell as what people initially draw from key words, such as exchange PED for real money. This game trys to lures by way of chance to make profit but they make it to realistic that instant gratification only comes from those people with cash to burn, by the fact that its very hard to start out for newcomers regardless of being helped etc. I've said it before and I'll say it again: EU thrives on the impulsive, impatient, materialistic (so to speak, as in ooo those glasses would look good on my toon), and those with money to spare. It is a casino but unlike a casino there are clear ways to go about making profits without connections or being in the loop. You just have to give it time and take a different approach to playing this game from the simple fact that everything has real world value and depreciates.
 
OK .. to be honest ... I should have added a few things I kind of included in "other outdated", because my disciples and newbies ask about them...

"What is the Market Terminal for?"

"Why Dont the Juke Boxes work?"

"When Do Votes happen?"

I might think of more ... but getting a clean running machine might be
good first.

the jukeboxes used to work 2 years ago man Ma has fucked them up they used to change the music that you Heard in game htey may have been disabled to Reduce lag. as for the market terminals and voting booths those were disabled before i joined 5 years ago now
 
Voting booths were enabled in beta, same with the stock exchange terminals--Though they didn't serve any real purpose.

I remember some question about Day/Night cycles or dynamic weather, either way it was a pretty pointless one.
 
Some will return and some will not at the very least Marco and the new FPC team know the current marketing can be easy to misunderstand and will work to change it. People come and go in EU all the time but maybe with some big changes more will stick around.
Maybe, But once people have bitten into a lemon, they don't tend to have a second bite ;)
I have read the thread and even if I cannot comment on specifics, all I can say is that the message First Planet Company will deliver when it comes to marketing Planet Calypso will be quite different compared to the old MindArk-ways.
I hope so, I really do.
I believe in meeting expectations, not over-hyping.
Tell that to Neverdie.
 
People just made the math themselves:

AM I gonna bet my real-life money for some pixelized, virtual, immaterial and in-existing gun? Am I gonna PAY for nothing but a MERE CHANCE to hit the jackpot?

OR, am I gonna spare myself alittle money so I could buy that book I liked so much..

You guys get the point? Gamers aren't dumb. If I can pay for Halo, and actually buy it, those 15$ earn me a fun Multiplayer, a fun Singleplayer, and thing is, I can repeat em' both for how many times I want and not worry about any extra money needed to be spent.

Entropia is the most expensive game to ever be called 'free' - seriously.

People who refuse or do not pay, have to go through hell and high water just to earn a few mere PEDs.
 
Entropia is the most expensive game to ever be called 'free' - seriously.


Sooo true. Totally agree.
This is what is damaging to MA but since they make such a big profit from it i doubt they will change.
 
When people open up a newspaper and read this:

"A gamer bought a virtual resort for 100,000$ USD in the
free online universe of Entropia Universe..."

They simply scratch their heads and have a good laugh. Some might cough, and spit out that coffee they just had..
 
When people open up a newspaper and read this:

"A gamer bought a virtual resort for 100,000$ USD in the
free online universe of Entropia Universe..."

They simply scratch their heads and have a good laugh. Some might cough, and spit out that coffee they just had..

It's free to play but not free to play ;)
It's exactly like life, you can live for free but to survive u need money
 
When people open up a newspaper and read this:

"A gamer bought a virtual resort for 100,000$ USD in the
free online universe of Entropia Universe..."

They simply scratch their heads and have a good laugh. Some might cough, and spit out that coffee they just had..

I agree with that, but that`s how we know MA... :scratch2:
 
I have read the thread and even if I cannot comment on specifics, all I can say is that the message First Planet Company will deliver when it comes to marketing Planet Calypso will be quite different compared to the old MindArk-ways. For instance, I believe in meeting expectations, not over-hyping.

That last sentence of marco is good to read... it shows that marco knows what the problem is/was...

Most of the negative reps out there are clearly from people who had very diverging expectations vs experience in their game play...

And the second thing in this game and I keep saying this is the cost of playing... it's all fine at a higher level of game play maybe cos that's the challenge of an RCE game but at a lower level it is simply no good and not encouraging if a noob blasts away 10 USD in a few hours of hunting as a beginner... either you make better manuals and introductions... maybe an intro movie before you are released into the game to show what errors not do do... how much hunting and decay will cost you... or you adjust the cost of playing for real... again, it leads to total desillusionment when a n00b deposits and the money is all gone in no time ...

I am carefully optimistic about marco and the whole FPC thing... I hope Marco can realise some of his clearly very good thoughts about this game :ahh:
 
I remember some question about Day/Night cycles or dynamic weather, either way it was a pretty pointless one.

We are getting both with Cryengine2. :)
 
.............
 
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I have read the thread and even if I cannot comment on specifics, all I can say is that the message First Planet Company will deliver when it comes to marketing Planet Calypso will be quite different compared to the old MindArk-ways. For instance, I believe in meeting expectations, not over-hyping.

I dont know if you are still reading this thread Marco but I get the impression from Mindarks "advertisement team" that these planets will be nothing but corporate machines owned by the likes of various large companies.

We already have large shops in New Oxford advertised in the pages of your official website so will we now be able to finance Planet Disney? lol

What actually needs to happen is someone to take charge of the financials and actually make a use of all these pieces of crappy items that absolutely no-one has a use for but TTing and make it so that you can realistically have a use for things. Take the glasses for example mentioned before, it may take many dollars to make a decent pair but absolutely no-one wants to buy because it simply has no value but to lose it.

Simply put all you have is only a market economy where everything is falling in price except for the occasional "rare and never again to be repeated because it is actually "value for money" item such as the mod fap"

What is wrong with actually creating a world where people want to exchange items and PEDs for things while taking a very small cut of everything? You get far more by taking 1% off the many than keep ripping money off people for everything, all that means is that no-one will ever sell anything or buy anything.

That kind of market economy is death.

Here is the way to do it, simply get rid of decay because it does not work, if I bought a knife from a shop and it broke in 100 or so cuts I would take the damn thing back and shove it up the keepers ass (lol)...all you need do is place a 1% fee on top of everything bought and sold in the entire gameworld and that is negligable, but with thousands and millions of trades made daily all those 1%s will swell your bank balance far more than extortionate fees for the auction where the majority dont buy unless the seller actually loses money.

(All you need to do is make it impossible to drop trade *maybe by making such items invisible to all others upto a random duration* so that people dont try either scamming people to get around the 1% or other things)

With no decay people will actually want to buy and sell all those items that serve no purpose and people will want to walk around looking rich rather than what we have now, putting on clothes simply to lose money.

Antique items in real life often go up in value due to their rarity but since everything breaks down by design in this game you cannot use a damn thing so there is no chance of things ever improving...of course we have junk shops where the real junk is consigned but even sometimes junk can become desirable, such as old computers which in this game would be nothing but TT fodder.

It has probably been said before and I am sure I will be pointed to a wealth of posts stating why it will never be done... :/

@Brooklyn..

Mining is the same as prospecting in IRL...you mine small claims barely making even until you hit a big hof....or a sizable or huge...


Absolutely untrue, you wouldnt go out in your back garden and simply drop bombs randomly all over the place simply because that is not the way mining is done, it is usually someone who has done research into the land composition and probed around a lot who hits the big oil strikes, however this game is completely and utterly random...

IMHO MA has delivered exactly on what they have said and it is a great and challenging game because of that....add the social networking and an afternoon of trading barbs on the square...and the wonderful scenery of the countryside...and you really have an enjoyable way of spending time...

I actually enjoy trading barbs on the street and bartering in real life, quite successful at it too when I go out and actually have the chance to do it, however...if you went to a field where they were doing a car boot sale and everywhere you turned there was a disembodied voice directing you to various wares you would quickly leave, it is no good having a market economy when you have no idea who is actually speaking, in a carboot sale you can hear everyone and can turn your head to see someone speak, here you might have hundreds of people "by the boxes" and no way to distinguish them lol

In many ways it's like the United States...If you come to the country with no money and no education and no skills you can make money...by sweating... or work that requires 10-16 hr days 7 days a week....If you put in those kind of hours into sweating you can make make money...period...not a lot...but with no investment...

I have thrust myself into various countries in real life with little money and I have survived and found a way to make money, either by getting people to smile or laugh, to offering a unique experience at the Louvre when absolutely broke making myself about 50 euros per day when the accepted norm was to beg and harass others and dont get me wrong, it is tough and it needs imagination way beyond the norm but in this game you have so many things working against you that dont happen in real life that there is little point to even starting lol

(and dont even start me on tying up all your money in the ridiculous auction house)

I like this game a lot, it has MASSIVE potential, however...the whole dynamic has been skewed to simply be a money sink like Las Vegas when if it became a place like a major metropolitan city such as London where real money is made if you are creative then MA could then clean up on the "taxes"

In every game there are some who will win, and some who will lose and some who will manipulate the markets even though this is illegal (however MA manipulate the markets everyday so what do you expect lol) and you shouldn't expect to make money, but if it was really truly realised the potential, everyone would have a much better chance.

The rambling thoughts expressed in this article by the author are in no way to be taken seriously or even read by anyone, ever.
 
We are getting both with Cryengine2. :)

That's part of what I'm trying to say. Instead of focusing on the actual gameplay (incorporate something OTHER THAN Robot-Spaceships?), these guys focus on everything that's beside it. They've changed engine, they've changed the website layout, they've changed all of the icons, they've changed the voices, they've changed the landscape... all in all, little to nothing was done to actually get us all out of the "let's shoot a mob" routine.

Oh, and btw: theres something SICK and disgusting in depositing 10$, and loosing 5$ for wearing a god-damn shirt, wouldn't you agree?
 
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Additional to my previous post:

The whole problem Mindark has is the numbers and their refusal to see them simply as they are..

You claim to have around 800,000 players but where are they??! This is nothing like the truth, once a gamer hasnt logged in for more than 90 days they are usually said to be inactive yet you keep saying they are around.

I would put the actual number of active players much closer to 25,000 based on the times I have been logged in over the month, which could be any time of the day or night.

The point I am making is that you need to attract players with real claims and truthful advertising and get them to stay, the old Mindark has left a really bad legacy in the way of mouth to mouth reputation and you are going to have your work cut out to get past that, something that empty platitudes simply will not accomplish.
 
That's part of what I'm trying to say. Instead of focusing on the actual gameplay (incorporate something OTHER THAN Robot-Spaceships?), these guys focus on everything that's beside it. They've changed engine, they've changed the website layout, they've changed all of the icons, they've changed the voices, they've changed the landscape... all in all, little to nothing was done to actually get us all out of the "let's shoot a mob" routine.

Oh, and btw: theres something SICK and disgusting in depositing 10$, and loosing 5$ for wearing a god-damn shirt, wouldn't you agree?

No one is forcing you to wear that shirt or any other expensive clothes.
 
Additional to my previous post:

You claim to have around 800,000 players but where are they??!

Maybe they got bored of waiting for Cryengine so they went to play another cryengine game Gears of War.

800k players..maybe that number includes atleast my dozen of my disciple who lasted from few mins to few weeks and they r never here again. miss ya kids :D.

Now, back to topic.....if some1 ppl flame EU as scamming game or some ppl adore or praise EU as god..its just individual opinion. So what, leave them alone and get used to w/ Pros and cons.
 
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No one is forcing you to wear that shirt or any other expensive clothes.

That's the most common Fanboy answer I've ever seen. "Nobody forces you this and..". That doesn't make Mindark, or Entropia Universe any better, now does it?
 
That's the most common Fanboy answer I've ever seen. "Nobody forces you this and..". That doesn't make Mindark, or Entropia Universe any better, now does it?

Call whatever you want it, I call it a fact. I know quite a few and seen lots of people (not newcomers) who daily runs naked or clothes that are worth hardly any ped and they feel fine and not angry or disgusted in any way.

Tell this to fashion victims specially the ladies in EU who spend hundreds, thousands of peds for hair styling, body sculpting, coloring clothes in rare colors, make up masks, events such as Miss Entropia etc., etc.

Your point actually is quite irrelevant since EU isn`t a "fairy tale" MMO but a Virtual Universe and you are just expressing your hate for everything you can think of. :)
 
2: They read an article about ND and thought they'd jump in and get rich real quick by selling sweat. When that didn't happen, they call it a scam.
Indeed.. almost every newcomer i meet asks:" How can I make money here?"

plaah, what marketing, what are you all talking about?!?!? a good game draws players like flies on a random pile. how much commercials etc did you see for Doom or Diablo? none was needed - the content was so darn good!

Game publishers usually dont do tv commercials, they rely on weblogs and magazines and such. A much more cost effective approach.
erm... where do both of you live? Behind the moon?

I saw a lot of commercials for Diablo, ofc almost game magazines back in those days.
As fas as I remember Doom III already had tv commercials.
Nowadays there are a lot of game commercials in the tv.
 
I'm not sure the current Christmas Mayhem event is going to be helping matters either although with the generosity in the value of prizes it certainly should have.

What's likely to happen is someone will mention on some forums that FPC gave away over $50K in prizes but then someone else will mention that $40K of that prize pool went to two players. Who happen to be the same players who won last weeks POE event and who also happen to have won last years POE event and who also happen to win the ...and on and on.

That will lead to the obvious mention of the past skill nerfs which locked these very players into their winning positions. Agree or disagree, to the mainstream gaming community this will not have a positive effect.

Competitions are fine but I'm not so sure that they are the best way for FPC to hold their biggest event and most generous giveaway not to mention doing so over Christmas week. I think a player wide event with a complete "random prize pool" would be the most acceptable and would not leave a large portion of the player base feeling left out.

It should also be noted that the (likely) most purely skilled player in the game has mentioned on these forums that he is not taking part in this event as it sounded like he did not think he had a chance at a prize. If he, the most skilled player in the game doesn't have a chance, then who does? I guess that is part of the problem, we could all name 6 avatars and the top three prizes representing over 75% of the prize pool OF THE ENTIRE EVENT will be given to three of those players.

That does not motivate the player base to skill more or play more because the player base like the general gaming community knows about the skill nerf, we know and they know the top tier in this game has effectively been closed.

I would go so far to say that without question there are many players who have skilled more (and without bugs) and spent more then the current old crop of ubers but because of game changes they are never know for their achievements.

That skill nerf, when you get down to it is the root cause of many of the "player-side" problems with this game. It kills motivation and drives many players away. When you hold the old ubers up for everyone by handing them prize after prize I submit that it does not motivate the player base but does the EXACT opposite. This game is full of achievers, by holding those ubers up all your doing is reminding the achievers of what they CAN NOT achieve, it is destructive to your game.


Had this event awarded the majority of the value (not the particular prizes) to a much wider pool of players then it would have been the perfect first step in breaking some of the past bad rep, It would have turned a few heads on mainstream forums and had some gamers asking what would I have to do to get involved in the next event. The answer should be to simply kill a creature that at least drops ESI's (rather low level mob) but currently the true answer is..well you can't play for those prizes and likely never will because they seemingly are only for pre-determined players.

Isn't the best way to protect higher level players and their investment to ensure there are many motivated players under them, willing to skill and buy equipment? I think so and I'd suggest giving those people larger taste of the pie.

Lastly and I have mentioned this before but rewarding players for years played and economic activity created is great and should be done and perhaps in a better fashion then the various holiday gifts, not that they are bad either. However I don't think holding a contest with so much value all in one area, with the outcome pretty much known is the best way of rewarding those players.

Events should be player wide, even if that means they remain rather basic.

Competitions on the other hand can be anything. Mind force, melee, guns, pvp, mining, crafting and even a beauty competition could be all be done but I don't think any of them should be your big event and especially not on Christmas week when for better or worse many players log in for a little escape and only find themselves alone...again.
 
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