Hurrikane
Slayer
- Joined
- Jan 28, 2006
- Posts
- 8,358
- Location
- Bristol
- Society
- GloryHound Irregulars
- Avatar Name
- Oscar Hurrikane SkyQuake
Welcome to the third annual World of Firepower International Hunting Tournament.... otherwise known as;
For those who are new to the WoF, it is a huge and comprehensive series of international hunting matches to decide which Nation is worthy of the coveted title of WoF Champions 2009.
***************************************************
2007: USA
2008: England
2009:?????????
The details;
The Tournament is, as always,
free to enter, and open to all.
***************************************************
Participation may well involve some costs as far as ammo, decay and equipment are concerned, and of course there is the cost of your time.... of little consequence to true patriots
Each avatar wishing to participate should first sign up
(with your FULL AVATAR NAME) on the appropriate national team thread in this Sub-Forum; if your Nation of choice is not represented, then you are able to start the thread for that nation. Please keep Thread Titles orderly; the english pronunciation and spelling of each team name, which must include the Nation in question, is required. I only speak one language and I have to know who I'm dealing with.
Teams may be formed to represent ANY recognised nation on Earth, as well as the traditional exceptions of Eudoria and Amethera for those more loyal to virtual Nations. Duplicated teams will be erased/combined in favour of those who have participated in previous years.
On February 24th, Captains will be elected by each team from the names already signed. The Captains will pick a team of 12 hunters from those loyal to their Nation to be that Nation's Main Team. These will face the hardest Mobs and should be able to cope with whatever is thrown at them.
All others who wish to aid the Main Teams will form Support Teams. The purpose of Support is to aid the Main Team through assistance in the field and by hunting the mobs on their own part of the Moblist.
***************************************************
Scoring is acheived through globalling on a list of mobs selected for each Stage; the Moblist. Each moblist will have 7 mobs (4 for the Main Team, 2 for the Support Teams and 1 as a Bonus Mob) apart from the Final, which will feature an extra Mob for support.
Bonus Mobs can be scored on once per team per hunt by either Main or Support Teams.
The dates;
The first matches will start on:
(Saturday and Sunday)
March 7th/8th, with further matches and stages roughly every second weekend until the Final.
The Final will be on:
July 11th.
A full calendar is now posted in the stickies.
***************************************************
There are several Stages the teams must progress through to reach the Final.
Stage 1 and 2 are the Qualifying Stages. Every registered Team conducts 1 hunt in each stage. As with all other Stages, the hunts last 3 hours and begin and end at the given Start/Finish Point for that Stage. Stage 1 and 2 feature different Moblists. The scores from Stage 1 and Stage 2 are added, and the 24 teams with the highest resulting Qualifying Score go through to Stage 3, the first of two Group Stages.
Stage 3: A draw is impartially conducted to place the 24 qualified teams in groups of 4. Elimination matches are then conducted (each team hunts 3 times against the others in the group) and the two highest scoring teams in each group go through to the next Stage.
Stage 4: As above, the remaining 12 teams conduct 3 hunts against those in their new groups (Stage 4 group allocations will be by the same method as last year) until 6 teams remain for Stage 5.
Stage 5: Semi-Finals. Each team condusts 1 hunt against another of the remaining 6; 3 go through to the Final.
Stage 6: The Final. This will be held on Club Neverdie on Saturday July 11th. The 3 teams all hunt at once, and the highest scorers become WoF Champions 2009!
***************************************************
Rules and Info not mentioned above:
Moblists will be posted in their own Sticky Threads here, at least 1 week before each hunt, hopefully the day after the previous Hunt weekend.
Each Hunt starts and finishes at a location given at least 1 week before the day of the Hunt. Some will have facilities, some will not. Most will not be near a TP. Details and Co-Ords will be posted along with the Moblists.
Main Team and Hunt Team:
The members of a Main Team who hunt in any given match are referred to as the Hunt Team. Any Main Team members not in that match's Hunt Team can act as Support.
Maximum Numbers in Hunt Teams will be:
Stage 1, 2, 3+4 : 4 Members.
Stage 5: 5 Members.
Stage 6 : (Final) 6 Members.
Availability allowing, all Hunt Teams will have an embedded Judge. You will be told your designated Judge at the Meet n' Greet.
Meet n' Greet and MIA (Missing in Action)
Meet n' Greet: The Hunt Teams taking part in each match must meet with the Judge before and after each match. Try to show up early. If members of a Main Team are late for the start, they can join the hunt ONLY by turning up at the Start/Finish point and personally informing the Judges. This can happen at any time during the match.
The meet n' greet is when the judge confirms and records the names of the Hunt Team for each country taking part in that match, and joins the team as an embedded Judge.
When this is not possible, Captains will add one of the other Team's Judges to their Friends List and confirm Globals "The Old way". I will do my best to cycle through the teams so no one ends up doing it the old way more than others.
The Old Way is to pm a "got it?" or similar to the judge after each global, who replies with "got it" or similar. This helps make sure no globals are missed. If Captains forget to pm, their scores will still be recorded, but mistakes can be made... (and sometimes globals have shown up in some chat and not in others).
MIA: Any avatar not present within 10 minutes of the end of the match in question will cost a penalty of 10 Points to that Team's score, for being Missing In Action. This rule serves to keep the Tournament running tight and smooth. If server problems affect people from more than one team (i.e. mass ctd) then this will be waived in favour of the Mass CTD rule.
Mass CTD: If members from more than one team and/or judges are drastically affected by server, or other difficulties the Mass CTD may be declared by Judges still present/on their relog. The time of the incident will be logged, rounded down to the nearest 10 minutes, scores at the time of CTD recorded also, and the remainder of the match will be played when all have recovered, or at a later date if another match is waiting to start and there are insufficient Judges.
Those who sign for a Main Team can only change to another Main Team if they have not yet hunted in the Tournament as a Main Team member.
Captains wishing to change their Main Team must present evidence explaining why. Those who have hunted in the Tournament as part of the Main Team can only be dropped or changed with mutual consent of the Captain and the Avatar being dropped, or by a majority vote within the 12 members of the Main Team.
Support: This year, to give more hope to the smaller teams, there will be CAPS (limits) on Support scoring.
For the Qualifiers, the maximum Support score is 100 Points.
For Stages 3 and 4, the maximum Support score is 150 Points
For Stage 5, maximum Support score is 200 Points
For the Final, Support scores are unlimited. (By this time, teams are expected to have gathered larger support than they had at the start)
The Support Mobs will be slightly tougher in general, to reflect the amazing work done last year, with the occasional "Uber" mob to encourage teamwork.
The Support Teams can still be of any size and number, as long as their team names contain the word "Support" and the country name they are supporting. Support teams do not have to be present at the start or finish of the match and can join in when they like.
Kill-Stealing is viewed as hostile and against the spirit of the Tournament. Repeated accusations will lead to investigation and possible action against the perpetrators.
If any team fail to show for a match they are in, their score will be recorded as 0. Their opponents will still hunt as each stage needs a score for the records.
***Rules Update***
Stages (with matches per team) are:
1. Qualifier A: Blue Dawn (1 match against world)
2. Qualifier B: Island Intensity (1 match against world)
3. Group Stage A: The Wild Bunch (3 one-on-one matches)
4. Group Stage B: From Out of Nowhere (3 one-on -one matches)
5: Semi-Finals: OMG (1 one on one match)
6: Final: Thunderdome 3-Way
***************************************************
I don't really want more than 8 teams in any one slot (for the sake of the judges sanity) so I will ask the last to apply to change slots if overcrowding occurs.
Applications for chosen TimeSlots should be sent by PM to me as soon as possible. Please keep re-thinks to a minimum as my PM box fills up at this time every year
***Rule Update***
The Bonus Mob now counts for an independent score to be added at the end of the match, and does NOT count towards the Support Team's scoring Cap.
***Scoring for 2009 Update***
Note* Killed when used in the scoring terms means Globalled On.
Each Moblist will have 4 Mobs for the Main Team, 2 for Support and a Bonus that either (but not both) can score on once per match.
Main Team score availability is 5-6-7-8-9-10 (+possible Bonus/Boost)
Support Team score availability is 2-3-4 (+possible Bonus/Boost)
Bonus Mob: 25
The Bonus Mob does not count towards the Support Cap, it is an independent score.
Main:
HoF: Scores that kill as Double.
ATH: Double Entire Final Score.
Support:
Support Hofs will count towards the Support Cap. Support ATH will double the Support Score at the end of the Hunt and can allow the Support score to exceed it's cap.
Main Team Variety Boost:
1 Species killed= 0
2 Species killed= 10
3 Species killed= 25
4 Species killed= 50
Main Team/Support Team "Sweep" Boost (new!)
All Scoring Categories (Species and Maturity Groups, Main AND Support) killed= 25
Globals logged after the Support scoring cap is reached can be counted for this.
Loot Boost: (Group Stages only) Highest TT Value of scored (globalled) loot per Match= 15 Points
Win Bonus: (Group Stages Only) 25 Points
Susan 113 Bonus:
Any Global or HoF of 113 PED scores double points for that kill.
***EXTRA***
Nearly forgot, Support Variety Boost will be:
1 Species killed = 0
2 Species killed = 10
***Hopefully Final Rules Update***
Support Capping: The Variety Bonus, as well as the Bonus Mob score, now does NOT count towards the cap, giving 10+25 points available above the Cap for each Stage. HoFs and Susans do count towards the Cap.
(Cap limits will be detailed in each Match Arrangement post in your Team Threads, as will Hunt Team size and any scoring or spawn information necessary for a fair match.)
Loot Boost and Winner's Bonuses now apply, and will be added last (except if there's an ATH to add) to the Team Total. Loot Boost is won by the highest TT-Value of Globals from a Main Team (if tied Support Loot is used to decide) and Winner's Bonus is won by the highest Team Total in any one match.
***************************************************
I, as organiser reserve the right to pass judgement in undecided matters related to the Tournament. If my actions are seen as unjust I will allow a vote from the team, or teams involved to affect my decisions.
I also reserve the right to add a few rules before the start if it turns out I forgot them
....the slaughter of thousands awaits!!!!!
Hurrikane
For those who are new to the WoF, it is a huge and comprehensive series of international hunting matches to decide which Nation is worthy of the coveted title of WoF Champions 2009.
***************************************************
2007: USA
2008: England
2009:?????????
The details;
The Tournament is, as always,
free to enter, and open to all.
***************************************************
Participation may well involve some costs as far as ammo, decay and equipment are concerned, and of course there is the cost of your time.... of little consequence to true patriots
Each avatar wishing to participate should first sign up
(with your FULL AVATAR NAME) on the appropriate national team thread in this Sub-Forum; if your Nation of choice is not represented, then you are able to start the thread for that nation. Please keep Thread Titles orderly; the english pronunciation and spelling of each team name, which must include the Nation in question, is required. I only speak one language and I have to know who I'm dealing with.
Teams may be formed to represent ANY recognised nation on Earth, as well as the traditional exceptions of Eudoria and Amethera for those more loyal to virtual Nations. Duplicated teams will be erased/combined in favour of those who have participated in previous years.
On February 24th, Captains will be elected by each team from the names already signed. The Captains will pick a team of 12 hunters from those loyal to their Nation to be that Nation's Main Team. These will face the hardest Mobs and should be able to cope with whatever is thrown at them.
All others who wish to aid the Main Teams will form Support Teams. The purpose of Support is to aid the Main Team through assistance in the field and by hunting the mobs on their own part of the Moblist.
***************************************************
Scoring is acheived through globalling on a list of mobs selected for each Stage; the Moblist. Each moblist will have 7 mobs (4 for the Main Team, 2 for the Support Teams and 1 as a Bonus Mob) apart from the Final, which will feature an extra Mob for support.
Bonus Mobs can be scored on once per team per hunt by either Main or Support Teams.
The dates;
The first matches will start on:
(Saturday and Sunday)
March 7th/8th, with further matches and stages roughly every second weekend until the Final.
The Final will be on:
July 11th.
A full calendar is now posted in the stickies.
***************************************************
There are several Stages the teams must progress through to reach the Final.
Stage 1 and 2 are the Qualifying Stages. Every registered Team conducts 1 hunt in each stage. As with all other Stages, the hunts last 3 hours and begin and end at the given Start/Finish Point for that Stage. Stage 1 and 2 feature different Moblists. The scores from Stage 1 and Stage 2 are added, and the 24 teams with the highest resulting Qualifying Score go through to Stage 3, the first of two Group Stages.
Stage 3: A draw is impartially conducted to place the 24 qualified teams in groups of 4. Elimination matches are then conducted (each team hunts 3 times against the others in the group) and the two highest scoring teams in each group go through to the next Stage.
Stage 4: As above, the remaining 12 teams conduct 3 hunts against those in their new groups (Stage 4 group allocations will be by the same method as last year) until 6 teams remain for Stage 5.
Stage 5: Semi-Finals. Each team condusts 1 hunt against another of the remaining 6; 3 go through to the Final.
Stage 6: The Final. This will be held on Club Neverdie on Saturday July 11th. The 3 teams all hunt at once, and the highest scorers become WoF Champions 2009!
***************************************************
Rules and Info not mentioned above:
Moblists will be posted in their own Sticky Threads here, at least 1 week before each hunt, hopefully the day after the previous Hunt weekend.
Each Hunt starts and finishes at a location given at least 1 week before the day of the Hunt. Some will have facilities, some will not. Most will not be near a TP. Details and Co-Ords will be posted along with the Moblists.
Main Team and Hunt Team:
The members of a Main Team who hunt in any given match are referred to as the Hunt Team. Any Main Team members not in that match's Hunt Team can act as Support.
Maximum Numbers in Hunt Teams will be:
Stage 1, 2, 3+4 : 4 Members.
Stage 5: 5 Members.
Stage 6 : (Final) 6 Members.
Availability allowing, all Hunt Teams will have an embedded Judge. You will be told your designated Judge at the Meet n' Greet.
Meet n' Greet and MIA (Missing in Action)
Meet n' Greet: The Hunt Teams taking part in each match must meet with the Judge before and after each match. Try to show up early. If members of a Main Team are late for the start, they can join the hunt ONLY by turning up at the Start/Finish point and personally informing the Judges. This can happen at any time during the match.
The meet n' greet is when the judge confirms and records the names of the Hunt Team for each country taking part in that match, and joins the team as an embedded Judge.
When this is not possible, Captains will add one of the other Team's Judges to their Friends List and confirm Globals "The Old way". I will do my best to cycle through the teams so no one ends up doing it the old way more than others.
The Old Way is to pm a "got it?" or similar to the judge after each global, who replies with "got it" or similar. This helps make sure no globals are missed. If Captains forget to pm, their scores will still be recorded, but mistakes can be made... (and sometimes globals have shown up in some chat and not in others).
MIA: Any avatar not present within 10 minutes of the end of the match in question will cost a penalty of 10 Points to that Team's score, for being Missing In Action. This rule serves to keep the Tournament running tight and smooth. If server problems affect people from more than one team (i.e. mass ctd) then this will be waived in favour of the Mass CTD rule.
Mass CTD: If members from more than one team and/or judges are drastically affected by server, or other difficulties the Mass CTD may be declared by Judges still present/on their relog. The time of the incident will be logged, rounded down to the nearest 10 minutes, scores at the time of CTD recorded also, and the remainder of the match will be played when all have recovered, or at a later date if another match is waiting to start and there are insufficient Judges.
Those who sign for a Main Team can only change to another Main Team if they have not yet hunted in the Tournament as a Main Team member.
Captains wishing to change their Main Team must present evidence explaining why. Those who have hunted in the Tournament as part of the Main Team can only be dropped or changed with mutual consent of the Captain and the Avatar being dropped, or by a majority vote within the 12 members of the Main Team.
Support: This year, to give more hope to the smaller teams, there will be CAPS (limits) on Support scoring.
For the Qualifiers, the maximum Support score is 100 Points.
For Stages 3 and 4, the maximum Support score is 150 Points
For Stage 5, maximum Support score is 200 Points
For the Final, Support scores are unlimited. (By this time, teams are expected to have gathered larger support than they had at the start)
The Support Mobs will be slightly tougher in general, to reflect the amazing work done last year, with the occasional "Uber" mob to encourage teamwork.
The Support Teams can still be of any size and number, as long as their team names contain the word "Support" and the country name they are supporting. Support teams do not have to be present at the start or finish of the match and can join in when they like.
Kill-Stealing is viewed as hostile and against the spirit of the Tournament. Repeated accusations will lead to investigation and possible action against the perpetrators.
If any team fail to show for a match they are in, their score will be recorded as 0. Their opponents will still hunt as each stage needs a score for the records.
***Rules Update***
Stages (with matches per team) are:
1. Qualifier A: Blue Dawn (1 match against world)
2. Qualifier B: Island Intensity (1 match against world)
3. Group Stage A: The Wild Bunch (3 one-on-one matches)
4. Group Stage B: From Out of Nowhere (3 one-on -one matches)
5: Semi-Finals: OMG (1 one on one match)
6: Final: Thunderdome 3-Way
***************************************************
I don't really want more than 8 teams in any one slot (for the sake of the judges sanity) so I will ask the last to apply to change slots if overcrowding occurs.
Applications for chosen TimeSlots should be sent by PM to me as soon as possible. Please keep re-thinks to a minimum as my PM box fills up at this time every year
***Rule Update***
The Bonus Mob now counts for an independent score to be added at the end of the match, and does NOT count towards the Support Team's scoring Cap.
***Scoring for 2009 Update***
Note* Killed when used in the scoring terms means Globalled On.
Each Moblist will have 4 Mobs for the Main Team, 2 for Support and a Bonus that either (but not both) can score on once per match.
Main Team score availability is 5-6-7-8-9-10 (+possible Bonus/Boost)
Support Team score availability is 2-3-4 (+possible Bonus/Boost)
Bonus Mob: 25
The Bonus Mob does not count towards the Support Cap, it is an independent score.
Main:
HoF: Scores that kill as Double.
ATH: Double Entire Final Score.
Support:
Support Hofs will count towards the Support Cap. Support ATH will double the Support Score at the end of the Hunt and can allow the Support score to exceed it's cap.
Main Team Variety Boost:
1 Species killed= 0
2 Species killed= 10
3 Species killed= 25
4 Species killed= 50
Main Team/Support Team "Sweep" Boost (new!)
All Scoring Categories (Species and Maturity Groups, Main AND Support) killed= 25
Globals logged after the Support scoring cap is reached can be counted for this.
Loot Boost: (Group Stages only) Highest TT Value of scored (globalled) loot per Match= 15 Points
Win Bonus: (Group Stages Only) 25 Points
Susan 113 Bonus:
Any Global or HoF of 113 PED scores double points for that kill.
***EXTRA***
Nearly forgot, Support Variety Boost will be:
1 Species killed = 0
2 Species killed = 10
***Hopefully Final Rules Update***
Support Capping: The Variety Bonus, as well as the Bonus Mob score, now does NOT count towards the cap, giving 10+25 points available above the Cap for each Stage. HoFs and Susans do count towards the Cap.
(Cap limits will be detailed in each Match Arrangement post in your Team Threads, as will Hunt Team size and any scoring or spawn information necessary for a fair match.)
Loot Boost and Winner's Bonuses now apply, and will be added last (except if there's an ATH to add) to the Team Total. Loot Boost is won by the highest TT-Value of Globals from a Main Team (if tied Support Loot is used to decide) and Winner's Bonus is won by the highest Team Total in any one match.
***************************************************
I, as organiser reserve the right to pass judgement in undecided matters related to the Tournament. If my actions are seen as unjust I will allow a vote from the team, or teams involved to affect my decisions.
I also reserve the right to add a few rules before the start if it turns out I forgot them
....the slaughter of thousands awaits!!!!!
Hurrikane
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