Interesting article on CNET about security in virtual worlds and online games

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Found this interesting article on CNET:

It will likely come as no surprise to anyone familiar with virtual worlds and online games that they can be hacked. But what might come as a shock is the sheer breadth of types of exploits that are possible.

That was the broad message of a Thursday panel called, appropriately, "Exploiting Online Games" at the RSA 2009 security conference here.

Moderated by Gary McGraw, CTO of software security consulting firm Cigital and an author of several books, the panel took the audience on a deep dive into the diverse ways that hackers and others have figured out to either skim real money or to gain game play advantages not available to normal players.

McGraw opened the panel with a brief explanation of the fact that there are real, functioning economies in virtual worlds and online games, and that players cash in their virtual goods for real money, to the tune of more than $1 billion a year. This, of course, is old news to those in game playing circles, but for many of the security experts in the room, it may well have been eye-opening.

And, McGraw said, it's the very fact that real money is at stake that often gets otherwise uninterested game players to pay attention to the security risks they face every day.

Read the full article on CNET
 
Good read thx ;)
 
Intresting article, Shame they dont offer any opinions on how to secure games better...
 
Thanks for sharing that, it was interesting.

Cheers :beerchug:
 
Intresting article, Shame they dont offer any opinions on how to secure games better...

actually they cant, every single piece of knowledge on how a system is secured can be used to betray it.

Interesting article! I havent heard a single case of a goldcard hack yet, but i lost some friends who havent secured their avatar accurately. In EU so far glitching seems to be a big problem, since you can fly, make yourself invisible, climb any building and use all this to your advantage (example: a flying/hovering avatar doesnt need to take care about melee attacks during LG)
 
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