- Joined
- Aug 1, 2007
- Posts
- 4,335
- Location
- NSW, Australia
- Society
- Church of Lootius
- Avatar Name
- Fire Sparkz Lavawalker
Hi,
Since FPC has made a commitment to improving Calypso; Or better stated, putting in the work that should have been put in over time in the first place.
I make the following suggestion to improve the flop state of the shops & shopping malls implementation upon Calypso to bring them back to life and restore their value.
Hint : Marco, people in this world are lazy, they are for the most part not interested in running from shop to shop to find an item, they just want the damn item so they can go out and have some fun.
Idea :
Independent District Market systems, NPC driven
(not attached to the global Auctioneer system)
It would operate in a similar way the Auctioneer system would work, using all the same UIs yet run as independent systems for each mall & district.
Mall systems - PA Mall, TP Mall, EL Mall systems
City district markets - Sukura, TI city, Omegaton, etc.
The market would list items via shop number, and location (building or mall lvl)
Only items located in a shop estate would be listed, not those in shopkeeper pads or other containers providing extention.
Listing dynamics :
1. Shop owner places item in the shop on display, sets price to sell for xx ped.
Local district market updates.
Item name - TT Value - Opening Bid - Buy Out Price - Shop Number & Location.
(No time left included)
2. Shop owner places item and does not set a price, no update to district market.
3. Shop maintenence fee expires.
All items placed within the shop (not including those in containers such as shopkeepers) have their sale values removed, also removing them form the local market NPC and requiring the shop owner to pay the maintenence fee and go around setting all the prices on items before they are added to the local district market again.
Local district market NPC listing would display shop as closed on the UI window and display no listed items.
^^ This should keep shop owners in check with the responsibility of maintaining their rental upkeep on their shops. It would be part of the mechanics of the system so avoiding this would require a lot more coding work. (KISS)
This way,
Those who are patient, or have the time to flurry around to each and every shop for the millionth time to see what is new and exciting (Very little in Entropia day to day) can do so.
Those who can't justify wasting time running around for the next hour or so to find what they are looking for can access the independent district market for each city area / mall and purchase what is available from a central location.
Hence adding a dualistic value back to the shop concept in Entropia which at present as a whole is a flop requiring much more effort than it is worth at times to make a success due to the lifestyle attitudes of most around the world today in this era of ' Rush, Rush, Rush, there is never enough time' and those who generally do not like the concept of procrastination before undertaking their desired activities within the universe.
Comic Relief
FPC Developer: So Marco where should we place the Mall District Market NPC, I was thinking inside, near the middle of the ground level.
CEO Marco: No stupid, we are FPC remember, we need to start thinking outside the box and to be considerate that not all of our customers will be using the latest/reasonable computer systems with the ability to handle object intensive areas.
FPC Developer: Ah ok. So where then.
CEO Marco: See what I have to work with, inconsiderate propeller heads!
Near the district TP for city areas, and at the mall entry points. (inc TP)
We are trying to increase the useability and viability of the system,
Not restrict it !!
Cheers,
Sparkz
PS. Mind the tone of the post, the idea of suggesting ideas until some
'Deeds not Words' come out of MindArk & FPC to restore respect is not something that sits well presently with me. Never the less, benefit of the doubt.
Since FPC has made a commitment to improving Calypso; Or better stated, putting in the work that should have been put in over time in the first place.
I make the following suggestion to improve the flop state of the shops & shopping malls implementation upon Calypso to bring them back to life and restore their value.
Hint : Marco, people in this world are lazy, they are for the most part not interested in running from shop to shop to find an item, they just want the damn item so they can go out and have some fun.
Idea :
Independent District Market systems, NPC driven
(not attached to the global Auctioneer system)
It would operate in a similar way the Auctioneer system would work, using all the same UIs yet run as independent systems for each mall & district.
Mall systems - PA Mall, TP Mall, EL Mall systems
City district markets - Sukura, TI city, Omegaton, etc.
The market would list items via shop number, and location (building or mall lvl)
Only items located in a shop estate would be listed, not those in shopkeeper pads or other containers providing extention.
Listing dynamics :
1. Shop owner places item in the shop on display, sets price to sell for xx ped.
Local district market updates.
Item name - TT Value - Opening Bid - Buy Out Price - Shop Number & Location.
(No time left included)
2. Shop owner places item and does not set a price, no update to district market.
3. Shop maintenence fee expires.
All items placed within the shop (not including those in containers such as shopkeepers) have their sale values removed, also removing them form the local market NPC and requiring the shop owner to pay the maintenence fee and go around setting all the prices on items before they are added to the local district market again.
Local district market NPC listing would display shop as closed on the UI window and display no listed items.
^^ This should keep shop owners in check with the responsibility of maintaining their rental upkeep on their shops. It would be part of the mechanics of the system so avoiding this would require a lot more coding work. (KISS)
This way,
Those who are patient, or have the time to flurry around to each and every shop for the millionth time to see what is new and exciting (Very little in Entropia day to day) can do so.
Those who can't justify wasting time running around for the next hour or so to find what they are looking for can access the independent district market for each city area / mall and purchase what is available from a central location.
Hence adding a dualistic value back to the shop concept in Entropia which at present as a whole is a flop requiring much more effort than it is worth at times to make a success due to the lifestyle attitudes of most around the world today in this era of ' Rush, Rush, Rush, there is never enough time' and those who generally do not like the concept of procrastination before undertaking their desired activities within the universe.
Comic Relief
FPC Developer: So Marco where should we place the Mall District Market NPC, I was thinking inside, near the middle of the ground level.
CEO Marco: No stupid, we are FPC remember, we need to start thinking outside the box and to be considerate that not all of our customers will be using the latest/reasonable computer systems with the ability to handle object intensive areas.
FPC Developer: Ah ok. So where then.
CEO Marco: See what I have to work with, inconsiderate propeller heads!
Near the district TP for city areas, and at the mall entry points. (inc TP)
We are trying to increase the useability and viability of the system,
Not restrict it !!
Cheers,
Sparkz
PS. Mind the tone of the post, the idea of suggesting ideas until some
'Deeds not Words' come out of MindArk & FPC to restore respect is not something that sits well presently with me. Never the less, benefit of the doubt.
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