Which btw. dosn't match the results i ended up with. According to entropedia i should have had 2.474 damage/pec with EP-41+a104 instead of the effective 2.37 shown in the screenshot in topmost post.these results about hit rate and avg dmg are already well known, and you can get accurate data using entropiatools.
The difference to entropedia.what kind of "dynamics" you mean?
Maybe, but they didn't match the results of my tests.the numbers in entropiatools are based on experience and extensive tests (the 20%-8% miss rate).
That is the idea.the main result from your tool would be if we could conclude on something different than what entropiatools already shows.
Maybe you're lucky with this. You'll have real numbers soon, and hopefully we all get some feedback from the community about this.also, this tool would be awesome for me to show MA how i keep missing 20-25% of my shots, instead of the theoretical 8%, using maxed weapons (not that MA would do something, anyway...)
Tussi how do you find the text now? Isnt it possible to somehow just grab the screenshot and sort of look for the text? or let the user define the area by dragging a marker where it is sort of?
or you could look for the right area by looking for certain colors or something.
Which btw. dosn't match the results i ended up with. According to entropedia i should have had 2.474 damage/pec with EP-41+a104 instead of the effective 2.37 shown in the screenshot in topmost post.
Question is: Why?
I think i have written some posts about that in the past already .according to feedback from players, MA, etc... the reason is the extra number of missed shots due to client/network/server glitches.
Yes, sadly. But maybe it'll help in the sense that you can figure out if you're on a good connection sooner so you can make your decisions based on that.those lucky players with ideal conditions do get a real eco that matches the theoretical eco. in all other cases, and according to MA support, bad luck for you.
I'm looking forward for feedback.but i do agree with you that the tool would be really really useful, if we could prove that there are other factors for the missed shots (such as the choice of mob), in addition to the crappy network code in EU.