The major problem with the old system is the abuse by disciple-farmers.
A farmer can sign up dozens of mentors and will get a few crappy reward gifts but occasionally one that is worth having. Since they typically put zero work into it, that works out well for them. If a disciple quits, it doesn't make any difference to them.
A dedicated mentor will sign up fewer people because they don't like to spread themselves thin. They put lots of effort in but will get fewer successful graduates (more as a proportion than the farmer, but less as an absolute number), and therefore get fewer gifts than the farmer.
So the reward system favours the first over the second when it should be the other way round. In turn that causes other problems such as a higher attrition rate from new players disillusioned because of a bad mentor.
So the big queston is - how do we solve this? Not an easy question to answer.
Some vague ideas to think about:
- restrict the number of disciples that can be taken at one time (e.g. no more than 10 on the list at one time, or no more than 5 can be taken in one week);
- identify disciple farmers and remove or restrict their ability to take on disciples;
- remove the item reward system completely and do something more with the Mentor skill;
- link mentor items to the proportion of successful graduates - so someone who graduates 30% of their disciples gets better items than someone who only graduates 5%
I'm not proposing any of these as an ideal solution, just as a springboard for discussion I guess.
Im sorry, my good friend Oleg, but I dont see how you come to this conclusion, have you farmed any disciples? If you havent, on what do you base these assumptions?
1. Mentoring farming is not that big a problem in this game, I farm more than anyone and Im the best mentor in game. Farming is the result of the communtiy not giving a shit about helping new players, its the communities fault that it happens, period. More players being available in the NAZ to mentor solves this problem anyway, the LACK of players mentoring in the NAZ has given the farmer the ability to farm in the first place.
2. People dont quit the game because they have a bad experience with a mentor, they quit because they dont like the game, and a mentor has very little effect on this. Many argue, including Oleg, that "people dont need mentors at all", therefore mentors have little effect on the overall game experience. What the mentor does is facilitate the education of the player, they dont determine the persons ability to pay for or enjoy the game.
3. A dedicated mentor will sign up less people? Again Oleg, not being a dedicated mentor has no basis for this argument. While his heart may be in the right place, there is another explaination for my actions. A truly dedicated mentor, like myself, comes up with a better way to mentor a large group of people. Restricting this activity only leaves more new players witout a mentor.
It doesnt reward creativity and skill, It just restricts the actions of the dedicated few. Maybe the message should say " Im sorry but your helping too many people at this time" - horrible idea and just bad logic.
So
Restricting the number of disciples is a horrible idea, it dosent reward effort at all.
Identifiying disciple farmers and restricting them is impossible, having more information about what the mentoring sytem is IN THE NAZ, and more availible mentors solves this problem anyway, as I have outlined in my previous posts.
Removing the reward system is the poorest idea of all, why in the world would I want to be a unpaid salesman/tour guide in this game? The current rewards are on average very poor now, and have lead to the current lack of dedicated mentors. GIVING SKILL EVERY TIME A DISCIPLE GRADS is the only good idea in this post. This shouldnt be random like other skills.[/QUOTE]
And lastly, besides me, who are all these farmers in game? Please name just a few, I dont think you can do this.
Have true farmers existed and still exist, sure they do! But I want to make two points here.
1. If you dont help your disciples, then will most likly not grad, farming really dosent work. Try it, and you will see for yourself.
2. Many mentors take on disciples and then either quit the game, or are simply not online as much as there disciples would like them to be. Hence they are labeled as bad mentors, and the above falicies are reinforced.
My first post was to much of a personal attack against Oleg so I have modified it to further show my points. I again offer you the chance to come on ventrilo and discuss your problems with me in adult manner Oleg. I think at this point that would be a good option, maybe we would both learn something. I will in the future refrain from personal attacks aginst if you, if you will do the same.