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Thread: Beginners Guide

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    Beginners Guide

    Guide updated 27 December 2011
    I decided to make this guide more of a community project, and less of my project. I would appreciate PM's of your suggestions. I will try to fairly represent all perspectives, and at the same time keep this guide simple and short.
    I appreciate the people that have written other tutorials to help players. This guide is not meant to replace them, and is best if used in concert with them.
    The purpose of this guide will always be to help new players.
    Last edited by Fuega; 12-28-2011 at 01:23. Reason: wording

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    Provider Fuega's Avatar
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    Tutorial for New Players of Entropia Universe - Planet Calypso.
    updated 27 December 2011

    Table of Contents:
    [001] - Genesis and Calypso Gateway - your first day
    [002] - Introduction
    [003] - Orientation and Sweating - first week
    [004] - Shopping, Swunting and Healing - second to fourth week
    [005] - Armor, Mining and Crafting - fifth week on
    [006] - Advanced Hunting
    [007] - Weapons List
    [008] - Tool List
    [009] - Abreviations and References
    [010] - End Notes
    -----------------------------------------------------------------------------

    [001] Genesis and Calypso Gateway - your first day
    If you have already left Calypso Gateway then skip to section 002.

    When you start this game you are put in the Genesis terminal area. There are
    six NPC's {Non-Player Characters} there to talk to and learn the basics. The 6
    NPC's all have little yellow planet symbols over their head and appear as
    orange dots on your radar. When you have learned all you can and tried out all
    the varieties of clothing in Genesis go over to the Teleporter to be
    transported to Calypso Gateway island.

    On the Calypso Gateway island try to do all the missions here, because once you
    leave the island you can never go back.

    I'll leave you to explore on your own, but here are a few tips.
    1.Visit all ten NPC's and gather all the missions before you start any of
    them.
    2.Don't hunt or mine more than the mission requires, or your tools and
    weapons will wear out and you may not be able to do the next mission. When
    you finish all the missions then you can go blow your left over ammo and
    bombs.
    3.Click on the Quest/Missions Log icon on your screen to check your progress.
    -----------------------------------------------------------------------------

    [002] Introduction
    I recommend this guide for anyone needing a good plan for Planet Calypso.

    My qualifications for writing this tutorial are that I have been playing
    Entropia Universe since 2001, when it was Project Entropia Beta. I have also
    managed to make a profit playing this game, but only after years of
    experience and some wise investments. But that is not why I play, I play
    Entropia to have fun. I have put alot of research into how to play Entropia
    efficently, and I have helped many players start out in this game. My avatar
    in game and on Planet Calypso Forum is named Fuega.

    This tutorial is not the fastest path, but I believe it is the most
    economical one to building lots of good skills. This path is also very
    methodical, so feel free to deviate for the sake of fun. And there will be
    some choices along the way, some will save ped but be slower and others the
    opposite.

    One of the first thing you should do is to find a society terminal and join a
    large society. That way you can make friends easier, and have mates you can
    ask questions of.

    You should also make some commitments. First, of course, is to put a regular
    amount of time in the game. Second is to put a set amount of ped into the
    game each month, such as $10 or $15. That is still less than most other
    online games cost. Don't start playing this game expecting to make money right
    off the bat.

    You can play this game without depositing money, several people have.
    I only deposited an initial $10 my first year. But I progressed really slow
    the first few years too. It all comes down to what makes the game enjoyable
    for you. Please don't stress out about depositing, there are plenty of
    fun things to do in this game that don't require ped.

    I will give you web links to follow by copying and pasting them in your
    browser.
    I added goals with check boxes for each section. You can do them in any
    order.
    There is a glossary of abreviations in section 009, and abreviations are
    shown in {}. Also the *1*-*5* refers to references found in section 009.
    -----------------------------------------------------------------------------

    [003] Orientation and Sweating - first week
    Goals:
    [ ] Sign up on Planet Calypso Forum and Entropedia.
    [ ] Set up your quick keys and screen icons.
    [ ] Talk to all the NPC's with missions in Port Atlantis.
    [ ] Join a Society and make friends.
    [ ] Collect five teleporters.
    [ ] Gather 500 vibrant sweat.
    [ ] Complete first 3 missions there.

    First you will need to make an account here on Planet Calypso Forum. If you have
    a question that I don't answer here, there is going to be an answer there. *1*
    Second, visit www.entropedia.info and join there too. It is the best website
    for stats on everything in this game. Also be sure to bookmark/favorite those
    links in your browser, you will visit them alot.

    There are a few bad people that play all online games. If you run into
    someone that you think is a scammer, usually because they try to trade with
    you without asking first, you can click the right mouse button on any item in
    the trade window or your inventory, and look up what the going market value
    for that item is, or you could research the price on Entropedia. There is
    also a tutorial for avoiding scammers at: http://www.planetcalypsoforum.com/fo...read.php?77924
    Fortunately 99.9% of all the players out there are decent people.

    Hit the keys I, Y, L, and G ("I" for inventory, "Y" for actions, "L" for
    editing, and "G" for keyboard setup), and play with editing your desktop
    icons and F1-F9 shortcut bars to what works best for you. You can drag
    actions or items to just about any key on your keyboard and/or create icons
    on your display. I usually place an item on one of my number keys and as a
    icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and
    dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I
    open my Action Library and put "Unequip Tool" on my End key and "Toggle
    Auto-Use Tool" on my Insert Key, but you can use a different key if you like.

    You can change between 1st and 3rd person views by hitting the number 5 on
    your number pad, or scrolling in and out with your mouse wheel. Use the left
    mouse button to select what you want to target for hunting or sweating. Get
    quick at hitting the space bar, to change between aiming and the pointer for
    selecting things.
    You move your avatar by using W for walking while using your mouse to steer.
    Also use Q to change betweens walking and running, S to back up, E to jump,
    and A and D to straife. Alternately you can use your mouse to move and steer
    by holding down both right and left mouse buttons.
    The camera angle can be controlled by holding down the middle mouse button/
    scroll wheel and moving your mouse.

    Your first week or two in game will be absolutely free, no ped needed.

    When you arrived at Port Atlantis the first person you should have talked to
    was the Immigration Official, who would have marked on your map all the
    missions in Port Atlantis. Your first task will be to do as many of the
    missions in Port Atlantis as you can. Most of them you just have to go talk to
    someone, but a couple of them are hard, and you can wait and do those later.

    Your next task will be to sweat the Puny mobs around Port Atlantis.
    Collecting Vibrant Sweat and selling it to other players can be a way to play
    this game without having to deposit. To collect vibrant sweat, equip your
    VSE Mk1 and aim it at an animal and activate. Hopefully you put it on a number
    key or an icon on your screen along with "Toggle Auto-Use Tool".

    You can sweat or hunt in the first person or third person views.
    In the first person, move close enough to the animal, aim your crosshairs on
    the animal, and activate your device by left clicking or hitting the number
    key you put it on.
    In the third person, you click on the animal once to select it and then
    double-click on the animal to auto-move to the right location and begin
    sweating.
    Or you can also use the left mouse button to drag a mobs health bar onto your
    screen. And if you have already equiped your Mk1, you can then right click on
    its health bar and select "Use Tool" to auto-move to the right distance and
    start sweating.
    I usually hunt from the first person view, but I move to position in the
    third person, and I drag the name/health tab from the mob onto my screen to
    keep track of its health while killing it and to loot it easier. And I use
    just the right mouse button to shoot and loot it so it doesn't waste ammo if
    I am off aim.

    Your goal is to collect 500 Vibrant sweat. That may take a while, but it is
    worth it to get the associated skills. I have collected over 20000 sweat
    personally. Afterwards you can sell your sweat, or you can save it for when
    you get into mind force skills. If you do sell it, ask around to be sure to
    get the best price you can.
    If you want a change of scenery, the other place that lots of people sweat is
    at Nea's Place on Amethera. I actually prefer sweating there. At Swamp Camp
    and Nea's Place there are often people there who skill on healing. Say "thank
    you" if someone gives you a free heal.

    Your next task is to start adding teleporters {TP} to your map, and at the
    same time learn how to avoid getting attacked, by keeping the dangerous
    monsters {mobs} out of your inner radar circle.
    Go to Entropedia and click on Locations, to get a map of all the TP sites.

    You don't actually have to run all the way to each teleporter, once you get
    near enough, and are in that TP's revival area, you can just die and you will
    revive near the TP. But make sure that you actually go to the TP and get the
    message that it has been added to your map.
    Avoid the red PVP areas in the middle of the map, you will die there. If you
    need to get to the other side, run around it or use TP's to get around it.

    If things get difficult, generally, staying to the rivers and oceans are
    safer. It may take longer, but you avoid most monsters. And for some unknown
    reason, you can breath underwater but most mobs can't, so you can drown them.
    Should you get stuck somewhere contact the nice people at www.euforces.com
    for a rescue. After you finish getting all the tp's on the Eudoria
    continent, you should do the Amathera continent also.
    If I had to pick the most important locations for beginners it would be
    Port Atlantis, then Nea's Place for sweating, then Twin Peaks for trading,
    then Fort Argus for more Snablesnot hunting, and all the Malls in game.

    TP running can be frustrating if you let it, or if you take your time and
    enjoy the sights it can be fun. Remember, you may have to run way out of
    your way to get around dangerous groups of mobs. Enjoy the challenge, and
    don't worry about dying. You don't loose anything when you die, you just get
    sent to the nearest Revival Terminal.

    If you have not done so yet, it is a good time to start looking for a
    Society. Check out a Society Terminal. The thing that I enjoy most about EU
    is chatting with friends. It is the best part of this game.

    next step to follow…
    -----------------------------------------------------------------------------

    [004] Shopping, Swunting and Healing - second to fourth week
    Goals:
    [ ] Buy a set of Pixie or Goblin Armor.
    [ ] Swunt till you max out the Sollomate Opalo.
    [ ] Max out the Vivo T1.
    [ ] Scan people, animals, robots and mutants.
    [ ] Complete all missions in Port Atlantis.

    Ok next step involves ped.
    Now you are going to buy things to go hunting.
    I recommend buying a full set of Goblin or Pixie armor. This is a good time
    to become familiar with the auction. You want to purchase with the lowest
    markup. If you right click on an item, and select Market Value, you will get
    the current sales data for that item, and you can buy wisely, perhaps getting
    it below current prices.
    You may have to wait a couple of days for the sale on the auction, while you
    do something else like sweating, and just check back from time to time
    on your bids. It should cost you less than 25 ped to purchase a full set of
    Pixie and repair it if it is not fully repaired, or 45 ped for Goblin.
    Goblin offers better protection if you are hunting Snablesnots. But both are
    good starter sets. And when you can afford it you should upgrade to Shogun
    armor. A full set of Shogun costs about 155 ped fully repaired.
    These are "Unlimited" armors, so you need to repair them every day you use
    them. Also with Unlimited armor there is a charge for putting it on, so leave
    it on all the time if you can. Some people prefer Limited (L) armor because
    they don't have that charge to put it back on.
    Sometimes I hunt without armor, and save ped that way, but you should carry a
    healing tool with you if you do that. And never wear armor if you are just
    sweating, it is a waste of ped.

    VERY IMPORTANT: Pull up your inventory, and right click on your weapon, and
    select Item Info, and then select the Show Detailed Information button. Do
    this often. When you see that BOTH the "Hit ability" and "Critical hit
    ability" are at 10/10 you have MAXED OUT that weapon.

    Next you need to choose whether you are skilling economically or quickly.
    To maximise economy: don't switch to the next weapon till it has 10/10 in
    both hit abilities. A weapon is most efficient to use at 10/10.

    To maximise skilling speed: watch the "Learning period damage" and "Learning
    period hit" instead and when they say “Not anymore” you have maxed out your
    Skill Increase Bonus {SIB} on that weapon, and it is time to upgrade to the
    next model that gives you a SIB. You will skill quickest on weapons that you
    get a SIB.

    Possibly you maxed out the Sollomate Kiwio Mk.II (L) in the Gateway area. If
    not, stick with it till it is maxed out. If it wears out you can purchase
    another at a Trade Terminal {TT}.

    When it is maxed out, then you need to go to the TT and purchase a Sollomate
    Opalo rifle and Weapon Cells for ammo. You should never sell this rifle!
    Keep it forever, and always repair it when it wears out at a Repair Terminal.
    There are even several player run events that only use this rifle.

    Later on in this guide, I will recommend using several weapons while hunting,
    but for now you should stick to just one weapon at a time till you max it
    out and get a feel for how to use it efficently.

    Ignore the messages that your weapon or armor has gone up in "tier" level and
    all the bells and whistles. Tiers are unimportant for now.

    Finally the hunt,
    The first animals you should hunt are the Puny Berycled Caudatergus and
    Tripudion around Port Atlantis till you max out your Opalo. *2*
    When you are able to kill Puny mobs with one or two hits easily, you should
    hunt Snablesnot-Male Young next. You can also hunt Sabakuma and Diakiba in
    that area after you are proficient with Snablesnots.

    Always try to sweat an animal first, and then kill it when it starts
    attacking. That way you get extra sweating skills from it, and it is more
    profitable. It's called "swunting".

    Take my advice, hunt small things that you can quickly kill, sweat them
    first, use a weapon that you are maxed out on, and then sell your loot at the
    going markup (don't TT it), you should be able to get by with just small
    deposits and possibly break even. You waste money when you start hunting
    outside of your skill level.

    You should buy the Vivo T1 from the TT, and use it to restore your health.
    To save ped you can always just wait in between killing each animal for your
    health to come back up. Doing that is free, but that makes for very slow
    going. Besides, you will get useful healing skills from using the Vivo T1.
    But be careful, you shouldn't waste 10 points of healing when you only need 5
    or 6 points to top off your health.

    You can also get skills from scanning using a scanner purchased from the
    TT, and they come fast and cheap. But scanning can be boring, and it takes
    ped. So if you are short ped, do it later. Just pick mobs in each category
    with low agression to scan, and stay outside of their agression range, and
    "auto use" your scanner.

    If you want to speed up skilling in hunting or mining concentrate on just
    that activity and skip sweating or scanning for now.
    And don't forget to have fun.

    next step to follow…
    -----------------------------------------------------------------------------

    [005] Armor, Mining and Crafting - fifth week on
    Goals:

    [ ] Try out all the TT weapons.
    [ ] Pick a favorite weapon type and raise that profession to level 10.
    [ ] Get yourself a good set of armor.
    [ ] Help some new players that are sweating by healing them.
    [ ] Mine tons of enmatter.
    [ ] Mine tons of ore.
    [ ] Buy all the books and blueprints {BP} that the Technician sells.
    [ ] Raise one BP to a Quality Rating of 100 through crafting.
    [ ] Purchase a Teleport Chip and vehicle.

    Ok, now you have been playing for a month and you are no longer a noob.

    Try maxing out all the weapon from the TT to get a good feel for each type of
    weapon. But once you find a weapon type that you like you should stick to that
    weapon type till you get to at least level 10 in its Hit Profession. Click the
    star icon, and to see your professional standings. The Profession (Hit) for each
    weapon type is what relates to your "Hit ability" that you watch to max out
    weapons.

    The advantage of melee weapons are that they are easier to hit with so more
    economical as far as damage done.
    The advantage of a ranged weapon is that sometimes you can kill a mob before
    it gets to you, so you take less damage, and that can also save ped.
    So, you can also shoot first with a ranged weapon and then switch to a melee
    weapon when the mob gets to you, and that will save even more ped.

    If I am shooting, I will usually start too far away and right-click the mob
    to auto-move me to the right distance before I shoot. That way you don't
    waste ammo by shooting from too far away, yet you start at the maximum range
    to hit it.

    For small mobs, your most economical rifle is the Sollomate Opalo with an
    Omegaton A101 Energy Amp and tiered up with Weapon Economy Enhancers.
    And your most economical melee weapon is the Falx from Next Island tiered up
    with Weapon Economy Enhancers. Look for one on the auction.
    Both of these weapons max out very early, increasing their efficiency!

    Also by now you will be needing some good armor.*4* It is good to have a set
    of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L).
    Personally I have about 7 different sets of armor and plates to use depending
    on what I am hunting. Armor plates attach to each piece of armor to enhance
    its protection.
    The best advice is to go to Entropedia and click on Armor, then click on
    Armor Adviser, then enter the creature and maturity you are planning on
    hunting, and just click apply. You will see what is the most efficent
    combination of armor and plates to wear.
    My favorite outfit to just run around in is BodyGuard (L), because it costs
    almost nothing and doesn’t have a charge for changing like UL armor does.
    And BodyGuard (L) is very economical with plates.

    Once you get a good set of armor and a decent healing kit {FAP} you can offer
    your services to others to heal them while they hunt. Most people just charge
    for the decay on the FAP because it is a good way to gain skills.
    It is good to carry around a fast heal FAP for emergencies like the EMT Kit
    Ek-2600 and a slow heal more efficient FAP with a SIB for general use and
    skilling.
    The most economical FAP you can currently find is the Herb Box from Next
    Island. Buy on on the auction, keep it, and tier it up with Healing Tool
    Economy Enhancers.

    Now that you have some skills at defending yourself, at this time it would be
    good to start mining.
    You need to purchase the Ziplex Z1 Seeker, the Earth Excavator ME/01, and a
    bunch of Survey Probes from the TT. The Z1 has a range of 54m, so it is most
    economical to space your probes at least 100 meters apart. Most people count
    how many seconds it takes them to run 100 meters, and then run and drop
    by that count. Some people move slowly and chart their results on a
    graph. When you find a claim it pops up a range display and you move to the
    marker and use your Excavator on it till it runs out.
    I have included a list of mining gear and the SIB progression to follow in
    section 008. And if you have not purchased a Refiner from the auction yet you
    will need one of those too. They are necessary for reducing the weight you
    are carrying so you don't have to return to your storage as often. Mining is
    my favorite past-time in the game and it builds very useful skills.

    You should check the auction and consider purchasing a Lesser Teleport Chip.
    They are the fastest way to travel and sometimes help if you get in a
    dangerous spot, but they do cost ped to use. Remember, you can always hit T
    on the keyboard and teleport back to the closest revival terminal for free
    anytime. You will need to purchase a Mindforce Implant and insert it using an
    Implant Inserter from the TT. Then you use mind essence to power your chip.
    You can purchase Mind Essence from the auction or you can make your own Mind
    Essence using Sweat and Force Nexus in your Refiner.

    Another way to get around that is fun is to purchase a vehicle. If you
    have about 50 ped to spare it is definetly worth the cost to purchase a
    Valkyrie Mk1 on the auction. It makes finding tp's much faster and safer. You
    must also get a Vehicle RK-5 (L) and Welding Wire to repair your car as it
    takes damage. And your car will need about 10 ped of oil for fuel. Also put
    all the vehicle related actions as buttons on your desktop.

    Should you decide to get into crafting know it takes alot of ped and patience
    *5*. I usually craft using the stuff I obtain from mining. The best place to
    start is to find a Technician and buy the Blueprint Book Component (Vol. II)
    and a Galaxy SI Ion Conductors Blueprint. You get a SIB on that BP and can
    use the Animal Muscle Oil that you get from hunting. When you have enough ped
    buy one of every blueprint and book that the Technician sells. Most of those
    BPs have SIBs.
    Be sure to stick to level 1 BP's till you max out your Success Rate (the
    little green bar) on the crafting machine for each type of BP. Otherwise you
    will have lots of failures and loose ped.

    Finally, if you decide that you want to short-cut the skilling process and
    use skill implant chips you can. I have never done this, I prefer natural
    skilling. Perhaps I am too conservative at times, since most uber players I
    know have chipped skills in. Please research chipping in skills before you go
    and buy them.

    next step to follow…
    -----------------------------------------------------------------------------

    [006] Advanced Hunting
    Goals:

    [ ] Raise the profession level for one weapon type to level 20.
    [ ] Collect all the TPs on Planet Calypso.
    [ ] Visit FORTUNA asteroid and the Crystal Palace.
    [ ] Try to complete level one of all the Iron Challenge missions.

    More hunting advice:
    It is ok to max out several different types of weapons with a SIB because
    most of the skills gained are general and apply to other weapons too. You
    can gain many skills economically by maxing out all the weapons listed in
    section 007. But it does make for slower profession progression if you try to
    skill on everything.

    Therefore, when you find a weapon that you like you should stick to just that
    weapon type till you are good with it so that you can move up to better
    weapons faster.
    When looking for a new weapon, try to choose one that you are close to
    maxing out on, because if you don't you will waste a lot of ped on misses and
    lower damage output.
    Many UL weapons don't max out till skill level 100, and are therefore less
    economical to use at first. You can sort the weapons by what level they max
    out at on Entropedia.
    Or you can just stick to TT weapons and hunt low level mobs for good
    efficiency.

    Different weapon types and items builds different skills. If you go to
    Entropedia it will show you which skills relate to different professions.
    Because most skills overlap and are general sometimes you will get whistles
    that you went up in a profession that you weren't even working on.

    Next know your weapons and how much damage they do, and learn to read the
    health bar of the mob, so you can judge how much damage to do to finish it
    off. If you are using high power weapons that do alot of damage and eat
    ammo, sometimes you need to switch weapons if you need just a small hit to
    finish the mob off. The TT pistol is a good finishing weapon. Using a
    finishing weapon is key to hunting economically.
    Place your weapons on hot-keys, preferably your number keys, so you can
    change weapons quickly.

    Once you start hunting big mobs, you may change how you hunt, possibly using
    multiple weapons per kill.
    Your dream goals for weapons will to be to have 2 or 3 primary weapons.
    FIRST, you should have an economical weapon for killing low level mobs that
    get in your way and for finishing hits on bigger mobs. Your finishing hit
    should be just enough to kill the mob. A good example of an economical
    finishing weapon is an axe.
    SECOND, you should have a high power fast kill weapon for when you hunt
    dangerous mobs. A good example of a fast kill close range weapon is a blp
    pistol.
    THIRD, you should also have a nice long range weapon for your first shot.
    Good examples of long range tag weapons are plasma rifles and rockets.
    FOURTH, be sure to USE AMPS where you can, starting with the Bull Tac 10 (L)
    for blp guns and the Shear XR40 (L) for energy guns. You can't put high end
    amps on low end guns anymore, so move up the scale of amps as your skill goes
    up. For efficency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103
    or A104 when you can use them. Amps significantly increase efficiency.

    Remember that the faster that you kill a mob, it does the least amount of
    damage to you and your armor, and it regenerates less health, saving you ped.
    Also you don't want to waste ped by overkilling the mob, so choose the right
    weapon for the job. A good hunter might change weapons 2 or 3 times per kill.
    Starting with the long-range tag, then your high damage close-range, and then
    your finishing weapon for the last hit. And sometimes you get more skills
    when using more than one weapon per kill.

    Hunting really big mobs beyond your level can be fun, but remember, that if
    you can't take it down in less than 20 seconds using your SIB weapon you are
    probably wasting ped. It can be fun, if you don't mind the cost. If you want
    to hunt big mobs I would recommend teaming up with other players.

    It is very debatable whether adding enhancers is cost effective.
    If you want to use enhancers on your items you need to have tier boxes
    unlocked. The better the tier rate the faster it reaches the next level and
    the box unlocks. If you are only going to use one enhancer look for a tier
    rate over 100 on level 1. Unfortunately the tier rate given to an item is
    random.
    If you are planning on using enhancers it is good to use UL weapons that you
    can keep and tier up.

    Again I need to point out, that if you want to skill quickly as a hunter, you
    should skip the sections on mining and crafting etc., and stick to skilling
    on just one weapon type. You can always go back and get the other weapon
    skills and other professions later.

    Next step… you are an Uber and tell me what to do.
    -----------------------------------------------------------------------------

    [007] Weapons List *3*
    List of some beginner weapons with SIB sorted by what profession level they
    max at:
    (The Profession (Hit) is listed for each weapon to aid in choosing the next
    weapon to use if you are sticking to one type.)

    RANGED WEAPONS: .... maxed at. profession . max .. notes
    ...................... level ... (Hit) ... damage

    Sollomate Kiwio MK.II (L) .. 1 . Laser Sniper ... 5. from TT
    Emik S30 (L) ............... 4 . BLP Pistoleer .. 5.
    Chikara Vamachara Mk.I (l) . 5 . Laser Sniper ... 7.
    Omegaton M2100 ............. 5 . Laser Pistoleer. 4. from TT
    Solomate Opalo ............. 5 . Laser Sniper ... 8. from TT
    Isis CB5 (L) ............... 5.7 BLP Sniper ..... 8.
    Willard Heatray A (L) ...... 6 . Plasma Pistoleer 18
    Breer P1a (L) .............. 6.9 Laser Pistoleer. 9.
    Breer M1a (L) .............. 6.9 Laser Sniper ... 14
    Svempa S40 (L) ............. 7 . BLP Pistoleer .. 9.
    GeoTrek LP120 Niloticus (L). 8 . BLP Sniper ..... 12
    Breer P2a (L) .............. 8.1 Laser Pistoleer. 11
    Breer M2a (L) .............. 8.1 Laser Sniper ... 19
    Willard Heatray B (L) ...... 8.2 Plasma Pistoleer 22
    Isis BL800 (L) ............. 9 . BLP Pistoleer .. 22
    or Emik S50 (L)
    Breer M3a (L) .............. 9.5 Laser Sniper ... 20
    or Riker UL1 (L)
    Breer P3a (L) .............. 10. Laser Pistoleer. 16
    or Korss H350 (L)

    MELEE WEAPONS: ..... maxed at. profession ... max .. notes
    ...................... level ... (Hit) ..... damage

    Loughlin Masher One (L) .... 4.5 .One Handed Clubber 22
    Castorian EnKnuckles-A ..... 5 .. Brawler .......... 6. from TT
    Castorian Survival EnBlade-A 5 .. Knife Fighter .... 11 from TT
    Castorian Combat EnBlade-A . 5 .. Swordsman ........ 20 from TT
    Chikara Mudra Mk.II (L) .... 6 .. Brawler .......... 8.
    Loughlin Smacker One (L) ... 6.9 .Brawler .......... 9.
    Loughlin Scratcher One (L) . 6.9 .Knife Fighter .... 13
    Loughlin Cutter One (L) .... 6.9 .Swordsman ........ 23
    Loughlin Masher Two (L) .... 7.1 .One Handed Clubber 32
    Loughlin Scratcher Two (L) . 8.5 .Knife Fighter .... 18
    Loughlin Smacker Two (L) ... 8.6 .Brawler .......... 12
    Dominax Original Viper (L) . 9 .. Whipper .......... 3.
    Loughlin Cutter Two (L) .... 9.2 .Swordsman ........ 49
    Loughlin Cutter Three (L) .. 10.1 Swordsman ........ 53
    or Rutic Slo (L)
    Kesmek Slo (L) ............. 10.2 Knife Fighter .... 25

    MINDFORCE WEAPONS: ...... maxed at. profession. max .. notes
    ........................... level ... (Hit) .. damage

    Corrosive Attack Chip I (L) ...... 2. Pyro Kinetic .. 5.
    Electric Attack Chip I (L) ....... 2. Electro Kinetic 10
    Cryogenic Attack Chip I (L) ...... 3. Cryogenic ..... 11
    Kinetic Attack Chip I (L) ........ 3. Electro Kinetic 10
    Combustive Attack Chip I (L) ..... 4. Pyro Kinetic .. 20
    Electric Attack Chip II (L) ...... 4. Electro Kinetic 14
    Cryogenic Attack Chip II (L) ..... 5. Cryogenic ..... 27
    Combustive Attack Chip II (L) .... 7. Pyro Kinetic .. 38
    Electric Attack Chip III (L) ..... 7. Electro Kinetic 24
    First Gen Electric Attack Chip II. 8. Electro Kinetic 32
    Kinetic Attack Chip III (L) ...... 8. Electro Kinetic 43
    First Gen Electric Attack Chip III 9. Electro Kinetic 36
    Combustive Attack Chip III (L) ... 10 Pyro Kinetic .. 51
    Cryogenic Attack Chip III (L) .... 10 Cryogenic ..... 47
    First Gen Electric Attack Chip IV. 10 Electro Kinetic 39

    SUPPORT WEAPONS: . type .. maxed at. profession. max .. notes
    ............................ level ... (Hit) .. damage

    Vumpoor J4 (L) .. grenade launcher. 4 . Grenadier. 30
    Skildek P40 (L) . rocket launcher . 5 . Grenadier. 35
    Eraktor Es10 (L). grenade launcher. 6 . Grenadier. 41
    Eraktor Es20 (L). grenade launcher. 8 . Grenadier. 57
    DetPil Rv50 (L) . rocket launcher . 9 . Grenadier. 52
    Vumpoor Rx10 (L). grenade launcher. 11. Grenadier. 99


    Note: your support grenade and rocket launchers need explosive projectile
    ammo, so save that when you get it in loots, and buy more on the auction if
    you need to. I usually shoot the grenades when I find 2 or more mobs close
    together.
    -----------------------------------------------------------------------------

    [008]
    List of tools, and suggested order for skilling:

    You can also go to Entropedia and get other data on these tools, like their
    range, efficency and rate per second.

    Healing Tools (FAP's): - maxed at - heal/
    -- name ------------------- level - click - notes
    1. Vivo T1 ---------------------- 1.5 - 10.3 --- buy @ TT
    2. Vivo T5 (L) ------------------ 3.5 - 18.3 --- (adapted ok)
    3. Vivo T10 (L) ----------------- 6 --- 25 ----- (adapted ok)
    4. Hedoc SK-20 (L) -------------- 11 -- 34.3 --- (adjusted ok)

    Mining Tools: ---------- maxed at
    -- name ------------------- level - type -- notes
    1. Transformer T-103 or T-104 --- 0 -- refiner - buy @ auction
    2. Ziplex Z1 Seeker ------------- 1 -- finder -- buy @ TT
    3. Earth Excavator ME/01 -------- 1 -- excavator buy @ TT
    4. Finder F-210 (L) ------------- 2 -- finder
    5. Finder F-211 (L) ------------- 4 -- finder
    6. Resource Extractor RE-201----- 4 -- finder
    7. Ziplex Z15 Seeker (L) -------- 5 -- finder
    8. Resource Extractor RE-202----- 6.5- excavator
    9. Ziplex Z20 Seeker (L) -------- 7 -- finder
    10. Finder F-212 (L) ------------ 10 - finder

    Most miners carry around two extractors: the TT version to save ped (they are
    the most efficent), and a faster version for when you are in a dangerous
    location. Also, any refiner is better than the TT version, so buy your
    refiners on the auction.
    -----------------------------------------------------------------------------

    [009]
    Glossary of Common Abreviations:


    EU = Entropia Universe (renamed Planet Calypso)
    NPC = Non-Player Character (show up as orange dots on radar)
    PED = ingame money (aprox. 10 ped = $1 depending on fees)
    (L) = Limited item (can't repair, but generally more efficent)
    UL = Unlimited item (repairable at a Repair Terminal)
    TP = Teleporter (blue dots on your map, once you find them you can use them)
    TT = Trade Terminal (used to buy ammo and general supplies. To "TT something"
    is to sell it back at its base cost to the trade terminal.)
    Mob = animals, robots, and mutants
    Swunting = Sweat first till it attacks, then kill (most efficient form
    of hunting)
    SIB = Skill Increase Bonus (found on the second tab of the items info,
    extremely important)
    BP = Blue Print
    FAP = Healing Tool

    References and further explanations:

    *1* After reading this guide, you should also check out some of the other
    tutorials at Planet Calypso Forums.
    Another very thorough guide for entropia was written by Alice and can be
    found at http://rp.apachenet.de/downloads/Entropia_Universe_Guide.pdf
    *2* If you go to Entropedia, and click on Creatures and then Maturity Levels,
    and sort the columns by Threat, and you will notice that the Puny Berycled
    Tripudion and Caudatergus followed by the Snablesnot-Male Young and
    Sabakuma Young have the lowest Threat level of any creature worth hunting
    (the small birds run away, and loot poorly).
    *3* Make sure you create an account at Entropedia so you can log in and save
    this. Then go to the Weapons chart; then click on the box next to
    'Configure Columns'; then add a green check mark next to the first two
    boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next
    to 'Configure Columns' to save the chart; then click on the header
    'Maxed' to sort the chart by that. This should give you the list of
    weapons with Skill Increase Bonus (SIB) you need to skill on and in what
    order. That is how I got the list of weapons in section 007.
    *4* Read How Armor Works at: http://www.planetcalypsoforum.com/fo...read.php?94684
    *5* For crafting advice check out: http://www.candyman.se/pe/bobthebuilder
    It has excellent stats on what to craft with the highest ped return.
    -----------------------------------------------------------------------------

    [010]
    End Notes:


    This document is a work in progress, so I do appreciate suggestions. Private
    message me your suggestions, so that I can look them over, and add them as an
    edit.
    I am not writing this to farm for new players. Nor did I write it to compete
    with any other tutorial or to disagree with anyone. I have never borrowed the
    work of any other tutorial, it is original. I just like helping other people.
    I wrote the first draft of this for my society and friends back in 2005.
    I feel that this is a unique tutorial, because it mostly emphasizes skilling
    as economically as possible. Most other tutorials have the perspective of
    skilling as quickly as possible. My best suggestion is to use this in concert
    with other tutorials. You can never have enough knowledge.
    If you haven't figured it out yet, I like doing everything in this game, and
    suggest that people try everything in this game at least once, even if they
    end up concentrating on just one skill.
    If you use this tutorial or find it useful, please acknowledge such, and say
    "hi".

    Some friends have received my permission to post this guide on their website,
    but I can't keep those updated. I will always post the most up-to-date
    version of this guide on GameFaqs, PlanetCalypsoForum, and EntropiaPlanets.
    I wrote this guide using Notepad, so if it makes it easier to follow, you can
    copy this to Notepad and print it out or download the copy at gamefaqs.
    This guide may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    Last edited by Fuega; 12-28-2011 at 01:22.

  3. #3
    Provider Fuega's Avatar
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    Fuega FG DeAgua
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    space reserved for notes and changes:

    Rules for this guide: 1 Keep it simple and short. 2. Try to cover all subjects relating to new players first month or two. 3. Try to accommodate all perspectives.

    I have had good suggestions that lead to changing/adding several items in the guide.
    It seems like the most discussion has gone on about how to build hunting skills. On one side is skilling on multiple weapons to maximise SIB and minimize over-kill. The other side is to stick to one weapon to maximize damage progression. Both sides have valid points, so I tried to include them both.

    I really appreciate all the suggestions, keep them coming.
    Last edited by Fuega; 07-28-2010 at 20:11.

  4. #4
    Stalker lilac's Avatar
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    Dagny Lilac Lane
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    nice effort!

    even with great guide's like alice's out there, it's always useful to have multiple perspectives and suggestions.

  5. #5
    Provider Fuega's Avatar
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    Fuega FG DeAgua
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    Dear lilac,
    Thank you for the compliment.
    Alice's tutorial is an excellent resource to the community. It is very thorough and covers everything in great detail. And I hear that Alice is a very nice person.
    Mine is just a short guide to help get new players started, highlighting key points, and giving them check boxes and goals.
    I have actually referred players who have used my guide to go to Alice's tutorial as a follow on after getting started with my guide. I really appreciate her service to the community.

  6. #6
    Guardian fredzepp's Avatar
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    Alice's tutorial is indeed excellent but this is a much shorter, punchier version so is really useful.

    Thanks for making the effort and +rep

  7. #7
    Alpha
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    Christopher Chris Kinnison
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    Apologies if I am making any errors here, but here goes:

    The skills (you could call them stats) that you get from doing most things are, AFAIK, the only things not tradable on skill chips. I am fairly sure this applies to Agility in particular.

    This applies if mentoring comes back in or if you joined before VU 10 and still have a mentor from before that; skills cannot be chipped in or out if you are still a disciple. Why does this matter? Well, you may want at some point to start a new profession (crafting for example) and most people think that it is cheaper to buy skills than to train them up. It's certainly quicker!

    When you are starting out, help from someone who already knows the ropes is very useful; the mentoring system is a way of making it worthwhile for the vets to give that help - they get a gift when they graduate someone. However, once you know your way around, graduating (and thus getting rid of the restrictions of being a disciple) as soon as you can might be the way to go -and this means sticking to one class of weapon as much as possible until you've done that, if you are graduating in a weapon skill (I'm going for Rifle).

    Once you've done that - which incidentally means you can deal with really quite big mobs if you run into them while mining (for example) and have to kill them before they kill you - then by all means go back to things you've neglected. One incidental point is that getting to certain skill levels "unlocks" new skills; for example level 10 in a "to hit" profession gives you the new skill of Markmanship which leads to faster progression in any ranged weapon. Again, for that to work you have to specialise at least at first.

    There are lots more wrinkles, but this is a forum post not a book, and I am not much advanced from a noob myself, so I'll stop there. All of what I have said is either common knowledge or my opinion only, NOT gospel.

  8. #8
    Provider Fuega's Avatar
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    Fuega FG DeAgua
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    Dear iancampbell,
    I agree with you, chipping in is much faster.
    Also I agree with you, concentrating on one weapon is also much faster to both graduating as a disciple and for building skills in that one area.

    I wrote this guide from the perspective of using all the different types of weapons, because that is what I like to do, and how I have found that I can play economically.
    If a player prefers to stick to one weapon type, it is all good.
    It all comes down to personal preference. Like I said in the guide, you need to do what makes this game most fun for you.

    I do agree that a comment was needed giving that option, so I added one to the guide.
    Thank you for pointing that out.
    Last edited by Fuega; 11-21-2009 at 08:05.

  9. #9
    Elite narfi's Avatar
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    Narfi Hungry Willem
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    Nice guide!
    I especially like the goal boxes.
    One thing to note maybe in bold, is that the progression you laid out will take a LONG time.
    I will link this on my soc website for my newer players.

    narfi
    Quote Originally Posted by Peezle
    This quote is hidden because you are ignoring this member. Show Quote
    Narfi cheats every day under the guise of innovation

  10. #10
    Provider Fuega's Avatar
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    good point Narfi,
    I edited to make that line stand out more.

    I also added an italics comment about building hunting skills faster with one weapon to section 4.

    It is cool to get the different comments and ideas.

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