Beginners Guide

Fuega

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Jun 25, 2006
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Springfield, Missouri, USA
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Planet Express
Avatar Name
Fuega FG DeAgua
Guide updated 27 December 2011
I decided to make this guide more of a community project, and less of my project. I would appreciate PM's of your suggestions. I will try to fairly represent all perspectives, and at the same time keep this guide simple and short.
I appreciate the people that have written other tutorials to help players. This guide is not meant to replace them, and is best if used in concert with them.
The purpose of this guide will always be to help new players.
 
Last edited:
Tutorial for New Players of Entropia Universe - Planet Calypso.
updated 27 December 2011

Table of Contents:
[001] - Genesis and Calypso Gateway - your first day
[002] - Introduction
[003] - Orientation and Sweating - first week
[004] - Shopping, Swunting and Healing - second to fourth week
[005] - Armor, Mining and Crafting - fifth week on
[006] - Advanced Hunting
[007] - Weapons List
[008] - Tool List
[009] - Abreviations and References
[010] - End Notes
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[001] Genesis and Calypso Gateway - your first day
If you have already left Calypso Gateway then skip to section 002.

When you start this game you are put in the Genesis terminal area. There are
six NPC's {Non-Player Characters} there to talk to and learn the basics. The 6
NPC's all have little yellow planet symbols over their head and appear as
orange dots on your radar. When you have learned all you can and tried out all
the varieties of clothing in Genesis go over to the Teleporter to be
transported to Calypso Gateway island.

On the Calypso Gateway island try to do all the missions here, because once you
leave the island you can never go back.

I'll leave you to explore on your own, but here are a few tips.
1.Visit all ten NPC's and gather all the missions before you start any of
them.
2.Don't hunt or mine more than the mission requires, or your tools and
weapons will wear out and you may not be able to do the next mission. When
you finish all the missions then you can go blow your left over ammo and
bombs.
3.Click on the Quest/Missions Log icon on your screen to check your progress.
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[002] Introduction
I recommend this guide for anyone needing a good plan for Planet Calypso.

My qualifications for writing this tutorial are that I have been playing
Entropia Universe since 2001, when it was Project Entropia Beta. I have also
managed to make a profit playing this game, but only after years of
experience and some wise investments. But that is not why I play, I play
Entropia to have fun. I have put alot of research into how to play Entropia
efficently, and I have helped many players start out in this game. My avatar
in game and on Planet Calypso Forum is named Fuega.

This tutorial is not the fastest path, but I believe it is the most
economical one to building lots of good skills. This path is also very
methodical, so feel free to deviate for the sake of fun. And there will be
some choices along the way, some will save ped but be slower and others the
opposite.

One of the first thing you should do is to find a society terminal and join a
large society. That way you can make friends easier, and have mates you can
ask questions of.

You should also make some commitments. First, of course, is to put a regular
amount of time in the game. Second is to put a set amount of ped into the
game each month, such as $10 or $15. That is still less than most other
online games cost. Don't start playing this game expecting to make money right
off the bat.

You can play this game without depositing money, several people have.
I only deposited an initial $10 my first year. But I progressed really slow
the first few years too. It all comes down to what makes the game enjoyable
for you. Please don't stress out about depositing, there are plenty of
fun things to do in this game that don't require ped.

I will give you web links to follow by copying and pasting them in your
browser.
I added goals with check boxes for each section. You can do them in any
order.
There is a glossary of abreviations in section 009, and abreviations are
shown in {}. Also the *1*-*5* refers to references found in section 009.
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[003] Orientation and Sweating - first week
Goals:
[ ] Sign up on Planet Calypso Forum and Entropedia.
[ ] Set up your quick keys and screen icons.
[ ] Talk to all the NPC's with missions in Port Atlantis.
[ ] Join a Society and make friends.
[ ] Collect five teleporters.
[ ] Gather 500 vibrant sweat.
[ ] Complete first 3 missions there.

First you will need to make an account here on Planet Calypso Forum. If you have
a question that I don't answer here, there is going to be an answer there. *1*
Second, visit www.entropiawiki.com and join there too. It is the best website
for stats on everything in this game. Also be sure to bookmark/favorite those
links in your browser, you will visit them alot.

There are a few bad people that play all online games. If you run into
someone that you think is a scammer, usually because they try to trade with
you without asking first, you can click the right mouse button on any item in
the trade window or your inventory, and look up what the going market value
for that item is, or you could research the price on Entropedia. There is
also a tutorial for avoiding scammers at: https://www.planetcalypsoforum.com/forums/showthread.php?77924
Fortunately 99.9% of all the players out there are decent people.

Hit the keys I, Y, L, and G ("I" for inventory, "Y" for actions, "L" for
editing, and "G" for keyboard setup), and play with editing your desktop
icons and F1-F9 shortcut bars to what works best for you. You can drag
actions or items to just about any key on your keyboard and/or create icons
on your display. I usually place an item on one of my number keys and as a
icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and
dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I
open my Action Library and put "Unequip Tool" on my End key and "Toggle
Auto-Use Tool" on my Insert Key, but you can use a different key if you like.

You can change between 1st and 3rd person views by hitting the number 5 on
your number pad, or scrolling in and out with your mouse wheel. Use the left
mouse button to select what you want to target for hunting or sweating. Get
quick at hitting the space bar, to change between aiming and the pointer for
selecting things.
You move your avatar by using W for walking while using your mouse to steer.
Also use Q to change betweens walking and running, S to back up, E to jump,
and A and D to straife. Alternately you can use your mouse to move and steer
by holding down both right and left mouse buttons.
The camera angle can be controlled by holding down the middle mouse button/
scroll wheel and moving your mouse.

Your first week or two in game will be absolutely free, no ped needed.

When you arrived at Port Atlantis the first person you should have talked to
was the Immigration Official, who would have marked on your map all the
missions in Port Atlantis. Your first task will be to do as many of the
missions in Port Atlantis as you can. Most of them you just have to go talk to
someone, but a couple of them are hard, and you can wait and do those later.

Your next task will be to sweat the Puny mobs around Port Atlantis.
Collecting Vibrant Sweat and selling it to other players can be a way to play
this game without having to deposit. To collect vibrant sweat, equip your
VSE Mk1 and aim it at an animal and activate. Hopefully you put it on a number
key or an icon on your screen along with "Toggle Auto-Use Tool".

You can sweat or hunt in the first person or third person views.
In the first person, move close enough to the animal, aim your crosshairs on
the animal, and activate your device by left clicking or hitting the number
key you put it on.
In the third person, you click on the animal once to select it and then
double-click on the animal to auto-move to the right location and begin
sweating.
Or you can also use the left mouse button to drag a mobs health bar onto your
screen. And if you have already equiped your Mk1, you can then right click on
its health bar and select "Use Tool" to auto-move to the right distance and
start sweating.
I usually hunt from the first person view, but I move to position in the
third person, and I drag the name/health tab from the mob onto my screen to
keep track of its health while killing it and to loot it easier. And I use
just the right mouse button to shoot and loot it so it doesn't waste ammo if
I am off aim.

Your goal is to collect 500 Vibrant sweat. That may take a while, but it is
worth it to get the associated skills. I have collected over 20000 sweat
personally. Afterwards you can sell your sweat, or you can save it for when
you get into mind force skills. If you do sell it, ask around to be sure to
get the best price you can.
If you want a change of scenery, the other place that lots of people sweat is
at Nea's Place on Amethera. I actually prefer sweating there. At Swamp Camp
and Nea's Place there are often people there who skill on healing. Say "thank
you" if someone gives you a free heal.

Your next task is to start adding teleporters {TP} to your map, and at the
same time learn how to avoid getting attacked, by keeping the dangerous
monsters {mobs} out of your inner radar circle.
Go to Entropedia and click on Locations, to get a map of all the TP sites.

You don't actually have to run all the way to each teleporter, once you get
near enough, and are in that TP's revival area, you can just die and you will
revive near the TP. But make sure that you actually go to the TP and get the
message that it has been added to your map.
Avoid the red PVP areas in the middle of the map, you will die there. If you
need to get to the other side, run around it or use TP's to get around it.

If things get difficult, generally, staying to the rivers and oceans are
safer. It may take longer, but you avoid most monsters. And for some unknown
reason, you can breath underwater but most mobs can't, so you can drown them.
Should you get stuck somewhere contact the nice people at www.euforces.com
for a rescue. After you finish getting all the tp's on the Eudoria
continent, you should do the Amathera continent also.
If I had to pick the most important locations for beginners it would be
Port Atlantis, then Nea's Place for sweating, then Twin Peaks for trading,
then Fort Argus for more Snablesnot hunting, and all the Malls in game.

TP running can be frustrating if you let it, or if you take your time and
enjoy the sights it can be fun. Remember, you may have to run way out of
your way to get around dangerous groups of mobs. Enjoy the challenge, and
don't worry about dying. You don't loose anything when you die, you just get
sent to the nearest Revival Terminal.

If you have not done so yet, it is a good time to start looking for a
Society. Check out a Society Terminal. The thing that I enjoy most about EU
is chatting with friends. It is the best part of this game.

next step to follow…
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[004] Shopping, Swunting and Healing - second to fourth week
Goals:
[ ] Buy a set of Pixie or Goblin Armor.
[ ] Swunt till you max out the Sollomate Opalo.
[ ] Max out the Vivo T1.
[ ] Scan people, animals, robots and mutants.
[ ] Complete all missions in Port Atlantis.

Ok next step involves ped.
Now you are going to buy things to go hunting.
I recommend buying a full set of Goblin or Pixie armor. This is a good time
to become familiar with the auction. You want to purchase with the lowest
markup. If you right click on an item, and select Market Value, you will get
the current sales data for that item, and you can buy wisely, perhaps getting
it below current prices.
You may have to wait a couple of days for the sale on the auction, while you
do something else like sweating, and just check back from time to time
on your bids. It should cost you less than 25 ped to purchase a full set of
Pixie and repair it if it is not fully repaired, or 45 ped for Goblin.
Goblin offers better protection if you are hunting Snablesnots. But both are
good starter sets. And when you can afford it you should upgrade to Shogun
armor. A full set of Shogun costs about 155 ped fully repaired.
These are "Unlimited" armors, so you need to repair them every day you use
them. Also with Unlimited armor there is a charge for putting it on, so leave
it on all the time if you can. Some people prefer Limited (L) armor because
they don't have that charge to put it back on.
Sometimes I hunt without armor, and save ped that way, but you should carry a
healing tool with you if you do that. And never wear armor if you are just
sweating, it is a waste of ped.

VERY IMPORTANT: Pull up your inventory, and right click on your weapon, and
select Item Info, and then select the Show Detailed Information button. Do
this often. When you see that BOTH the "Hit ability" and "Critical hit
ability" are at 10/10 you have MAXED OUT that weapon.

Next you need to choose whether you are skilling economically or quickly.
To maximise economy: don't switch to the next weapon till it has 10/10 in
both hit abilities. A weapon is most efficient to use at 10/10.

To maximise skilling speed: watch the "Learning period damage" and "Learning
period hit" instead and when they say “Not anymore” you have maxed out your
Skill Increase Bonus {SIB} on that weapon, and it is time to upgrade to the
next model that gives you a SIB. You will skill quickest on weapons that you
get a SIB.

Possibly you maxed out the Sollomate Kiwio Mk.II (L) in the Gateway area. If
not, stick with it till it is maxed out. If it wears out you can purchase
another at a Trade Terminal {TT}.

When it is maxed out, then you need to go to the TT and purchase a Sollomate
Opalo rifle and Weapon Cells for ammo. You should never sell this rifle!
Keep it forever, and always repair it when it wears out at a Repair Terminal.
There are even several player run events that only use this rifle.

Later on in this guide, I will recommend using several weapons while hunting,
but for now you should stick to just one weapon at a time till you max it
out and get a feel for how to use it efficently.

Ignore the messages that your weapon or armor has gone up in "tier" level and
all the bells and whistles. Tiers are unimportant for now.

Finally the hunt,
The first animals you should hunt are the Puny Berycled Caudatergus and
Tripudion around Port Atlantis till you max out your Opalo. *2*
When you are able to kill Puny mobs with one or two hits easily, you should
hunt Snablesnot-Male Young next. You can also hunt Sabakuma and Diakiba in
that area after you are proficient with Snablesnots.

Always try to sweat an animal first, and then kill it when it starts
attacking. That way you get extra sweating skills from it, and it is more
profitable. It's called "swunting".

Take my advice, hunt small things that you can quickly kill, sweat them
first, use a weapon that you are maxed out on, and then sell your loot at the
going markup (don't TT it), you should be able to get by with just small
deposits and possibly break even. You waste money when you start hunting
outside of your skill level.

You should buy the Vivo T1 from the TT, and use it to restore your health.
To save ped you can always just wait in between killing each animal for your
health to come back up. Doing that is free, but that makes for very slow
going. Besides, you will get useful healing skills from using the Vivo T1.
But be careful, you shouldn't waste 10 points of healing when you only need 5
or 6 points to top off your health.

You can also get skills from scanning using a scanner purchased from the
TT, and they come fast and cheap. But scanning can be boring, and it takes
ped. So if you are short ped, do it later. Just pick mobs in each category
with low agression to scan, and stay outside of their agression range, and
"auto use" your scanner.

If you want to speed up skilling in hunting or mining concentrate on just
that activity and skip sweating or scanning for now.
And don't forget to have fun.

next step to follow…
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[005] Armor, Mining and Crafting - fifth week on
Goals:

[ ] Try out all the TT weapons.
[ ] Pick a favorite weapon type and raise that profession to level 10.
[ ] Get yourself a good set of armor.
[ ] Help some new players that are sweating by healing them.
[ ] Mine tons of enmatter.
[ ] Mine tons of ore.
[ ] Buy all the books and blueprints {BP} that the Technician sells.
[ ] Raise one BP to a Quality Rating of 100 through crafting.
[ ] Purchase a Teleport Chip and vehicle.

Ok, now you have been playing for a month and you are no longer a noob.

Try maxing out all the weapon from the TT to get a good feel for each type of
weapon. But once you find a weapon type that you like you should stick to that
weapon type till you get to at least level 10 in its Hit Profession. Click the
star icon, and to see your professional standings. The Profession (Hit) for each
weapon type is what relates to your "Hit ability" that you watch to max out
weapons.

The advantage of melee weapons are that they are easier to hit with so more
economical as far as damage done.
The advantage of a ranged weapon is that sometimes you can kill a mob before
it gets to you, so you take less damage, and that can also save ped.
So, you can also shoot first with a ranged weapon and then switch to a melee
weapon when the mob gets to you, and that will save even more ped.

If I am shooting, I will usually start too far away and right-click the mob
to auto-move me to the right distance before I shoot. That way you don't
waste ammo by shooting from too far away, yet you start at the maximum range
to hit it.

For small mobs, your most economical rifle is the Sollomate Opalo with an
Omegaton A101 Energy Amp and tiered up with Weapon Economy Enhancers.
And your most economical melee weapon is the Falx from Next Island tiered up
with Weapon Economy Enhancers. Look for one on the auction.
Both of these weapons max out very early, increasing their efficiency!

Also by now you will be needing some good armor.*4* It is good to have a set
of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L).
Personally I have about 7 different sets of armor and plates to use depending
on what I am hunting. Armor plates attach to each piece of armor to enhance
its protection.
The best advice is to go to Entropedia and click on Armor, then click on
Armor Adviser, then enter the creature and maturity you are planning on
hunting, and just click apply. You will see what is the most efficent
combination of armor and plates to wear.
My favorite outfit to just run around in is BodyGuard (L), because it costs
almost nothing and doesn’t have a charge for changing like UL armor does.
And BodyGuard (L) is very economical with plates.

Once you get a good set of armor and a decent healing kit {FAP} you can offer
your services to others to heal them while they hunt. Most people just charge
for the decay on the FAP because it is a good way to gain skills.
It is good to carry around a fast heal FAP for emergencies like the EMT Kit
Ek-2600 and a slow heal more efficient FAP with a SIB for general use and
skilling.
The most economical FAP you can currently find is the Herb Box from Next
Island. Buy on on the auction, keep it, and tier it up with Healing Tool
Economy Enhancers.

Now that you have some skills at defending yourself, at this time it would be
good to start mining.
You need to purchase the Ziplex Z1 Seeker, the Earth Excavator ME/01, and a
bunch of Survey Probes from the TT. The Z1 has a range of 54m, so it is most
economical to space your probes at least 100 meters apart. Most people count
how many seconds it takes them to run 100 meters, and then run and drop
by that count. Some people move slowly and chart their results on a
graph. When you find a claim it pops up a range display and you move to the
marker and use your Excavator on it till it runs out.
I have included a list of mining gear and the SIB progression to follow in
section 008. And if you have not purchased a Refiner from the auction yet you
will need one of those too. They are necessary for reducing the weight you
are carrying so you don't have to return to your storage as often. Mining is
my favorite past-time in the game and it builds very useful skills.

You should check the auction and consider purchasing a Lesser Teleport Chip.
They are the fastest way to travel and sometimes help if you get in a
dangerous spot, but they do cost ped to use. Remember, you can always hit T
on the keyboard and teleport back to the closest revival terminal for free
anytime. You will need to purchase a Mindforce Implant and insert it using an
Implant Inserter from the TT. Then you use mind essence to power your chip.
You can purchase Mind Essence from the auction or you can make your own Mind
Essence using Sweat and Force Nexus in your Refiner.

Another way to get around that is fun is to purchase a vehicle. If you
have about 50 ped to spare it is definetly worth the cost to purchase a
Valkyrie Mk1 on the auction. It makes finding tp's much faster and safer. You
must also get a Vehicle RK-5 (L) and Welding Wire to repair your car as it
takes damage. And your car will need about 10 ped of oil for fuel. Also put
all the vehicle related actions as buttons on your desktop.

Should you decide to get into crafting know it takes alot of ped and patience
*5*. I usually craft using the stuff I obtain from mining. The best place to
start is to find a Technician and buy the Blueprint Book Component (Vol. II)
and a Galaxy SI Ion Conductors Blueprint. You get a SIB on that BP and can
use the Animal Muscle Oil that you get from hunting. When you have enough ped
buy one of every blueprint and book that the Technician sells. Most of those
BPs have SIBs.
Be sure to stick to level 1 BP's till you max out your Success Rate (the
little green bar) on the crafting machine for each type of BP. Otherwise you
will have lots of failures and loose ped.

Finally, if you decide that you want to short-cut the skilling process and
use skill implant chips you can. I have never done this, I prefer natural
skilling. Perhaps I am too conservative at times, since most uber players I
know have chipped skills in. Please research chipping in skills before you go
and buy them.

next step to follow…
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[006] Advanced Hunting
Goals:

[ ] Raise the profession level for one weapon type to level 20.
[ ] Collect all the TPs on Planet Calypso.
[ ] Visit FORTUNA asteroid and the Crystal Palace.
[ ] Try to complete level one of all the Iron Challenge missions.

More hunting advice:
It is ok to max out several different types of weapons with a SIB because
most of the skills gained are general and apply to other weapons too. You
can gain many skills economically by maxing out all the weapons listed in
section 007. But it does make for slower profession progression if you try to
skill on everything.

Therefore, when you find a weapon that you like you should stick to just that
weapon type till you are good with it so that you can move up to better
weapons faster.
When looking for a new weapon, try to choose one that you are close to
maxing out on, because if you don't you will waste a lot of ped on misses and
lower damage output.
Many UL weapons don't max out till skill level 100, and are therefore less
economical to use at first. You can sort the weapons by what level they max
out at on Entropedia.
Or you can just stick to TT weapons and hunt low level mobs for good
efficiency.

Different weapon types and items builds different skills. If you go to
Entropedia it will show you which skills relate to different professions.
Because most skills overlap and are general sometimes you will get whistles
that you went up in a profession that you weren't even working on.

Next know your weapons and how much damage they do, and learn to read the
health bar of the mob, so you can judge how much damage to do to finish it
off. If you are using high power weapons that do alot of damage and eat
ammo, sometimes you need to switch weapons if you need just a small hit to
finish the mob off. The TT pistol is a good finishing weapon. Using a
finishing weapon is key to hunting economically.
Place your weapons on hot-keys, preferably your number keys, so you can
change weapons quickly.

Once you start hunting big mobs, you may change how you hunt, possibly using
multiple weapons per kill.
Your dream goals for weapons will to be to have 2 or 3 primary weapons.
FIRST, you should have an economical weapon for killing low level mobs that
get in your way and for finishing hits on bigger mobs. Your finishing hit
should be just enough to kill the mob. A good example of an economical
finishing weapon is an axe.
SECOND, you should have a high power fast kill weapon for when you hunt
dangerous mobs. A good example of a fast kill close range weapon is a blp
pistol.
THIRD, you should also have a nice long range weapon for your first shot.
Good examples of long range tag weapons are plasma rifles and rockets.
FOURTH, be sure to USE AMPS where you can, starting with the Bull Tac 10 (L)
for blp guns and the Shear XR40 (L) for energy guns. You can't put high end
amps on low end guns anymore, so move up the scale of amps as your skill goes
up. For efficency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103
or A104 when you can use them. Amps significantly increase efficiency.

Remember that the faster that you kill a mob, it does the least amount of
damage to you and your armor, and it regenerates less health, saving you ped.
Also you don't want to waste ped by overkilling the mob, so choose the right
weapon for the job. A good hunter might change weapons 2 or 3 times per kill.
Starting with the long-range tag, then your high damage close-range, and then
your finishing weapon for the last hit. And sometimes you get more skills
when using more than one weapon per kill.

Hunting really big mobs beyond your level can be fun, but remember, that if
you can't take it down in less than 20 seconds using your SIB weapon you are
probably wasting ped. It can be fun, if you don't mind the cost. If you want
to hunt big mobs I would recommend teaming up with other players.

It is very debatable whether adding enhancers is cost effective.
If you want to use enhancers on your items you need to have tier boxes
unlocked. The better the tier rate the faster it reaches the next level and
the box unlocks. If you are only going to use one enhancer look for a tier
rate over 100 on level 1. Unfortunately the tier rate given to an item is
random.
If you are planning on using enhancers it is good to use UL weapons that you
can keep and tier up.

Again I need to point out, that if you want to skill quickly as a hunter, you
should skip the sections on mining and crafting etc., and stick to skilling
on just one weapon type. You can always go back and get the other weapon
skills and other professions later.

Next step… you are an Uber and tell me what to do.
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[007] Weapons List *3*
List of some beginner weapons with SIB sorted by what profession level they
max at:
(The Profession (Hit) is listed for each weapon to aid in choosing the next
weapon to use if you are sticking to one type.)

RANGED WEAPONS: .... maxed at. profession . max .. notes
...................... level ... (Hit) ... damage

Sollomate Kiwio MK.II (L) .. 1 . Laser Sniper ... 5. from TT
Emik S30 (L) ............... 4 . BLP Pistoleer .. 5.
Chikara Vamachara Mk.I (l) . 5 . Laser Sniper ... 7.
Omegaton M2100 ............. 5 . Laser Pistoleer. 4. from TT
Solomate Opalo ............. 5 . Laser Sniper ... 8. from TT
Isis CB5 (L) ............... 5.7 BLP Sniper ..... 8.
Willard Heatray A (L) ...... 6 . Plasma Pistoleer 18
Breer P1a (L) .............. 6.9 Laser Pistoleer. 9.
Breer M1a (L) .............. 6.9 Laser Sniper ... 14
Svempa S40 (L) ............. 7 . BLP Pistoleer .. 9.
GeoTrek LP120 Niloticus (L). 8 . BLP Sniper ..... 12
Breer P2a (L) .............. 8.1 Laser Pistoleer. 11
Breer M2a (L) .............. 8.1 Laser Sniper ... 19
Willard Heatray B (L) ...... 8.2 Plasma Pistoleer 22
Isis BL800 (L) ............. 9 . BLP Pistoleer .. 22
or Emik S50 (L)
Breer M3a (L) .............. 9.5 Laser Sniper ... 20
or Riker UL1 (L)
Breer P3a (L) .............. 10. Laser Pistoleer. 16
or Korss H350 (L)

MELEE WEAPONS: ..... maxed at. profession ... max .. notes
...................... level ... (Hit) ..... damage

Loughlin Masher One (L) .... 4.5 .One Handed Clubber 22
Castorian EnKnuckles-A ..... 5 .. Brawler .......... 6. from TT
Castorian Survival EnBlade-A 5 .. Knife Fighter .... 11 from TT
Castorian Combat EnBlade-A . 5 .. Swordsman ........ 20 from TT
Chikara Mudra Mk.II (L) .... 6 .. Brawler .......... 8.
Loughlin Smacker One (L) ... 6.9 .Brawler .......... 9.
Loughlin Scratcher One (L) . 6.9 .Knife Fighter .... 13
Loughlin Cutter One (L) .... 6.9 .Swordsman ........ 23
Loughlin Masher Two (L) .... 7.1 .One Handed Clubber 32
Loughlin Scratcher Two (L) . 8.5 .Knife Fighter .... 18
Loughlin Smacker Two (L) ... 8.6 .Brawler .......... 12
Dominax Original Viper (L) . 9 .. Whipper .......... 3.
Loughlin Cutter Two (L) .... 9.2 .Swordsman ........ 49
Loughlin Cutter Three (L) .. 10.1 Swordsman ........ 53
or Rutic Slo (L)
Kesmek Slo (L) ............. 10.2 Knife Fighter .... 25

MINDFORCE WEAPONS: ...... maxed at. profession. max .. notes
........................... level ... (Hit) .. damage

Corrosive Attack Chip I (L) ...... 2. Pyro Kinetic .. 5.
Electric Attack Chip I (L) ....... 2. Electro Kinetic 10
Cryogenic Attack Chip I (L) ...... 3. Cryogenic ..... 11
Kinetic Attack Chip I (L) ........ 3. Electro Kinetic 10
Combustive Attack Chip I (L) ..... 4. Pyro Kinetic .. 20
Electric Attack Chip II (L) ...... 4. Electro Kinetic 14
Cryogenic Attack Chip II (L) ..... 5. Cryogenic ..... 27
Combustive Attack Chip II (L) .... 7. Pyro Kinetic .. 38
Electric Attack Chip III (L) ..... 7. Electro Kinetic 24
First Gen Electric Attack Chip II. 8. Electro Kinetic 32
Kinetic Attack Chip III (L) ...... 8. Electro Kinetic 43
First Gen Electric Attack Chip III 9. Electro Kinetic 36
Combustive Attack Chip III (L) ... 10 Pyro Kinetic .. 51
Cryogenic Attack Chip III (L) .... 10 Cryogenic ..... 47
First Gen Electric Attack Chip IV. 10 Electro Kinetic 39

SUPPORT WEAPONS: . type .. maxed at. profession. max .. notes
............................ level ... (Hit) .. damage

Vumpoor J4 (L) .. grenade launcher. 4 . Grenadier. 30
Skildek P40 (L) . rocket launcher . 5 . Grenadier. 35
Eraktor Es10 (L). grenade launcher. 6 . Grenadier. 41
Eraktor Es20 (L). grenade launcher. 8 . Grenadier. 57
DetPil Rv50 (L) . rocket launcher . 9 . Grenadier. 52
Vumpoor Rx10 (L). grenade launcher. 11. Grenadier. 99


Note: your support grenade and rocket launchers need explosive projectile
ammo, so save that when you get it in loots, and buy more on the auction if
you need to. I usually shoot the grenades when I find 2 or more mobs close
together.
-----------------------------------------------------------------------------

[008]
List of tools, and suggested order for skilling:

You can also go to Entropedia and get other data on these tools, like their
range, efficency and rate per second.

Healing Tools (FAP's): - maxed at - heal/
-- name ------------------- level - click - notes
1. Vivo T1 ---------------------- 1.5 - 10.3 --- buy @ TT
2. Vivo T5 (L) ------------------ 3.5 - 18.3 --- (adapted ok)
3. Vivo T10 (L) ----------------- 6 --- 25 ----- (adapted ok)
4. Hedoc SK-20 (L) -------------- 11 -- 34.3 --- (adjusted ok)

Mining Tools: ---------- maxed at
-- name ------------------- level - type -- notes
1. Transformer T-103 or T-104 --- 0 -- refiner - buy @ auction
2. Ziplex Z1 Seeker ------------- 1 -- finder -- buy @ TT
3. Earth Excavator ME/01 -------- 1 -- excavator buy @ TT
4. Finder F-210 (L) ------------- 2 -- finder
5. Finder F-211 (L) ------------- 4 -- finder
6. Resource Extractor RE-201----- 4 -- finder
7. Ziplex Z15 Seeker (L) -------- 5 -- finder
8. Resource Extractor RE-202----- 6.5- excavator
9. Ziplex Z20 Seeker (L) -------- 7 -- finder
10. Finder F-212 (L) ------------ 10 - finder

Most miners carry around two extractors: the TT version to save ped (they are
the most efficent), and a faster version for when you are in a dangerous
location. Also, any refiner is better than the TT version, so buy your
refiners on the auction.
-----------------------------------------------------------------------------

[009]
Glossary of Common Abreviations:


EU = Entropia Universe (renamed Planet Calypso)
NPC = Non-Player Character (show up as orange dots on radar)
PED = ingame money (aprox. 10 ped = $1 depending on fees)
(L) = Limited item (can't repair, but generally more efficent)
UL = Unlimited item (repairable at a Repair Terminal)
TP = Teleporter (blue dots on your map, once you find them you can use them)
TT = Trade Terminal (used to buy ammo and general supplies. To "TT something"
is to sell it back at its base cost to the trade terminal.)
Mob = animals, robots, and mutants
Swunting = Sweat first till it attacks, then kill (most efficient form
of hunting)
SIB = Skill Increase Bonus (found on the second tab of the items info,
extremely important)
BP = Blue Print
FAP = Healing Tool

References and further explanations:

*1* After reading this guide, you should also check out some of the other
tutorials at Planet Calypso Forums.
Another very thorough guide for entropia was written by Alice and can be
found at http://rp.apachenet.de/downloads/Entropia_Universe_Guide.pdf
*2* If you go to Entropedia, and click on Creatures and then Maturity Levels,
and sort the columns by Threat, and you will notice that the Puny Berycled
Tripudion and Caudatergus followed by the Snablesnot-Male Young and
Sabakuma Young have the lowest Threat level of any creature worth hunting
(the small birds run away, and loot poorly).
*3* Make sure you create an account at Entropedia so you can log in and save
this. Then go to the Weapons chart; then click on the box next to
'Configure Columns'; then add a green check mark next to the first two
boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next
to 'Configure Columns' to save the chart; then click on the header
'Maxed' to sort the chart by that. This should give you the list of
weapons with Skill Increase Bonus (SIB) you need to skill on and in what
order. That is how I got the list of weapons in section 007.
*4* Read How Armor Works at: https://www.planetcalypsoforum.com/forums/showthread.php?94684
*5* For crafting advice check out: http://www.candyman.se/pe/bobthebuilder
It has excellent stats on what to craft with the highest ped return.
-----------------------------------------------------------------------------

[010]
End Notes:


This document is a work in progress, so I do appreciate suggestions. Private
message me your suggestions, so that I can look them over, and add them as an
edit.
I am not writing this to farm for new players. Nor did I write it to compete
with any other tutorial or to disagree with anyone. I have never borrowed the
work of any other tutorial, it is original. I just like helping other people.
I wrote the first draft of this for my society and friends back in 2005.
I feel that this is a unique tutorial, because it mostly emphasizes skilling
as economically as possible. Most other tutorials have the perspective of
skilling as quickly as possible. My best suggestion is to use this in concert
with other tutorials. You can never have enough knowledge.
If you haven't figured it out yet, I like doing everything in this game, and
suggest that people try everything in this game at least once, even if they
end up concentrating on just one skill.
If you use this tutorial or find it useful, please acknowledge such, and say
"hi".

Some friends have received my permission to post this guide on their website,
but I can't keep those updated. I will always post the most up-to-date
version of this guide on GameFaqs, PlanetCalypsoForum, and EntropiaPlanets.
I wrote this guide using Notepad, so if it makes it easier to follow, you can
copy this to Notepad and print it out or download the copy at gamefaqs.
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.
 
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space reserved for notes and changes:

Rules for this guide: 1 Keep it simple and short. 2. Try to cover all subjects relating to new players first month or two. 3. Try to accommodate all perspectives.

I have had good suggestions that lead to changing/adding several items in the guide.
It seems like the most discussion has gone on about how to build hunting skills. On one side is skilling on multiple weapons to maximise SIB and minimize over-kill. The other side is to stick to one weapon to maximize damage progression. Both sides have valid points, so I tried to include them both.

I really appreciate all the suggestions, keep them coming.
 
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nice effort!

even with great guide's like alice's out there, it's always useful to have multiple perspectives and suggestions.
 
Dear lilac,
Thank you for the compliment.
Alice's tutorial is an excellent resource to the community. It is very thorough and covers everything in great detail. And I hear that Alice is a very nice person.
Mine is just a short guide to help get new players started, highlighting key points, and giving them check boxes and goals.
I have actually referred players who have used my guide to go to Alice's tutorial as a follow on after getting started with my guide. I really appreciate her service to the community.
 
Alice's tutorial is indeed excellent but this is a much shorter, punchier version so is really useful.

Thanks for making the effort and +rep
 
Apologies if I am making any errors here, but here goes:

The skills (you could call them stats) that you get from doing most things are, AFAIK, the only things not tradable on skill chips. I am fairly sure this applies to Agility in particular.

This applies if mentoring comes back in or if you joined before VU 10 and still have a mentor from before that; skills cannot be chipped in or out if you are still a disciple. Why does this matter? Well, you may want at some point to start a new profession (crafting for example) and most people think that it is cheaper to buy skills than to train them up. It's certainly quicker!

When you are starting out, help from someone who already knows the ropes is very useful; the mentoring system is a way of making it worthwhile for the vets to give that help - they get a gift when they graduate someone. However, once you know your way around, graduating (and thus getting rid of the restrictions of being a disciple) as soon as you can might be the way to go -and this means sticking to one class of weapon as much as possible until you've done that, if you are graduating in a weapon skill (I'm going for Rifle).

Once you've done that - which incidentally means you can deal with really quite big mobs if you run into them while mining (for example) and have to kill them before they kill you - then by all means go back to things you've neglected. One incidental point is that getting to certain skill levels "unlocks" new skills; for example level 10 in a "to hit" profession gives you the new skill of Markmanship which leads to faster progression in any ranged weapon. Again, for that to work you have to specialise at least at first.

There are lots more wrinkles, but this is a forum post not a book, and I am not much advanced from a noob myself, so I'll stop there. All of what I have said is either common knowledge or my opinion only, NOT gospel.
 
Dear iancampbell,
I agree with you, chipping in is much faster.
Also I agree with you, concentrating on one weapon is also much faster to both graduating as a disciple and for building skills in that one area.

I wrote this guide from the perspective of using all the different types of weapons, because that is what I like to do, and how I have found that I can play economically.
If a player prefers to stick to one weapon type, it is all good.
It all comes down to personal preference. Like I said in the guide, you need to do what makes this game most fun for you.

I do agree that a comment was needed giving that option, so I added one to the guide.
Thank you for pointing that out.
 
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Nice guide!
I especially like the goal boxes.
One thing to note maybe in bold, is that the progression you laid out will take a LONG time.
I will link this on my soc website for my newer players.

narfi
 
good point Narfi,
I edited to make that line stand out more.

I also added an italics comment about building hunting skills faster with one weapon to section 4.

It is cool to get the different comments and ideas.
 
Very nice Guide :)

Will link it to every noob who needs advice.
 
nice guide, few comments

1) you seem to advocate switching weapons around. i think maybe pick one and stay with it for a bit until you really know the game. opalo or survival knife are good. both are fast and at TT. when someone has maxed one those you have an idea of what weapon progression you are interested in.

2) picking a mob and stick to it for a few runs to build salable stacks. very important as this will help your cash flow and ped cycling. sabu is good pick for swunting as you mention, low argo, not unusual to sweat dry, and low hp so fst kill.

3) suggest going without armor for the beginning mobs as its an expense you dont really need and can live without. death one few free things in EU, :laugh:
 
Dear Shapememory,
I agree with you, that I need to point out to stick to one weapon at a time, till you max out a few and get a handle on the game. I will add a couple of sentences saying that. That is a better idea for low level mobs. I guess I got in a habit of using multiple weapons while hunting bigger mobs, but need to look at it from the perspective of a noob.

I agree, hunting without armor can be more economical, and I mention it in the Fap paragraph, but I see that I need to move that sentence up to where I discuss armor. There is also another alternative, but I am not going to go there, because I did not write this tutorial to sell armor.

I used to recommend hunting young male snables around Jason, but since VU10 the only decent herd of them is too far from PA for noobs. So the next best choice is Sabu. I just wish that there were more of them around PA, you can run out of the young ones to hunt. That is why I mention Diakiba too.

Keep the suggestions coming, I really do listen.
 
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nice guide, few comments

1) you seem to advocate switching weapons around. i think maybe pick one and stay with it for a bit until you really know the game. opalo or survival knife are good. both are fast and at TT. when someone has maxed one those you have an idea of what weapon progression you are interested in.

2) picking a mob and stick to it for a few runs to build salable stacks. very important as this will help your cash flow and ped cycling. sabu is good pick for swunting as you mention, low argo, not unusual to sweat dry, and low hp so fst kill.

3) suggest going without armor for the beginning mobs as its an expense you dont really need and can live without. death one few free things in EU, :laugh:

I'm inclined to agree with you on both these points. However, there is just one wrinkle; using a low-powered weapon as a finisher can save you money on ammo (and decay) long term.

As an example, when shooting daikiba with an opalo it is quite possible that the mob won't have as many HP left as even the lowest-powered opalo hit does. In this case, a fast switch to the TT laser pistol can possibly save you one round of ammo. Not much, but every little helps!

This gets to be more of a factor later on. Just last night, I was shooting atrax (young and mature) with a Riker UL2 (L) with an A103 amp (6 cells per shot, and quite a lot of gun and amp decay) and one particular one was still attacking with no visible health - so it obviously had a small handful of HP left. Switched to a TT pistol, and one shot dropped it.

Which leads to another point. If you are going to go this route (conserve weapon decay and ammo whenever possible) it helps a lot to get a "feel" for what weapon is going to just do the job. Overkill costs money!

In general, paying at least some attention to economy in hunting leads to just about breaking even long-term, if you sell as much as possible of the loot at markup. That's my experience so far, anyway.
 
I update the paragraphs on armor to reflect using armor plates, and suggested using Entropedia's Armor Adviser to select what armor to wear based on what you hunt.
I updated the paragraph on swunting to add a section about hunting within your skill level and possibly breaking even.
I also found a hidden typo :)

Also I am not sure how to explain enhancements and tiers in just one or two sentences. Or even if it is something that beginners need to deal with. If anyone has advice in this area, please send it. But please, let's not turn this into a discussion tread about that subject either.
 
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hello Nessur,
I wandered around yesterday, listening and asking. It seems like the average for buyers was to offer to pay .45 pec, and most of the big sellers were offering .5 pec for sweat.
That would work out to 5 ped per 1000 sweat, if my math is correct.
That is not a definitive answer, just a suggestion. And that price may only be good one day and not the next. So if anyone out there in the community has a better answer, it would be appreciated. :)

Time for another update to the guide:
Thank you Nechen for PMing me a question about melee weapons. He made a good point that the Loughlin Masher One (L) may cost too much to be the first melee weapon for a new player. I agreed with him, so it is moving down the list.
The problem/benefit with melee weapons is that you have to pay the entire cost of using it upfront, unlike ranged weapons where you can slowly buy the ammo over time so the cost is spread out.

Also Nechen asked a question about (L) vs. UL items. Generally (L) items are more cost effective to use because of the SIB, but that is not always the case. There are a variety of other reasons, like avoiding the charge of putting UL armor on. But the true answer is that you should always investigate the stats of comparable items on entropedia before you buy. There are several UL items that are more cost or skill effective to use than (L) items out there. Oh, and always take into account where your current skills are at too.
 
hello Nessur,
I wandered around yesterday, listening and asking. It seems like the average for buyers was to offer to pay .45 pec, and most of the big sellers were offering .5 pec for sweat.
That would work out to 5 ped per 1000 sweat, if my math is correct.
That is not a definitive answer, just a suggestion. And that price may only be good one day and not the next. So if anyone out there in the community has a better answer, it would be appreciated. :)

It has been and is still pretty easy to sell at 5 ped per 1000 sweat. I do fear this may not hold up much longer though, with all the new sweaters in the game lately.
 
Several updates and re-writes today,
I removed all references to skilling with pets.
I also removed all references to finding a mentor and graduating the disciple process.
So the guide got shorter.
Should MA bring those things back, I will put them back into the guide.
I tried to emphasize joining a society to find friends, so that new players can have something to replace mentors.
I also added a visit to Crystal Palace as a goal.
 
Superb guide, Fuega
 
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hey all,
My job sent me to work overseas, I have not been able to log into Entropia for over a month, and it may be another month or two till I can get back in to play again. About all I can do is check email and the forum from here a couple of times a week.
I would really like to keep this guide up-to-date, so if there is anyone who wants to take this over for a couple of months, that would be cool. In the mean time, if some important change goes on in the game, or if this guide is missing something, please send me a message, and I will try to add it.
Thanks - Fuega
 
wow, thank you for writing this tutorial, it will help me a lot.
 
If you don't have one yet, you should to buy a NeoPsion Aa Mindforce implant
from the TT. After you insert it, you can sell the Inserter back to the TT.

What's the Mindforce implant for? We have to insert before we use the teleport chip?
 
What's the Mindforce implant for? We have to insert before we use the teleport chip?

You had to have the implant to use any mindforce chip, including the tp chip, or to implant or extract any skills before vu 10

When the tp chip came back it was without the need for the implant, but I think that will change when mindforce is reimplemented.

For now it is not needed.
 
You had to have the implant to use any mindforce chip, including the tp chip, or to implant or extract any skills before vu 10

When the tp chip came back it was without the need for the implant, but I think that will change when mindforce is reimplemented.

For now it is not needed.

Thanks for providing that advice Johned.
I didn't know that either, I have just been carrying around my nice implant for no reason, lol. Especially since I still can't use my expensive Mindblast chip... as far as I know.
Ok, I will fix that part of the guide. Since you don't need it for TP chips, at least for now.

Yeah, I am expecting to be able to play Entropia again in about 2 weeks. I am counting the days. It has been over 3 months now. I am still away from home, but I managed to get some expensive internet connection here in the aweful country my job sent me to. So, I hope to be doing a complete update of this guide in about a month or so.
If anyone sees anything else that needs improving or fixing, please let me know.
 
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