bump. Any tips on making this work? Also, here's a really bizzare question - anyone got EU it to work on windows 98 lately?!?... In theory, win 98 uses fewer resources then xp or vista... ?...
Current Vmware player and workstation with Windows 7 both work fine for me on x86_64 with dual geforce 8800s. I've tested under Debian Squeeze, Ubuntu 10, and a "linux from scratch" environment. You have to turn the 3d-accel on in vm settings, of course. You also need a *LOT* of ram in your system... enough to give the vm a few gb (2+) and have a few gb (2+) free on the host side (the "virtual 3d accel" basically requires 2 copies of all of the scene data in ram!) and still have enough left over to run the system itself, X, alsa daemon, etc. I use fluxbox or lwm, as KDE/Gnome eat up WAY too much ram to make it work.
You can't push the graphics far, but it's playable in customized low-to-medium settings, especially fullscreen.
It also helps some to use a "raw partition" virtual disk, instead of a file image based virtual disk. With a "normal" file .vdk you're looking at upwards of a minute wait time after a teleport, for example, to load the new scenery/images/music/etc... compared to the "normal" 5-10 seconds.
It will not work with vmware on win98.
Current trunk builds of wine "work" but only in safe-mode, and you crash randomly. It looks like there is a lot of work being done on the directx in wine at the moment, so in another month or two it may become a real option.
Virtualbox trunk builds and parallels on an intel mac also "work" but are mostly unplayable from graphics problems. They both have a longer ways to go than wine or vmware.
--Arti