I use win7 myself and play in window mode. If aero is disabled screenshots work for me.
DirectX screenshots are planned for one of the upcoming updates
Let em get that right, i play in Windowed mode, Win XP pro SP3 and not working so far .. So in case i need Screen shots from EUH i have to disable my Win XP style and turn it back to win 2000 old style to make auto-screenies work?
Let em get that right, i play in Windowed mode, Win XP pro SP3 and not working so far .. So in case i need Screen shots from EUH i have to disable my Win XP style and turn it back to win 2000 old style to make auto-screenies work?
Ok thats strange - i used the same screenshot code when i used XP and never had problems. I will do some WinXP tests with the new version.
Can you send me the errorlog (Tools->Open Errorlog and then save as)?
ERROR-22/01/2010 05:27:24: ScreenGrabber Screenshot(f):
A generic error occurred in GDI+.
------------------------------------------
ERROR-22/01/2010 06:22:41: ScreenGrabber Screenshot(f):
A generic error occurred in GDI+.
------------------------------------------
WinXP: C:\Documents and Settings\<user>\Local Settings\Apps\2.0\some hash\...
search for EU-Hunter-Data.xml there
Win7: C:\Users\<user>\AppData\Local\Apps\2.0\some hash\...
search for EU-Hunter-Data.xml there
Sweet thanks.I didnt actually change the location just loaded from the existing location which loaded them fine but now I dont have the last run that I just did before i did this.Its not a major problem though if thats not retrievable as its only one run and I can add that manually.
Great tool, I love it
I have found a small bug on the Detail window. The ammo field (in the Cost Items area) does not accept desimal points only full numbers. So 100,5 (or 100.5) does not work, but 100 or 101 does. A minor issue, but since all other numbers seems to be very accurate i guess this is a minor bug.
About the 100.5 ... For me when i press xx.x i get after enter a xxx number
Instead of decimal ...
Could you plz sledge change it to dot instead of comma , since is MUCH faster to type the decimals with dot(.) cause is fast to find on the number pad
Great tool, I love it
I have found a small bug on the Detail window. The ammo field (in the Cost Items area) does not accept desimal points only full numbers. So 100,5 (or 100.5) does not work, but 100 or 101 does. A minor issue, but since all other numbers seems to be very accurate i guess this is a minor bug.
Change your keyboard layout to swedish and you have comma instead of dot on the number pad
You enabled chatlog in options ingame?But one thing i cant seem to get to work, isnt it supposed to log hits and crits and such? i keep the window open but it doesnt log anything.
also is there a way to input tt markup? ie not % due to amps having tt+ xx and not 10x%
I don´t get it for what?
If you pay TT + x for amps/finders, these are uL. For uL items you allways have to pay repairbill what is 100%.
All L items show the x% markup.
You enabled chatlog in options ingame?
Without chatlog, there is nothing to record
A problem exists if you run Entropia-Tracker beside EU-Hunter. The Trackertool captures chatlogfile, so EU hunter can´t read it, as it will always stay empty.
I don´t get it for what?
If you pay TT + x for amps/finders, these are uL. For uL items you allways have to pay repairbill what is 100%.
All L items show the x% markup.
that's what i mean, if i put in the tt+ it doesnt put out the real value but a whole lot less. and i meant scopes and lasers hehWhen i loot a gremlin Harness then i have to put in the tt and the % now gremlin dont have a % but a tt+ value. I know i ofc can place both tt and the tt+ in the same field but that will not be the right way to do it imho
Ammo is a PED value not ammo count. If you buy 200 ped ammo for the hunt then its 200.
also is there a way to input tt markup? ie not % due to amps having tt+ xx and not 10x%
True, but if you start with 200PED worth of ammo and have 10.50PED worth at the end of the hunt then the ammo cost would be 189,50PED not 200PED. I always keep a little ammo for the run back to the service station/tp.
Anyways, my temporary solution is to add a new line to the Cost Items list called Ammo and just enter the missing desimal there. So in my example above I would enter 189PED in the ammo cost field and 0.50PED in the Cost Items list.
PS Is it still crashing when team names are added to the equation?
Content list:
* Post Run Analysis
* Full rework of view model
o context menu in overview
o no reload after save anymore (selected nodes stay selected)
o much smoother in general
* You can select your loot items from a drop down menu now (filled with the data of your previous runs, sorted by usage count) and get the last used MU autofilled
* Same for repair items but here group and MU get filled and the last TTEnd for the item is prefilled as TTStart
* parsing your equipment from the presets (or manual) fills the same data as manual selecting the repair items
* Runs can be named now - run name is the default in treeview, id shows up as tooltip
* Fix: in detail view the calculation of TT based on TTStart, TTEnd works for 0TT in TTEnd now
* Fix: parsing of decimal numbers changed to fix problem with language specific comma representation (at least i hope it's fixed now)
* Fix: some other stuff that i did not write down exactly
As there are a lot of changes in this version i'm afraid there might be some bugs too. I tested the major usecases and ran some chat logs though.
About the decimal numbers issue - i have set EuHunter to operate in the language of your System but i don't have an english OS right now so i can't test it. So if it is still not working let me know!
Well Yquem don't get me wrong but imo the work needed to achive that does not weight the benefits.
Ok the list is shorter but when you enter loot you can simply start typing and the dropdown selects the best matching entry while you type - not that much work. And if i store it group based there still have to be the common loots...
Hmm as the loot and decay item lists are handled indexlike i could add some heuristics (lol exaggerated a bit) to the IndexWorkerThread... sounds fun but still a bit of work... i'll add it to my backlog with low priority
Edit:
To move the items you looted before in the same group higher in the list should be rather easy but i don't want to remove the other items. Common loots problem...
No doubt im happy about this and it will work - just some candy on top
Now i need some kind of data wash - i can see i have have not give the same name each time for the loot - any good hint to do this?
Last vu it was possible to get a total of all hunts - now its only possible to se analyse for a group - is it me doing something wrong?