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  1. #1
    Stalker SnowLeopard's Avatar
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    Arrow Entropia Inventory TreeView

    A thread about Inventory/Regular expressions led me to slap this together:


    1. Paste in your inventory and get a tree-view of your items.
    2. Use the checkboxes to calculate total TT value of selected items such as Carried items, items in Estates, or items in a specific storage container.
    3. Easily cut-and-paste CSV format (name,quantity,value) from text-box into spreadsheet or latest for-sale thread.


    Screenshots:

    As far as I know, there is no way to differentiate between different STORAGE or ESTATE (and SHOPS?)... Is the item in CND or CP storage? Is the item in CND Apartment or Calypso house?
    No longer true. Items in separate storage are listed as such (Calypso, Crystal Palace, Rocktropia, Asteroid).
    Last edited by SnowLeopard; 08-03-2010 at 14:18. Reason: storages now identified.

  2. #2
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    i guess u cannot see the items that are in shps. booth. shoopkeepers right???
    Evade/attack Tool calculator -- The inventory calculator -- AuctionData tool -- Shops Blast out::::::REVIEW -- EntropiaBay Official Thread
    Quote Originally Posted by JohnCapital View Post
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    Fuck I want to quit this game and this forum right now.

  3. #3
    Stalker SnowLeopard's Avatar
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    Quote Originally Posted by Dr.D.C. View Post
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    i guess u cannot see the items that are in shps. booth. shoopkeepers right???
    It should work now. The parent containers were predefined before, but I modified it so they are automatically detected now.
    Last edited by SnowLeopard; 12-04-2009 at 23:13. Reason: made improvements so old answer didn't apply anymore

  4. #4
    Alpha Rufwon's Avatar
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    neato.... subscribing!


  5. #5
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    the total value in PED is based on PEauction right??? (also because mytwopecs is down since febbrary)
    Evade/attack Tool calculator -- The inventory calculator -- AuctionData tool -- Shops Blast out::::::REVIEW -- EntropiaBay Official Thread
    Quote Originally Posted by JohnCapital View Post
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    Fuck I want to quit this game and this forum right now.

  6. #6
    Stalker SnowLeopard's Avatar
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    Quote Originally Posted by Dr.D.C. View Post
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    the total value in PED is based on PEauction right??? (also because mytwopecs is down since febbrary)
    It's the TT value... just the numbers in the inventory added up.

    Just to clarify, your inventory information NEVER leaves your computer. All the work is done by your browser using some simple javascript I wrote, and the dhtmlxTree library.


    I've updated the page so it works with all parent containers -- the javascript finds them automatically instead of needing them to be predefined.

  7. #7
    Prowler DeeDee's Avatar
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    Doesn't work when I try. I paste in the box(es) and click the link.. Nothing happens.


    CND shop no.19 (section 5) - Tools, amps, weapons, components Closed atm

  8. #8
    Stalker SnowLeopard's Avatar
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    Quote Originally Posted by DeeDee View Post
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    Doesn't work when I try. I paste in the box(es) and click the link.. Nothing happens.
    IE8? I just tried it and it sort of works, but not like it's supposed to at all.
    Works great in FireFox, Chrome, and Safari.


    Another update: now the checked items are presented in CSV in a separate textbox to easily copy-and-paste into a spreadsheet (or selling thread).

  9. #9
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    maybe a screenshot about the result can be nicelly appreciated here, can u post it pls?
    Evade/attack Tool calculator -- The inventory calculator -- AuctionData tool -- Shops Blast out::::::REVIEW -- EntropiaBay Official Thread
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    Fuck I want to quit this game and this forum right now.

  10. #10
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    Sweet!

    Thank you! This seems to do just the trick!! Be sure to click the plus signs to see the actual stuff... I thought it didn't work at first either, but after clicking the plus signs see that it works amazingly well!

    The directory tree creator part seems fine, but there's some bug or something that might still need a little TLC... when I check box stuff in the tree view it does copy it to the text area up in the right side except for

    cornundacauda Leather Texture Blueprint
    ...
    Electropositive Security Module Blueprint
    ...
    Large Woven Cotton Fabric Texture Blueprint
    ...
    Tight Knitted Wool Fabric Texture Blueprint
    ...
    Triphased Intelligence Module Blueprint


    -- maybe the text size is not big enough, or it's too many words for it to handle for that or something? At least the tree view part works well!!!

    I think it has something to do with new lines or something because each of the above was right in an area that did something weird with the new lines

    so Corn. should have been where this showed up:

    Code:
    Coarse Frote Fabric Texture Blueprint,1,0.01 
    Cobalt Texture Blueprint,1,0.01 
    ,1,0.01 
    Cornundos Leather Texture Blueprint,1,0.01
    see how cobalt is carried down to next line.. something to do with that I think since that sort of thing happened on all of the above listed ones that got missed. At least it's easy to identify where it happens, and it's easy to see where the missing one is by viewing the tree view down below.

    Shoot me a pm if you want me to email you the text since I don't think it'll fit in a pm.
    Last edited by mastermesh; 12-05-2009 at 16:08.

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