Major tier upgrade process

Please,u must delete secondary item from upgrade process and everything will be ok.


Thanks
:yay::yay::yay:

Karlos

As of now, this is the only option that will keep me around. I don't care whether or not I really end up using the tier system, I want the OPTION of being able to do it, without needing a second item. I said it once, I'll say it again - I will NOT mind spending several hundred ped per tier unlock on MY weapon/gear if given the choice, but if it requires a second item, that's bullshit!
There is no rhyme nor reason to WHY MA brainfarted this idea outta their armpit, other than pure frakkin' greed.

(gee, I wonder if I'll have good loots for the rest of Dec :laugh:)


that needs an upgrade from the Kindergarten where MA employees currently spend their time.

That's hard to do, they haven't tiered it up enough to unlock it yet, and even if they do - it's a unique item, and they haven't looted a second one yet :rolleyes:
 
ok now can anyone please explain, why in gods name did they implement such a "brilliant" idea, why the 2nd item? didnt they see the uproar from their "customers".
i cant find any reason, but hey .. its too early, i didnt have coffee, yadda yadda... so can anyone please explain ? :confused:
 
So you still lose the 2nd item....?

From what I can garner from the rushed 3am post, is that if you have sufficient skills in this new profession, then you can reduce the chance of losing the 2nd item to 0%.

We need Marco to clarify this!

If this is the case, then the only problem I see with Unlimited items is that they gain their Tiers too quickly. This is ofc unless moving from Tier 9 to Tier 10 is at least 200 times more difficult than getting to Tier 1 from Tier 0.

That said, I hope it doesn't take too long before we find out how to upgrade Unique and 1-of-a-kind items.
 
Marco, let me be blunt - this is bullshit. Requirement of a second item, ON ANY LEVEL, is pure bullshit.

....................................................................................................
You guys had a great concept, but then someone there decided to find a way to take a tier upgrade system that's found in any regular RPG and fuck it up with a RCE concept that is a hidden item-control check system that specifically targets ubers, harms the bottom line for mid levelers, and gives low levelers a very harsh ped drain - all in your misguided efforts of 'fairness'.
Socialism and it's ilk does not work, especially when trying to mix with capitalism - virtual or otherwise.

...............................................................................................

well there is a relief , now we know the second item isn't lost after a succesful attempt. now the system is really interesting . all the MU and the value of enhancers depends on players , how much are willing to pay for it. nobody is forcing anybody to upgrade or something . but if some will do and will have benefits from that they will get ahead compaired who have chosen not to enhance.
if upgrading would be risk free , for UL expensive items , players would cry about that , ubers are stronger etc .
this risk assumed by the UL item owner will give greater value to his item in case of succes . in case of failure or even loosing second item , will increase the value of similar items already upgraded , so there you have the increase value of the items . speaking of capitalism , NOTHING comes for free .
in my opinion new proffesion will arise :
-crafters that upgrade items ( yes , i am aware of scam possibilities , but known , famous crafters ingame will be trusted and probably will proceed with this new oportunity )
- hunters that are close to 100 levels will be able to offer a service for middle players that want UL guns upgraded to tear x.9
- traders that will lend rare items for a colateral so you can upgrade your expensive items , without buying a new one .
you wanted CAPITALISM ? now you have it ! and enjoy its beauty :nutkick:
and leave politics outside EF.com .
 
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Well, a great relife the second item is not lost. The system has similarities to coloring/textures. With a requirment of a "second copy" they put and break on improvment of rare itmes (not to bad) and make it easier for items that is common. The not found "feauture" could be a "mirror" item that could be used as a second item for all items. :scratch2:

The only thing that makes me a bit conserned is the upgrade action and skill. You must trust the player who is going to do the upgrade. On low tiers it will be so easy all owe us can do it, but on higher tiers i guess we need to use one with skills. Okey, it is the same thing when ask someone to do a coloring, but some items is very expansive. Also big societies with at least two of the same rare item have an advandage because they can help each other easier to upgrade (maybe that is what MA had in mind.....).

But i sound not a to bad system. But i guess it will take time before the prices on enchanters comes down to a nice level....:scratch2:
 
Subscribing to this thread, and I'm pleased to hear that even unique items can be upgraded via a "yet to be understood, discovered" method.

Lot's of :scratch2: which I hope will be made more clear.
 
I think there are much things to discover about the new system. Maybe it's good maybe it needs still some improvements. Overall i think it will be the same as with most new things: They provide opportunities and traps. Anyway it's something nice to do research with
 
A "check" is pen and paper rpg vocabulary for a dice roll.
Simply put, If the dice roll is within a certain range, you succeed, if its outside, you fail.
What the range is depends on the situation, considering your characters skill and equipment and how difficult the action is. (and possibly a bunch of other things, depending on how complicated you want to make it)

Correct, and in line with Planet Calypso being an MMORPG.
 
But you still need a secondary item?!. Which imo is kinda retarded cuz there is unique items out there.. Aswell as semi-unique.

As far as i know there is only two imk3's ingame, i own one and that scammer has the other.. in other words there is no chance for me to tier my gun.

I was really looking forward to a good solution to this, but guess i was wrong in thinking it could be solved..

/Faith


Well it seems not that abnormal to me that some items will be harder or in this case not possible to upgrade. It might suck for the person that has the gun that is unique, or almost unique. But then hey,, you got that gun for a reason! Ist good i should be hard upgrade high end items.
 
I hope to shed some light into the UnL-item Tier upgrade process introduced in VU10.6, as it is currently under speculation.

Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week.

Please view the Tier Upgrade User Interface. When attempting to upgrade an unlimited item to the next major tier, a profession check is made against the Tier Upgrader profession. If the check is within the Success Rate percentage range the item is upgraded to the next major tier. The Secondary item (the copy of the upgraded item) is salvaged fully (meaning you get to keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is added to the TT value of the upgraded item and any excess is returned as residue.

If the check is over the Success Rate percentage but within the Salvage Rate percentage range the item is not upgraded to the next major tier. The Secondary item is salvaged (you keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue.

If the check is over the Salvage Rate percentage the item is not upgraded to the next major tier. The Secondary item and the rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue.



Originally posted on Entropia Gateway

that's still ridiculous................ fucking joke
a duplicate of the item....... hahaha... and that can be destroyed... hahaha

what the heck are ma guys thinking about when they release that system.???

O , i know !!! maybe they thought we are in WOW, and that there is not a cash economy here!!!

how can u ask people to invest 40k$ and then to risk losing it just to ugprade a mod fap? thats fucking bullshit, an other way to rob honest players.

-armor fee
-clotes fee
-auction x10 fee
-and now that?
 
I hope to shed some light into the UnL-item Tier upgrade process introduced in VU10.6, as it is currently under speculation.

Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week.

Please view the Tier Upgrade User Interface. When attempting to upgrade an unlimited item to the next major tier, a profession check is made against the Tier Upgrader profession. If the check is within the Success Rate percentage range the item is upgraded to the next major tier. The Secondary item (the copy of the upgraded item) is salvaged fully (meaning you get to keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is added to the TT value of the upgraded item and any excess is returned as residue.

If the check is over the Success Rate percentage but within the Salvage Rate percentage range the item is not upgraded to the next major tier. The Secondary item is salvaged (you keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue.

If the check is over the Salvage Rate percentage the item is not upgraded to the next major tier. The Secondary item and the rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue.



Originally posted on Entropia Gateway


so if my retarded brain doesen't get that wrong, the item you need as ingredient to uppgrade will -never- be lost?

can I risk uppgrading my eMine set now?
 
Very good news Thanks

Time to go unlocking tier now :)

Axel
 
btw , the title is "major upgrade"

WHERE is any upgrade in that informations??????????

Its only confirmation of the BS we speculated on
 
I suggest that you read a good text book on Probability Theory.

http://en.wikipedia.org/wiki/Probability_theory

Given the current stated odds, the actual chance of losing an item on any given attempt is 2.5%.

Losing an Item = 50% Chance of Upgrade Failing AND 5% Chance of Salvage Failing = 0.5*0.05 = 0.025 = 2.5% Chance.

Nothing personal, I just tired of continually reading similar misconceptions all over this forum.

OK Mr.Hyper Mathematical Genie:

I have 50% chance of a success doing the upgrade and I have 95% chance of retrieving the item so it is according to your Math:

0.5* 0.95 = 0,475 = 47,5% Chance of retrieving the item - Rofl
Best is you go back to Wikipedia and look at the formulas again :laugh:
 
Try at your own risk...

I guess it is for the progression of the tier upgrader profession. In the process, you consume some jester d1 or broken H400

Axel
 
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so if my retarded brain doesen't get that wrong, the item you need as ingredient to uppgrade will -never- be lost?

can I risk uppgrading my eMine set now?

i have 5% chance of being lost

and i dont really trust ma dices
 
Given the current stated odds, the actual chance of losing an item on any given attempt is 2.5%.

Losing an Item = 50% Chance of Upgrade Failing AND 5% Chance of Salvage Failing = 0.5*0.05 = 0.025 = 2.5% Chance.

So, it's a gamble really?
 
Let me start with that I have received information from MindArk that there is currently
a bug
present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week.

[YOUTUBE]http://www.youtube.com/watch?v=I7Y_Zm2bXmY[/YOUTUBE]


Ahh its a BUG:eek:
 
MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

Dont know how other things in the system can help tier items there is'nt many of. It says in the upgrade screen you need another identical item, so how can they be upgraded.

Ok, probably someone who crafts day and night will loot a clone component or something, and will sell it off at 100k ped or something silly again like that :)
 
For me is quite simple:

An item with high markup you should never risk losing in any circumstances PERIOD.

If you have a rare item, you should never need the same item again to upgrade the first one.

To many one of a kind items, and even like a MM of mod fap there are several ingame the risk of potential scamming in the process of lending it to someone to upgrade his weapon.

Does MA really expect people are buying 2 mod faps just to be able to tier upgrade one?
What about items with the unique or ancient label? Or items where there is only dropped one?

This whole thing will only work in favor of scammers or the really rich that can affort 2 mod fap, 2 mod merc, 2 Foeripper etc...

In any way you can't deny that the introduction of the current tier system is really really bad design and lack of knowledge about the game. (At least for the requirements)

Why don't they change it to and L equivalent of the unl weapon? for example, you need a full TT Svempa XT L to upgrade high end BLP weapons.
And a Full TT Geotrek H36 L to upgrade high end laser weapons.
And even for tier2 you need 2 of them, for tier3 you need 3 of them etc...
And then they even can be consumed or put a risc to it of losing it in case the upgrade process fails.

Same for armor, Infiltrator L to upgrade Eon, Lich L to upgrade Angel and above,...

For FAP: Zychion Pro to upgrade high end faps,....

This way you support the crafters (and the miners that supplying the crafters.) it will still be expensive to upgrade since you will lose your ingredients (Profit for MA/FPC) but not that expensive that you can lose the value of a new car in the process.
 
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For me is quite simple:

An item with high markup you should never risk losing in any circumstances PERIOD.

If you have a rare item, you should never need the same item again to upgrade the first one.

To many one of a kind items, and even like a MM of mod fap there are several ingame the risk of potential scamming in the process of lending it to someone to upgrade his weapon.

Does MA really expect people are buying 2 mod faps just to be able to tier upgrade one?
What about items with the unique or ancient label? Or items where there is only dropped one?

This whole thing will only work in favor of scammers or the really rich that can affort 2 mod fap, 2 mod merc, 2 Foeripper etc...

In any way you can't deny that the introduction of the current tier system is really really bad design and lack of knowledge about teh game. (At least for the requirements)

Why don't they change it to and L equivalent of the unl weapon? for example, you need a full TT Svempa XT L to upgrade high end BLP weapons.
And a Full TT Geotrek H36 L to upgrade high end laser weapons.
And even for tier2 you need 2 of them, for tier3 you need 3 of them etc...
And then they even can be consumed or put a risc to it of losing it in case the upgrade process fails.

Same for armor, Infiltrator L to upgrade Eon, Lich L to upgrade Angel and above,...

For FAP: Zychion Pro to upgrade high end faps,....

This way you support the crafters (and the miners that supplying the crafters.) it will still be expensive to upgrade since you will lose your ingredients (Profit for MA/FPC) but not that expensive that you can lose the value of a new car in the process.

no need for 2 of anything :)
buy and upgrade replicator...
 
:yay: :yay: :yay: Good Job MA/Marco or whoever done this !!! :yay: :yay: :yay:

I wnted to propose using L items as secondary even with very low sucess rate wchich cause that Mod Fap/Mod Merc/imk2 etc. cant be upgraded, as thery dont have L counterparts (looks like MA/FPC wanted such result), and leave also MA /FPC possibility to add L mod "uber-duper" items in future when they deceid that they are want such possibility already but...


...even what u have done now is great news and finally makes that system ineresting. Special items wchich allow upgrade unique items one of a kind sound also interesting (we have new vluable loot ? something like ESI ? )

Don't blame MA for caling that a bug....they must keep their faces in front of rest of the world :)
 
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