Poor state of the game, noobs beware.

If there is a need that group of people must make a system to save noob , then there is a problem.

People should not get total steuck...
A noob that go around , should be abel to get out of an outpost , without the need of going on forum to find the advert thread of a society that will maybe help him to get out.

Its nice that player do it , but , its bad for game...
There is probably , many noob , who get steuk in dumb place , and just leave the game because of that...

in all other game that i did play , there is always a secure path to go at/from every place...
Usual a simple road where mobs dont go ...

if a noob (someone not new yet stupid at what they do) or a NEWBIE (Newbie = someone new to something) ventures into any given high lvl area of any game...

in your eyes you want swollen angels to spread a golden path for them as Arnold Swartzeneger himself files down from a platinum plated helicopter to safely place them on a pillow before carefully flying them out of the area and give them a lollipop?

if a NEWBIE manages to get stuck theres -always- a way out, if there aren't they obviously managed to go wrong, but to get seriously stuck for a NEWBIE, i haven't heard of an NEWBIE who ran around for several hours on Amethera ...

and if someone gets stuck under a fudging rock and decides that is the reason to not play the game, or that they get stuck in a LA full of chomper youngs HOURS away from the TP they came from, ill personally have to say, that I would love to kick them in the ass as they fly by me giving up.

if you really want to make the game hit the shitfan and pretty much devour it self loosing absolutly any feel it might have had. go ahead and follow the 99% MMO trend, give the newbies welfare and uber gear.

hell you just looted an HL18 UL give that and supremacy to a newbie at swamp camp and see what they say.. hell give them all the gear and stuff they want for next to nothing. why not.

protip for MA: all newbies and noobs should instantly be able to get shadow, MM's and modfaps for 20$ a month. since atm its clearly to easy for new players to get stuck.


these threads always end in the same discussion. if people want to make a game to welfare. i honestly do hope MA and FPC arent to bloody blind to see what the comunities and old veterans and those who really matter to the games say about the games that was made into an welfarefest today.
 
protip for MA: all newbies and noobs should instantly be able to get shadow, MM's and modfaps for 20$ a month. since atm its clearly to easy for new players to get stuck.
.

lol poor snables... thay wouldnt stand a chance :p
 
People should not get total steuck...
A noob that go around , should be abel to get out of an outpost , without the need of going on forum to find the advert thread of a society that will maybe help him to get out.

Its nice that player do it , but , its bad for game...
There is probably , many noob , who get steuk in dumb place , and just leave the game because of that...

I got stuck at a few places when I was new. But it was cool to try to get out. Sometimes I could, sometimes I couldn't. But eventually, there was always someone around to help.

The game should be challenging. Even in the beginning. If it had been too easy, I wouldn't have stayed.

I do agree about the comment earlier about the sweating system as it is today. It needs to be a little more chat friendly.
 
I got stuck at a few places when I was new. But it was cool to try to get out. Sometimes I could, sometimes I couldn't. But eventually, there was always someone around to help.

The game should be challenging. Even in the beginning. If it had been too easy, I wouldn't have stayed.

Yes it have to be chalanging... personally i dont like if it is too easy.Still , if it was a bit more easy on some part , it would not make you leave because its too easy , since there is numerous chalange in EU , yet , it would help to keep people that would get frustrated by some over chalanging things they meet straight away because they dont do exactly what many other did.
I dont ask to make the whole game pink with carrebear giving away lolipop.
I think some part of EU are over chalanging for beginer...
So , if the point of FPC , is to have a retention of 5 % because they just want to keep the total crazy player , then fine...
But if FPC want to be at 15 or 20% retention , they must make the first step of new player more easy...

Its nice that FPC make advert now.but if most of player that try EU get frustrated and make coment like the one here , then there is a problem...

Worse , it is not only that ramdom joe is making a big rant , it that , many player say , most of it is true...


Now , maybe having more secure path is not the best...then fine , but , what do you think FPC should do to help beginer?
 
Hi,

Interessing info... [23 USD/ month/ Player] that show there is a big amount of freeloader :D
Not sure - depends of what they count as "player" ...

Would they count all accounts ever created as they do in marketing it would mean insane monthly deposits from the few participants that remained.

Would they count all accounts logged in in a given month it could mean:
  • regularly depositing 50 - 1,000 USD of quite a lot of people (~ 5K),
  • close to zero depositing or even withdrawing of some blessed ones (some hundreds),
  • and the usual amount of the newbies that are still in their "testing" phase, with no or a small initial deposit, and that will be gone the next month anyway, to 99.98% (maybe ~ 1,000?).
  • Don't forget that among them so called "freeloaders" there might be quite some former heavy depositors that are now in "frozen mode", waiting for the things to happen, maybe waiting for a recovery of the in game economy before selling out & withdrawing, maybe waiting for the planets, maybe just not sure what to do, hearing this all day long ;-) There might be quite a few thousands of them, me included.
Numbers in brackets are rough estimates of me, with no base to proof, for sure.

I hope what you plan to help noob will be in game soon , and will help a lot to keep noob in game...

I don't have much hopes for this. All the MA/FPC crew did in the last years clearly showed that they are much to close to some of their now Uber initial customers, and completely don't understand the needs of low skilled beginning participants.
Where I have hopes for are the planet partners, maybe there will come one or two unladen of old obligations, and blessed with staff able to perform analytical tasks, and powers to put the results into practice.

Right, MA will still be the power behind all this. But I guess the new planets partners will, once started, realize how much BS they was told to talk them into their engagement, and will soon start to put some pressure onto MA, to save their money.

This might be a chance for this game, maybe the last one.

Have fun!
 
I don't have much hopes for this. All the MA/FPC crew did in the last years clearly showed that they are much to close to some of their now Uber initial customers, and completely don't understand the needs of low skilled beginning participants.

I realy dont agree...
There is a lack of things for the total new player , yes...but FPC/MA , did make lots of things aim to low and medium player last years...
the main one is all the L item and the new skill system...it really does not help the uber...
While 3 years ago , 1 top 10 member could kill solo in pvp 200 noobs , nowday , with new L steuf , even 5 can be a big chalange...
also in hunting , while in past only those with insane skill had good eco weapon , nowday , evry noob can use a very eco setting...ask pham what was his profit in the old days and why he did quit the game...
in crafting there many new bp that low lvl can use and that make something good...
most bp nowday are L , meaning , evryone can loot something selable , its no more a monopole of 5 crafter who have all bps...
even made by MA now are often skill based with price for every lvl and so on...
The new tier feature , is from what we know actually , mainly for low and medium player... specially due to requirement...its free for L item ...who will try to tier 1 a mod fap ?
 
Not everyone can be a winner in EU.
I really dont understand that those whiners dont understand this...
As i can see is that most whining-threads are started by people who think to get rich by playing this game. Or people who have deposited and lost their money cause of own their own stupid gameplay and the thought of getting always profit.

Its not that because YOU lose that EVERYONE loses and EU must be burnt down...

If you go to an casino and lose your money, do you also go and whine to the casino-owners that their roulette and gamblingmachines sucks?
 
Now , maybe having more secure path is not the best...then fine , but , what do you think FPC should do to help beginer?

Personaly I think that Calypso is fine and chalanging enough.
Some parts are hard or maybe to hard for newbies, but I think thats ok.
It gives them a goal to reach.

What I do think that needs some changing is the arivals area's.
Currently there are two (correct me if I am wrong) and that should be one.
Also, newbies can leave the area's to easy.
If there is no help present, they can walk out and wander into the world whitout a clue about what to do, where to go etc.
There is not alway's help present.

So a seperate area would be good.
A place where they can or even have to learn a few basic things before they leave.
Just give them some basic knowledge before they venture out in the big bad world.

Kind regards.
Ion
 
it is also an interesting question as whom to aim as "newbie"

don't get that wrong, i am all for helping newbies, i wasted enough time with mentoring to get an idea what newbie helping is about
and that not for the gifts but to help the few who eventually played for longer than 2 days

but some people just want the peds, the guns, the ammo right away for nothing
"deposit real? in a game? never!" "gotta sweat to get money" "pft, i go back to wow" which his parents paid i guess :p

anyway, there is lots of easy improvements you can do for newbies and the average player alike
but you will always have the people who whine about sweat prices etc.

"buhuu, its so tough to get peds with sweating"
so what? it always was, i sweated months myself
and that in times when the sweat amount you got was 1-5 sweat and the whole concentration and sweat action took 12(!) seconds and you still got failures
not 1-4 and 5 seconds with sure pulls as it is now

it became, compared, ridicilously easier to get sweat, way way way easier
also way faster
and, on top of all that, way more interesting
while the old sweating version was just pressing buttons
you know have to get closer to the mob
keep aiming at it when the sweat beam appears without losing it as target
plus, you learn how to use tools(and this weapons etc.) and get an idea of the damage animals do


"buhuu, i shot 1 ped in the bibo before it died"
great, dont shoot bibos, go for something which fits to the gun, thats called learning
then you get "make it easier for newbies and take the bibos away and put daikis there"
i say, no
do you have an idea what havoc it causes for sweaters if every noob and newbie goes to the same spawn who kill their mobs?
that bugs everyone, sweaters and hunters alike

at the moment you can run 2 min or so north east from swamp camp, great daiki spawn, not too many hunters i think, what else do you want?


and about the hardship to get to the tps:
you even have roads now which give you an idea how you have to run
i started by printing a map of eudoria out to find the tps!
there werent even routes on it yet
i especially remember my run to hadesheim, from PA with a friend
"hey, look, they have dinosaurs here"
"shit, its faster than us!"
and then our first encounter with an atrox ended fatal
good, it isnt to great to get killed, but i didnt whine too much about it
afterall, i didn't have weapons
what i learned after a while is when atrox attack and i kept safety distance since, i still do that when i try to avoid meeting one

i mean in what game can you kill the big bad endgame mob right after you started and what good would it be?

what i agree on however, is that there should be some, say 2 areas with fairly low mobs easily reachable
we already have the swamp camp tho
and if i didn't count wrong, there are 3 roads out of PA, one leading to the newbie arrival zone, dead end with all the fences, one to the water south, near the newbie arrival zone and the other to the swamp camp
it is really not that hard to find it "oh my, but that takes 5 minutes of run!" pft

there coud definitely be more pointers in given information, but if they can't even run and learn not to run OVER the red dots to avoid, that wouldn't help it (i have once seen a "stuck" newbie at a molisk outpost, which arent that agressive, on his way out he virtually ran over the heads of them)
 
Also, don't forget that about 99% of all the newbies don't want ANY help! You can stay and talk to them and be friendly all day, and explain to them they can talk by pressing enter and all they have to do is say something, and even help them if you see they have issues, but they will simply never reply or just run away never to be found again.
So, there is plenty of help already, and no need to change anything, they just have to accept what they are given.
 
Also, don't forget that about 99% of all the newbies don't want ANY help! You can stay and talk to them and be friendly all day, and explain to them they can talk by pressing enter and all they have to do is say something, and even help them if you see they have issues, but they will simply never reply or just run away never to be found again.
So, there is plenty of help already, and no need to change anything, they just have to accept what they are given.

Maybe they are just a little scared of the "strange" avatars dancing and running naked... Not to mention the ugly avatars... :D:laugh:
 
well take this comment as it is a new persons perspective...

we are all 2 much involved 2 have a neutral view..

at least this person took the time 2 comment

up 2 ma what thell do with these tips...


and as i commented a lot we cant stress enough how important it is 4 all off us if ent wants 2 stay online and succesfull...we need a steady rise off new peeps..
 
Ok, disregarding any and all posts in this thread thus far for my reply.

Ok, you say that you're despositing, sweating is slow, you spend 10cents to kill a mob (wth?) and it is all a big grind.

Well I am still classified noob. I have never depositted (don't plan too) and I'm doing fine. No my loots are not "OMG moar profits!!1!!one!!eleven!!", they're more so-so. I have done everything that people have listed you should do when starting, and I have done so for the past 2 and a half years. Skilling is tough for me to do regularly with a gun that is my level but I run out with my regular hunts.

I have a society which helps pass time and help me. I sweated myself shitless for a month which turned out great. I did every Society Beacon Mission we had, I even go on our weekly TT Hunts even if my Ped is low (when isn't it? hehe). I play eco and I minimise my losses where I can. To be honest, the M2100 is the worst weapon you can buy, chuck it back in the TT.

You say you spend 5-10minutes waiting for items to load in mall shops and your bandwidth doesn't change? Ever think about it is your computer and not the Server or Client that is taking that long?

To get to your level of gameplay does NOT require endless hours of reading. It can be a page or two here and there. A quiestion or two on the forum or in Society Chat and you have the information ready at hand.

Yeah, Project Entropia/Universe is 8 years old with a few things here and there that needs a bit of an update or fix, but that is why some people love it. It is an ever changing game which allows new things to be done and more stuff to be had. That is why I've stayed here for so long.

Just one thing that bugs me, $10 gone, yeah so what? $10 is nothing. $10 will get you basic starting equipment and ammo. That stuff is cheap and easy to get. So before you complain about "Oh no! $10 gone!" just think about how little that really is.

Dodging mobs and taking a long time to get to a new teleporter is a form of entertainmeant from a challenge that is completely free. If you don't like running around like that, chuck in another $10, buy a Lesser TP Chip, a few K of Mind Essence and use that to go from place to place without any challenge.

The price of ammo "so incredibly overpriced compared to there relative effectiveness"? What the hell are you on about. For $1 US I cna buy my self 500 shots with an Sollomate Opalo. That is 2600-3000 damage. I cna go around for a while with that and kill a load of mobs. How is the "so incredibly overpriced" ?

If you find that you HAVE to read for 40hours before thinking about logging in then this simple game must be too complicated for you. I'm young and I can understand about 90% of the game mechanics that I have encountered with little reading of guides & tutorials. Heck I didn't join EF until 4 months after i joined. If you have toruble understanding somehting, join a Society and ask those people or make a thread on Entropia Forum here and calmly and clearly ask what information you are seeking.

Yeah there are mistakes here and there that MindArk/FPC have made. But I have seen them try and fix some in the past and this year's Merry Mayhem rules geting thrown out forever is one of them. The overall experienc eof the game isn't something is offered or handed to you like those even more simple MMORPGs out there, in Entropia Universe you are a a new Colonist. You get to learn and experience everything the way that YOU want to experience it. You can start off doing anything after buying some basic equipment.

To not be able to start the game in a meaningful way with depositing less than $50 must mean you are doing something wrong and you are obviously blaming everyone but yourself for it. If you spend 40 hours farting around and complaining about "oh it's so hard to start" the of course you're not going to experience your first kill. Spend a little while getting used to the basic gameplay, sweat for a while until your have maybe 2-4k of it and then sell it. This is enough to get you hunting if you so please and desire to do so, but it doesn't mean you will profit. And killing is NOT exspensive until you start getting into higher levels. You must be doing 5-12 shots a minute with the M2100 if you are spending so much to kill a small mob.

$10 can be stretched out to last you a long time if you play it smart instead of going around getting armour decay while sweating pulling 5mobs and using a Fap-5 and shooting with a Jester D-1. At the noob-low level are of Entropia it is so CHEAP to play. Anyone calling it exspensive really can't afford $10 to be lost over a month.

You CAN earn real life money. At the moment I know someone who is playing very smart and Eco and they're withdrawing a bit of PED because of it. Just playing the game and whining wont get you anyway I can garentee you this. Playing the Market & the Economy however will increase your chances to profit. I'm not saying it is a fail safe, I'm saying it is a way to help you play along with the ncie chance of profit.

Ofcourse it costs money to skill. How would you feel if you spent the last 5 years skilling and spending money to have a noob do that in 3 years without spending a dime?


That's my 2 cents.
Tommygun Ze-Tomb Raider.
 
Just to illustrate that only u decide how much you want to spend...

I can go out on big hunt lose hundreds of peds/hour in ammo cost...

or..

I can do as i did yesterday and have done maby times, go out swunting with my friends. total cost for the entier evening in ammo loss was 5 ped. 1,7k sweat gained, some nice defensive skill gains too. And had a blast with my socmates.

its all up to you really. And if u dont think swunting is fun, find something else thats cheap and fun for you. I also think joining a societey makes it ahole lot more fun, cant imagine playing EU as a freelancer :laugh:
 
Well i can agree on some parts.

Main malfunction in EU is the lack of new player hooking introduction period, or a try-out period. This is IMO ofc.

Its the standard drug-dealer method, "first is free", or "hey matey, wanna try something cool, first hit free?!", and the next one costs you.

Have been giving out free items and stuffs to new colonists, but wel they aernt stupid , after awhile they just leave because loot is sux and they all went back to other games. Simply because the quality/cost ratio.


If you want to deal, you better sell good stuffs, instead of trash. But wel... if the CEO of a game call new players "noobs"

wel guess everyone can tell what you going to get in this game.

yeh go ahead noobbashers, keep going on calling names

and say if you dont know how to play then quite

or if you spend too much then you must sux.

Just go see how much players are going to stay in this game.

go ahead keep on insulting your own customers.
 
Last edited:
Now , maybe having more secure path is not the best...then fine , but , what do you think FPC should do to help beginer?

Personally, I think that the beginner has plenty of paths to take.

Essentially it is either deposit, or do something for free. Free includes sweating, searching for stuff on the ground, or getting hired by someone to do some tasks. We could also include begging.

Societies also offer valuable help for begginers.

For people who do not want to deposit, I don't see many other choices. Just giving stuff away can be exploited if there is too much given or it is too easy.

Lot's of people like the idea of taxing (stealing from) the rich and giving to the poor. You could do that with deposits. Just take a small portion of the deposits and move it to a fund of some sort to use on newbies.

But whatever it was it still have to be earned, imo. Maybe some newbie quest system. Like you have a total of 5 newbie quests you can complete to earn some dough. But I still contend that it should be reasonably difficult.
 
it is also an interesting question as whom to aim as "newbie"

don't get that wrong, i am all for helping newbies, i wasted enough time with mentoring to get an idea what newbie helping is about
and that not for the gifts but to help the few who eventually played for longer than 2 days

but some people just want the peds, the guns, the ammo right away for nothing
"deposit real? in a game? never!" "gotta sweat to get money" "pft, i go back to wow" which his parents paid i guess :p

anyway, there is lots of easy improvements you can do for newbies and the average player alike
but you will always have the people who whine about sweat prices etc.

"buhuu, its so tough to get peds with sweating"
so what? it always was, i sweated months myself
and that in times when the sweat amount you got was 1-5 sweat and the whole concentration and sweat action took 12(!) seconds and you still got failures
not 1-4 and 5 seconds with sure pulls as it is now

it became, compared, ridicilously easier to get sweat, way way way easier
also way faster
and, on top of all that, way more interesting
while the old sweating version was just pressing buttons
you know have to get closer to the mob
keep aiming at it when the sweat beam appears without losing it as target
plus, you learn how to use tools(and this weapons etc.) and get an idea of the damage animals do


"buhuu, i shot 1 ped in the bibo before it died"
great, dont shoot bibos, go for something which fits to the gun, thats called learning
then you get "make it easier for newbies and take the bibos away and put daikis there"
i say, no
do you have an idea what havoc it causes for sweaters if every noob and newbie goes to the same spawn who kill their mobs?
that bugs everyone, sweaters and hunters alike

at the moment you can run 2 min or so north east from swamp camp, great daiki spawn, not too many hunters i think, what else do you want?


and about the hardship to get to the tps:
you even have roads now which give you an idea how you have to run
i started by printing a map of eudoria out to find the tps!
there werent even routes on it yet
i especially remember my run to hadesheim, from PA with a friend
"hey, look, they have dinosaurs here"
"shit, its faster than us!"
and then our first encounter with an atrox ended fatal
good, it isnt to great to get killed, but i didnt whine too much about it
afterall, i didn't have weapons
what i learned after a while is when atrox attack and i kept safety distance since, i still do that when i try to avoid meeting one

i mean in what game can you kill the big bad endgame mob right after you started and what good would it be?

what i agree on however, is that there should be some, say 2 areas with fairly low mobs easily reachable
we already have the swamp camp tho
and if i didn't count wrong, there are 3 roads out of PA, one leading to the newbie arrival zone, dead end with all the fences, one to the water south, near the newbie arrival zone and the other to the swamp camp
it is really not that hard to find it "oh my, but that takes 5 minutes of run!" pft

there coud definitely be more pointers in given information, but if they can't even run and learn not to run OVER the red dots to avoid, that wouldn't help it (i have once seen a "stuck" newbie at a molisk outpost, which arent that agressive, on his way out he virtually ran over the heads of them)

Can it be true, does Alice sound annoyed? He should, for all the effort he and others put in for new players and still people come around whining that they actually have to do something for themselves in this game. Thankless job to spend time and money on somebody and then they never log in ever again, let alone if they even say "thanks".


Ok, disregarding any and all posts in this thread thus far for my reply.

Ok, you say that you're despositing, sweating is slow, you spend 10cents to kill a mob (wth?) and it is all a big grind.

Well I am still classified noob. I have never depositted (don't plan too) and I'm doing fine. No my loots are not "OMG moar profits!!1!!one!!eleven!!", they're more so-so. I have done everything that people have listed you should do when starting, and I have done so for the past 2 and a half years. Skilling is tough for me to do regularly with a gun that is my level but I run out with my regular hunts.

I have a society which helps pass time and help me. I sweated myself shitless for a month which turned out great. I did every Society Beacon Mission we had, I even go on our weekly TT Hunts even if my Ped is low (when isn't it? hehe). I play eco and I minimise my losses where I can. To be honest, the M2100 is the worst weapon you can buy, chuck it back in the TT.

You say you spend 5-10minutes waiting for items to load in mall shops and your bandwidth doesn't change? Ever think about it is your computer and not the Server or Client that is taking that long?

To get to your level of gameplay does NOT require endless hours of reading. It can be a page or two here and there. A quiestion or two on the forum or in Society Chat and you have the information ready at hand.

Yeah, Project Entropia/Universe is 8 years old with a few things here and there that needs a bit of an update or fix, but that is why some people love it. It is an ever changing game which allows new things to be done and more stuff to be had. That is why I've stayed here for so long.

Just one thing that bugs me, $10 gone, yeah so what? $10 is nothing. $10 will get you basic starting equipment and ammo. That stuff is cheap and easy to get. So before you complain about "Oh no! $10 gone!" just think about how little that really is.

Dodging mobs and taking a long time to get to a new teleporter is a form of entertainmeant from a challenge that is completely free. If you don't like running around like that, chuck in another $10, buy a Lesser TP Chip, a few K of Mind Essence and use that to go from place to place without any challenge.

The price of ammo "so incredibly overpriced compared to there relative effectiveness"? What the hell are you on about. For $1 US I cna buy my self 500 shots with an Sollomate Opalo. That is 2600-3000 damage. I cna go around for a while with that and kill a load of mobs. How is the "so incredibly overpriced" ?

If you find that you HAVE to read for 40hours before thinking about logging in then this simple game must be too complicated for you. I'm young and I can understand about 90% of the game mechanics that I have encountered with little reading of guides & tutorials. Heck I didn't join EF until 4 months after i joined. If you have toruble understanding somehting, join a Society and ask those people or make a thread on Entropia Forum here and calmly and clearly ask what information you are seeking.

Yeah there are mistakes here and there that MindArk/FPC have made. But I have seen them try and fix some in the past and this year's Merry Mayhem rules geting thrown out forever is one of them. The overall experienc eof the game isn't something is offered or handed to you like those even more simple MMORPGs out there, in Entropia Universe you are a a new Colonist. You get to learn and experience everything the way that YOU want to experience it. You can start off doing anything after buying some basic equipment.

To not be able to start the game in a meaningful way with depositing less than $50 must mean you are doing something wrong and you are obviously blaming everyone but yourself for it. If you spend 40 hours farting around and complaining about "oh it's so hard to start" the of course you're not going to experience your first kill. Spend a little while getting used to the basic gameplay, sweat for a while until your have maybe 2-4k of it and then sell it. This is enough to get you hunting if you so please and desire to do so, but it doesn't mean you will profit. And killing is NOT exspensive until you start getting into higher levels. You must be doing 5-12 shots a minute with the M2100 if you are spending so much to kill a small mob.

$10 can be stretched out to last you a long time if you play it smart instead of going around getting armour decay while sweating pulling 5mobs and using a Fap-5 and shooting with a Jester D-1. At the noob-low level are of Entropia it is so CHEAP to play. Anyone calling it exspensive really can't afford $10 to be lost over a month.

You CAN earn real life money. At the moment I know someone who is playing very smart and Eco and they're withdrawing a bit of PED because of it. Just playing the game and whining wont get you anyway I can garentee you this. Playing the Market & the Economy however will increase your chances to profit. I'm not saying it is a fail safe, I'm saying it is a way to help you play along with the ncie chance of profit.

Ofcourse it costs money to skill. How would you feel if you spent the last 5 years skilling and spending money to have a noob do that in 3 years without spending a dime?


That's my 2 cents.
Tommygun Ze-Tomb Raider.

Couldn't have been said better.
 
As an update to the EFD awarded for post 102 :)

Finally someone with some insight in to the responding commentary in this thread thus far :) Yes our involvement makes us highly bias and protective of out investments in to Entropia. So much so it becomes counter productive to improving it.
 
Couldn't have been said better.

Thank you.

Most I've been arsed to write in a long time because no other whining has tickled my fancy like this thread because of my current EU experience and how much I'm loving it.

Infact, I would have killed for stones and a sweet, fast sweat tool. :cool:
 
Now , maybe having more secure path is not the best...then fine , but , what do you think FPC should do to help beginer?

Maybe what they already are doing

The open "sandbox" start of the Planet Calypso experience as a newcomer is both a blessing and a curse. The Freedom obscure Purpose. FPC is working with a new intro/tutorial which will be released in two stages, a basic one will come by the end of the year or early next, with the next iteration coming in spring 2010. The goal is both to establish what Planet Calypso is all about (being a colonist, etc) as well as showing how the system handles.
 
The Problem now is the state of Port Atlantis itself
When me and my son started and came to Old Pa , it was a bustling city

We went into the Info room first and several times again and again just to get a clue of what waited us

And just looking at the big painting in the entrance with all mobs made us very excited ,

Then we ran off to see smiley and we had a great time all along .

(sweating we only found out a big time later ) :ahh:

But what do new ones do now ? they get a sweating tool they just point up in our faces and ask were do i get peds,

I still miss my first depo , (wish i could go back to those innocent times again)
we bought some armour and a gun in a mall and had real good time

And we STILL have :wtg:

**********************************************************************************
Is The Sky falling ?

Visit the 2-hand Helmet Shop
Genesis E 13 H .2-hand weps and armour
Soc Shop of Ice Cold soceity ( Sorry no shop keeper yet )

**********************************************************************************
 
But what do new ones do now ? they get a sweating tool they just point up in our faces and ask were do i get peds,
was prett much the same before, just without the tool (theyj ust stared :O)
 
:sweat::sweat::sweat::sweat::sweat::​

I think it was big mistake to introduce that vile, coughing, sputtering unimaginative piece of junk, sweating tool. It makes sweating which used to be an interesting visual, action oriented dynamic introduction to the game a boring point, shoot and click... simulated hunting activity.

:trout:
MARCO

It also attracts and keeps the kind of players who have absolutely no imagination to embrace all aspects of the challenge and are a best "game miners".... "not players". They will later go on the be the biggest complainers about loot and how the game sucks.

:trout:
MARCO
 
  • Like
Reactions: Wed
i lol'ed in real life when i read this book of a post, and it didn't mention dung fruit or stones. silly newbs what do you want for FREE

try harder
 
the sweat cannon rules lol only improvement I like so far. :D rest sux lol
I use it a lot . going to sweat a lot next year to make up the losses.

game doesnt suck, Marco sux
 
the sweat cannon rules lol only improvement I like so far. :D rest sux lol
I use it a lot . going to sweat a lot next year to make up the losses.

game doesnt suck, Marco sux

to repeat​

:sweat::sweat::sweat::sweat::sweat::​

It also attracts and keeps the kind of players who have absolutely no imagination to embrace all aspects of the challenge and are a best "game miners".... "not players". They will later go on the be the biggest complainers about loot and how the game and MA sucks.

:trout:
MARCO

*"Red" author's addition in response to a need for specificity.
 
the sweat cannon rules lol only improvement I like so far. :D rest sux lol
I use it a lot . going to sweat a lot next year to make up the losses.

game doesnt suck, Marco sux

Hey now, Marco far from sux. I know he dosen't need me to defend him but he's in a tuff spot between loyalties to customers and loyalties to his company, and franky I think he, as well as David and the rest, do a pretty good job walking the tightrope. It's obvious they care and have posted many times about how they're looking to improve the game, including some newbie systems that hopefully will make threads like this one obsolete. Heck, there's a good chance that they'll use some version of an idea for new players I threw out there just a couple of months ago.

I wouldn't do half the interaction here Marco does, he's just setting himself up most of the time. Sometimes he puts his foot in his mouth yes but most of the time it's because people twist everything he says to fit what they want to believe and not necessarily the facts, just like some elements of the op for this thread. Either that or they wait a few weeks and then throw what he said at the time back in his face. Must be a bitch having your every word recorded, dissected, and stored away for future use against you. No thanks!

If you can't look at things objectively and try to put your emotion aside some of the time, it's no wonder you loose your ass off like you're always claiming. Posts like the one I've quoted sux! :lolup:
 
Last edited:
Now , maybe having more secure path is not the best...then fine , but , what do you think FPC should do to help beginer?

  • TP Chips

    At the moment they are expensive ish for an newbie, hard to get around and understand just wtf you're supposed to do to even use them.

    When minforce system comes back for real and hopfully good changes and new implementations maybe they could introduce a newer TP Chip, smallest we have atm is 800M and very cheap, however it can be "expensive" for someone completly new, one thing could be to make new teleporter chips drop that have 400 and 200 range aswell, these would require the amount of ME that would consist with what the other chips at the moment use, the biggest difference would be that they would be easy to get, either drop from mobs at swamp camp "regulary" same rate as say maybe pixie. and their TT would be very low, equal to Opalo have an very low TT but exceptional Durability.


    - Easier to move around

    - Easier to move onwards in the game (thinking of various actions and ways
    of thinking.)

    - Would be an nice way for newbies to get "unstuck" without having to
    contact MA support

    - Cheap and affordable for both newbies and longtime players who play for
    free and\or don't want any bigger chips

    - It would have newbies a reason to try figuring out more abuot how to
    refine, what to use for refining sweat into ME and to use what they find
    them selfs or even find out ways to profit out of gathering sweat buy
    Forcenex and sell it as ME


  • Action Bar Changes

    I actually broke the EU rules for this, or did I? just to be sure of what I wrote :p

    When a new player sets a foot into any given game theres two things they always do that EU doesen't do.

    Action bar is located IN THE MIDDLE of the screen and down on the bottom, or if not in the middle its atleast easy to see and figure out "aha so thats what"

    imo it really needs to change so that the first thing new players see. atm theres not much for a newbie to get when he first starts other than the sweat tool in inventory.

    which is completly unaccetable. the actionbar should be smack infront of the new player on the bottom of the screen. and it should have following:

    - Button 1: Sweat tool
    - Button 2: Operate Object
    - Button 3: Unequip Tool
    - Button 4: Ready Tool
    - Button 5: Relax Tool

    This would right away make any new MMO player aswell as those just new to EU alittle more at east in what to do, how to do what and where, things would by such an small change feel more "normal" and welcoming than having to figure out how to open the changing window ith L then pressing the icon or G to drag things from the book or inventory to the right keys, drag it onto the UI and then also know how to combine it correctyl without making a mess.

    as it is now its just jumping into a new MMO or a new game all in all where controlls differ from most what you find on the market with weird controlls. no need to change those but actionbars have to be changed...


  • Tutorials

    Simply make the tutorials be more noticeable, not only a small Question mark that pops up in the chat and is merely visable at all.. good explanatory on what to do where to do it etc. The small window with wall of text is alot to consume for a newbie.

    as it is now Trial and Error is an easier faster and better way than the in-game tutorial.
 
  • Like
Reactions: Ozi
The average revenue is roughly $23 per month and player today.

It is better to have 10.000 players and an average of € 9, than have 100 paying € 23.
 
At the moment they are expensive ish for an newbie, hard to get around and understand just wtf you're supposed to do to even use them.

When minforce system comes back for real and hopfully good changes and new implementations maybe they could introduce a newer TP Chip, smallest we have atm is 800M and very cheap, however it can be "expensive" for someone completly new, one thing could be to make new teleporter chips drop that have 400 and 200 range aswell, these would require the amount of ME that would consist with what the other chips at the moment use, the biggest difference would be that they would be easy to get, either drop from mobs at swamp camp "regulary" same rate as say maybe pixie. and their TT would be very low, equal to Opalo have an very low TT but exceptional Durability.


- Easier to move around

- Easier to move onwards in the game (thinking of various actions and ways
of thinking.)

- Would be an nice way for newbies to get "unstuck" without having to
contact MA support

- Cheap and affordable for both newbies and longtime players who play for
free and\or don't want any bigger chips

- It would have newbies a reason to try figuring out more abuot how to
refine, what to use for refining sweat into ME and to use what they find
them selfs or even find out ways to profit out of gathering sweat buy
Forcenex and sell it as ME



or a TP chip that takes you back to a building in PA... it has a 12 hour cooldown and once you use it you get something that impairs game play for 5-30 min (ideas resembling WoW's hearthstone and resurrection sickness)


the only problem with this idea it the price of ME... when was the last time you saw less than 5 PED stack of ME on AH... the noobs most likely wont be able to afford ME
 
Last edited:
Back
Top