MA is not a casino... proof

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MA IS NOT A CASINO!!

Casinos have better pay off returns

what MA is a game and it should be enjoyed as such, if you are lucky enough to hit something good, then more power to you.
 
Joker,
what you describe is simply the effect of an asymmetrical (skewed) probability distribution which get populated by an increasing number of data points. If you were to compute the median rather than the average, I'm pretty sure you would see no such trend.
Go check 'median' and 'average' on wiki and you will understand what I mean.

Take care,
BBB
 
yeah,me and my wife were number 1 on alltimeteamhuntinglist last year..but we only have had maybe 5 hofs in 4 year teamhunting.....and the biggest hof was 2.5 ped orso

my wife had solo an 26k aurli..but that should have nothing to do then with my loot

ah yes, another thing that people in the "it all comes back" camp ignore is how teaming interferes with an individuals loot return. so if one gets a 20k loot in team, who's is it? does the system note the other members are now ahead of their return schedule and pull back on their loot for the next 6 mths? is it wise to team with someone who has above average global returns, or has recently had a big hof?
 
I think Mindark should take off the flesh of this game, and make it clear to everyone how the game actualy works. They should describe down to the smallest detail how it works (with money in return, money spend and so on).

If Mindark won't do this, then it's because that whats behind the game will disappoint us...

It's true that the more money you pump in, the higher your loot will be, but the code behind the game might make it impossible to get all those back (ever).

Ofcause if you pump in all your IRL money you will profit on a land area or a space station, but normally you won't pump in that much.

Ofcause Entropia universe will never ever be a casino, cause it's a game/universe, it has skills and your game depends on that. But i would like basic tasks like mining/hunting to be more like 50/50 odds (a casino) instead of being a money sink/hole, which i think it is by now.
 
We really didn't need to bring this up again...

“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”
-Stuart Chase

12 pages later... Did we bring up anything that we haven't already discussed? Has anyone changed their mind? Has this been a useful conversation?
 
I think Mindark should take off the flesh of this game, and make it clear to everyone how the game actualy works. They should describe down to the smallest detail how it works (with money in return, money spend and so on).

If Mindark won't do this, then it's because that whats behind the game will disappoint us...

It's true that the more money you pump in, the higher your loot will be, but the code behind the game might make it impossible to get all those back (ever).

Ofcause if you pump in all your IRL money you will profit on a land area or a space station, but normally you won't pump in that much.

Ofcause Entropia universe will never ever be a casino, cause it's a game/universe, it has skills and your game depends on that. But i would like basic tasks like mining/hunting to be more like 50/50 odds (a casino) instead of being a money sink/hole, which i think it is by now.

if they did that everyone could use the system to their own benefit, now it's just a small small % that does know somewhat how the system operates and can use it to their advantage.
 
if they did that everyone could use the system to their own benefit, now it's just a small small % that does know somewhat how the system operates and can use it to their advantage.

it might equally scare lot of people off as well :laugh:
 
I didn't read the intervening posts, but I don't think your theory holds true. Just look at the crafting top list at tracker. The variance on the 30 day list is massive regardless of # of globals.
 
better hunters hunt harder mobs
better miners use bigger amps
better crafters use higher TT each craft
thats why they global more and you know it

This is the case, clearly. Your points seem invalid to me :D

Proteons use to give bigger globals than daikiba.
Crafting amps gives bigger globs than filters.
Etc etc etc
 
Really nothing to discuss here, it`s a rigged and trigged surronding we play around in. Atleast if we play "the game", aka: Hunting, Crafting and Mining.

I wished it was like an casino, that i could get an Uberhof that wasn`t built up by my own money or an Uber that i get as a noob and haven`t to pay back later on, or have to "invest" in reselling.

Now to something more imortant, atleast I got goosebumps when Peter "Foppa" Forsberg carried the Swedish Flag in the opening Cermony of the Olympic Games in Vancouver....Crap like Entropia is a pretty small part of the world at times like this.
 
the overal number count of the word 'gambling' on EF and the average number of threads created daily containing the word 'gambling' is enough 'proof' to the contrary of your theory :silly2:
 
bump cause i got new info :)

Just got a reply to my latest question to the lotteryinsction. Some ppl argue that you can sell your items for a higher value eu is not a casino.

That agrument just got tossed out the window.

Hej,

Om jag vinner en bil på bingolotto som jag sedan säljer till någon så hänger dessa två saker inte ihop. Jag vann bilen i ett lotteri men vad jag gör med vinsten spelar ingen roll ur lotterihänseende.

Med vänlig hälsning,

Johan Rydstedt

Translated it says, if i win a car on bingolotto (a tv bingo show in sweden) which i later sell to someone, these two events are not attached. I won the car in a lottery but what i do with the winnings doesnt matter from a lotteryperspective.

One down, several to go :p
 
Here is something i found...and might help out... these are not exact numbers... but should help you see if you are doing above average or below...
there is some overlap with these numbers because not everyone is going to perform at the top end... and not everyone will perform at the bottom end...

Globals 0-100 average of 80-95 peds
Globals 100-300 average of 90-105 peds
Globals 300-600 average of 100-115 peds
Globals 600-1k average of 105-130 peds


not to mention the more likely it is you hit a bigger hof ;) which increases ur average significantly

srry for delay but is 1st time i read this thread....
well mr poker this is a big lie .... i cecked it... i have 20k loot and 179 globals means 153 average so..... ?!?!?!?!??!?!??!? what's the point ? and i am not profitting at all .....
 
srry for delay but is 1st time i read this thread....
well mr poker this is a big lie .... i cecked it... i have 20k loot and 179 globals means 153 average so..... ?!?!?!?!??!?!??!? what's the point ? and i am not profitting at all .....

20,000 / 179 = 111peds which tells me u got a few bigger loots... i havnt checked ur tracker but 111 peds per global is a little above average but not too crazy...
re read the first post... i never made any claims about profit... and some people around 5-10% of the participants will be outside of the parameters

and now that i check your hunting trends i see you hunt prots... prot hunters are a little diffrent and have thrown off the statistical trends... oh well still 90-95% of all people will stay with in these numbers
 
20,000 / 179 = 111peds which tells me u got a few bigger loots... i havnt checked ur tracker but 111 peds per global is a little above average but not too crazy...
re read the first post... i never made any claims about profit... and some people around 5-10% of the participants will be outside of the parameters

and now that i check your hunting trends i see you hunt prots... prot hunters are a little diffrent and have thrown off the statistical trends... oh well still 90-95% of all people will stay with in these numbers

(is 2 am my bad.... was thinking at the crafting :D there is the 153) u can ceck the tracker ....


it;s not a rule .... a rule don;t have exceptions in programming..... how can u tell the compute add 3 numbers but time to time show a wrong answer ?!?!??!?!?

is not only about how much u hunt.... it have other influences.....

to have lot of globals per day is damn simple ...use big toys spend a lot
or craft :p and believe me : what u say it doesn;t apply at all

if u take in u;re theory the "DEPOSITS" ; "ESIES U EAT" ...... well maybe u are right... but simple ...hunting NO WAY.. my opinion and i believe is kinda true
the average rate of return is based on money spent more then on time hunting
 
(is 2 am my bad.... was thinking at the crafting :D there is the 153) u can ceck the tracker ....


it;s not a rule .... a rule don;t have exceptions in programming..... how can u tell the compute add 3 numbers but time to time show a wrong answer ?!?!??!?!?

is not only about how much u hunt.... it have other influences.....

to have lot of globals per day is damn simple ...use big toys spend a lot
or craft :p and believe me : what u say it doesn;t apply at all

if u take in u;re theory the "DEPOSITS" ; "ESIES U EAT" ...... well maybe u are right... but simple ...hunting NO WAY.. my opinion and i believe is kinda true
the average rate of return is based on money spent more then on time hunting

and again...

this isnt some exact science...

Some people must loose... some people will win... most people will be in the middle of these ranges...

i was just suggesting hope for some people who have very low averages... and maybe help people guess how big their uber is that is waiting for them...


for example..
Hunter A has 600 globals but 57k in loot... = 95 peds per global
Hunter A is due for an UBER

95-115 = 20 x 600 globals will get that hunter to 115 ped average or the top end of the range...
95-100 = 5 x 600 global will get the hunter to the 100 ped average or bottom end

So hunter A is due for a 3k-12k ped hof...

again its no exact science... but its more of a helpful tool that someone can look at to see if they are doing better or worse then others...
 
and for the life of me i can not find my total number of globals on tracker...

was real easy before...
Go to your soc page...
and it would tell you your total global #

i dont care anymore... its just a helpful way to gauge how you are doing... if you dont like it cool... if you like it cool it doesnt matter to me... i was just trying to help and show some observations i made
 
and again...

this isnt some exact science...

Some people must loose... some people will win... most people will be in the middle of these ranges...

i was just suggesting hope for some people who have very low averages... and maybe help people guess how big their uber is that is waiting for them...


for example..
Hunter A has 600 globals but 57k in loot... = 95 peds per global
Hunter A is due for an UBER

95-115 = 20 x 600 globals will get that hunter to 115 ped average or the top end of the range...
95-100 = 5 x 600 global will get the hunter to the 100 ped average or bottom end

So hunter A is due for a 3k-12k ped hof...

again its no exact science... but its more of a helpful tool that someone can look at to see if they are doing better or worse then others...

well saying that ... and comming from an old uber player ... will make players think that hunting more will improve the loot... indeed by improving skills they got better loot since they spend more... but all is about spending...
you give ppl too much hope and make them loose more... my opinion no offence...
 
and about the comparation in the thread name... well

stay at a slot machine... is the same as on hunting no damn difference... put a coin or kill a mob .... putting more coins means at a damn far end u will hit a return ... is same with the noobs hitting a tower ... someone was on that area or mob earlier and lost a fortune... jut go in casino look at slots at ppl playing ...choose one where someone just lost 10k$ , go with 100$ and umm 99% u will win 1k$ .....
so what;s that **** with the globals ????????????????? what;s the difference between the slot machine and ..... "the game" ???? (a game is the zgames of star not this)
 
Well, to me, the big difference is that in a casino i feel like I can win using my brain. Here, feels like it's impossible unless you're chosen to win....or got pregold account with pregold items :(
 
well saying that ... and comming from an old uber player ... will make players think that hunting more will improve the loot... indeed by improving skills they got better loot since they spend more... but all is about spending...

From my experience (I'm far from uber, but I do closely analyze the system...) you're right when you say that it's all about the spending. There seems to be a system in place that more or less gives back a specific return rate. Hunting more and getting more skills does not necessarily improve this return rate.

The only reason you see the big time players hitting more globals and hofs than the general population is because they are spending more money than most. The more you are able to spend, the more you can get off balance from this given return rate. This means that MA has to kick back more money and more often to bring you back into balance.

Globals and hofs cannot be an indicator of profit because of this. Since everyone gets around 90% return in TT value spent over time, we're all technically getting back the same percentage of what we put in.

So Joker here has just found another way to analyze this system on a bigger scale. He is suggesting that a low global average could be an indicator that your TT return average is perhaps lower than where it should be. If that is the case, then you could potentially expect a large loot to be coming your way soon to bring you back into balance.

The only error that I really see with this system is that it only looks at global averages and doesn't take into account things on a smaller scale. Hunting combibos for a long time in between normal global runs could offset this average, and loot could be coming back to you, just in a "smaller than global" form.

Joker's system can be good for the player that spends a lot but doesn't really care to track their activity. It's just a simple calculation off of the tracker stats to find out where you are at. I'd say though, if you really want to know with some precision, I would suggest tracking all your activity, building some graphs, and really start analyzing your own returns.
 
Oh man, don't figure it out, I like to blow money in a world of confusion:)


Hurrikane
 
I haven't read past the first two pages of this thread, so forgive me if someone's beaten me to it. There are two issues that I want to address: "better return" and "proof".

BETTER RETURN

We need to clarify what is meant by "better return" before we can debate it.

Two examples:

**********
one
If you invest 100 ped and get 80 ped back, that's an 80% return.

two
If you invest 1000 ped and get 800 ped back, that's an 80% return.
**********

two had ten times as much loot as one, but it was still the same 80% return. It was not a better return, it was the same return.

Golden swirlies have NOTHING to do with whether a return is better or not.

Sure, if I spend 10ped and get 10 ped of loot, but you spend 10 ped and get 50 ped of loot, then you've got a better return. But what if I only spend 1 ped to get my 10 ped of loot? You've got a nice pretty shiny global and I haven't, but my return's heaps better than yours.


So to me, there is a fundamental issue with this debate, and that's that success is being measured by the number and size of the golden swirlies. It shouldn't be.

(I'd rather hunt exas and get a whole bunch of 49 ped loots and no globals with a 400% return, than hunt Dasps, get 50 globals every day and be running at a 90% return.)

Swirlies are irrelevant. They just look pretty.




PROOF

Even if this is a fact:
People with more globals get higher globals

...it does not necessarily follow that there is a causal link between the two things.


Joker, you're arguing that it's statistically proven, but I believe any statistician worth his salt will tell you that there is a massive difference between correlation and causality.

Tracker seems to be proving that there is a CORRELATION between two things: "more globals" and "higher globals". It doesn't prove, however, that "more globals" CAUSES "higher globals".


Off the top of my head I can think of at least one thing that could be CAUSING both of these phenomena ("more globals" and "higher globals"). I don't claim it to be true - it's hypothetical:

How about, "as people progress through the game, they spend more per hunt and take on bigger mobs"?

If that were true, then "bigger mobs" would be the cause of both "more globals" and "higher globals".

If I understand you correctly, your argument can be summarised as:

""More globals" is associated with "higher globals", therefore as you progress through the game your loots get higher, therefore the more you hunt, the better return you get".

Given there's at least one thing here that could be causing the correlation, I think it's a massive leap of faith to conclude that since more globals are associated with higher globals, your return gets better the more you play.

For me to agree with you, I would at the very least need evidence that:
a) someone who chips up on day 1 and hunts Dasps gets a lower return than someone with the same equipment who skills up for years to the same level, and hunts Dasps.

b) someone who chips up on day 1 and hunts exas gets a lower return than someone with the same equipment who skills up for years to the same level, and hunts exas.



On the matter of faith:

We really didn't need to bring this up again...

“For those who believe, no proof is necessary. For those who don't believe, no proof is possible.”
-Stuart Chase

...is to me quite an annoying quote, because it lumps together two distinctly difference groups of people: those who believe something isn't true, and those who don't believe something is true.

God is a great example: atheists believe he doesn't exist. Agnostics don't believe he exists, but they haven't ruled it out.


So I would like to enhance the Stuart Chase quote:

"For those who believe, proof is irrelevant. For those who believe the believers are wrong, proof is irrelevant. For those who don't believe one way or the other, proof (or lack thereof) is fundamentally important."
 
Go tier something and then tell me that's not gambling. ;)

Hunting there are some similarities but not 100% gambling.
 
Go tier something and then tell me that's not gambling. ;)

Hunting there are some similarities but not 100% gambling.

Its a hard call like all things that are commercial protected,
I agree with what you say here.

It is very hard to place judgement on such things tbh.

We are not EU platform devs, so in MA we must trust until the system is properly assessed and challenged by an authority who says otherwise.

And we know the tests the sweden authorities have done so far :wtg: :rolleyes:
 
OP makes a good point but doesn't really take all factors into account.

You cant really compare miners who are using different setups and say that it holds true just because the data suits your theory.

EG.
Miner A mines planetside unamped with a maxed 105
Miner B mines on CND with a maxed 3000 and 109 amps

Both avatars have identical skills and identical number of globals so far. Yet I would bet money(lots of money) that the average claim size of miner B is larger than miner A.
 
Golden swirlies have NOTHING to do with whether a return is better or not.

Sure, if I spend 10ped and get 10 ped of loot, but you spend 10 ped and get 50 ped of loot, then you've got a better return. But what if I only spend 1 ped to get my 10 ped of loot? You've got a nice pretty shiny global and I haven't, but my return's heaps better than yours.


Good point .... but

I've made 40 ped profit and you made 9 ped profit ... I would still rather be me :yay:
 
I have a question for Joker,

Now you have experienced the alternate RCE offering as an alternate reference point, unrefined SAU global system aside which is in its very early stages of development;

What are your thoughts so far in comparison to what EU has on offer as its direct competition in the same market lateral - RCE MMO game ?

Just general thoughts in terms of return rates and return consistency, crafting failures etc etc.

Careful not to break forum rules.

Your more uber than me there now or soon will be :D







<--- Forever Nubba :laugh:
 
I think I've commented in this thread before, but re-reading it again now I thought of another angle of the discussion.

The statement is basically that as you improve skills and such you will be more successful, correct?

Do they mean as you progress thru the game, increasing skills and then using those skills to use higher equipment and hunt bigger mobs....

Or could one shoot diakibas with opalo for 2-3 years and have a upwardly trending success graph?
 
This is the case, clearly. Your points seem invalid to me :D

Proteons use to give bigger globals than daikiba.
Crafting amps gives bigger globs than filters.
Etc etc etc

But whay do Protoron give more in loot then Warlocks. :D
 
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