FYI: Definitive loot pool answer

Too bored of EU atm, so I guess my expalin maybe gets too simple:
Use a low-dmg knife and a high dmg rifle and both cost 4ped to kill the mob,
one of them gonna be most efficient. Same cost, but no ensured percentage
in paybck there.

Btw, I don't look at HP anymore, it's more about amount of interactions
between objects (avatars vs mob), because cost is exactly same for
every interaction. Find perfect amount of interactions against a object
and you also gets pretty good outcome... ;) HP is just a value that
makes the amount of interactions with the object dynamic. :)

But... no?
Cost is not the same if efficiency (all facets of it) is not.
In the game I play cost to kill a mob with a low efficiency weapon might be 4 ped while it is 3 ped with a high efficiency weapon... That's what efficiency is all about...
 
But... no?
Cost is not the same if efficiency (all facets of it) is not.
In the game I play cost to kill a mob with a low efficiency weapon might be 4 ped while it is 3 ped with a high efficiency weapon... That's what efficiency is all about...
As I always has said, better to do a LOT of tests to notice some parts
that seem odd on paper... ';)
Reread my last post btw, I didn't mention a 3ped knife and a 4ped rifle. ;)

Ah forgot to mention the importent part... this was about there is
no ensured percentage in payback based on what we have spent. :D
 
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As I always has said, better to do a LOT of tests to notice some parts
that seem odd on paper... ';)
Reread my last post btw, I didn't mention a 3ped knife and a 4ped rifle. ;)

I did notice that, but that's how efficiency works in EU :)
Try putting some numbers on and you should see a very obvious logical fail.
That's what i've been trying to say all along...

I *have* been doing a lot of tests - that's how i was able to determine the signifficance of mob HP above everything else ;)
 
I did notice that, but that's how efficiency works in EU :)
Try putting some numbers on and you should see a very obvious logical fail.
That's what i've been trying to say all along...

I *have* been doing a lot of tests - that's how i was able to determine the signifficance of mob HP above everything else ;)
Gonna show you examples later in numbers, where the more economical
weapon on "paper", were worse in reality... ;)
I'll do this when I'm back to my break. (After Easter, some day. :D)
Also gonna do some more examples to show why I think that the system
works as it does. I might even retry to create the nice formula of the
combination of avatars vs equipment vs target. ;)

But as you might know, my tests, and gaming, has almost all the time
been about skillgain as prio1. After october, I changed prio some, since
I began to save all markup. Skillgain were still importent, since I were out
for KS and 10k in rifle.
So far I have bought Angel helmet, shins and harness from markup alone
(had to put in approx 500ped extra from money I should use in hunting
thou', when I "battled" for harness in auction. ;))
I have began a new saving, for next part. :)
But as I mentioned, too bored of EU atm, so I'm soon on "vacation"...
 
I've always thought that there is a loot pool and that the loot has to do with the current in game economy as well as the skills/gear of the person..

Just never seen it from a support case earlier, thanks for sharing :)
 
Bad setup may cost 4PED per kill, and same for perfect setup, 4PED per kill.

Uhm Joat, this makes no sense at all. :scratch2:
Are you saying that a 2dmg/pec weapon has same cost to kill a mob as a 4dmg/pec weapon with similar dmg/sec?

Too bored of EU atm, so I guess my expalin maybe gets too simple:
Use a low-dmg knife and a high dmg rifle and both cost 4ped to kill the mob,
one of them gonna be most efficient. Same cost, but no ensured percentage
in paybck there.

To a point, this can be true. However, there are interesting variances. Try these two weapons:

  1. EP-40 +A104
  2. EP-41 without any amp

Check the stats. They are the exact same min/max dmg/shot, exact same shots/min, exact same dmg sec. regardless of skill level.

However, one is slightly higher dmg/pec. Meaning over the course of 30 full hunts, one cost a shade less.

The interesting part is when you actually compare the real results of these two setups. ;)
 
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