There are loads of way of spending money on nothing, like, putting a evil amp on a cb5 or similar. This is
not the issue. If the scopes/laser don't make a difference on a maxed weapon, it's shouldn't come as a surprise to anyone with an IQ above 30. However, and this is the important part, does it make a difference on a weapon which is not maxed? I don't know. When using skill modification enhancers, it shows you the difference it makes in the stats on the weapon, however, when it comes to scopes and laser, it shows no difference at all. min/max damage is still the same, as is your hit and critical hit stats. This bothers the hell out of me as the only was one can interpret this is that scopes and laser make no difference at all.
This sight will increase the shooters aim.
This scope will increase the shooters aim.
The above tells us that scopes and lasers will only make a difference when taking about miss rate, which usually is around 10% for most I think.
you can, if you are willing to pay for it, achieve a skillmod of 51.5% by using scopes and lasers, which would suggest that the miss rate, on any weapon, maxed or not, could be lowered to <5%.
Now if hit rate is 10/10, this could of course be increased to fx. 11/10, but this wouldn't really tell us anything since we don't really know what 10/10 means and 11/10 (or higher) would suggest a higher hitrate than 100% which of course wouldn't make much sense.
What I'd suggest MA to do is this. (I assume of course that scopes and lasers do make a difference)
Make it absolutely clear how things work regarding this issue.
or
In such case that scopes and lasers cannot make a difference regarding hitrate due to the fact that maximum hitrate is already achieved, raise the average damage instead.
Second suggestion is unlikely to happen since scopes and lasers are UL and would offer a significant increase in dmg/pec.
As some may remember, I've made a little program to monitor exact miss rate, dmg/pec and dmg/sec (theoretically) and I'll be sure to test this at some point. However, doing so with a maxed weapon at first, as this is really what's important since MA hasn't specified that scopes and lasers won't make a difference in such a case.
I could use some help with this however. That is, suggestions regarding which UL weapon to use. High reload is prefered and it has to be maxed at level 50 or below. This weapon I will probably have to borrow and I can place some collateral, but not a lot. Possibly a good deal on a Jzar scope (for the course) and two high end lasers. I doubt that anyone will offer me ignaritz or Jakth at TT but a good deal on hunnir maybe.
Last, but not least, which creature to hunt. Obviously it has to fit the weapon in question, but it also need to be available in an area with only this mob, a lot of them and maturity has to be as (language barrier)
slim as possible. That is preferably only one maturity, but I don't think that exists.
Wow, I write a lot when I'm bored
NB:
I haven't read it all through. I may have said some things that don't make sense, maybe I've repeated my self, made some weird typos or whatever. Please bare with me.
Best regards.