Simply raise the longterm return for depositors for 4%. Let it stay the same for non depositors. This allows depositors to cycle their PED longer. Will they deposit less then ? Probably, but most likely it will remain the same, but allow a tiny bit more just to blow away things for fun. 4% doesn'T sound much ? You will be surprised what 4% on your cycled PEDs actually does matter.
A depositor can raise his economy by 4% easy by himself. Doesn't need MA to tamper with it.
Alone having more funds and using better loot sale strategy (selling anti-cyclic) gives more then those 4%. Buying your (L) gear with low bids at the right time also saves a bunch. All things a non depositor / low funds player usually can't do.
Skipping over those few paramedic levels until being able to use that next Fap with lower markup by chipping, buying that mod L gun with high TT but low MU...
Possibilities to save money by having money are endless. Depositing gives the advantage of having instant access to those possibilities.
Some depositors use it, others don't and keep depositing to maintain the play style they enjoy.
Thats fine, why waste time with squeezing some Peds out of low MU loot, studying about in game mechanics or boring weapon economy if all you want is shooting some big monsters or enjoy the swirls from an crafting HOF.
Just, please, don't come and ask for an build in "Auto reward for my preferred play style" function... Thats really just boring loser talk.
Now, I've been playing this game for a little over 2 years now...and I'm a regular depositor who gets shit for his dollar.
Now with that being said, I have a simple question to ask any or all of you who decide to read this?
Do you think that if you are a regular depositor, or someone in general who deposits, you should get a better Entropia experience when you play?
I for one totally think that anyone who deposits should. We are the ones paying for the game and for others to make money. That's crap. You don't see owners to any business treat their non paying customers the same way as their paying customers, that's horrible business.
Casinos don't treat their high rollers or people spending nice money in their buildings like garbage..they want them to spend more.
I'm saying this, because I really think that they should change their system with the "dynamic loot" People talk about their personal loot pools...I for one don't see anything hitting for myself. I think it's a bunch of crap. I just think that MA should do some kind of personal loot pool, based on their deposits, to make the game more interested for those who actually contribute to helping make the game what it is. I'm not saying that everyone who deposits should get an ATH, or loot the best items..but I really think that the loot should go more their way, so they can have a good experience. Not just give money, and game over. I would like to have a few nice loots so that I can put it back into the game, buy some nice gear, guns, have a better hunting trip...
So basically you join a game with an real cash economy, thus inherent competitive. And after you realize the way you doing things ain't working out for you, you want the rules changed?
MA is earning money from players performing certain tasks. Where that money initially comes from we will see later.
Some players earning money by turning raw materials at possible least costs to materials and items that they can sell as high as possible to other players. Ideally turning markup-less ammo and other consumables to sell-able goods.
Every hunter and miner is a crafter basically, and everybody is a reseller with his own goods.
The player starts to earn money at the moment he manages to get more markup then the unknown fee MA keeps
plus the markup he spends. Simple as that.
Obviously the profiting player, depositor or not does not matter the least,
is a customer to MA just as the non profiting one is. Not better and not worse. In the end he has to perform those tasks to get loot in the first place, and there MA charges.
And then we have those players who consume more markup and fees then they earn. Those are obviously paying the same fees to MA as the profiting player and
also are paying the fees for the non depositors and the profiting players. They do that by buying the markup goods from the others. Sweat, luxury items textured with stones, paying taxes at LA's which partially goes into buying dung. Buying weapons and tools others looted without managing to loot the same markup back. And so on...
We have two customer to provider relationships:
A) Paying fees to MA / planet partners for using the platform.
B) Paying 'fees' to other players in form of LA taxes, markup on consumed goods, services...
So if you need to deposit to cover your net loss and want an reward for failing, don't turn your head direction MA and ask for welfare because you asking the wrong 'service provider'.
The
other player got your Peds, the one who studies the auction before he goes out hunting / mining. The one who does care about the in game economy and isn't too lazy to act according to it. The one who charged your 4% LA taxes and you did not care. Ask him for welfare because thats where your Peds went. And good luck with it.
The argument that
someone has to deposit to keep the game going is of no concern here as long as everyone has the equal chance to break even or profit. Human nature takes care that one group will always pay for luxury.
Let me know what you think....
Honestly i don't think you want to know what i really think, but i am going to tell you anyway because you brought up your personal returns:
...and I'm a regular depositor who gets shit for his dollar.
I think that someone who's favorite mob is Atrox and favorite mineral is Lyst and likes condition crafting OA101 has either
a) simple not understood the game mechanics
or
b) doesn't care
or
c) has understood and cares, but is too lazy to adjust to it.
What you OP are asking, is
not a better game for depositors. I think what you ask for is a better game for losers.