if someone wants to test this it will be added (note i don't hunt)
1 dmg enhancer adds 10% to your gun (or sword) - you had 100% dmg without enhancers, now you will have 110% dmg.
There's no such thing as a free lunch ofc, the added damage also changes the ammo spent per shot and gun/sword decay (it's now 110% of the initial).
Does
not change dmg/pec though.
Easiest to understand this: look at the gun that has all 10 enhancer slots filled with damage enhancers.
This effectively means you now have 200% of your un-enhanced gun.
In other words, you have 2 guns instead of one (virtual "dual wielding", of sorts).
Both guns have exactly the same stats: damage, decay, ammo usage, and dmg/pec.
However, as the added gun is "invisible", decay and ammo for
both guns will be taken from the original "real" gun.
This is the point where most people will get hopelessly lost lol
Anyway, if u understand this part, you also understand how it's possible for enhanced gun to have the exact same eco as unenhanced,
despite it shows bigger decay in the stats.
Note: So far we were only looking at the decay of the gun itself. Enhancers also have decay, eventually break down and need to be replaced. This effectively reduces dpp of enhanced weapons.
According to devs, the decay of the enhancers is "proportional to their effect" or useful work, i.e. one enhancer on Opalo lasts longer than one enhancer on Mod Merc. There has been several tests by players to determine average decay per total damage, results can be found on this forum.... somewhere
There's no need to test changes to gun itself thou, stats reflect all the changes in real time as you add/remove enhancers
(see: example below).