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  1. #1

    Content Release 2010.5

    PLANET CALYPSO CONTENT RELEASE 2010.5
    2010-10-05

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

    THE NEW PORT ATLANTIS


    A new Port Atlantis has been built at the shores of Eudoria, as the continuation of the Gateway and the newcomer experience. The new Port Atlantis and the area around it are designed to make the transition from the Gateway to the full Planet Calypso experience easier for the new participants.

    After having learned the basics at the Gateway, the new participant teleports to Port Atlantis and is taught the mechanics and concepts of the Planet Calypso in an area where he can meet and get help from more experienced participants.

    This way, the threshold to the frontier world of Planet Calypso has been lowered, opening this brave new world to be explored by new colonists!

    RESETTLEMENT UPDATE


    The three corporations, Omegaton Industries, Genesis Star Interstellar and Chikara OmniWorld Corporation, have completed the major redevelopment project, rebuilding Port Atlantis on top of the walls of the original town. With towering skyscrapers, white beaches and an open marina, the beautiful sprawling city is a resort and a port of entry to the exciting Planet Calypso, the planet of opportunity and adventure!

    A great part of the project was geo-engineering of the island where Port Atlantis resides. It was in this phase of the project where the walls to the first Port Atlantis were found, and it was decided that a new Port Atlantis should be built at the location. Some of the old walls are still visible at the north end of the new town.

    Without features like Bank Neverdie and the Port Atlantis Mall, Port Atlantis wouldn’t really be Port Atlantis, so these were relocated to the new site. There are also new and exciting vistas to explore and hang out, and maybe even a familiar face.

    NEW FEATURES


    Expanded Introduction


    A series of new quests introduces the mechanics and functions of Planet Calypso to new players.

    New Swamp Camp


    The Swamp Camp is again a proper swamp, and now it is a lot closer to Port Atlantis. The Swamp Camp missions have been moved from the old swamp to the new swamp.

    New Iron Challenge


    At the old Swamp Camp (the one that really wasn’t a swamp), there’s a new Iron Challenge available for the brave.

    New Arrival items in Trade Terminal

    There are new categories in the trade terminal for items for new participants. These inexpensive New Arrivals Equipment items are the items from Calypso Gateway training missions or similar items, and are aimed at the new participant to ease the transition from the Gateway to the full Planet Calypso experience.

    New Missions


    In addition to the introduction missions, Iron Challenge and adapted Swamp Camp missions, there are more than a dozen new missions to explore.

    In total, this release holds more than 30 new missions.

    New vehicle


    There’s one new vehicle to get into, the brand new Omegaton Pitbull, a six-wheeled all-terrain beast that can carry anyone anywhere. It’s well-armored with built-in ABC protection, with great load capacity and off-road capabilities. This chunk of hardware is a hunter’s or a miner’s best friend.

    FIXED ISSUES


    • Name signs added to Port Atlantis, Twin Peaks and Emerald Lake malls.
    • The fog west of Port Athena is less luminous at night.
    KNOWN ISSUES


    • In the mission “Opening of the gates”, the award trophy is not handed out correctly if you choose Rifle. The other choices work fine. Do not choose Rifle, or wait handing this mission in until it’s patched.
    • The missions “Equipment help” and “Learn about the Trade Terminal” refer to a separate trade terminal for New Arrival items in the Port Atlantis area. These items are available in all Trade Terminals under the New Arrivals categories.
    • The map location for the Swamp Camp is still at the old swamp camp position.
    SEE ALSO




    Originally Posted Here

  2. #2
    Elite Menace's Avatar
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    So the new vehicle is only mentioned in the FPC release..... My God NEVERDIE'S going to be able to create his own vehicles? Flying steel dragons, guitar skateboards, floating body bags.......

    I was under the impression that Vehicles were a MindArk thing.... cool that they're a planet thing and planet partners can be creative.

    Menace
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  3. #3
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    Smile

    Looks awesome, downloading now!
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  4. #4
    Alpha Mits's Avatar
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    woo hoooooo niiiiiiicceeeeee update!!!

  5. #5
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    Quote Originally Posted by Menace View Post
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    So the new vehicle is only mentioned in the FPC release..... My God NEVERDIE'S going to be able to create his own vehicles? Flying steel dragons, guitar skateboards, floating body bags.......

    I was under the impression that Vehicles were a MindArk thing.... cool that they're a planet thing and planet partners can be creative.

    Menace
    Dont forget "NEVERDIE hears"...


  6. #6
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    sounds good sounds good!

  7. #7
    Old Alpha
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    Quote Originally Posted by Bertha Bot View Post
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    PLANET CALYPSO CONTENT RELEASE 2010.5
    New Missions


    In addition to the introduction missions, Iron Challenge and adapted Swamp Camp missions, there are more than a dozen new missions to explore.

    In total, this release holds more than 30 new missions.
    They will be available all the time or just a period?

  8. #8
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    Quote Originally Posted by Grossman View Post
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    They will be available all the time or just a period?
    All of the missions are permanent.

  9. #9
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    Quote Originally Posted by Menace View Post
    This quote is hidden because you are ignoring this member. Show Quote
    So the new vehicle is only mentioned in the FPC release..... My God NEVERDIE'S going to be able to create his own vehicles? Flying steel dragons, guitar skateboards, floating body bags.......

    I was under the impression that Vehicles were a MindArk thing.... cool that they're a planet thing and planet partners can be creative.

    Menace
    yes, i thought the same thing.... quite interesting actually, it means that the planets will each have a bit more individuality.... though i suppose that this will not be a priority in the near future for Rocktropia, as they are probably too busy over there just expanding locations and mob types....
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  10. #10
    Quote Originally Posted by Grossman View Post
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    They will be available all the time or just a period?
    We have no plans to remove them.
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