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  1. #1

    Content Release 2010.7

    PLANET CALYPSO CONTENT RELEASE 2010.7
    2010-12-08

    ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***

    THE STORY OF MEDUSA’S HEAD

    In the first Robot war, the Imperial Armed Forces were pushed back. As they retreated, Special Forces set up a hidden cache of weapons and supplies on an island off Eudoria. From there, they hit the robots both on Eudoria and Amethera. The base grew from a hidden supply cache to a fortress. Defense systems were set up at the outskirts of the remote island, and bunkers and a command center were built to direct the war. From there, they fought back and pushed the robots off the planet!

    When the war ended and the base was no longer needed, Special Forces simply stripped it bare and left. For some time, it just sat there, unused and abandoned, until smugglers found it.

    To the smugglers, it was perfect. It was hidden and close to the flight corridors to Athena and Port Atlantis. It would be easy for any smuggling ship captain to just slip out of the path and land, or just drop the cargo right down on the islands as you flew over them, without the traffic control ever knowing.

    So the smugglers took over.
    Of course, it wasn’t that easy. It wasn’t just one smuggler band. There were several, and they fought for control over the base. In the end, the Medusa band rose above the others and a truce was called. Medusa was firmly in control, but as long as that fact was respected, other bands were tolerated. They refitted the old base to serve their needs: Medusa’s Head.

    The Medusa band ruled Medusa’s Head for many generations of smuggler bosses. But no empire lasts forever. Kessner, the last boss of the Medusa band, died. The official reason is old age and fast living, but some people whisper that it was murder.

    Whatever the cause of death, there was a problem. The problem was that there was no clear line of succession. Again blood was spilt over Medusa’s Head. However, this time nobody came out on top. The government moved in to fill the power vacuum. They didn’t want to abandon Medusa’s Head to bandits and smugglers like they did last time, so they decided to sell the base and all that goes with it to the highest bidder.

    For the smugglers, it is a sad end to their tale. The few splinters that were left of the smuggler bands had no choice but to get out of the way or adapt to a new and legal life. For everyone else, it is a new opportunity on the frontier, as the old smugglers’ den Medusa’s Head is for sale!

    RESETTLEMENT UPDATE
    Harbingers: Strike teams have managed to sabotage and destroy the Harbinger deployment system! The robots’ advance has been halted dead in its track, despite Steelbirds and Harbingers. However, the robot factory in the Hadesheim crater has not been destroyed, and intelligence and strike operations aimed at the crater will continue. Colonists that have not yet signed up as CDF contractors can contact Colonel Briers in the Needle Tower in Port Atlantis.

    Medusa’s Head: It is possible to get to the Medusa’s Head islands (not to be confused with Fort Medusa) by going by boat south-west from Port Atlantis, or swim there if you are brave enough. The Medusa’s Head islands are a property that will be for sale. For further details, visit the Medusa’s Head Info Page here.

    The Medusa’s Head islands feature:

    • The Bazaar featuring 24 shops
    • 24 apartments
    • A mansion for the owner, overlooking the marina and the bazaar
    • A landing pad
    • A marina
    • An outpost
    • Three big land areas: Deino, Enyo and Pemphredo
    • Five smaller land areas: Naga, Ayida, Apophis, Ouroboros and Bakunawa
    • Sumima and Scipulor DNAs

    No more rent: Rent for all shops, apartments and banks have been set to zero. If you have paid rent in advance, please file a support case for reimbursement. Our ambition is to compensate all claims in conjunction with the first release of 2011, which is planned for January-February. Claims made after this release will be invalid.

    NEW FEATURES

    • The Medusa’s Head islands
    • Two new Iron Challenges are available from Dizi at the bazaar at Medusa’s Head
    • Rent for all shops, apartments and banks have been set to zero

    FIXED ISSUES

    • Fixed typos in several missions
    • The Broadcasting Stations at the Asteroid Space Station have been transferred to the new owner

    SEE ALSO





    Originally Posted Here

  2. #2
    Old Alpha Bolivar's Avatar
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    Bolivar diGriz
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    YAY YAY YAAAAAAAAAAAAAAAAAAAAAAAY

  3. #3
    Dominant
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    Xrated La Tina
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    no rent no rent no rent no rent

  4. #4

  5. #5
    Elite Wed's Avatar
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    Wedlylaw Wed Beetherbell
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    Awesome update
    Shoot em and loot em!


    0 of 10000 Araneatrox dead so far
    Total Calypso missions completed: 410

    Largest Loot: 7,482 PED
    Largest Find: 20,629 PED
    Largest Craft: 7 987 PED

  6. #6
    Stalker Mr-Joey's Avatar
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    Joe "Mr-Joey" Force
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    nice read ...now bring it up
    moep

  7. #7
    Alpha Argh non Ral's Avatar
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    Argh non Ral
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    Hmm no rent... okay... but what about maintenance fee?


    ... Up urs! ...

  8. #8
    Elite Yquem's Avatar
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    No rent - WOW

  9. #9
    Old Alpha
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    No more rent: Rent for all shops, apartments and banks have been set to zero. amazing news already seeing how shops price increase

  10. #10
    Guardian RJ-Rob's Avatar
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    RJ Rob James
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    yep hehehe amazing news

    Miner And Crafter

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