Ionar
Alpha
- Joined
- Feb 18, 2008
- Posts
- 652
- Location
- Sweden
- Society
- CRT
- Avatar Name
- Fritz Ionar
After month of detailed logging of my crafting runs and a lot of time analysing the data, I'm now ready to present my first findings.
As it's a rather extensive material I don't intend to post it all in forum posts. Instead I'll provide a word document with my report and a supplemental excel document with the data. Please feel free to read and post comments/feedback here.
You can dowload the documents below, I currently host them on Google documents. Let me know if there is any problem accessing the documents.
Word doc
Excel doc
For your convinience I've added the conclusion part of my report below (to see how I've come up with the formulas you have to actualy read the report):
Conclusion
I believe all BP’s in game follow the same basic formulas. Granted my study only involves electronic components, so as far as other BP-types are concerned this is just an unproven theory from my side.
The formulas I’ve deduced from my data so far are as follows:
1. TTOut = 0,9 * TTIn
2. TTP = 0,6 * TTIn * RWF
3. TTR = (0.9 – 0.6 * RWF) * TTIn
4. Rx = Ix / Itot * TTR
5. RWF = TBD*
*RWF is yet to be determined, but it follows these basic rules:
- 1 >= RWF > 0.
- RWF is based on the factor SCV / SPV.
- The higher the factor SCV / SPV the closer to 1 RWF is.
Abbreviation list
TTOut = TT value of output
TTIn = TT value of input
TTP = TT value of crafted product
TTR = TT value of residue
RWF = Rounding waste factor
Rx = TT value of residue of type x
Ix = Number of different ingredients of residue class x
Itot = Total number of different ingredients
SPV = Value of a single unit of product
SCV = Value of a single click
As it's a rather extensive material I don't intend to post it all in forum posts. Instead I'll provide a word document with my report and a supplemental excel document with the data. Please feel free to read and post comments/feedback here.
You can dowload the documents below, I currently host them on Google documents. Let me know if there is any problem accessing the documents.
Word doc
Excel doc
For your convinience I've added the conclusion part of my report below (to see how I've come up with the formulas you have to actualy read the report):
Conclusion
I believe all BP’s in game follow the same basic formulas. Granted my study only involves electronic components, so as far as other BP-types are concerned this is just an unproven theory from my side.
The formulas I’ve deduced from my data so far are as follows:
1. TTOut = 0,9 * TTIn
2. TTP = 0,6 * TTIn * RWF
3. TTR = (0.9 – 0.6 * RWF) * TTIn
4. Rx = Ix / Itot * TTR
5. RWF = TBD*
*RWF is yet to be determined, but it follows these basic rules:
- 1 >= RWF > 0.
- RWF is based on the factor SCV / SPV.
- The higher the factor SCV / SPV the closer to 1 RWF is.
Abbreviation list
TTOut = TT value of output
TTIn = TT value of input
TTP = TT value of crafted product
TTR = TT value of residue
RWF = Rounding waste factor
Rx = TT value of residue of type x
Ix = Number of different ingredients of residue class x
Itot = Total number of different ingredients
SPV = Value of a single unit of product
SCV = Value of a single click
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