- Content of Oblivion -

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you always had a good memory and a great style of posting it :)
 
you always had a good memory and a great style of posting it :)

Yea ! I just can't understand why this game turned in this kind of crap way ...

I also miss the old game brio engine, the real dramatic skys, New Oxford with the possibility to expose and sell real irl art, I miss the old community and the true 80' SciFi fealing of the original game.

That is very sad and realy dramatic, all this fun potential is fucked.
 
I don't lol

In my opinion, New Oxford was the epitome of demonstrating a complete lack of direction, and delusional ambitions.

Right in the middle of "hunting rebalancing" and when people were crying for player events, better loot, and vehicles being implemented, we got hit with that travesty. "Art", "lectures" (remove the L out of play and R out of free, who can forget that) And real life clothing that can be bought in a video game. Yay. Just what we all needed then.

I agree with the old community part.

Yea ! I just can't understand why this game turned in this kind of crap way ...

I also miss ... New Oxford with the possibility to expose and sell real irl art...

That is very sad and realy dramatic, all this fun potential is fucked.
 
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I dont :)

BTW, I asked if I could become a partner for VU9.4 which would be renamed and rebalanced (items,places,etc) and David Simmods replied that its part of Planet Calypso assets, so they cant/wont sell it. Too bad... :(
 
But.. what about all the chocolate and bip in the skit? :(


(And you forgot the Dragon's cave and unique items in loot and the first PED-illionaire.)
 
Strange actually that the past of PE keeps me in the game, not the future.
Even more strange that even though we have plenty of historical whishes fullfilled right now (Vehicles, Space, Great Graphics, Fast Engine with hardly ever any lag etc), MA still succeeded in getting a lot of their longterm customers being unhappy with developments.

It is their greed, their organizational mess, their limited creativity and their bad communication skills which eventually always disappoint.
That's why I haven't deposited for almost 3 years. If they want me to play less because playing lots and more will cost me way to much, then they can have it that way. PE meanwhile becoming a glimpse from my past and an oddity for the future, not a serious part of my future.
 
yea just looking @ the Minopolis pic made alot of sence ^^
it was nice before..now its crap.. that kinda sums the game up for me ^^

eu "pe" was good now it sucks nothing great about it
 
Calypso is the past I'd say...other planets might have a chance to do something nice. Nice to see some of these things again..I think I was at Hadeishim actually when VU10 came....don't remember where I woke up? pa?
 
Calypso is the past I'd say...other planets might have a chance to do something nice. Nice to see some of these things again..I think I was at Hadeishim actually when VU10 came....don't remember where I woke up? pa?

probably didn't... If I remember correctly, I think we all 'woke up' on the ship above the planet, whatever that thing is called.
 
I really wonder what would have happened if China ruled in Entropia...

sweat would be sold at sweatshop prices far below 5 pec per k... Oh, wait... :eyecrazy: :tongue2:
 
Calypso is the past I'd say...other planets might have a chance to do something nice. Nice to see some of these things again..I think I was at Hadeishim actually when VU10 came....don't remember where I woke up? pa?

I also parked my avatar at Hadesheim. Somewhere nice and safe to await the impact, it turned out. :laugh:

I spawned outside Emerald Lakes Mall, in what looked like a blizzard. In reality, it was my gfx card that was woefully inadequate for VU10.
 
Cant believe I left out the gigantic golf course (non functional) we once had...ofc it is gone.

golftown.jpg



Also no more room for images in the 1st post. -_-
 
Cant believe I left out the gigantic golf course (non functional) we once had...ofc it is gone.

golftown.jpg



Also no more room for images in the 1st post. -_-

loooooooooooool i never saw that! x) Man.. that would be amazing to play gold or soccer in the game but sadly probably won't happen.
 
loooooooooooool i never saw that! x) Man.. that would be amazing to play gold or soccer in the game but sadly probably won't happen.

How could you miss the golf course ? x'D
 
this thread is awesome
 
A playable football field would just be so cool .
Imagine the possibilities for tailors for example :)
 
A playable football field would just be so cool .
Imagine the possibilities for tailors for example :)

I'd love that. But (sadly, like a lot of things I suspect) it'll never happen.
 
And a gigantic slide pipe...you get killed on top and your dead body slides down to Oblivion...trampoline anyone ?
 
As I cant add anymore images in the 1st thread, Im going to continue here.
(and link to each post from the 1st one)

And Ill probably going to burn in hell for adding such a marginal thing to the "Content of Oblivion": ;)


Somewhere in 2007/2008 MArco said, that the "Heavy Weapons Skill Symbol" will be finally "fixed".

But it still shows the Laganaus Personal Cannon, which, according to entropedia,
does (still) not make you gain any "Heavy Weapon Skills". Why should it ? lol

laganaus_skill.jpg
 
Pity I didn't keep screen shots (or could remember my original forum account login from 10 years ago)

Here is my necromancer additions to the thread.

I came into the project entropia game pretty early. I mean REALLY early.

Here are things i remember and things I found.

1: on first logging on, 90% of the world had no creatures spawned in it - at least in the middle in remote places from cities.
2: I was unable to play for 6 months because i logged out in hadesheim and when I logged on, they had added a building where I was standing... and i was now stuck in the wall.
3: when running i was astonished that i could run through lakes.. and not drown.
4: One of the cities had a space port, with a platform up top with what appeared to be landing spaceship animations. Neither the building not the animations exist any more. You could also not get to the top of the building. (Port atlantis i think)
5: 6 years later I saw a similar graphical style in anarchy online. (game sorta sucks but it has the old original look of this game)
6: On the hill over over from that weird tower thing, (up and left from Nymph town) was another one, only there was no top- i never saw anyone mention that one. It appeared to be a space elevator, but the door didn't work. Had a logo but cannot recall what it looked like sorry. Tho the logo in itself suggests it was omegatron or one of the fictional companies property
7: There was destroyed vehicles next to a remote outpost i found while wandering. What was really interesting was the vehicle had ownership information if you clicked on it. This is 10 years before cryengine btw.
8: Voting terminals - they became decorations as you know.
9: Trade terminals, worked much like auction terminals do now. Player crafted clothes for sale.. blew my mind. Ironically newer players are requesting this type of terminal now to list their shop/shopkeeper items.. pfft.
10: The vehicles noted at point 7 became non interactive scenery; then later were removed entirely, although I noted in a later VU there was several of the same models used at the old Port Atlantis new arrivals "compound" for a while before they blew it all up and sank it into the ocean apparently.
11: There was an announcement of a special "scripting" system for crafters at one point. (ie you can to some degree program what you craft or your tools) This was linked with the "file upload" facility to also allow custom logos/designs/patterns on crafted items. Was also related to the New Oxford system to permit art to be uploaded. I thought cool, i should upload a logo and get it on my outfit. On examination I got the impression it was only for the fabulously wealthy players use only however. it was used for such things as club neverdie signs and the like. At some point this feature seems to have quietly disappeared - my guess is it was related to a similar "scripting system" having been added to Active Worlds, and then later Second Life (similar player customizable / content/building mmo games) and to avoid possible comparisons or IP suits was removed.
12: At one time when you crafted stuff it said your name in the "crafted by XX person" info page. This was a pretty cool little "ego" feature for crafters selling their wares. Also served as a free "Advertising" if a friend wanted to buy a similar item too - you could tell them who to ask.
13: A number of odd buildings were chucked on the island in the middle of Calypso, if you glitched your self (zoom out rotate camera) inside was some satellite dish looking thing. Mobs often spawned inside and could hit you but you could not hit them.
14: Rocky and Bullwinkle (New Oxford) there was an awesome underground shopping center under the moose - where I got all my current gear from under it; in a dug out cave system down there.
15: Biggest annoyance pre-cryengine for me was if you were on top of a mountain/wall/tree/building etc and attacked a mob - it could still hit you, even tho in some cases it was over 100 metres away. Even more annoying if you were NOT attacking it. Likewise if you were running around any sort of obstacle and sniping mobs, it would automatically flag the mob as unlootable. Now before anyone shouts "of course its an exploit" consider how you would play exactly the same mob encounter or PVP in any other FPS game, eg crysis.. why is industry standard FPS strategy considered "cheating" in this single game, unlike every other game ever made? Very early on i got the impression the entire games is a big over complicated "slot machine" from that.
16: Biggest annoyance post-cryengine - they deliberately broke all of the AI logic, and gameplay physics; followed shortly by objects and structures of what should have been the most awesome game engine ever for PE - to the point the game now only runs on a high spec PC, but still looks and plays with all the same illogical gameplay quirks that the old engine had.. so why bother changing engine at all?... oh look Vehicles.
17: I have been given a "free complimentary Avatar makeover" around 4 or more times so far.. which is good as...
18: ...At one point the game had realistic "avatar" physics, where your hair/beard/weight would keep growing, requiring that you occasionally located a "barber" player to trim it back again etc. and...
19: ...Last time i logged in so much time had past that my Avatar was now an overweight long haired elephant
20: Body Sculpture terminals.... erm.. where did these go? Last one I saw was in someones estate, in a very broken condition, several years ago now.
21: I once logged in after a 5 year absence, and another player did also, I pointed out that his once cheap nasty gear that he was currently wearing was now quite rare and expensive, (UL version of what is now L armor, and a fire-something gun) he checked the sales graphs and nearly died of shock.
20: A player accidentally got a HOF when he dropped a probe in error while lagged inside a building. You normally cannot drop probes there. Everyone ROFL'd
21: what happened to sitting down!
22: Gangnam style dance option now... really? REALLY?
23: Prior to one of my extended absences I logged out of a quaint but generally abandoned city called hadesheim... when i logged in again, I was in the middle of a large mostly empty crater with a number of scary robots spawning in a generally random and erratic manner all around.
24: After another extended absence, there is now a scary industrial plasma refinery looking thing in that crater full of 100+ level impossible to kill mobs
25: That map builder glitch (the big black ball) me and everyone trying to jump or climb up and touch it, or get screen shots with their head in it.
26: Logging in after an update, and discovering that the skill progression and ammo burn had been scaled so high that it was almost impossible to gain skill in anything.. and that my passable sweating skill was now considered sub par as my success rate was now 1 in 50 instead of 1 in 5
27: Logging in and discovering the teleport implant i had scraped so long to get and install, had now been uninstalled and i was not given the tool to reinstall it. Apparently was meant to have been "compensated" the cost of a tool.. but somehow i missed that..
28: My mining skill was now no longer high enough to even fluke enmatter finds anymore and the probe burn went from 3 to 30 anyway.. so id not be able to power the chip anyway! :p
29: Discovering a large portion of the population has left the game.. where before all the cities were popular, with up to 50 people.. or sweaters.. there is now at most 2 - 4 people at any one place.
30: Investing in a land deed, so far it hasn't paid out my 4 ped :mad: and the promised land selection linked to the deed seems to have been sidelined... maybe i need more deeds.. then again the price continues to go up..
31: Houses in what is left of Minopolis are still unobtainable.. but by an amazing coincidence they would fit exactly in my 100^2 land deed space well within 99.blah anyway.
32: Promises that land deed owners can built a house in their chosen spot.. seems to have been .. forgotten as well.
33: Lootable PVP in space.. really? Isn't that like putting up a curtain around the hallway between the slot machine and the cash out desk in the casino, and saying - "go ahead kill/mug/maim any people after they get a jackpot who walk down here to get their win - we wont report you or stop you. It makes the gambling more exciting dont you think?" :p
34: Island girl shrine.. she died.. (sad face)
35: The (story / plot device) legend of old Ithaca city ruins. (Sounds very much like the port atlantis ruins plot device) - other than a few humps and blocks never found anything East of Port Ithaca
36: .... Color blending?
37: Where did the Club Neverdie building go on FOMA... (guess it was deleted but all the signs were left behind)
38: Where did the Nymph Town catwalk go?
39: Player XX investigated an alien space craft and found loot worth XX peds... er, i found one once, you press a button and.. presumably this counts as "investigating" unfortunately as soon as you get near the button, it spawned (for me) a high level robot which coincidentally killed me before my "operate" click registered.
40: ... Vague memories of a brief instance of people running around north west atlantis sweat camp trying to sell "tamed animals" and wondering wtf
41: spending a week trying to get enough ped to buy a t shirt from the real world terminal.. then forgetting all about it for so long the terminals were removed :p
42: The original and hilarious sweating animation and sound.. (some Didgeridoo sound and a tribal looking dance)
43: Auto retaliate - if you are attacked you would automatically attack back with equipped weapon.. not seen it do this in nearly a decade? Used to be handy where you got disconnected.. you had a small chance of not dying!
44: Correct me if i am wrong, but wasn't their an offline messaging system too.. so if you told someone something and they logged out before you hit enter, it would come up as a notification message next they logged in..
45: .. There used to be a player (or a clever AI) or a Mindark employee(?) stationed at the new arrivals compound in port atlantis, round the clock, who answered new player questions.
... more to come maybe if i can remember them ;o)
 
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That's a necro, but well worth the read. :)

BTW MC doesn't live here on pcf any more.. He took the original gist of this thread and moved it to a blog he runs over at http://content-of-oblivion.blogspot.de/

However, it is nice to read new additions to the thread here too. ;)
 
I love this game, but I hate the developers so much for what they have done to it (like Minopolis etc). VU 10 was a disaster, we hoped that they will slowly rebuild the old Caly but no...

Now I dont play, because I was once again confronted with MA amateurism BIG time, u know, there was - maybe still is - the reduction of sucess rates on BPs right. Its a bug or feature I dont know. If it was a feature, they frgot to mention it in VU notes.

I was uber lucky my 3 clicks on golden key made 1 sucess and one near sucess, leaving me with slight profit.

But I dont want to be in this kind of possition, when I make 12k clicks while my results are based on bug.

So never more I will play with this kind of money in this game, I withdraw it all, they dont deserve my money on their bank accounts.

And Im sorry to all my IG friends I dissapeared without a trace, but Im disgusted with this company and the service they provide.
 
Ya thanks, looks like he added some stuff.
He even has a shot of the old color blending screen, although he doesn't know what it is..
(allowed you to mix paint colors to get new colors btw see my point 36)

Interesting that all the things i mentioned in a suggestion post a few years ago.. now kinda exist, like the multiple planets.. oops my bad. Could have been awesome tho.. but all we got was a tack on.

That's a necro, but well worth the read. :)

BTW MC doesn't live here on pcf any more.. He took the original gist of this thread and moved it to a blog he runs over at http://content-of-oblivion.blogspot.de/

However, it is nice to read new additions to the thread here too. ;)
 
A few recollections

Following phoenixx's lead, here are some memories from back when Project Entropia first entered the Commercial Open Trial phase. I basically only mined for the first few years, so here are some mining related anecdotes.

You used to have to drop a bomb and then manually detonate it. The idea was that you were supposed to run for cover but since the bomb only hit for a few HP it wasn't a big deal​

Originally there was just a single mining skill that could get experience gains when prospecting or excavating. It was eventually split up so that Prospecting was an individual skill. Originally it wasn't possible to gain Prospecting skill unless you found a claim.​

There was a super frustrating bug for a good while where you'd drop a bomb and it wouldn't explode and there was no way to recover it. This happened more or less randomly. MA's solution was that they would comb through their "extensive logs" and identify how much each participant had lost. I remember logging in one day to a popup notification asking if I wanted to be repaid the few hundred peds I had lost in Cobalt or Megan ingots.​

Certain areas of the original map had fixed mining veins, allowing an observant player to know exactly where claims would respawn. It was fun discovering this on my own and then trying to be secretive about it, but due to a bug where claim rods wouldn't always disappear ended up spilling the secret since you could see long lines of bugged claim rods all spaced ~100 units apart running in a SSE-NNW direction.​

Veins were eventually removed and replaced with much more random claim spawns. The claims would often spawn in clusters where you could drop 4 or 5 bombs in the same area and hit every time. These patches seemed to drift around between spawn times so mining mostly involved searching for new cluster locations.​

There was constant debate over whether you could crack the mining claim spawn algorithm, but I don't think any ever did after the veins were removed.​

I can't prove this, but I swear there was a forum post by a highly skilled miner that basically spelled out how MA should implement mining. Basically he said that mining areas should contain a stratified set of ore types and claims so that the higher skill a miner had the better chance they would get at hitting a rare ore deposit. From what I understand this is the system still used to this day.​

My biggest pet peeve with the early mining system was that you could find claims only to have an error message pop up saying something like "sorry, not enough recoverable ore exists". Basically this would happen if you found something like Valurite but the claim size wasn't big enough to contain a single piece.​

To celebrate the introduction of the first PVP area and to get players to actually go into it, there was an unannounced event, apparently, that made the middle of the PVP region completely saturated with mining claims. It was harder to miss than hit a claim for hours at a time.​

I discovered this on my own, like with the old school mining veins, but it didn't take long for the area to be overrun. Eventually some jerks wearing coats came in and PK'ed everyone -- Demosthenes and Rei are two names I came to dread :).​


I could go on and on with other trivia from the first golden age (Mollisks used to drop underwear and coats, the map designers 'signed' their name in the ground texture under Hades, etc)... maybe I'll add more if there is any interest.
 
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