From time to time, I see posts stating how EU's graphics arent that good. So here are 5 pictures taken at the same spot with different settings.
Just to show that graphic quality isn't all:
Imagine a place with partying people, bored people sweating atrox youngs, and feffs that joined the dance.
Ah, and the summer days at sweat camp. Summer all day and night long. A feffoid outcast standing guard at the horizon at the east, on the south a small hill with a pile of stones, where you could find a molisk to pull teeth from. A bit more south, a meadow with roaming armax.
Between the capital Port Atlantis and the sweating place Camp Phoenix, a large swamp with mud-liking creatures like "devastating" tripudion (young ones even tough for a beginner!), tall and mysterious allophyls (fishermen) that were peaceful - until you tried to sweat them.
Between Billys and Camp Phienix - basically a freeay (easy run road) with mobs like snables and bercs and beginners had to run it - but soon learned that it wouldn't catch up even on a beginner, so it was relatively safe. If you took wrong road though (looking on map rather than using a guide) you might have ended up at Avio outpost north of Port Atlantis, and there you met drones for the first time if trying to run straight for Bills.
Ah, and the skeletons: In hadesheim, "Will dance for peds". There were an NPC that was a bit talkative. Actually, the NPCs in hadesheim were able to say more than just "Hi" in those days. In Billys, there was a plane with a lonely skeleton, and the broshure "Safety abord" inside the airplane. And on the island south of Nymphtown, by the beach, a sunbathing dude (skeleton) with a bottle next to him with the text "I can't beleive it's not sunblock" ("Bony Des").
The umbranoid towns - with graveyards and power generators. One even had a (non-working) shop.
Cave in the lake near limnadian district. Before phys-x upgrade, you could climb up the lighthole and stand on top of the stone/hill.
And at end of VU 9, the statue on top of 512m hill which was both mysterious, but explainable.
And one thing that wasn't made by MA (which I, and probably a few with me thought): The Monomyth "mission".
In a way I think cryengine is cool - in a free-to-use game (for basic things) it's a cool thing.
But don't forget the rest.
Beacon missions haven't been implemented - by MA decides to start dropping those items on Rocktropia.
MA issues a statement "avatars who invest time and money should see they avatars rise in value". Sure. But if you can't afford the items needed to progress (Resurrect chip for "death speak") or they suddently drop too rarely what do you do then?
"Items drops so that low level people also can get them". Sure. Low-level beginners have 80 ped ready on their card for the TP fee to go to Rocktropia.
Sweat drops from mining. No official response from MA (though FPC representative states "it's a bug" - but noone from MA or support confirmed it. And not a word about the decision to keep sweat ingame.) And now, what will happen with stamina attribute? A very hard-to-get attribute, wher you usually need to kill 16000+ mobs to get an increase - well my guess as the sweat thing would be: MA will be officially quiet and the people who got the stamina increase will keep it while it will be limited for those of us who didn't get it while it was possible.