Sick and tired of being sick an tired.

R4tt3xx

I want to believe
Joined
Apr 10, 2005
Posts
2,175
Location
South Africa
Society
Freelancer
Avatar Name
Alexis Sky Greenstar
Basically I have had enough, 7 years and for what ?

Do you as a player enjoy being shafted ? Depositing all this $$$ and having it disappear in a couple of days with no or very little apparent reward.

Question is what are we as players doing about it ? I am sick of it. This could possibly be the last time that I am going to ask for support in increasing your ped balance.

I will provide a demo of something that I am working on, I do not know how ready it is for show yet, but I really cannot take this any longer, this feeling of being shafted. You simply have to watch the demo and decide if you are interested. I will then provide the basic outline of how I am performing the demo.

PM me for more details, for your own sakes as well as my mental well-being :eyecrazy:
 
Subscribing :computer:

Nvm...
 
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I will even go so far as to show in real time with Google docs and chat in something like Skype. If someone can provide a vent server, that will also work. Even provide a list of numbers before the test even starts in order to verify its authenticity.

No one will do that.

I have come to the realization that I cannot be online 24/7, that's why I need an extra pair of hands. You will gain access to all that I know.
 
maybe its time for you to stop drawing spiral or 8 and actually start mining...

So why have you not sent me a pm yet.... What the hell have you got to loose ?

It is a win / win scenario for you. If I fail you get to laugh, if I win, you get to possibly make some peds from it and I get an extra pair of hands.
 
tumblr_leftgjgvZd1qf8yek.gif
 

Lol, please understand this is not a whining post. I just want to do more, but one person is limited in what he / she can accomplish alone.

Again doubter, have a laugh at my expense, pm me.
 
So you have this amazing mining theory that will make everyone tons of PED but somehow you lose all your PED and have to keep depositing?

Please tell me where this makes sense
 
So you have this amazing mining theory that will make everyone tons of PED but somehow you lose all your PED and have to keep depositing?

Please tell me where this makes sense

It's a prototype that needs work. Right now it is accurate. There was a major change to the way that it starts, ie it's trigger conditions, but I have a part of it figured out in it's current state. Only the trigger changed, the array is exactly the same.

I am only one person..... The more hands I get, the faster the work gets done. I have to prove what I am saying first, that is what the demo is about ..... It's nothing more than an ad to see if anyone is interested. So far the response is negative.

There is absolutely no risk to any player participating in this as long as the player assumes that it is all random, does it matter what pattern you use to acquire your loot ? Hell use rookie equipment then, very little risk. The progress will be a LOT faster with more eyes and hands.

No matter what the outcome of this ad is, I will carry on.
 
Yeah we know MA are stupid and have no clue, i guess they are going for MAX profit. when it should be making the game good and reduce profit to do so
 
This basically comes down to (if my old tutor heard me saying this, he would say "I told you so") are standards. What actions gives loot and what does not give loot.

What is the difference between killing mob a or mob b ? To the player nothing, to someone like me, a great deal. And if something can be modeled and tested and has an impact, its better for the player as he / she will continue to test models as his peds / impact is greater than someone that does not have the model.

Thats what I mean by standards. If the basic standards could be taught or shared, loot will increase and the economy will get better. For the persons setting and analysing results from the players that are passing him / her info, that body / group / company would make peds by selling advanced versions of the standard. It is a win/win for all of us. We all get to do what each of us excels or wishes to excel at.

If hunters cant do something like say for example lure a mob onto a coordinate as stated by the model, hire a noob, team with him / her and give the noob the instruction. You will be teaching the noob part of the model and assisting with further research.

How would something like this not work ?
 
To those of you that have sent me pm's, I thank you. I will do as I have stated and have a demo. Then those who pmed, can decide weather they want to take this further or not.
 
Oh dear.......

lc13.jpg

LOL. Mike you are good at analysing loot, why not try adding weights to each mob that you are in contact with. Thats basically what this is. Eventually it will even out the draws and eliminate the so called randomness.

The basic concept is soooooo simple but add on layer upon layer upon layer onto that, and it seems to get more complex than what it really is.
 
Why do people think mining is so complex? You go outside and drop bombs. You get finds based on what spawns in that area. Done. Anything else is just confirmation bias when MA decides to be nice/mean.
 
Time for a quote from Monty Python...

“I think all right thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. I'm certainly not! And I'm sick and tired of being told that I am.”
 
LOL. Mike you are good at analysing loot, why not try adding weights to each mob that you are in contact with. Thats basically what this is. Eventually it will even out the draws and eliminate the so called randomness.

The basic concept is soooooo simple but add on layer upon layer upon layer onto that, and it seems to get more complex than what it really is.

But you're already assuming that there is no randomness, just lots of layers of complication.

It's far more likely to be many factors that drive a range of random variables, and a lot of those things are likely to be things that YOU can not measure.

For example:

1) How much is currently in the loot pool (if such a thing exists)
2) How many players are currently on the same server as you (or in the entire game)
3) How well players around you are looting
4) The skill level of players in the same area as you
5) Player (or location) based waves
6) The base-line loot (i.e. not globals) of other players at the time

I'm not saying these are factors, I'm saying they're 'possible' factors, and they're all things you can't record - you have no idea what's going on with half this data, so there would be massive holes in your data that for all you know could have a huge effect - you can't even begin to make sense of them.

Not to mention that a lot of 'variables' would just be random multipliers, so even if your 'variables' were all perfect and you were doing everything right, you still might 'roll' a low number. Sure, you could just do it again and eventually end on top? of course, but you wont even be able to find out what those variables are if they're multipliers.

In simplistic code terms,

Code:
loot = (Math.random()*(loot_pool/players_online))*(Math.random()*location_wave);

Your loot_pool may very high, your players_online might be very low, your location might be going through a 'wave' of good loot, but your loot may still come out as 0. You're not going to be able detect what these variables are when you don't have the data for at least two of those variables.

So what happens if you actually by some miracle crack the loot system with a bunch of people? No, it won't "improve the economy", it'll put the game you love to play out of business - OR they'll reduce the loot for everyone until they find a new way of changing the algorithm. Sure, you could keep any such system to yourself, but you're already trying to gather a group of people, how long until most the server knows of your secret system?

As far as my analysis goes, I don't really look too deep into trying to crack any system, I just try to map out the cost of playing effectively so we poorer folk can enjoy the game for longer without going broke.

If you're fed up of depositing, work out how to decrease your losses and look for a mob with good mark-up drops. People have been doing this for years and it works pretty well.
 
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maybe its time for you to stop drawing spiral or 8 and actually start mining...

So you have this amazing mining theory that will make everyone tons of PED but somehow you lose all your PED and have to keep depositing?

Please tell me where this makes sense

hi don't take this the wrong way but i agree with these two. i read alot of your posts most of it seems like random ramblings of things you believe to be true and probably aren't provable. i got some mining theories i will never post here, most of them i actually have proven, but the ones i haven't i accept that are just that theories.

this thread is a waste of time, why keep chasing waterfalls :eek:

kosmos
 
So why have you not sent me a pm yet.... What the hell have you got to loose ?

What the hell are you speaking about ?
why should i send you pm ?
and pm about what ?

It is a win / win scenario for you. If I fail you get to laugh, if I win, you get to possibly make some peds from it and I get an extra pair of hands.

but you allready fail for at least 8 years , and i have a good laught every time i read about your tehorie...even more what you complain to lose all your ped...

and lets say i tell you how to mine ( i am not miner) , what i will win from it ?

That you fail miserably for many years make other miner wining...why should they tell you something?

just for your information , you win what other player lose...
 
Basically I have had enough, 7 years and for what ?

Do you as a player enjoy being shafted ? Depositing all this $$$ and having it disappear in a couple of days with no or very little apparent reward.

Question is what are we as players doing about it ? I am sick of it. This could possibly be the last time that I am going to ask for support in increasing your ped balance.

I will provide a demo of something that I am working on, I do not know how ready it is for show yet, but I really cannot take this any longer, this feeling of being shafted. You simply have to watch the demo and decide if you are interested. I will then provide the basic outline of how I am performing the demo.

PM me for more details, for your own sakes as well as my mental well-being :eyecrazy:

Well, simple enough. When I felt like you're describing I left :)
Peace. (PS. Just cose I'm posting doesen't mean noting, I don't play few mounths allreday, but this forum is nice :p)
 
But you're already assuming that there is no randomness, just lots of layers of complication.

It's far more likely to be many factors that drive a range of random variables, and a lot of those things are likely to be things that YOU can not measure.

For example:

1) How much is currently in the loot pool (if such a thing exists)
2) How many players are currently on the same server as you (or in the entire game)
3) How well players around you are looting
4) The skill level of players in the same area as you
5) Player (or location) based waves
6) The base-line loot (i.e. not globals) of other players at the time

I'm not saying these are factors, I'm saying they're 'possible' factors, and they're all things you can't record - you have no idea what's going on with half this data, so there would be massive holes in your data that for all you know could have a huge effect - you can't even begin to make sense of them.

Not to mention that a lot of 'variables' would just be random multipliers, so even if your 'variables' were all perfect and you were doing everything right, you still might 'roll' a low number. Sure, you could just do it again and eventually end on top? of course, but you wont even be able to find out what those variables are if they're multipliers.

In simplistic code terms,

Code:
loot = (Math.random()*(loot_pool/players_online))*(Math.random()*location_wave);

Your loot_pool may very high, your players_online might be very low, your location might be going through a 'wave' of good loot, but your loot may still come out as 0. You're not going to be able detect what these variables are when you don't have the data for at least two of those variables.

So what happens if you actually by some miracle crack the loot system with a bunch of people? No, it won't "improve the economy", it'll put the game you love to play out of business - OR they'll reduce the loot for everyone until they find a new way of changing the algorithm. Sure, you could keep any such system to yourself, but you're already trying to gather a group of people, how long until most the server knows of your secret system?

As far as my analysis goes, I don't really look too deep into trying to crack any system, I just try to map out the cost of playing effectively so we poorer folk can enjoy the game for longer without going broke.

If you're fed up of depositing, work out how to decrease your losses and look for a mob with good mark-up drops. People have been doing this for years and it works pretty well.

Actually it is extremely simplistic, but you are not interested in it, so I will refrain from mentioning it in my response to you. I do not mind the deposits.

Humans are creatures of habit, they do the same things over and over again. The spiral has been etched into my core at this very moment in time, that is my thing. I do realise that there are other possible systems / ideas, but no one is sharing. So I will be willing to show my spiral hand to you and get your opinion on it.

Someone else may see things in a completely different way than my own, but they will be unwilling to share. So I am doing it first in an attempt to share knowledge.

Your approach is correct, you are virtually eliminating the need for standards as you are using reselling as your basis for profit. That is your way of doing things and I respect that.

But I have one problem, please do not belittle someone based on their perceptions and goals, hear what they have to say and improve on them, build up your fellow player, don't tear them down.

It is frustrating to explain to someone who has no clue about what you are talking about, how certain things work. Yes I must appear like a loon to you, you appear the same to me, but I do not belittle you because of it (well actually that is not true I am belittling quite a couple people on this forum secretly, just don't tell them)

I thank you for sharing your data, basically that is what I want....
 
yeh me too :) sick and tired. The system is just unbalanced in reality no matter how fair it may look in theory.

Even mining is screwed up , all continent is PVP, and radar doesnt work for me.

WTH I am cursed, no matter what small thing you try to specialised in, just when you get the hang of it...

Frack a new VU and some new features doesnt work, luckly I am on my way out anyway :)
 
Well, simple enough. When I felt like you're describing I left :)
Peace. (PS. Just cose I'm posting doesen't mean noting, I don't play few mounths allreday, but this forum is nice :p)


And just like that you give up ? All your work will be for zero, but if that is how you roll, then so be it.

I cant, I tried quitting but for me and the way that my brain works, I cant. I see something and my brain goes into overdrive.

I was with a hunter a few days ago, my brain was smoking, there are so many links between it and mining, so many of the mechanics are the exact same or very similar.

Now this is just an example of how far off the wall I am, I thought that the game used a chaotic system, so I bought a crap tt gun and some ammo, shot a few shots into the air, then dropped a couple of bombs. Surprise, surprise, I got a couple of mining deposits out of the deal.

This is an example of the funny stuff I am looking for, they are circumstantial to most, but its like a jigsaw puzzle, collect enough of the pieces and relate them to each other, one day you will complete the puzzle. Again more hands will make quick work of it.
 
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And just like that you give up ? All your work will be for zero, but if that is how you roll, then so be it.

I cant, I tried quitting but for me and the way that my brain works, I cant. I see something and my brain goes into overdrive.

All your work will be for zero. Do you plan to play this game all your life? And invest in this company whole your life? I'm too young to pay someone lots of money for some byte on a hard disk :)
Well, it's like with girls isn't it?
You can't stand her but you'll still be with her cose you're used to it. Now... live with a girl that you don't like, or move on and find another one?
For me cirtenly move on :)

Peace.
 
All your work will be for zero. Do you plan to play this game all your life? And invest in this company whole your life? I'm too young to pay someone lots of money for some byte on a hard disk :)
Well, it's like with girls isn't it?
You can't stand her but you'll still be with her cose you're used to it. Now... live with a girl that you don't like, or move on and find another one?
For me cirtenly move on :)

Peace.

Not in the slightest m8.

x=cos(2*pi()*sqrt(z))*sqrt(z)*radius
y=-sin(2*pi()*sqrt(z)*sqrt(z)*radius

I got something out of it all-right, knowledge. I was extremely bad with math, but now I can reproduce formula like the the one above and know exactly what it looks like. I even know where the flaws for such a system as this could be. (R4t you are going off topic again). I do agree with you that you need to do things differently to see if you can fit into a set role, that is what this game is about. It is an MMO afterall, I could go on and on about what I think skills do and blah blah blah, but I will leave that for later.

Could never get a girl though.... I know I am not "normal". I will post later, need to go to a client.
 
I guess this post will be deleted soon but wanna tell you anyway.

{removed}

Peace. ^^
 
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I guess this post will be deleted soon but wanna tell you anyway.

{removed}

Peace. ^^

{removed}

Sorry! Very off topic now. Back to EU...

Good luck R4tt3xx. I hope you achieve what you're aiming to do.
 
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I have a mining system that works but i'm not going to announce it to every player ingame on the official SDS forum with the whole SDS staff watching. I'm going to keep it to myself, nobody will find out about my perfect mining system.
 
Not in the slightest m8.

x=cos(2*pi()*sqrt(z))*sqrt(z)*radius
y=-sin(2*pi()*sqrt(z)*sqrt(z)*radius

I got something out of it all-right, knowledge. I was extremely bad with math, but now I can reproduce formula like the the one above and know exactly what it looks like. I even know where the flaws for such a system as this could be. (R4t you are going off topic again). I do agree with you that you need to do things differently to see if you can fit into a set role, that is what this game is about. It is an MMO afterall, I could go on and on about what I think skills do and blah blah blah, but I will leave that for later.

Could never get a girl though.... I know I am not "normal". I will post later, need to go to a client.

I will tell you a secret , so you may have a fair chance to rpofit on your mining.

step 1 ) forget all those formula BS you believe and say and bother with.
step 2 ) get 200 ped bomb , some finder that you max .
step 3 choise what ever tp in game ( roll dice it work best)
step 4 choise an other TP in game(dice again)
step5 run from TP 1 to TP 2
step 6 wile runing drop a bomb and and there on the way were it looks cool ( if you wonder if place is cool just roll that dice again)
step 7 put your mess in storage.
step 8 rince and repeat many time...

after some ped waste , you will find better place , better way , better time ...
and if it works dont ever , ever , ever again create some kind of BS formula and tehorie that lead to waste money.


final word :
If when you do something , it always lead you to lose , just stop to do it !!!
 
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