Very nice thread Stutoman!
And I like how you can actually bother to explain everything over and over again to everyone who didnt understand you after the first page
Did MA really increase the drop rate of the gugnirs or wasnt it just that all manufacturers wanted a piece of the markup so everyone decided to build them. with the intrest from so few people there's no wonder the price dropped so rapidly. very few players are ever gonna buy more then 1 chopper for personal use...
I did not pay much attention to manufacturing back then but that's what I always assumed... the small cars was just the same. supply and demand. at day 1 everyone wanted them. on day 2 the players that wanted them most and found the price reasonable had already bought them. 15% buys it then and then there's the 15% that sees that the price drops quick and they just wait it out until it's within their price range. leaving only the 20% of players left that has no intrest in paying for it
Don't get me wrong, I totally agree with you but I still don't think that this is the biggest problem in Entropia. teh fact that the player base is so extremly low that even the players that try to play really economical can still manage to get so low returns as 55-85% just because there's just not enough players filling the loot pool for the ridicilously huge jackpots. and that they're "unlucky" to miss the "loot waves" which appears as frequently as they can.
With a player base so small like it currently is Mindark really should try to make the jackpots smaller. Today it takes too long to fill the loot pools of the mobs.
ie: I hunted drones for 14-20 hours every day for more then a month with p5a+a104. I skilled my pistoleer from 25 to 47 and I never looted a higher loot then 200 peds just because there was just not enough players hunting them. It was me and about 3-10 others that was filling up the loot pool and I was never online at the right time of the "loot wave" just because it didnt come frequently enough. it was quite a dry drone season. only 3x ~10k loots and about 8x 600-900 ped loots dropped over a time of... 5-7 weeks or something
Mindark does not seem to understand that their loot system is completely broken. They could simply make the loot big loots 10-20 times smaller then they are now so the "big" loots 500-100 peds after divided would come more frequently people would start hunting more and some would use more un-eco weapons to kill them faster and people who used SIB weapons wouldnt face a guaranteed loss in money and everyone that tried to play economic would actually have a hard time to not go plus or break even.
but having a 10k loot on a mob that has an averege of 5 players hunting them 24/7 and they give lets say 85% return of 300 peds over 1 hour of play time (which is 45 peds)
just so 1 player can hit the 10k jackpot once every 2 days.
10k+ for 1 person is a total of 10k minus on everyone else.
This is nowhere near right but it's just a theory about how it works and no matter how it does work a bigger player base and/or smaller and more frequent jackpots would be alot better for everyone.
Another solution would be for everyone to hunt the same mobs but that's never gonna happen
this post might not make any sense, I'm too tired.
had there been an averege of 0.5-1 million players it would have looked so much different xD damn the game would be fun
crowded but fun xD there's so much empty space on calypso without mobs or anything so there shouldnt be a problem...
imagine Neas sweating troop though, haha xD but anyways. anyone who'd try to go plus would go plus because the circulation would be so high pace. and it wouldnt matter when you played, you'd always have a fair chanse to get a big loot.
I was actually gonna make some whine post about how much this game is garbage with MA not having a realistic look on things but after reading this post I can still see some of the potential this game can achieve.