CyberPunk
Stalker
- Joined
- Dec 20, 2007
- Posts
- 2,156
- Avatar Name
- William Cyber Punk
In the old system there was a set number of points for each eligible skill to graduate. When met, the mentor could graduate the disciple. This was based off of the disciple only being able to take a mentor while his/her points was below a certain value.
In the new system, disciples can take a mentor at any level so long as the mentor's highest profession level is higher than the disciple's highest profession level. This raises the question: Is the progress of the disciple based on skill points or is it based on TT value of skills?
For those of you who're wondering why this matters:
A player starting with 0 skill points can gain points much faster than a player which already has skilled, however the TT value gained for both players can be identical. As an example, a player with 1 point in a skill can buy a 10 ped skill chip and it will take them to 1886 points (gain of 1887 points) whereas a player with 2000 points can eat the same skill chip and it will only take them to 2621 points (gain of 621 points). As such if graduation is based off of points alone rather than TT value of points then a new player can graduate quicker than a skilled player. Alternatively if it is based off of TT value of skill then a skilled player, being able to gain TT value faster by using higher level weapons, can graduate quicker.
Just curious, has anyone yet figured out which way it works?
In the new system, disciples can take a mentor at any level so long as the mentor's highest profession level is higher than the disciple's highest profession level. This raises the question: Is the progress of the disciple based on skill points or is it based on TT value of skills?
For those of you who're wondering why this matters:
A player starting with 0 skill points can gain points much faster than a player which already has skilled, however the TT value gained for both players can be identical. As an example, a player with 1 point in a skill can buy a 10 ped skill chip and it will take them to 1886 points (gain of 1887 points) whereas a player with 2000 points can eat the same skill chip and it will only take them to 2621 points (gain of 621 points). As such if graduation is based off of points alone rather than TT value of points then a new player can graduate quicker than a skilled player. Alternatively if it is based off of TT value of skill then a skilled player, being able to gain TT value faster by using higher level weapons, can graduate quicker.
Just curious, has anyone yet figured out which way it works?