girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,693
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
Update - there is another method which is more precise - the tt value increments per tier in tthe following way
Hi.
Maybe something like this exists already, excuse me if that is the case. The tier upgrade components for weapons/tools/etc. seem to be the same, just a coefficient (multiplier) is applied. So basically, we can calculate the components needed for the next tier of our stuff as long as somebody else has already done that tier and has published the materials needed + we can get the coefficient (by comparing previous tier materials, for example). What I propose in this thread is to come up with the coefficients for as many items as possible, and then publish in wiki or so. For weapons, I will use some known items as the base. We can adapt the base as needed.
Code:
T2/T1=2/1 = *2
T3/T2=3/2 = *1.5
T4/T3=4/3 ~ *1.333
T5/T4=5/4 = *1.25
T6/T5=6/5 = *1.2
T7/T6=7/6 ~ *1.167
T8/T7=8/7 ~ *1.143
T9/T8=9/8 = *1.125
T10/T9=10/9 ~ *1,111
Hi.
Maybe something like this exists already, excuse me if that is the case. The tier upgrade components for weapons/tools/etc. seem to be the same, just a coefficient (multiplier) is applied. So basically, we can calculate the components needed for the next tier of our stuff as long as somebody else has already done that tier and has published the materials needed + we can get the coefficient (by comparing previous tier materials, for example). What I propose in this thread is to come up with the coefficients for as many items as possible, and then publish in wiki or so. For weapons, I will use some known items as the base. We can adapt the base as needed.
Code:
[FONT=Arial Black]<BASE WEAPONS> IMK2[/FONT]
tier 1 2222
blazar 4679
lyst 11701
melchi 6149
garnets 2339
tier 2 3175
blazar 9359
ganganite 1950
garcen 2456
garnets 4679
tier 3 3333
blazar 14038
cald 2064
lytarian 1939
opal 5264
tier 4 3292
blazar 18717
gazz 1872
root acid 1535
opal 7018
tier 5 2778
blazar 23396
erdorium 1462
angelic flakes 1228
emeralds 5849
tier 6 2667
blazar 28076
quantium 1170
putty 1889
emeralds 7018
tier 7 2222?
blazar 32755?
ignisium 1170?
light liquid 2047?
rubies 6142?
tier 8 1778?
blazar 37433?
durulium 1170?
henren cube 1559?
rubies 7018?
tier 9 1429?
blazar 42113?
adom 1755?
binary 1473?
diamonds 6316?
tier 10 1111?
blazar 46792?
gold 1170?
antimagnetic 1228?
diamonds 7018?
Code:
[FONT=Arial Black]<BASE ARMOR> Protector of Empire[/FONT]
Tier 1 446
Blausariam Ingot 588
Oil 2469
Pile of Garnets 470
Blazar fragment 941
t2 638
frigulite 400
typo gas 330
garnets 940
blazar 1881
t3 670
Megan 392
Ares Powder 284
opal 1058
blazar 2822
t4 661
Erdorium 235
Magerian Spray 395
opal 1410
blazar 3762
t5 558
Erdorium 294
Angelic Flakes 246
emeralds 1175
blazar 4703
t6 536
quantium 235
putty 379
emeralds 1410
blazar 5643
Code:
[FONT=Arial Black]<BASE FAP> ImpFap[/FONT]
Tier I Comp 2681
Lyst Ingots 14119
Medical Compress 1646
Pile of Garnets 2823
Blazar Fragments 5646
Tier II Components 3820?
Ganganite Ingot 2344?
Medical Compress 3289?
Pile of Garnets 5632?
Blazar Fragments 11303?
Tier III Component 3986?
Blazar Fragment 16938?
Medical Compress 4650?
Pile of Opals 6310?
Caldorite Ingot 2325?
Tier IV Component - 3654?
Gazzurdite Ingot - 1993?
Himi Ingot - 2657?
Pile of Opals - 7971?
Blazar Fragment - 21920?
Tier V Component - 3246?
Erdorium Ingot - 1692?
Himi Ingot - 3350?
Pile of Emeralds - 6835?
Blazar Fragment - 27410?
Code:
[FONT=Arial Black]<BASE FINDER: todo>[/FONT]
Code:
[FONT=Arial Black]<BASE EXCAVATOR: todo>[/FONT]
Last edited: