expected tt return using ul non sib

Subscribing interesting to see ermik of all people use none sib while grinding :D
 
i only have a small sample so far but after 12k ped cycled on feffoids im exactly on 90% tt return, including all tt costs into the calculation.

this with the MK IV + a104 as my only weapon (HA 6.0), using Adj Pixie +5b as armor , and regen chip II as fap.

Something must be wrong cause u said earlier that u have 90% return(with 6.0 HA u DONT have 90% hit rate)

Artrat says he is getting 83% return from aprox same %(83%) of hitting.

What pattern do u see ?

I just want to make sure u dont get the wrong pattern thats why i ask :)


Cheers.
 
Something must be wrong cause u said earlier that u have 90% return(with 6.0 HA u DONT have 90% hit rate)

Artrat says he is getting 83% return from aprox same %(83%) of hitting.

What pattern do u see ?

I just want to make sure u dont get the wrong pattern thats why i ask :)


Cheers.

correct my hitrate is 86% so time will tell if thats where return settles down.

also note that the 90% is including all costs , will try and make a closer calc on the return vs the actual gun spending (gun+amp+ammo).

also note that im not in any way sure that im right, this is a test to gain knowledge.
 
scary thing when i check my excel is,that the total loot is almost on the ped the same as total ammo+amp cost.

to be continued....
 
scary thing when i check my excel is,that the total loot is almost on the ped the same as total ammo+amp cost.

to be continued....

Only Ammo+amp not weapons decay aswell?
 
14.747 tt cycled , 93% tt return

project paused for the moment, i get boored easily :)

cheers

ermik
 
Maybe the point that UL becomes usable has been lowered? Anybody with under 5.0 HA checking?
 
If someone wants to hook me up with a spreadsheet and instructs me on calculating missrate quickly I'll add data.

Currently hunting with a M2875 + A104 at 3.2 HA and in a few months will be stepping up to a Loudmouth + Dante at around 3.5 - 3.7 HA.
 
scary thing when i check my excel is,that the total loot is almost on the ped the same as total ammo+amp cost.

to be continued....

I have the same results with SIB,mostly i have to figure out how to get money for a new gun...It would be intresting what results somebody would get with madox and beast with under 5.0 skills
 
Who would do better a freak with 1/10 hit 10/10 damage or a freak with 10/10 hit 1/10 dam?
 
Who would do better a freak with 1/10 hit 10/10 damage or a freak with 10/10 hit 1/10 dam?

From Entropedia - The top 1 is 10/10 dmg and the bottom is 10/10 hit
Name
Economy
Stats
Options
Name
Amplifier name
Decay
Ammo
Cost
Dmg/PEC
Damage
Max.Damage
Eff.Damage
Min.Damage
Range
Attacks
Dmg/sec
DOA Loudmouth
0.900
1900
19.900
2.422
79.00
79.00
48.19
39.50
10.0
50.0
40.16
Select
Delete
DOA Loudmouth
0.900
1900
19.900
2.312
79.00
79.00
46.02
19.75
11.0
50.0
38.35
Select
Delete
PEC
PEC
HP
HP
HP
HP
m
/sec
 
hmm thats pretty interesting , I would have said damage too . (unless they were team hunting:p) But it depends how balancing works , do your missed shots get rebalanced and does your extra expenditure to kill with less damage get rebalanced or both ?

I think missed shots are but extra shots arent . There is evidence that suggests this too when shooting a mob with regen the extra shots dont count in the loot , which is pretty much the same effect as shooting more times with less damage per shot.
 
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I've been messing around with marber + repedge. It definitely seems like hit rate is way up on both as compared to just a few months ago.

My observations:
1. Marber could be doing way better because of scopes/sights. Also, it seems my hit rate is better at near max range, or at least beyond melee range. So, this could just be a logical outcome of the increase in scope/sight capabilities. With a max of 3 good scope/sights, you can get like 50% or more in hit ability. Maybe someone should test with those off? At least, those who are testing should report what scopes/sights they have.

2. With my repedge, I used to miss 2 out of 3. Now it seems to hit like 2 out of 3 instead. Therefore, if the HA min for non-UL was really lowered, this might be the best way to check.
 
My returns average about 86.25%-87.75% with 64 DMG and 63 HIT profession on UL NON-SIB.

Been recording runs since January..

~Danimal
 
My returns average about 86.25%-87.75% with 64 DMG and 63 HIT profession on UL NON-SIB.

Been recording runs since January..

~Danimal
Not bad.
While on maxed 10/10 i'm getting 82.45% TT returns on hunting since last years october.
Thinking that maybe i should buy some oldskool UnL gun, atleast i wouldn't have to be paying MU all the time o_O
 
2 days ago i have used merc 40 with 3.1 max lvl,2 dmg echanchers and a a103,got 3 globals and was even after few hours of hunting.
Last night i used a maxed blp weapon,same place,more mobs killed,and im down 350 ped in 2 hours????
 
Not bad.
While on maxed 10/10 i'm getting 82.45% TT returns on hunting since last years october.
Thinking that maybe i should buy some oldskool UnL gun, atleast i wouldn't have to be paying MU all the time o_O

What is MU? :scratch2: I just goto the repair terminal. :)

~Danimal
 
2 days ago i have used merc 40 with 3.1 max lvl,2 dmg echanchers and a a103,got 3 globals and was even after few hours of hunting.
Last night i used a maxed blp weapon,same place,more mobs killed,and im down 350 ped in 2 hours????

You really need more than two runs and two data points to even compare data to.. For example this would be a good data collection method:

-Use 5k peds on ammo each run same setup (time does not matter)
-Finish run and record TT returned
-Repeat for more than two times over the coarse of a week/month/year...

Please also note that saying "I have gotten more globals than last run", just makes you seem foolish. I can easily get 20-30 globals on a 5k ped ammo run or 0 globals but that does not affect returns in any way. Returns = TT output/TT input..then averaged with other returns from each individual run.

~Danimal
 
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You really need more than two runs and two data points to even compare data to.. For example this would be a good data collection method:

-Use 5k peds on ammo each run same setup (time does not matter)
-Finish run and record TT returned
-Repeat for more than two times over the coarse of a week/month/year...

Please also note that saying "I have gotten more globals than last run", just makes you seem foolish. I can easily get 20-30 globals on a 5k ped ammo run or 0 globals but that does not affect returns in any way. Returns = TT output/TT input..then averaged with other returns from each individual run.

~Danimal

5k sample? Would say minimum 100k and even that might be low..
 
i think it depend from how big mob is...... 5k ped good for carabok puny and bad for levi )
 
5k sample? Would say minimum 100k and even that might be low..

So you use 100k ammo per run? Re-read my post man..

~Danimal
 
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