Some Mindark comments from 2001

Stave

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Heres some stuff i accidentally stumbled on while digging through the wayback machine for some long lost calypso history...

http://web.archive.org/web/20010409175730/http://www.projectentropiahq.com/interviews/devchat.shtml

Anders|MA: All players will start with a basic appartment. However it may be in the players interest to buy either a bigger appartment or even a house.

Per|MA: H2SO4: Yes, bank institutions can store your items for you and will keep them in mint condition. You can later extract your item from any other bank institution. Your dwelling can house items as well, but you do not need a dwelling just to keep items.

Anders|MA: We will use an insurance system. You insure your equipment so you will keep it if/when you die. However, if you murder a player all your insurances will be lost.

Per|MA: Cidium: Yes, NPCs will be available for hire for a lot of various purposes. Guards is a good example, where a better guard will cost more. NPC guards will unerringly guard whatever area they are ordered to guard. Simple, no? :)

Xander: *Noir* How will societies be able to create and incorporate their official logos into the game? Will there be a way to import some form of graphic file into the PE game that everyone would see? Then would this be a screened process to prevent constant changing of logos and possible obscene content?
Per|MA: Noir: Society logos must be sent in and reviewed, mainly to see to it that they are standardized and will work as a society decal.

http://web.archive.org/web/20010425...content/interviews/interviews/sundstrom.shtml

5. How does Mindark plan on involving the characters in the story? Will they use "GM" characters that will seek out players and send them on quests? Or some other model?

Yes to both questions. MindArk plans to employ one hundred and twenty people to begin with during spring that will solely be inside the game as GM characters to help other players with problems that might come up, or just to offer help.

http://web.archive.org/web/20010409153711/http://entropia.stratics.com/content/faqs/faq.shtml
How many characters will I be able to have?

You will be able to have 5 - 8 different characters.

Boy have things changed from the original plan :tongue3:
 
Last edited:
2002

http://web.archive.org/web/20021224162634/http://entropia.stratics.com/content/hoc/hoc/061301.shtml

Locke|Stratics: *Noir* Would it be possible to allow players to program 'bots' or 'robots' using a simple gui (for logic flow), or other interface as in the Playstation game "Carnage Heart"?
JAP|MA: yes you will be able to program robots, the way they will be programmable is for attacks, beast of burdon actions and general service for their master.

Locke|Stratics: *Buzzi* Will players be deemed to fight the robots on Calypso "forever" or are you considering further dynamic development (in the far future) by expanding the gameplay to other planets?
Fredrik|MA: The battle against the robots will carry on as the main hostile element but we will add new twists and turns to it to develope the concept even further to keep the main story line fresh and alive. And yes, it is meant to expand further than one planet, eventually.

Locke|Stratics: *Cidium* In some of the other online games, players can create their own 'guardian' creatures to protect them and aid in battles. Since PE is set in the future, will players be able to research/develope their own robot 'guardians'?
JAP|MA: Yes they will. Actually they will be able to create their "own slaves". This is something that the good slave creators will have very thrilling moments, when having the slaves "coming up to life"
 
Nice find, thanks for sharing.
 
Funny and depressing at the same time...
 
MindArk plans to employ one hundred and twenty people to begin with during spring that will solely be inside the game as GM characters to help other players with problems that might come up, or just to offer help.

120? They certainly did have high hopes.
 
Funny and depressing at the same time...
I wouldn't say depressing. It would be a bit silly to think a game maker's plans wouldn't change over an 11 year period. Unless of course there are specific things mentioned here that you wish we had. Some of them seem interesting; others, well they are different but not necessarily better than what we have.
 
Anders|MA: All players will start with a basic appartment. However it may be in the players interest to buy either a bigger appartment or even a house.

Interesting, just the other day I was thinking that if I ever make a planet I'll want every player there to get their own very basic apartment instead of storage (after finishing some newbie mission perhaps) as I am quite sure that would be preferable since you could decorate your "storage" if you wanted to then :) heh
 
This thread got me thinking of this old video:

 
And it got me thinking of THIS old video:
 
This thread got me thinking of this old video:

With posting this video so many positive emotions about Project Entropia came up...:love:
Sadly today there aren't any positive emotions left for Entropia :(
 
that GM idea isnt too bad
i would love too be one!:yay:
 
Xander: *Cidium* What measures have been taken to allow potentially 1,000,000 players to interact in the same environment?
Patric|MA: we will release more information about how many people that we will have in the first beta at the end of Marsh.
Holmsten|MA: To put it simply, the server technology has been designed to be very, very scalable. It balances the load dynamically to put the processing power where it is needed. We are also building the world to accomodate for this kind of system, spreading the action evenly.

Ladies and Gentlemen - The beginning of the story.

:laugh:
 
The comments about players starting with basic apartments and banks keeping your stuff were before when there was storage, I think. So in a way, we not just got it, but got a better version in the form of storage terminals.

The general direction has been towards there being less need for owning an estate to be able to enjoy the game without running into limitations, which is IMHO good.
 
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