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Note: The 50+ in the thread title is about how many suggestions there are, not which level they should be for, as there apparently was some confusion about that.
Alright, because I really love MindForce and Kim said they had not yet decided how to develop it, I figured I would give my take on it along with a long list of ideas I have had (some of which fit into how I feel MindForce could develop and some that do not).
When you have read (or at least skimmed through it), I would be happy to see some comments and suggestions below for example if there is any idea you like in particular, or would want to improve upon. If there is an idea you think is completely impossible, and why. I tried to stay at least fairly realistic but I know some of the ideas would be hard to balance. Even so, I cut some out myself for being too unrealistic or hard to make.
First off, which direction to develop MindForce?
MindForce, or the power of the mind, is something else than "just another combat profession". It is a power sprung from our connection to the world around us, a connection enhanced by the implant we use and shaped by the chips we equip.
In my opinion, the development should not be centered around combat too much. Instead, the focus should be on the development of buffs, debuffs and chips that can be used to support yourself, your team and your allies, or to cripple the capabilities of your enemy. (While not disregarding attacks completely of course, those should have a place as well).
I have also been thinking about possible applications of MindForce in space travel and space combat, which is much harder. I got a couple of ideas and Stave Petty helped me come up with one more (also in the list below) but I would love to see what someone else could come up with as well
So to sum it up: While MindForce gives very little health and agility gains, making the user slow and rather fragile, I would like to see powers to counter that, and also counters to not only attack, but also support teams in ways that would actually be helpful. I want to be able to, as a mindforce user, at least be able to defend myself in a PvP situation, even if it means escaping rather than fighting.
Also, I very much like the idea of powers that could be used differently in different situations (see Pyrokinetic > Flash below for example).
List of MindForce power ideas below:
Bioregenesis
Absorb
Heals user by hurting the target. Works over time.
Cell Burst
Prevents target from healing. Works only in PvP (and if future mobs will be able to heal each other as has been hinted at before).
Heal Over Time
Was mentioned by Kim in the interview with Normandie radio as a possible future power. I see two possible ways this could be done:
1)Increases natural healing over a longer time
2)Heals xx points over xx seconds (or until the points have been healed).
Muscle Boost
Allows user to carry more before slowing down.
Resilient
Gives a small chance of surviving a killing blow while active (buff).
Soul Form
Allows the user to become a ghost after death instead of reviving, but would be unable to do anything except walk/run around.
Sturdiness
Increases health of the target for a while.
Support
Raises the targets MindForce attack power but must be kept active to work (the user must be aiming at the target and holding the “use” button).
Transfer Life
Heals target very quickly but damages the user instead.
Cryogenic
Evisceration
Uses ice crystals to slice the target open, causing them to bleed and take damage over time (only the initial attack would decay armor and be affected by it).
Ice Sphere
Envelops the user in a sphere of protective ice. Makes the user immune to Cold attacks and gives some protection against Cut/Stab/Impact/Shrapnel/Electrical damage. However, Penetration damage will still be normal and the user will be extra vulnerable to Burn/Acid damages.
Icicle Launch
Fires a spike of ice that accelerates over a long range until it hits its target to deal stab/penetration damage as the thin icicle passes straight into the target.
Snapfreeze
Freezes liquids in the targets body, forming ice crystals that shafe and cut their insides while also causing cold damage.
Electro Kinetic
Electric Pulse
Shuts off all electronic equipment within xx meters for xx seconds (including energy-using weapons, vehicles, users own implant and chips, etc).
Gravity Manipulation
Creates a tiny black hole that moves nearby vehicles, avatars and mobs towards it while dealing damage. Absorbs some attacks if user places near himself, although makes the avatar unable to move.
Kinetic Blast
Knocks over the target, chance of success is determined by user Psyche and professional level versus target Agility (high agility target could avoid being knocked over).
Kinetic Boost
Uses kinetic power to shoot the user forward xx meters very quickly, allowing passage over slim canyons and to quickly close the distance to an enemy.
Could possibly also have a version that ends with an attack if you manage to hit the enemy? Would require some real life skills to aim.
Kinetic Jump
Uses kinetic power to enhance a jump. This could be done in several ways:
1)Like metabolic chips, enhances jumps during a certain period.
2)As a one-use-one-jump chip which you must use while jumping (while in the air) to have any effect.
Kinetic Punch
Short range, slow and high damage. Requires both Powerfist and Electro Kinetic skills.
100% impact damage.
Kinetic Shield
Works as a defense for the MindForce user.
Could be restricted to use without armor only to balance it?
Kinetic Shield 2
Can absorb XXX points of damage from ranged weapons (or for a certain period of time) before breaking. When it breaks, it deals impact damage to nearby players (if PvP) while the user is dealt x% to xx% of the absorbed damage. This way, using the shield would be risky for the user but it could also work well in his favor.
Levitation
Allows the user to fly, at least short distances. Would require extremely high skills?
Plasma Beam
Fires a continuous arc of electricity to burn and jolt the target.
Slow Fall
Slows down your body when falling off a cliff or from a vehicle. Could be done two ways:
1)Needing to be timed right before hitting the ground.
2)As a buff that works for xx seconds.
Stasis
Makes target unable to move or attack for X seconds. User is also unable to move or use items until ~0.5 seconds before the target, giving him the edge in one-vs-one battle but leaving him vulnerable to any additional enemies.
Water Walking
The user creates platforms of kinetic energy below his feet that divides his weight over a large enough area to avoid sinking when walking across water.
Jammer
Disruptor
Stops someone from charging a MindForce chip. Long range, works only in PvP.
Pyro Kinetic
Acid Dart
Deals damage both on impact and over time.
Impact – 80% penetration, 10% impact, 10% shrapnel.
Over time – 100% acid.
Barrage
Launches a barrage of flaming missiles.
High speed, long range, low-medium damage, small splash damage.
Flash
Creates a very strong point of light. Several possible uses:
1)Blind enemies.
2)Illuminate dark areas (caves, forests, nighttime, etc)
3)Mark locations for pilots and allies, especially in non-radar areas.
4)Confuse enemies in PvP.
Flashfire
Ignites the user and all nearby mobs/players/destructibles (players in PvP only). Useful only as a last ditch resort as the user will take quick damage over time as well (ignores users armor).
Metabolic Burst
Very high effect metabolic chip, accelerates the user to massive speeds but require massive amounts of energy to keep up. The user takes damage while using the chip (while running) due to the unnaturally high strain on the body.
Smokescreen
The user creates cinders which raises a smokescreen they can hide behind long enough to possibly charge a TP chip and escape.
Telepathy
Calming
Lowers the aggro of nearby mobs.
Detection
Allows the user to see hints of where nearby living beings are, even if they are behind objects.
The clarity with which one can see hiding mobs, players, etc could possibly be based on Psyche, while a high Jammer level would negate that effect.
Evasion Chip
Temporarily raises evasion (evade/dodge level or simply chance of not being hit) for x attacks or minutes by allowing the user to predict attacks and aim based on the attackers mind. (If this would be too unbalanced if possible to use with armor, it could perhaps require that no armor is equipped because it would "interfere with your connection to the world" or something).
Farsight
Lets you see if an area is safe to teleport into (might not be so useful since "arrival safe" was added?)
Could also be more helpful by moving you slightly to the side if you are about to teleport and land on a steep cliff, causing you to survive rather than fall to your doom.
Focus
Raises the critical hit ratio of the user (like an enhancer would for a gun) for x amount of MindForce attacks by allowing them to perceive weak spots on their target.
Incapacitation
"Confuses" the target with a type of "mind bash". If in PvP, the effect could be something like a blurred screen, sluggish controls and/or noise (like a concussion grenade in some action games).
Mindreading
Like a scanner but only shows skills/attributes, could perhaps be coupled with some scanning skills needed to use it (since mining finders have several different professions I mean).
Stealth
Makes it harder for others to see the user, could be balanced by being impossible while wearing armor.
Swarm Control
Uses MindForce to mind control a swarm of insects and having them attack the enemy.
Tagger
Compels a mob to attack the user by activating its natural instincts.
Translocation
Escape
Teleportation chip with no charging time, but low range and random direction (and length). For emergency situations only. Would not trigger “Arrival Safe”.
Item Teleport
Allows you to put items in storage over a long distance. Could possibly be disabled in lootable PvP to avoid it getting too easy in there?
Phasing
Lets the user pass through other avatars and thin walls, etc instead of colliding with them. Standing inside an object when the power time ends results in a horrible, painful death. Standing inside another player in PvP when the power time ends results in death, along with damage to the other player (not decaying armor).
Phasing could also give some protection against stab/cut/impact/penetration/shrapnel damage while making the user more vulnerable to cold/burn/acid/electric damage.
Other
Hyper Attack
An attack with a long charge up time, massive damage and slow cooldown. Leaves the user unable to move or use items for a period of time, due to exhaustion.
Ultra Attack
An attack with a long charge up time, extreme damage and slow cooldown. Leaves the user unable to move or use items for a period of time, as well as reducing the users health to 1, due to extreme exhaustion.
Space MindForce
Defense
Absorbs or deflects enemy fire, needs very good timing and RL skill to work.
Detection
Detects threats at a much larger distance.
Navigation
Shows the MindForce user and the pilot the closest way to the target in the form of a glowing “line”, making it easier to find it when upside down or such, without having to open the map.
Wormhole - Credit to Stave Petty
Add natural wormholes to space and make them risky to travel through if done normally. Let MindForce users owning a wormhole chip be able to keep them stable (eliminating the risk).
Alright, because I really love MindForce and Kim said they had not yet decided how to develop it, I figured I would give my take on it along with a long list of ideas I have had (some of which fit into how I feel MindForce could develop and some that do not).
When you have read (or at least skimmed through it), I would be happy to see some comments and suggestions below for example if there is any idea you like in particular, or would want to improve upon. If there is an idea you think is completely impossible, and why. I tried to stay at least fairly realistic but I know some of the ideas would be hard to balance. Even so, I cut some out myself for being too unrealistic or hard to make.
First off, which direction to develop MindForce?
MindForce, or the power of the mind, is something else than "just another combat profession". It is a power sprung from our connection to the world around us, a connection enhanced by the implant we use and shaped by the chips we equip.
In my opinion, the development should not be centered around combat too much. Instead, the focus should be on the development of buffs, debuffs and chips that can be used to support yourself, your team and your allies, or to cripple the capabilities of your enemy. (While not disregarding attacks completely of course, those should have a place as well).
I have also been thinking about possible applications of MindForce in space travel and space combat, which is much harder. I got a couple of ideas and Stave Petty helped me come up with one more (also in the list below) but I would love to see what someone else could come up with as well
So to sum it up: While MindForce gives very little health and agility gains, making the user slow and rather fragile, I would like to see powers to counter that, and also counters to not only attack, but also support teams in ways that would actually be helpful. I want to be able to, as a mindforce user, at least be able to defend myself in a PvP situation, even if it means escaping rather than fighting.
Also, I very much like the idea of powers that could be used differently in different situations (see Pyrokinetic > Flash below for example).
List of MindForce power ideas below:
Bioregenesis
Absorb
Heals user by hurting the target. Works over time.
Cell Burst
Prevents target from healing. Works only in PvP (and if future mobs will be able to heal each other as has been hinted at before).
Heal Over Time
Was mentioned by Kim in the interview with Normandie radio as a possible future power. I see two possible ways this could be done:
1)Increases natural healing over a longer time
2)Heals xx points over xx seconds (or until the points have been healed).
Muscle Boost
Allows user to carry more before slowing down.
Resilient
Gives a small chance of surviving a killing blow while active (buff).
Soul Form
Allows the user to become a ghost after death instead of reviving, but would be unable to do anything except walk/run around.
Sturdiness
Increases health of the target for a while.
Support
Raises the targets MindForce attack power but must be kept active to work (the user must be aiming at the target and holding the “use” button).
Transfer Life
Heals target very quickly but damages the user instead.
Cryogenic
Evisceration
Uses ice crystals to slice the target open, causing them to bleed and take damage over time (only the initial attack would decay armor and be affected by it).
Ice Sphere
Envelops the user in a sphere of protective ice. Makes the user immune to Cold attacks and gives some protection against Cut/Stab/Impact/Shrapnel/Electrical damage. However, Penetration damage will still be normal and the user will be extra vulnerable to Burn/Acid damages.
Icicle Launch
Fires a spike of ice that accelerates over a long range until it hits its target to deal stab/penetration damage as the thin icicle passes straight into the target.
Snapfreeze
Freezes liquids in the targets body, forming ice crystals that shafe and cut their insides while also causing cold damage.
Electro Kinetic
Electric Pulse
Shuts off all electronic equipment within xx meters for xx seconds (including energy-using weapons, vehicles, users own implant and chips, etc).
Gravity Manipulation
Creates a tiny black hole that moves nearby vehicles, avatars and mobs towards it while dealing damage. Absorbs some attacks if user places near himself, although makes the avatar unable to move.
Kinetic Blast
Knocks over the target, chance of success is determined by user Psyche and professional level versus target Agility (high agility target could avoid being knocked over).
Kinetic Boost
Uses kinetic power to shoot the user forward xx meters very quickly, allowing passage over slim canyons and to quickly close the distance to an enemy.
Could possibly also have a version that ends with an attack if you manage to hit the enemy? Would require some real life skills to aim.
Kinetic Jump
Uses kinetic power to enhance a jump. This could be done in several ways:
1)Like metabolic chips, enhances jumps during a certain period.
2)As a one-use-one-jump chip which you must use while jumping (while in the air) to have any effect.
Kinetic Punch
Short range, slow and high damage. Requires both Powerfist and Electro Kinetic skills.
100% impact damage.
Kinetic Shield
Works as a defense for the MindForce user.
Could be restricted to use without armor only to balance it?
Kinetic Shield 2
Can absorb XXX points of damage from ranged weapons (or for a certain period of time) before breaking. When it breaks, it deals impact damage to nearby players (if PvP) while the user is dealt x% to xx% of the absorbed damage. This way, using the shield would be risky for the user but it could also work well in his favor.
Levitation
Allows the user to fly, at least short distances. Would require extremely high skills?
Plasma Beam
Fires a continuous arc of electricity to burn and jolt the target.
Slow Fall
Slows down your body when falling off a cliff or from a vehicle. Could be done two ways:
1)Needing to be timed right before hitting the ground.
2)As a buff that works for xx seconds.
Stasis
Makes target unable to move or attack for X seconds. User is also unable to move or use items until ~0.5 seconds before the target, giving him the edge in one-vs-one battle but leaving him vulnerable to any additional enemies.
Water Walking
The user creates platforms of kinetic energy below his feet that divides his weight over a large enough area to avoid sinking when walking across water.
Jammer
Disruptor
Stops someone from charging a MindForce chip. Long range, works only in PvP.
Pyro Kinetic
Acid Dart
Deals damage both on impact and over time.
Impact – 80% penetration, 10% impact, 10% shrapnel.
Over time – 100% acid.
Barrage
Launches a barrage of flaming missiles.
High speed, long range, low-medium damage, small splash damage.
Flash
Creates a very strong point of light. Several possible uses:
1)Blind enemies.
2)Illuminate dark areas (caves, forests, nighttime, etc)
3)Mark locations for pilots and allies, especially in non-radar areas.
4)Confuse enemies in PvP.
Flashfire
Ignites the user and all nearby mobs/players/destructibles (players in PvP only). Useful only as a last ditch resort as the user will take quick damage over time as well (ignores users armor).
Metabolic Burst
Very high effect metabolic chip, accelerates the user to massive speeds but require massive amounts of energy to keep up. The user takes damage while using the chip (while running) due to the unnaturally high strain on the body.
Smokescreen
The user creates cinders which raises a smokescreen they can hide behind long enough to possibly charge a TP chip and escape.
Telepathy
Calming
Lowers the aggro of nearby mobs.
Detection
Allows the user to see hints of where nearby living beings are, even if they are behind objects.
The clarity with which one can see hiding mobs, players, etc could possibly be based on Psyche, while a high Jammer level would negate that effect.
Evasion Chip
Temporarily raises evasion (evade/dodge level or simply chance of not being hit) for x attacks or minutes by allowing the user to predict attacks and aim based on the attackers mind. (If this would be too unbalanced if possible to use with armor, it could perhaps require that no armor is equipped because it would "interfere with your connection to the world" or something).
Farsight
Lets you see if an area is safe to teleport into (might not be so useful since "arrival safe" was added?)
Could also be more helpful by moving you slightly to the side if you are about to teleport and land on a steep cliff, causing you to survive rather than fall to your doom.
Focus
Raises the critical hit ratio of the user (like an enhancer would for a gun) for x amount of MindForce attacks by allowing them to perceive weak spots on their target.
Incapacitation
"Confuses" the target with a type of "mind bash". If in PvP, the effect could be something like a blurred screen, sluggish controls and/or noise (like a concussion grenade in some action games).
Mindreading
Like a scanner but only shows skills/attributes, could perhaps be coupled with some scanning skills needed to use it (since mining finders have several different professions I mean).
Stealth
Makes it harder for others to see the user, could be balanced by being impossible while wearing armor.
Swarm Control
Uses MindForce to mind control a swarm of insects and having them attack the enemy.
Tagger
Compels a mob to attack the user by activating its natural instincts.
Translocation
Escape
Teleportation chip with no charging time, but low range and random direction (and length). For emergency situations only. Would not trigger “Arrival Safe”.
Item Teleport
Allows you to put items in storage over a long distance. Could possibly be disabled in lootable PvP to avoid it getting too easy in there?
Phasing
Lets the user pass through other avatars and thin walls, etc instead of colliding with them. Standing inside an object when the power time ends results in a horrible, painful death. Standing inside another player in PvP when the power time ends results in death, along with damage to the other player (not decaying armor).
Phasing could also give some protection against stab/cut/impact/penetration/shrapnel damage while making the user more vulnerable to cold/burn/acid/electric damage.
Other
Hyper Attack
An attack with a long charge up time, massive damage and slow cooldown. Leaves the user unable to move or use items for a period of time, due to exhaustion.
Ultra Attack
An attack with a long charge up time, extreme damage and slow cooldown. Leaves the user unable to move or use items for a period of time, as well as reducing the users health to 1, due to extreme exhaustion.
Space MindForce
Defense
Absorbs or deflects enemy fire, needs very good timing and RL skill to work.
Detection
Detects threats at a much larger distance.
Navigation
Shows the MindForce user and the pilot the closest way to the target in the form of a glowing “line”, making it easier to find it when upside down or such, without having to open the map.
Wormhole - Credit to Stave Petty
Add natural wormholes to space and make them risky to travel through if done normally. Let MindForce users owning a wormhole chip be able to keep them stable (eliminating the risk).
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