I think it is a bit different, but could be translated to damage, from a players p.o.v
It isn't the damage that is calculated, it's based on the amount of interactions
you had. Every interaction cost the same, therefor every interaction with exact same
setup has a linear cost, even a MISS. Sometimes you get lag on your damage, so they
pop up in chat "long" time after your interaction, same with a MISS.
They are registred at a certain object.
Shot at the side at the mob, and it isn't registred.
Damage (and MISS) is just a tool to regulate your amount of interactions with
the object. Thats my p.o.v of it at least...
Yes. It could be that way.
But we will never know for sure because mindark isn't going to release their loot equations and what factors that are used to determine loot.
This is what makes the game fascinating to me. A lot of guess work and ideas and experimentation to get to where we are now, knowledge-wise about how this game works.
Very intrigueing to me...