How do you define " A Run" in hunting

bettlejus

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Hi all,

have this interesting question:

How would you define a run in hunting? based on peds spent

It's interesting how the loot -/+ changes after we start another run thus visiting the TT

I think the TT is the key here, and maybe the Repairt Terminal, each time you visit those you are set with a return factor
When I have 200 peds i make runs of 200 peds, when I have 1.5K peds I make runs of 1,5K peds, but the return seems to stay the same

Did noticed how ever that for mobs of about 1K hp doing a run of 800-1K peds ammo seems to bring you to 90% almost all the time

if I do the same mob in runs of about 200 peds the return varies much more

In other words, what is the key to your return here?....peds spent per run for specific mob HP, peds spent overall based on your prof level? Like if you are at lvl 50 you have +/-2K peds swings, doesnlt matter if you do 1K peds runs or 200 peds runs

What do you think?
 
When I break the weapon I'm using. In most cases it's a single tt-enblade A, at which point I do full repairs, between 13 to 15 ped. Log it against the tt value of the loot I received and put it all in storage, then head back out (unless it was low return then I log out for a few days).With using only melee I'm not using the ammo I loot so.

I usually get about 80% return, sometimes it drops to 45% but the odd occasion I'll get a +180% and very rarely a +400%. No globals at all but hardly surprising with low level mobs.

Yes I'm hunting wayyyyyy below my level ;)
 
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Big smile about your post bettlejus.

I agree touching the repair terminal or trade terminal certainly has an effect of your next returns. Which pretty much confirms that loot is personal, and why its NOT a casino.

Without going into too much details, I tried about everthing, visited repair terminals during hunts, tt nothing till I have too, played around with differnt quantities of ammo. played the auctioneer game to try and foce more globals.

I tend to define a run with the amount of ped you're prepared to take out on that run, not the amount on your card. I also think its a balance against the mob your are hunting too.

For me I think big ammo runs means you are set for hofs, and I've always been worried that a hof don't come, so I tend not to attempt to play those games with the server, and go the long haul approach over multiple hunts for those rare hofs.

We all have our personal solutions to how we play, and thories..hee,hee. I'm saying no more, did I mention odd amount of ammo seems to have an effect. Try it...lol.

Rick
 
Well, I'm kinda biased between run ped amount/mob HP and some kind of system set swing for you at surtain level because I had multiple big runs of about 1k ped and managed ok but then after I ran out of peds did a short run of about 150 ped and pop a HOF, then had my thinking that my down swing of 2K peds was over and now it's time for up swing:)

more ammo per run means more ped per run, more kills and more chance for a HOF but I feel that if I keep my decays steady I always have the exact up/down swings

Some example here:

Mining

Started some serios mining in dec 2011 with lvl 5 amp and F-106, for about 40 days I used the same setup, same 3 areas and the return were almost the same +/- 1-1,5K peds, made about 15K on tracker just with 1K peds

Hunting:

After mining I started hunting allo.esto and trox with about 1K peds, my setup was ASI-30 Desert+Beast

Done the allo/esto iron mission
Done the trox iron mission

All with about the same original 1K peds, the swing here were +/-2K peds ( lucky for me it started with +2 k peds:) )

if the peds were good I had always done a full beast run, that is about 1,1K peds ( decays included) and it seems that worke pretty well until...recently I had a 467 hof on levi with 463 ESI, this means MA payed me 463 peds, I sold that esi for 2,9k and all those 2,9k peds were gone in like 1 week, I did some bigger runs on rex of about 1,5K peds but still:)

I blame that damn TT for it:) he didn't keep track of my losses and forgot it was time to give some back:)
 
Whole EU-life is a run, you can only separate it in subjective parts which say nothing about return of ur next run, next mob, heck next second!
:yay:
 
I use to think more was better.

I now think anything.

Going out killing one mob each time, will give the same return, I believe and from what I have experienced.

I still like to go out for a run as in 1xa104 or 1x soem mining amp
 
For me a run is when i dump my inventory to storage. Since i keep records, that's when i finish out a record, repair everything, buy new ammo, and reset for the next time.

Since my records are very detailed, this is usually this is at the end of my play session, sometimes before the start of a play session if i was too tired to do it last time. But it could also be when i witch gears, ie from mining to hunting; or when i switch mobs and want to keep track of them separately.

In mining its at least a few hundred drops. In hunting its at least a few hundred kills.

In hunting i almost always visit the trade terminal or repair terminal multiple times during a 'run', those laser amps break too fast! In mining i sometimes visit the terminals in the middle of a 'run', mainly when im using amps to repair the extractor.
 
define the word "define"
 
A run for me is a 10 ped snable hunt , and I never have to worry about loots wich greatly reduced the amount of stress I felt lately.. i just gets some shooting done and im satisfied

Dropp some probes, run some pvp3 , shoot some snables and forget about skills whatever makes my game play much more relaxed nowadays .




ps it wasnt the bad loots that made this gameplay, as I mostly ended up on + in this game , just do the right thing in small amounts makes you get some + peds
 
How long is a piece of string?
 
my hunting runs is normally 1000 ped in ammo + armor/fap/gun decay, i usually get a fairly even return by the end of my hunt this way
 
There is only one run and it goes on forever. If you look at small pieces you're going to see a lot more variance, longer pieces will more often represent the actual expectation.
 
I usually do 250 ped at a time, that is just about right to break my A104 depending on how much I use a tagger and finisher. Depending on the day I may do just 1 run or I may do 4 or 5 runs back to back.
 
a run is over when my ass hurts!
 
a run

to me a 'run' is whatever you do from
start of hunt till:
- repairs
- log off or change activity
(whichever of the 2 comes first.
 
After the weekly rex event two weeks ago, and reading smilig's log, I strongly suspect that the number of globals you get is capped in some way over X amount of time. My personal record is 19 in a team but usually I get about 10, then no matter what I do, I can't get another until the next day. Smilig thinks his cap is about 20, Joker's appears to be around 17.

What clinched it for me was that Wednesdays is usually the day I can play the longest outside of the weekends. So, during the rex event, I went for a 12 hour marathon hunting run. I got my 9 or so globals in about the first 2-3 hours (similar to Smilig's results) and then got no globals for the next 9 hours.

Therefore, my plan now is to get my allotted number of globals as quickly and cheaply as possible. A "run" for me is first about 100 peds to see if a monster is getting a bunch of quick globals. If not, I change monsters and do another 100. If I do get a couple of quick globals, I go in for another 400, then another 400, etc. until the globals stop. If I go 200 ped or so without a global, that's it for the day.

Strangely, in the past week or so, I've still been averaging the same number of globals/hofs but in (shared loot) mainly at Solfais. When I miss a monster, the group's globals/hofs seems to increase, but mine stay the same, like my cap is affecting the cap of the group.

On the flip side, the number of globals seems nearly irrelevant nowadays in terms of profit/loss. Most times, a global will usually affect me by about +/- 3%, as a total cost of using a full apis is about 1200 ped. In other words, if I'm already ahead, a global won't make a significant increase. If I'm already losing, a global won't suddenly make me profit.

Regarding the "tt affects luck" idea, I used to think that too. But, when my runs got really long (800 ped, 3 hour, go-until-the-dante-breaks hunting runs) I saw how the loot evened out over time, and it can seem like a particular stretch of say 100-200 ammo might seem luckier than the one before or after, but it's purely chance.
 
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After the weekly rex event two weeks ago, and reading smilig's log, I strongly suspect that the number of globals you get is capped in some way over X amount of time. My personal record is 19 in a team but usually I get about 10, then no matter what I do, I can't get another until the next day. Smilig thinks his cap is about 20, Joker's appears to be around 17.
I don't think there is such cap. :) I have been able to get over 20 globals/day on several occasions and I also have had days where I only got half of those globals although I might have spent double the time hunting. And just take a look at this:
Stryker; said:
Huon is indeed good for globals/skillgain :) I think my best day on them was 79 globals.
http://arkadiaforum.com/showthread.php?1362-Tracker-Top-50-hunters&p=15108#post15108
As for what I consider to be a hunting run, I usually prefer to look at it by the amount of 'effective' damage inflicted, rather than by the amount of ammo spent (because that varies from weapon to weapon and does not really give an idea of the size of the hunt).

In my case, hunting runs are usually equivalent to over 620K points of effective inflicted damage (with my current weapon that would be equivalent to 2K ped ammo runs) :)
 
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