- Joined
- Dec 31, 2006
- Posts
- 5,202
- Location
- Germany
- Society
- Jurai Blood
- Avatar Name
- Nicholas wizzszz Wolf
Position updates should be calculated server side - for some reason, MA relies on the client reporting correct position updates (read: speed), which obviously enables people to exploit the system...
If done properly, all the client has to report is direction and speed changes, this is enough to determine the position correctly on two different systems.
The CPUs millisecond counter only works when the CPU runs at it's designated speed, overclocking makes everything run faster, including fire rate of your gun.
Everything that is time based relies on that internal counter mechanism.
(checking the systems clock 100 times a second is an absolute no-go, resource wise)
Funny thing, because MA claims that they have systems in place to detect that kind of unfair advantage...
Clearly a design flaw, and something that should be fixed asap.
If done properly, all the client has to report is direction and speed changes, this is enough to determine the position correctly on two different systems.
The CPUs millisecond counter only works when the CPU runs at it's designated speed, overclocking makes everything run faster, including fire rate of your gun.
Everything that is time based relies on that internal counter mechanism.
(checking the systems clock 100 times a second is an absolute no-go, resource wise)
Funny thing, because MA claims that they have systems in place to detect that kind of unfair advantage...
Clearly a design flaw, and something that should be fixed asap.