Developer-Notes--2

Mathematically dmg/pec sounds like a very reasonable concept to prove you will get more loot having more dmg/pec. However, practically people forget
  • You only get around half of your loot in non-increased loots (globals for most) and dmg/pec only applies to that half
  • The game can easily implement ignoring the dmg/pec or giving it insignificant difference

Damage per pec means something too.
 
Damage per pec means something too. For example with some guns u can loot a mob spending 50 pec to a ped less and u get the same loot as the other hunter. Now u have to consider regen, armor decay, mu and other factors as well, it's not all cut and dry. For example with a much lower eco on a weapon, a person can still do well comparatively to another player who pay out the ass to hunt the same mob, even tho he has an eco of say 3.0. If his dps forces his armor decay up by a couple peds then the eco he gains in dmg/pec is completely meaningless. Many, many examples of this can be given with actual numbers, i just don't have the patience this exact second, but it's mathematically easy to show.

It's a fair point, and a good argument to counter, for example, melee items like the archon and axe2x0 having very high eco (but being common): because, ofc, armor decay will increase if they are a primary weapon.

I guess I am laboring the point, but I used the imk2 for alot of ped cycled, and 80% of the time it was on mobs where I would get next to zero armor decay and fap expense. But it still didnt produce a notable improvement in overall returns, to doing the same with an ml35me with 15% more cost to kill.
 
Damage per pec means something too. For example with some guns u can loot a mob spending 50 pec to a ped less and u get the same loot as the other hunter.

...

Why do people keep equating dmg/pec with bigger loots, i'll never understand

Didn't you just do that NOW?

You said in other words: YOU CAN SPEND LESS PEC FOR THE SAME DAMAGE AND GET THE SAME LOOT.

Thus, the same loot / pec, is bigger for the guy spending less.
 
By stupidity i mean they tend to see patterns when there is none. Have you seen movies like PI or similiar. It's all about what human mind can make of things.

... and has nothing to do with stupidity.

Collecting data, looking at the data, interpreting the data and developing a theory or model is for example what scientists do, and some of them are considered to be pretty bright guys and gals.

If you've seen some kind of "compensation" often enough while playing and know from experience that you end up somewhere around 90% most of the time, it's not far-fetched to assume there is something like a personal loot pool.

Here is what one has done something to see patterns... and based on that making some hypotheis/theory: Original Article in pdf






Later supported by others longer term observation!
i dont belive this statement....

i will still my believe in my 90% since my Excel say that :)

oke checked now 2011 using Foeripper maxed and got 90.66992 wtf u say now


As far as I'm concerned... my returns were better when i was hunting in more inefficient way at a lower skill levels...

Last yr I hunted more ecoway and spent very little on MU and I lose big time...so this 90% thingy didnt' work for me..and i've raised question about generalization of this loot return..

However, I liked the idea of a base return ~90 of TT spent on decay....and felt it'd be fair to everybody and would make sense... and EU wouldnt' be considered as gambling.

With the addition of MU, a player with skills, efficiency, and knowledge would be able to make profit out of this game..
 
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- Why does everyone agree blindly with these statements and call dedicated players that did the testing work as liars or religious?

From my perspective, I wouldn't say personally I'm blindly agreeing with anything, I've always tried to sit on the fence with loot theories, because it's very hard to prove them and hence very hard to be sure. But the issue is that these tests you are speaking of rarely get published, and so it is impossible to tell whether they were done well, and impossible to assess whether the results implied the conclusions drawn. And there are other tests, some published here, that don't produce the results you suggest.

Even after these clarifications from MA there is still a lot we don't know about how the loot system works, and people are drawing way too many conclusions that aren't actually implied by what MA have said.

Wasn't it you I was talking to in another thread not so long ago where you proclaimed hunting mobs of your level bring you skills faster than hunting lower level mobs? I apologise if I've confused you with someone else, but it was another example of incorrect conclusions drawn from unpublished tests. For the last two months I've been logging my hunting returns and skill gains, and largely I see very much the opposite. I'm getting more skill per ped spent on L10 mobs like Argo Scouts this weekend than I am on medium trox or scips for instance. My log will conclude when I unlock commando in a week or two, I'll post the details then.

Why are eco players still losing like everyone else?

Are they?

It seems to me most of the biggest loot whiners tend to not play eco, and are often big believers in the personal lootpool type theories. Also it seems to me the more profitable hunters, reading between the lines, do tend to play with a eco-minded style.

Some people misinterpret eco-minded as "must hunt without armour with opalo on tiny mobs".
 
Actually I think it is a good idea. There are a lot of junk unusable weps out there that no-one with high skills would consider using due to their low dps, but no-one with low skills can use efficiently.

I agree you need to adapt to the game, but I don't see anything wrong with suggesting improvements to the game too.

I agree with this!
 
Are they?

It seems to me most of the biggest loot whiners tend to not play eco, and are often big believers in the personal lootpool type theories. Also it seems to me the more profitable hunters, reading between the lines, do tend to play with a eco-minded style.

Some people misinterpret eco-minded as "must hunt without armour with opalo on tiny mobs".

I agree with that, but most of these eco-minded profiteers usually combine that with hunting the right mobs with markup. Therefore it's hard to discern whether its the eco-ness of the equipment or the style and tactics of the hunting. Example being the few p5a type blogs, you'll see the guy on feffs be 90% returns and 5000ped lost, but the drones guy break even with the same returns. To counter the suggestion that skills/equipment alone can somehow increase the chance the profit.
 
You can't have 90% and the stuff above at the same time. If you change "economy" (whatever that means nowdays) and still get 90% return, there has to be some tracking of the 100% somewhere, say.... a personal "loot pool value"?

If we spend 10 peds or 20 peds for the same mob, and loot is 9 peds or 18 peds depending on which "economy" was used, how would the system know to give the 9 peds or the 18 peds loots if not by tracking our expenses individually? If there were no tracking, then a mob should have a normal loot distribution curve no matter how you hunt it. If there were no tracking, then MA would either rake in 40% losses from uneco players or give out over 100% tt return to very eco players. I don't see how you can get 90% returns without being tracked on the 100% expenses (across ANY item like faps and armor).

No tracking is necessary. when a mob is killed, all the relevant info is inputted to the loot equation. Damage dealt, armor used, skill level, weapon used. ...whatever.

Mob killed---->loot equation activated--->loot distributed to avatar.

Simple.

The 90% return is a result of how the loot equation is set up. Over the long run, 90% is returned or whatever amount Mindark decides on. Your particular returns are just a small subset of the averages. And your results may vary.
 
By the way, anyone else sees the irony on that there's not personal loot pool, but you get better return if you play efficiently (whatever that means... non-eco or eco, they forgot to mention)

it means if you dont spend all your cash killing 1 mob, and can spread it to killing 2(insert your own numbers for understaning) you get a better return 2mobs of loot instead of 1
 
wow this blows me away

there goes everything really...
 
You are right, using an eco weapon is not a solution.
Being eco doesn't mean using the most eco weapon but working to get the lowest cost to kill.
In some cases, it's more eco to use an uneco weapon on a mob that using an eco weapon.

then your hunting above your lvl, which will result in losses unless you get a lucky hit
 
Poor returns after a big win, and big wins after a craploot streak are explained by THIS . Personal lootpool is not required to generate these results.

Regression toward the mean

this very concept suggests that there is a set return rate be it personal or not... if you spend enough all the fluctuation would even out...
and this would explain why longer term heavy grinder will have ~90% retrun...


Simple.

The 90% return is a result of how the loot equation is set up. Over the long run, 90% is returned or whatever amount Mindark decides on. Your particular returns are just a small subset of the averages. And your results may vary.


Is the mean (90% observed by many) set by MA (the god of EU)?
In real it is set by nature!

However, MA is denying such thing!

I think MA needs to clarify about loot return policy....

otherwise the statement they made in OP... would be inconsistent with many observations

It'd be seen either as a departure from a previous policy, or they are lying.

or the game might be seen as gabmling or missing some additional vital info.

Being a real cash economy, and MA is trying to mass market it via fb and other application... they'd come under intense scrutiny.. In that regard I think MA should come out as clean as possible and remove any doubt from the player base/regulators that this is not another cassino!
 
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Regression toward the mean

this very concept suggests that there is a set return rate be it personal or not... if you spend enough all the fluctuation would even out...
and this would explain why longer term heavy grinder will have ~90% retrun...





Is the mean (90% observed by many) set by MA (the god of EU)?
In real it is set by nature!

However, MA is denying such thing!

Ummmm...ok?
 
And here goes my favorite lootpool theory which I cherish for all my years in game.

Collective mob-/mineral-/crafting product-specific lootpools (e.g. 50k ATH on Levi's doesn't affect neither Daspletors nor Daikibas lootpools in any way). Every such a pool have subpools: imagine a 50, 5000 and 50000 liter tanks which are filling up simultaneously from the same pipe with obviously greatly different speed. The size of the pool and the tanks is different for different mobs, e.g. for argos the size of the 3rd tank was about 18-19k until recent loot adjustment, and now is about 4.5-5k.

The first tank is from where you get 50-500% of the cost to kill the mob (all the numbers are loose, just to give the idea of the mechanics), but not greater that the size of the tank (thus - those weird 49 pedders). From the second one come out greater batches, although depending on the activity on the mob these can be too small to make it to the hof list even being a 3-digits (there is no technical difference between globals and hofs, and we know it observing 50ped hofs at especially dead times). Every time this tank is getting full - it empties most of it's content on the guys who were peeing in the pipe at that moment, either in one go or in portions (the latter is when we see several globals/hofs on the same mob/mineral/handicrafts for different people at the same time). The third tank poops with 5-digits, and though most of the time it works on its own the same way the 2nd one do, sometimes MA may flush it manually when they feel it's the right time - during events, RL conventions, etc, although even then they don't control who will get it (they could, but what the point?). [*]

The recent argo event is a good illustration how it works and why I don't blame anyone after cycling 8k+ peds ammo without globals while usually get at least one after 300-400 peds - too many people were sucking from the pool at the same time, many of which were doing it much faster than I did, having more opportunities to become that guy who added the last drop to the 2 or 3 tank and made it flush out. So this time it was a pure gambling and I didn't hope for anything but concurrence of circumstances aka "luck".


*) while I don't believe that MA does or ever did "target" ATHs to certain players, I can't fully rule out the possibility that players from whole world regions may be excluded from access to the "third tank" - why give an ATH to someone for whom it's a 5 years salary and he most likely will withdraw it in a blink, and - most importantly - his success won't bring the desired kind of newcomers. Such a method is too bad to be true but too good to not use :)

This is more or less how i believe it works
 
Developer Notes #
Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.


Originally Posted Here

Great!!! so the myths are now busted:


  1. No personal lootpool = no guaranteed 90% tt return. So the people that keep telling some of us that we are lying when we say we don't get that much return can back off.
  2. Skills have no value - because if someone with a lot of skills plays the game wrong he/she can't get jack shit! ... A noob doing the right thing (whatever it is) has the chance of getting better returns by playing in the so called "right way".
  3. Big depositors will sooner or later get their little share back ...NO. So why bother?

Just a side note ... I think it is BS ... I do the same thing each and every time I log in, then how come sometimes I get a massive hit and most times everything is turned to Shyte.

Cant manage the game .... Just blame the "inefficient players". Wonder how many big depositors are going to last any longer after this statement knowing they might have just pissed all the money down the drain ... Better of cutting their losses and calling it a day...
 
You can't have 90% and the stuff above at the same time. If you change "economy" (whatever that means nowdays) and still get 90% return, there has to be some tracking of the 100% somewhere, say.... a personal "loot pool value"?
Sure you can. Happens in every real world casino out there all of the time.

http://casinodetroit.net/casjul04.html

Wonder how many big depositors are going to last any longer after this statement knowing they might have just pissed all the money down the drain ... Better of cutting their losses and calling it a day...
Amount of big depositors might grow because now 'gambling' in the professions in game has been admitted to as that, sort of, by these Dev Notes if you combine Dev Note 1 with Dev Note 2... of course they won't outright come out and say that since it'd make eu in to an online casino, and it'd need to follow the rules that casinos really follow irl online.

Basically, each profession, if I'm reading it right, is a progressive slot machine, just like I thought it was a few years ago. Player A looses and his losses are passed on to player b who happens to click and win at the same time player a 'lost' (possibly because b was playing more economically than a by playing with higher ha rating even though his "multiplier" is less than player A's is -- multiplier is probably around 20x ped put in on a hof, or something like that under most circumstances, sometimes higher sometimes lower, depending on how good of a 'success' you end up, and depending on how many peds are in the loot pool at that second -- so there's like a 'queue' of winners who get payouts right then til the queue is emptied due to the fact the loot pool for that queue is empty (hence several globals spam in each profession within seconds of one another in chat spam)-- remember in crafting you can have partial successes, so you can do that with other professions too, which is shown by the variation in the loots you get, etc...). That's why n00bs can get HOFs without paying in more than the Hof sometimes.

However, it's a special type of slot since Hit Ability, and other stats like it tell you your 'chance' at the wins sort of... Kinda like telling you which slot is looser (vs loser), or like in real casinos, giving you a list of the payout percentages on certain machines, etc (something which some casinos do, all though they only give you the ones from past, never what it's set on right then).

In a real casino, loosest slots are always the ones nearest the restrooms and entrances to draw people that have temporarily stopped back on to the floor... MA does that sort of stuff all the time - hence the surveys sent out and hunting event based on that not long ago. That's most extreme example, but it happens in game all over the place in more subtle ways... why are globals there in the first place in chat if not to get more folks to hunt, mine, or craft right then and there?

I could be reading that wrong, but if not, there's nothing in the dev notes that seem to indicate that.
 
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I'm hesitating between:
- being happy to see my convictions being confirmed.
- being sad that MA officially breaks all the "90% return whatever you do" or "eco doesn't matter" theories which were resulting in better loot for eco people.

Amen to that !

Plea to MA: please,please, PLEASE Dont explain anything about eco of weapons; People might listen and make terminator's second Point even more True
 
I'm not whining or something, but that information is fine for newbs. Explain then noob ATHs as "luck", thus, admit that EU is simple gambling.

Just something I found on subject about a year ago when I was convinced EU was gambling.

[h=4]Gambling regulation[/h]Conversion between in-game and real-world currency has led to direct comparisons with other on-line games of chance as 'virtual winnings'. This is why gamers and companies engaged in this conversion, where it is permitted by a game, may fall under gambling legislation.
During an interview with Virtual World News, Alex Chapman of the British law firm Campbell Hooper stated: "Now we’ve spoken with the gambling commission, and they’ve said that MMOGs aren’t the reason for the [Gambling Act 2005], but they won’t say outright, and we’ve asked directly, that they won’t be covered. You can see how these would be ignored at first, but very soon they could be in trouble. It’s a risk, but a very easy risk to avoid."[SUP][11][/SUP] He suggested that compliance might require MMOGs and related traders to obtain a gambling license, which is not excessively difficult in the EU.
When queried about games where real-world transactions for in-game assets are not permitted, but there is an 'unofficial secondary market', Chapman responded: "Ultimately the point is whether the thing that you win has value in money or money’s worth. If it does have value, it could be gambling."[SUP][11][/SUP] So to avoid regulation by these laws, the "operator would need to take reasonable steps to ensure that the rewards they give do not have a monetary value[,]"[SUP][11][/SUP] possibly by demonstrating enforcement of their Terms of Service prohibiting secondary markets.

So with that being said EU is not gambling because in their EULA nothing has any value everything belongs to MA's or PP's, nothing being done in the game has any monetary value, some courts may say it has personal intrinsic value but it still would have no monetary value. The game owners allow you to get money back out at their own discretion, in no way are they bound by law to do so. If you deposit 10k USD it pretty much is theirs until they agree to give it back, and they do because it would be very bad business for them not to because no-one would play, and based on that model for now we are all safe and can pretty much rely we will be able to withdraw our funds.

Or anyways that's how I understand the whole thing and how online games get by the gambling regulations. Since I found this I consider whatever I push into EU a loss until I do an withdrawl. I gave my money away in hopes they give it back someday.
 
Yeah, this thread seems like responses to a lot of complaints, I'm gonna sell out if... and MA is saying calm down, everything is working perfect, you wouldn't want to stop your depo now. lol

When the ppl came and said, hey guys I think loots fucked up, I remember a lot of you with "you don't know what your doing..."

And it seems like a crock of crap. With out tracking, ppl would global twice randomly, ppl would profit randomly and the system would be exploited. I will believe things arent tracked when ppl start having run after run of profits before the random no profits. Or maybe a 0 or 100% hit rate. (though I can do both of these dropping 2 bombs or less)

And the point of amps? So they don't track my loot then in theory its possible to get zero TT on a run? They are tracking something.

Yeah, a lot of depoers are going to be pretty mad all the extra losses are going to pay off the non depoing traders. And just cause they say, "thats not how it works" doesn't mean thats not how it worked a couple months ago.
 
Its hard for me to think of the loot system in one set pattern like "player loot pools" or "90 % return rate" because over the decade MA has manipulated loot returns to serve its agenda at any given time for any reason they see fit.Advertising Entropia via ATH's was a common practice back in the day.Individual players "chosen" to market the game to the community was common.For example new players would show up and start having incredible luck it was MA's way of saying -see it can happen to you too! If the media ever showed up someone would ATH on a ridiculous mining ATH.If they put on an event It was gauranteed to payout out big _usually 6to10 pm Sweden/Euro time-never North American evening hours.So in my mind the loot pool (your money)was always used to fund the agenda.There were always quirks like login ATH's " thats where u log off in your desired hunting area and in the morning MA time you login and the first few mobs you kill u global nice items or get an ATH.Even today after MA introduces new mobs or something they ATH for days well those payouts have been the result of manipulating the previous weeks payouts to fund the first day ATH,s -how else would the new mob payout so fast ? Hell if they need to hire more staff for game improvements the loot returns suck because your paying for it but thier not thinking for one second how thier going to pay you back for your contributions.
 
And it seems like a crock of crap. With out tracking, ppl would global twice randomly, ppl would profit randomly and the system would be exploited. I will believe things arent tracked when ppl start having run after run of profits before the random no profits. Or maybe a 0 or 100% hit rate. (though I can do both of these dropping 2 bombs or less)
They do have to track some things... otherwise, your inventory would be empty or completely different every time you log in... so yes, to a degree it is a crock... but on the other hand, they can't admit to tracking everything or else everyone would think it's rigged, which in some ways it might well be because the algorithm to determine the loot is still a black box, and likely always be to some degree, even if they tell us more about what is in that black box with every dev note.
 
Its hard for me to think of the loot system in one set pattern like "player loot pools" or "90 % return rate" because over the decade MA has manipulated loot returns to serve its agenda at any given time for any reason they see fit.Advertising Entropia via ATH's was a common practice back in the day.Individual players "chosen" to market the game to the community was common.For example new players would show up and start having incredible luck it was MA's way of saying -see it can happen to you too! If the media ever showed up someone would ATH on a ridiculous mining ATH.If they put on an event It was gauranteed to payout out big _usually 6to10 pm Sweden/Euro time-never North American evening hours.So in my mind the loot pool (your money)was always used to fund the agenda.There were always quirks like login ATH's " thats where u log off in your desired hunting area and in the morning MA time you login and the first few mobs you kill u global nice items or get an ATH.Even today after MA introduces new mobs or something they ATH for days well those payouts have been the result of manipulating the previous weeks payouts to fund the first day ATH,s -how else would the new mob payou so fast t ? Hell if they need to hire more staff for game improvements the loot returns suck because your paying for it but thier not thinking for one second how thier going to pay you back for your contributions.

And that explains a lot .... and may be that's why I could not agree with the 90% TT RR for myself!

your post once again reminded me of the following post:

What would be the explanation from MA for the following quoted post other than the one given by you!!!!!

I would like to gather the info from this Hydra event:

So if you know, please post the Hydra number (1,2,3..) soc that looted them and the items inside, and i will update the first post.

I am very curious to how generous has FPC been during this event :)

Hydras:

1. Art of War: Chronicle shin guards (M), Omegaton A106, Tiger footguards (F),


2. Manticore: turret

[YOUTUBE]Z0RObm98G0A[/YOUTUBE]


3. Universe United: Chronicle Gloves (F), adjusted V1, 2 Tiger parts

[YOUTUBE]yc3WdGqXWWw[/YOUTUBE]


4. Warants: Camo Arms Jungle Stalker, Tiger Arm Guards (M), Tiger Foot Guards (F), Omegaton A106

[YOUTUBE]g0I6uIlnZD8[/YOUTUBE]
[YOUTUBE]UVx2tXGL81I[/YOUTUBE]


5. Warants: Tiger foot guards (M), Starkhov AS-129, Survival EnBlade-10, Omegaton A106

[YOUTUBE]kQHqW2cui1E[/YOUTUBE]


6. Art of War: A106, Tiger Foot Guards (M), Chronicle Shin Guards (F)

[YOUTUBE]XFZkYD81-JI[/YOUTUBE]


7.(29.08.10) Warants: drowned)

[YOUTUBE]LYpeWmi8jl8[/YOUTUBE]

8. Art of War: A106, Tiger Foot Guards (F), Combat Enblade 10

[YOUTUBE]OePg_q64RKw[/YOUTUBE]

[youtube]BVpcbmJR7K0[/youtube]


9. Art of War: camo arms jungle stalker, tiger gloves F


10. Charbydis Art of War: Meckel & Loch ML-35,Marber Tango-Type Plasma Annihilator, Shadow foot guards (M), Tiger Shins guards (F)

[YOUTUBE]t7HqOUcf4-Y[/YOUTUBE]

A special payout by MA to special players indeed....

So may we (asking MA) conclude:

yes, MA is telling us the truth ...

Developer Notes #2



Personal Lootpools - ..............There is no such thing as a “personal lootpool” for individual avatars,

However, MA has not told us the existance of a manipulated loot pool (as seen on the above quoted post!

I'd like the hear from anybody who'd disagree with the above conclusion... and give a better explanation!

 
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Iam so mad!!! ... :mad:

It's like killing all the investment prospects ... It is confirmed now that this is GAMBLING!... And I shouldn't have a problem because I love gambling but when you try to dodge the authorities by going around the law to not follow regulations yet not commit to a system which is fair for the depositors ... This sucks balls!!! All these years of depositing only to know now that counts for NOTHING!!!!:mad:

Call it gambling and get regulated and I will spend my money ... Don't ... And you can get f'ed in my books ... I am not freakin paying into a dodgy practice!!!

:mad:
 
Iam so mad!!! ... :mad:

It's like killing all the investment prospects ... It is confirmed now that this is GAMBLING!... And I shouldn't have a problem because I love gambling but when you try to dodge the authorities by going around the law to not follow regulations yet not commit to a system which is fair for the depositors ... This sucks balls!!! All these years of depositing only to know now that counts for NOTHING!!!!:mad:

Call it gambling and get regulated and I will spend my money ... Don't ... And you can get f'ed in my books ... I am not freakin paying into a dodgy practice!!!

:mad:

and i've never played gambling!!!!!
 
I wonder if these notes has made anyone sell out & withdraw yet.... I'm tempted :silly2::silly2:
 
I'm simply amazed how little people understand of what this means, this should make people happy, not outraged.

Otherwise it would mean we ALL pay for the stupid person playing completely ass-backwards.
 
It is confirmed now that this is GAMBLING!...

Great!!! so the myths are now busted:


  1. No personal lootpool = no guaranteed 90% tt return. So the people that keep telling some of us that we are lying when we say we don't get that much return can back off.

Let me understand this straight. Every log and every test ever made showing how the loot works worth over 500.000 PED in total is now void because somehow that little info from MA is 100% true and correct and you take it with absolute trust over anything else ever?
 
Great!!! so the myths are now busted:


  1. No personal lootpool = no guaranteed 90% tt return. So the people that keep telling some of us that we are lying when we say we don't get that much return can back off.
  2. Skills have no value - because if someone with a lot of skills plays the game wrong he/she can't get jack shit! ... A noob doing the right thing (whatever it is) has the chance of getting better returns by playing in the so called "right way".
  3. Big depositors will sooner or later get their little share back ...NO. So why bother?

Just a side note ... I think it is BS ... I do the same thing each and every time I log in, then how come sometimes I get a massive hit and most times everything is turned to Shyte.

Cant manage the game .... Just blame the "inefficient players". Wonder how many big depositors are going to last any longer after this statement knowing they might have just pissed all the money down the drain ... Better of cutting their losses and calling it a day...

Yes, there is not a personal loot pool (like I have been saying). You still make 90%+ returns on TT though. Each mob that you interact with calculates the % of return right then and there upon loot-click. Then other variables such as HoF/Globals that need to get fired off are too calculated. Then its randomized and you get your peds. Interact with another mob then the whole process starts over again....

There is not a Lootius.. it's really not hard to see how this game operates.. I have been saying for the longest time there was not a loot pool personal to each avatar. Case and point, you would see me ATH so much due to how much I have put into the game and have cycled from it.

~Danimal
 
I must say this is another SCAM of info from MA just to motivate newbs to play the game.

Personal loot pool does exist but to some extent, but it does. If this is a pure gambling, the loot behavior will be totally different from what we have experienced for the last decade. Anyone who is smart, or good in math and statistic can tell that the 90% TT return cannot happen if this is purely random and gambling.

There is two sides you can choose:

+ Side of players who got MILLIONS OF PEDS value in HOF/GLOBAL, and spent their time and peds to test for HUNDRED THOUSANDS of peds.

+ or MA who released false info and promise most of the time.
 
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