Az Bloodz
Elite
- Joined
- Sep 10, 2006
- Posts
- 3,059
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- Germany
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- Avatar Name
- Az Lammbock Bloodz
Since MindArk stated there is no personal loot pool many people tend to not believe this. Additional there are a lot of new misconceptions and flawed perception is in place so I guess I just have a shot at it and share my own flawed conception. The things I take into consideration are:
1. Return
2. Cycles
3. Randomness
4. Economy
5. Skills
6. Gambling
Return
We have many tests suggesting a somewhat fixed TT return of something between 88% and 95%. I also believe these numbers to be true since they seem to be in line with my personal loggings over a few months. Whereas many users seem to take this as a proof for a somewhat fixed personal loot pool I always take the example of a slots machine which has a fixed payout rate at let's say 97%. Even though it's possible to do a lot worse and also possible to hit the jackpot of many million dollars if you played long enough you'd reach exactly 97% return of your money. So in order to have most of the people have a ~90% TT return the global return rate needs to be set at 90% for all not for the individual. In my opinion and with my very little understanding of coding it's the easiest way taking the least of ressources to implement such a system.
Cycle
This is referring to a PED cycle. To achieve this TT return I was talking about we need to look at the PED cycles. If I cycle 10 000 PED I should get 9 000 PED back in return, assuming the 90% rate. In order to have a valid perception different things have to be considered. First of all this is TT only. No markup in weapons, no markup in guns and no markup on loot. Also we need to ensure we have 1 full cycle that means no looted ammo is consumed. If we also use the looted cells we enlarge the cycle. Almost the same happens if we do not shoot all cells we brought and take them as loot. 10 PED not shot are 10 PED return instead of the 9 PED we should have got back a great way to invalid the cycled as a test subject.
Now we also do have to know about recycling i.e. taking the 90% return and start a new run. There are still some people left who think if they deposit 10k PED they should have 9k PED right now no matter how much they hunted. If you go out with 10k PED come back with 9k and go out again then the 9k PED equal 100% for the new cycle and the expected return is 8100 PED.
This doesn't mean you in fact will have the return I stated. Maybe the sample is too small maybe the 90% I am assuming ain't right or perhaps you are playing above your level. I don't know and can only assume but that's the basics here I think.
Randomness
Many peoples already stated the basics. If return is somewhat random but fixed at 90% meaning the payouts leading to the 90% for the global playerbase is random we still tend to see patterns. Patterns where they ain't. Many theories are based on the thought 'there has to be something' be it loot returns, be it skill gains they take anything to establish a theory.
Economy
One of the most discussed points lately. The player base is always thinking about dmg/pec and I do not know if this has to do something with the return rate or not. I for one think more of fap, armor, evade level and overkill since these are the choices having a significant amount of your input. On drones I always had the feeling I get more return then I should and blaming this on the people hunting more than uneco at Jason's Centre. Still don't know if this holds true or not all I can do is getting the cheapest armor fap combination there is, not hunting mobs above my level which take too much time to kill or too much fapping using the best gun I can considering Markup, dmg/pec and dmg/sec and of course using no enhancers which cost me more.
Skills
Easy call. Weapons/Tools should be maxed, evade/doge level as high as possible. All there is to know never been any other way so no need to discuss about it more than necessary.
Gambling
Is EU gambling now? You decide. All depending on the way you are approaching. If you are going to craft low MU high TT items on condition putting in more MU than you will get out you are clearly gambling for the big one. I can't see anyone winning this way. Same goes for hunting above your level and using high markup mining amps your finds won't ever cover. But even if you do everything right it does not mean profiting or breaking even. 90% return is also indicating 10% loss before markup. Try to put in as less MU as possible and try to get out as much as you can. Always been the trick always will no secret here.
1. Return
2. Cycles
3. Randomness
4. Economy
5. Skills
6. Gambling
Return
We have many tests suggesting a somewhat fixed TT return of something between 88% and 95%. I also believe these numbers to be true since they seem to be in line with my personal loggings over a few months. Whereas many users seem to take this as a proof for a somewhat fixed personal loot pool I always take the example of a slots machine which has a fixed payout rate at let's say 97%. Even though it's possible to do a lot worse and also possible to hit the jackpot of many million dollars if you played long enough you'd reach exactly 97% return of your money. So in order to have most of the people have a ~90% TT return the global return rate needs to be set at 90% for all not for the individual. In my opinion and with my very little understanding of coding it's the easiest way taking the least of ressources to implement such a system.
Cycle
This is referring to a PED cycle. To achieve this TT return I was talking about we need to look at the PED cycles. If I cycle 10 000 PED I should get 9 000 PED back in return, assuming the 90% rate. In order to have a valid perception different things have to be considered. First of all this is TT only. No markup in weapons, no markup in guns and no markup on loot. Also we need to ensure we have 1 full cycle that means no looted ammo is consumed. If we also use the looted cells we enlarge the cycle. Almost the same happens if we do not shoot all cells we brought and take them as loot. 10 PED not shot are 10 PED return instead of the 9 PED we should have got back a great way to invalid the cycled as a test subject.
Now we also do have to know about recycling i.e. taking the 90% return and start a new run. There are still some people left who think if they deposit 10k PED they should have 9k PED right now no matter how much they hunted. If you go out with 10k PED come back with 9k and go out again then the 9k PED equal 100% for the new cycle and the expected return is 8100 PED.
This doesn't mean you in fact will have the return I stated. Maybe the sample is too small maybe the 90% I am assuming ain't right or perhaps you are playing above your level. I don't know and can only assume but that's the basics here I think.
Randomness
Many peoples already stated the basics. If return is somewhat random but fixed at 90% meaning the payouts leading to the 90% for the global playerbase is random we still tend to see patterns. Patterns where they ain't. Many theories are based on the thought 'there has to be something' be it loot returns, be it skill gains they take anything to establish a theory.
Economy
One of the most discussed points lately. The player base is always thinking about dmg/pec and I do not know if this has to do something with the return rate or not. I for one think more of fap, armor, evade level and overkill since these are the choices having a significant amount of your input. On drones I always had the feeling I get more return then I should and blaming this on the people hunting more than uneco at Jason's Centre. Still don't know if this holds true or not all I can do is getting the cheapest armor fap combination there is, not hunting mobs above my level which take too much time to kill or too much fapping using the best gun I can considering Markup, dmg/pec and dmg/sec and of course using no enhancers which cost me more.
Skills
Easy call. Weapons/Tools should be maxed, evade/doge level as high as possible. All there is to know never been any other way so no need to discuss about it more than necessary.
Gambling
Is EU gambling now? You decide. All depending on the way you are approaching. If you are going to craft low MU high TT items on condition putting in more MU than you will get out you are clearly gambling for the big one. I can't see anyone winning this way. Same goes for hunting above your level and using high markup mining amps your finds won't ever cover. But even if you do everything right it does not mean profiting or breaking even. 90% return is also indicating 10% loss before markup. Try to put in as less MU as possible and try to get out as much as you can. Always been the trick always will no secret here.